Difference between revisions of "March 12, 2015 Patch/zh-hant"

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m (Auto: patchLayoutFilter (Review RC#1905890))
 
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| month        = march
 
| month        = march
 
| year        = 2015
 
| year        = 2015
| after        = {{Patch name|3|18|2015}}  
+
| after        = {{Patch name|3|18|2015}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/16075/
 
| source      = http://store.steampowered.com/news/16075/

Latest revision as of 23:00, 18 March 2015

來源: Team Fortress 2 Update Released (英語)

更新內容

Team Fortress 2

  • 嘲諷工作坊公佈!
    • 現在Steam 工作坊提交嘲諷動作可以「支援認證」而不再是標記 Beta。
  • 曼恩商店新增三項社群創作的嘲諷動作
  • 新增編號 #92 補給箱加入至掉落系統。
  • 更新外部聲音檔由 .wav 變更為 .mp3 以減少硬碟使用空間。
  • 修正一個微動骨架cl_jiggle_bone_framerate_cutoff 相關的錯誤。
  • 修正一個材質 .vmt 檔及伺服器使用 sv_pure 指令相關的漏洞
  • 修正遊戲無法在部分雙 GPU 機種(Mac OS X)執行的問題。
  • 修正一個火箭兵使用升級道具,並且用踏板戰靴降落在玩家頭上時導致伺服器當機的問題。
  • 修正一個在高地模式變換隊伍可以即時重生的漏洞。
  • 修正一個當 sv_vote_ui_hide_disabled_issues 設為 0 時,導致投票系統介面出現錯誤的問題。
  • 修正一個用玩家可以無視名字變更時限的漏洞。
  • 修正一個會影響部分粒子效果繪圖錯誤的問題。
  • 修正部分裝扮在第一人稱陰影顯示不正確的問題。
  • 修正一個利用機械槍手先連擊隊友,並且維持第三擊必定是爆擊的漏洞。
  • 修正連殺圖示沒有正確的定位在 HUD targetID 面板上。
  • 修正一個當燃素噴射器的彈藥量低於壓縮氣爆消耗成本時,無法使用次要攻擊鍵觸發嘲諷效果。
  • 更新曼恩商店及目錄為不會顯示物品等級
  • 修正燃素噴射器的罐子沒有顯示爆擊特效的問題。
  • 溫馴鹿角增加「無頭盔」樣式
  • 新增 OSL.tf 競賽獎章
  • 新增 Florida LAN 競賽獎章
  • 降低語音聊天延遲的情況。
  • 更新黑騎士之盔裝備區域
  • 更新口袋小熊能在幻想世界助攻。
  • 更新下列武器音效:axe_hitblade_hitcbar_hit
  • 更新曼恩商店商品的外幣售價,與目前的美元等值。
  • 更新機械槍手敘述文字,包含三連擊敘述。
  • 更新地區語言檔
  • Mannpower 更新
    • 新增地圖 ctf_thundermountain
    • 新增升級道具: Knockout
      • Restricts the carrier to Melee and Grappling Hook only
      • Max health increased by 150
      • Immune to airblast and damage pushback
      • Melee weapon always crits and forcibly shoves the victim away
      • Melee hit forces the victim to drop their powerup or the flag if they have it
      • 4X melee damage to buildings
    • Grappling Hook changes
      • Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
      • Added support for hooking into enemy players
        • Release the fire button once the hook has hit an enemy player to draw yourself to them
        • Hooked victims will bleed for 2 health per second
        • Unhook at any time by switching back to the grapple, or firing it again away from your victim
        • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
        • Sound cue added when hooked by an enemy's grapple
      • Added new Grapple weapon sounds and grapple projectile
      • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
      • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
      • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
      • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
    • Added Revenge temporary powerup
      • Activates and spawns when a significant game imbalance is detected
      • Temporarily grants crits, increased fire rate and increased clip size
    • Added unique powerup pickup sounds
    • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
    • Strength: Fixed Sentry Guns inheriting the double damage multiplier
    • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds

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