Difference between revisions of "User:Misterslin"
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== Gallery == | == Gallery == | ||
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File:Bball2.jpg|ctf_ballin | File:Bball2.jpg|ctf_ballin | ||
File:Bball3.jpg|ctf_bball_alpine_b4 | File:Bball3.jpg|ctf_bball_alpine_b4 |
Revision as of 05:16, 12 November 2010
Hello everyone,
You can find me at the following link http://steamcommunity.com/id/slin or on IRC. My username is Mr-Slin.
-MR SLIN
ModNav rework concept -- TF2 Custom Mods -- work in progress
Current ModNav
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New ModNav
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This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. User:Misterslin/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, fr, pl, ru (add) |
- Basketball Mod
- Prophunt Mod
- Dodgeball Mod
- VS Saxton Hale Mod
- Fort Wars Mod
- Freeze Tag Mod
- Randomizer Mod
- TF2Ware Mod
- The Hunted Mod
- Zombie Fortress Mod
- Deathmatch Mod
new page concept -- Basketball -- work in progress
Basketball or Bball is a popular gameplay mod for Team Fortress 2. It is played on maps that have been purposely created or altered for the game mode. Players enjoy the mod as it allows them to practice both Rocket Jumping and Airshotting skills.
Contents
Gameplay
In Basketball, everyone plays as a Soldier although other classes are allowed. The map looks like a standard basketball court with two baskets on either end and fencing surrounding the court. The game is played like a typical Capture the Flag game however there is only one neutral Intelligence Briefcase and the capture points are the basketball hoops. Since you cannot jump into the hoop, players must rocket jump in order to score. The team with the most captures wins the game.
The teams are limited to a size of 3, but standard Basketball play is 2 on 2. As for weapons, players are free to choose whichever weapons they like. For primary weapons, players can use the Rocket Launcher, Direct Hit, or the Black Box; the Rocket Jumper, however is not allowed as the inability to take damage ruins the game. For secondary weapons, players can use either a Shotgun or Gunboats, however both teams typically decide which weapons will be allowed before the game starts. Note that use of the Equalizer is perfectly acceptable.
One important aspect of Basketball is the use of server mods. Sourcemod and Metamod are essential as the game features instant respawn and no deathcam. Servers often run a specific Basketball config in order to limit the teams to playing just soldier as well as setting time limits and using other features like Tournament Mode.
The design of Basketball maps can differ greatly in theme, but they are all generally the game. The biggest difference from map to map is the surrounding area in which the basketball court is located. Basketball maps include ctf_bball2, ctf_ballin, and ctf_bball_alpine_b4.
Strategy
- Offense
- When attempting to capture the intelligence, airstrafe to dodge the enemy rockets.
- Don't always try to score with just one jump. Use multiple jumps to confuse the enemy.
- The fence makes for a great surface to rocket jump off of and allows for more interesting and creative ways to score.
- If you are the player not holding the intelligence, rocket jump and dive bomb the enemy soldiers. Use the shotgun to finish them off.
- Instead of trying to capture the intelligence with low health, pass it off to your teammate or drop it next to your spawn point.
- Defense
- Use your rockets to land Air Shots on players in order to prevent them from rocket jumping into your basket.
- The shotgun is a powerful weapon that can stop enemies in their place or finish them off if they are hurt.
Notable TF2 Basketball Tournaments
There has only been one notable Basketball Tournament. It was sponsored by Novint using Frag Fest Servers and offered the Novint Falcon as the grand prize. 69 players signed up to play in the tournament which was eventually won by the team called "Beauty and the Beast" with team members Wonderland and Beef. For more information visit Gotfrag.
Gallery
- Bball2.jpg
ctf_ballin
- Bball3.jpg
ctf_bball_alpine_b4
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Languages: | English |
new page concept -- tr_rocket_shooting2 -- it's a work in progress...I will upload the pictures soon.
Misterslin | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
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Rocket_Shooting2 is a community-made singleplayer training map created by fr0zenshiFt. It features a main room with AI bots that spawn in a single location on the map and jump in place repeatedly. It also features a teleporter that transports the player to a different large, empty room. The main room is useful for practicing [aerial|air shots] as either the [Soldier] or [Demoman]. The other large, empty room is useful for practicing rocket jumping for distance. Like many other Training maps, Tr_Rocket_Shooting2 replenishes health and ammunition every few seconds.
Instructions
The following are instructions provided by the map creator, fr0zenshiFt:
This is a BASIC and simple soldier/demo training map for practicing mid-air shots There is little detail in the map as it is just for training purposes, and it's full bright lighted and basic. 16 bots will spawn automatically on the RED team, and they will jump continuously. As a soldier, you should shoot them at their feet RIGHT BEFORE THEY JUMP. So while they're bouncing, shoot them almost right after they land. As a demoman, place a sticky below their feet and detonate it right after they land, and right before they're about to jump again. Then pull out your grenade launcher and shoot them mid-air.
Gallery
- Trrocketshooting2001.jpg
The Main Room
- Trrocketshooting2002.jpg
The Teleporter
- Trrocketshooting2003.jpg
The Large, Empty Room