Difference between revisions of "User:BlazingDiancie/Custom Missions/Unending Bloodbath"
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=== Bosses === | === Bosses === | ||
+ | ==== Chief Battalion Soldier ==== | ||
+ | {{Robot loadout|icon=soldier backup|giant=y|name=Chief Battalion Soldier|primary=Rocket Launcher|secondary=Battalion's Backup|attribs={{buff|50000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra 90% vertical airblast resistance}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}} | ||
+ | This mission is hard from the start, and nothing emphasises this more than the boss of Wave 1. A variant of the unused Chief Concheror Soldier, this robot literally eats, drinks and inhales damage. | ||
==== Sergeant Fallout ==== | ==== Sergeant Fallout ==== | ||
{{Robot loadout|icon=soldier crit|giant=y|name=Sergeant Fallout|primary=Original|hat=Chief Constable|attribs={{buff|40000 HP}}{{buff|Regenerates 500 HP per second}}{{buff|+60% knockback resistance}}{{buff|Creates large smoke explosion}}{{buff|On Hit: 180 seconds of Bleed}}{{buff|+150% larger explosion radius}}{{nerf|75% smaller clip size}}{{nerf|70% slower rocket speed}}{{nerf|20% damage penalty}}{{nerf|+150% slower reload rate}}{{nerf|-80% movement speed}}}} | {{Robot loadout|icon=soldier crit|giant=y|name=Sergeant Fallout|primary=Original|hat=Chief Constable|attribs={{buff|40000 HP}}{{buff|Regenerates 500 HP per second}}{{buff|+60% knockback resistance}}{{buff|Creates large smoke explosion}}{{buff|On Hit: 180 seconds of Bleed}}{{buff|+150% larger explosion radius}}{{nerf|75% smaller clip size}}{{nerf|70% slower rocket speed}}{{nerf|20% damage penalty}}{{nerf|+150% slower reload rate}}{{nerf|-80% movement speed}}}} |
Revision as of 15:18, 19 July 2015
Unending Cataclysm is an Expert wave for Rottenburg.
Here are some of the robots you can expect to see in this extremely tough mission:
Contents
Standard Robots
Scouts
Deflector Scout
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Deflector Scout | Carbonado Botkiller Scattergun Mk.I |
Bot Dogger |
200 HP Can shoot down projectiles +300% more bullets per shot +99% faster reload rate -50% damage penalty |
A special kind of scout that spits out a small tempest of bullets that have the ability to destroy rockets and grenades.
Mega League Scout
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Mega League Scout | Crit-a-Cola |
Sandman |
Bonk Leadwear |
Essential Accessories |
1.4x larger in size 700 HP 90% faster baseball recharge rate 75% faster drink recharge rate |
This large baseball scout carries the Crit-a-Cola and will drink it when it spawns. Because of the extra damage taken when the cola buff is active, these scouts have a lot of health. This scout recharges it's baseball as fast as a Major League Scout and it can deal extra damage due to it's Crit-a-Cola.
Mega League Flasher
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Mega League Flasher | Bonk! Atomic Punch |
Sandman |
Bonk Leadwear |
Essential Accessories |
1.4x larger in size 500 HP 90% faster baseball recharge rate 34% faster drink recharge rate |
The Mega League Flasher is extremely dangerous as it can start stunning you when it's Bonk wears off. They have less health than the Crit-a-Cola Mega Leagues but they are no less dangerous.
Soldiers
Samurai Soldier
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Samurai Soldier | Half-Zatoichi |
Killer's Kabuto |
Menpo |
1.3x larger in size 750 HP 100% critical chance +75% damage dealt |
This Soldier can instantly kill an un-overhealed player that does not have crit resistance. However, unlike the Samurai Demo, it does not have a charge feature, moves slower and does not have any resistances.
Backup Samurai
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Backup Samurai | Battalion's Backup |
Half-Zatoichi |
Killer's Kabuto |
1.3x larger in size 750 HP 100% critical chance +50% damage dealt +800% longer buff duration |
Almost identical to the Samurai Soldier, this version carries the Battalion's Backup with the same extended buff as Extended Backup Soldiers. These soldiers deal less damage the the regular Samurai but they are tougher to take down. In addition, these soldiers do not wear the Menpo.
Concheror Samurai
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Concheror Samurai | Concheror |
Half-Zatoichi |
Killer's Kabuto |
1.3x larger in size 750 HP 100% critical chance +50% damage dealt +800% longer buff duration |
Identical to the Backup Samurai except that it wields the Concheror.
Tank Buster Soldier
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Tank Buster Soldier | Black Box |
Battalion's Backup |
Grenadier's Softcap |
Fires 3 rockets at once +25% larger blast radius +10% faster reload Rockets heal 60 HP individually 100% critical chance +800% longer buff duration -67% damage dealt 2 degree rocket spread Does not fire until fully reloaded |
This special variant of the Black Box soldier uses the Tank Buster item set. It has the same buff duration as an Extended Backup Soldier but has the primary attributes of a Black Box soldier, making them extremely tough to take down. They also have a crit-boost, making them even more dangerous.
Infantry
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Infantry | Cow Mangler 5000 |
Cloud Crasher |
Cow Mangler can be crit-boosted 650 HP 100% critical chance +150% damage dealt 99% faster reload rate 25% faster firing speed Takes 20% less damage |
Inspired by mangler soldiers of the same name from Talespinner Nerubian's x10 Mission, Omnipotence, these soldiers will utterly rape an unprepared team. They appear at the start of wave 5 and when that wave starts, prepare for all hell...
Pyros
Napalm Pyro
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Napalm Pyro | Flame Thrower |
Triclops |
2.0x damage dealt 4.0x afterburn damage dealt 100% critical chance |
These pyros are lethal if they get the chance to mob you due to their insane damage bonus.
Heavies
Titanium Gauntlet
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Titanium Gauntlet | Fists of Steel |
Gridiron Guardian |
1.5x larger in size 900 HP Takes 80% less damage from ranged sources Takes 4.0x more damage from melee sources |
These Gauntlets are bad news. They can take twice as much punishment than Steel Gauntlets can. Their one weakness in melee, as they take 4x more damage from it.
Medics
Critical Medic
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|---|
Critical Medic | Syringe Gun |
Kritzkrieg |
Bonesaw |
Platinum Pickelhaube |
Activates Ubercharge instantly when damaged Spawns with full Ubercharge +400% faster Ubercharge rate Ubercharge lasts 20 seconds (longer) -25% slower heal rate |
These medics wield the Kritzkrieg and can give crits to their heal target for a full 20 seconds.
Snipers
Laser Sniper
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Laser Sniper | SMG |
Sniper's Snipin' Glass |
Fires Tracer Rounds 100% critical chance Bullets can penetrate up to 5 targets |
These crit-boosted SMG snipers can be a serious annoyance. They wield an SMG that shoots tracers that can penetrate through 5 players. When these snipers spawn, try not to stand behind your teammates as you could get shot as well.
Giant Robots
Soldiers
Giant Black Box Elite
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Black Box Elite | Black Box |
Armored Authority |
Fires 9 rockets at once 4500 HP +6 rockets in clip +15% faster reload +50% larger explosion radius Rockets heal 500 HP individually +60% knockback resistance -25% damage penalty 4 degree rocket spread -75% movement speed Does not fire until fully reloaded |
This upgraded version of the Giant Black Box Soldier can really ruin your day. They spit out 9 rockets that, although they do 25% less damage, can cause a very quick death. What makes this soldier even more dangerous is that if all of his rockets hit a player, he can completely heal himself, with each one healing 500 HP.
Pyros
Giant Flare Pyro
Icon | Name | Secondary | Attributes |
---|---|---|---|
Giant Flare Pyro | Flare Gun |
3000 HP +40% knockback resistance +90% faster firing speed -70% movement speed |
This variant of the Giant Flare Pyro uses the stock Flare Gun and is usually assisted by Critical Medics.
Giant Shotgun Pyro
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Giant Shotgun Pyro | Shotgun |
Stately Steel Toe |
3000 HP +40% knockback resistance +90% faster reload +1900% more pellets per shot -25% damage dealt -200% slower firing speed -50% movement speed Cannot see past 1500 units |
An adaptation of the Giant Shotgun Heavy, this pyro spits out a hailstorm of bullets that can shred any player to bits that is foolish enough to stand in front of it for too long. Although it fires slower, moves slower and has less health than the Giant Shotgun Heavy, it does more damage per bullet, fires more bullets per shot and can see farther.
Heavies
Giant Pusher Heavy
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Pusher Heavy | Deflector |
Gridiron Guardian |
5000 HP +70% knockback resistance Can shoot down projectiles Bullets knock players back on hit -25% damage penalty -80% movement speed Cannot see past 1000 units |
This infuriating heavy, while having nowhere near the damage power that regular Giant Heavies do, has the ability to pin a player against a wall due to the insane knockback his Deflector provides. These robots are annoying to take out, mainly due to the fact that it's hard to aim when you're getting thrown all over the shop.
Medics
Giant Critical Medic
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Giant Critical Medic | Syringe Gun |
Kritzkrieg |
Bonesaw |
Activates Ubercharge instantly when damaged 4500 HP Spawns with full charge +400% faster Ubercharge rate +4900% faster heal rate Ubercharge lasts 20 seconds (longer) +40% knockback resistance -50% movement speed |
A giant variant of the Critical Medic. Unlike other giant medics, this robot only has a 50x heal rate bonus as opposed to 200x.
Giant Flak Jacket Medic
Icon | Name | Primary | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|---|
Giant Flak Jacket Medic | Syringe Gun |
Quick-Fix |
Bonesaw |
Das Naggenvatcher |
Das Metalmeatencasen |
4500 HP +40% knockback resistance +19900% faster heal rate Takes 40% less damage from bullets Takes 40% less damage from blast -50% movement speed |
An extremely tanky variant of the Giant Medic, this armored healer can literally inhale damage from explosive and hitscan weapons.
Giant Uber Medic
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Giant Uber Medic | Syringe Gun |
Medi Gun |
Bonesaw |
4500 HP Spawns with full charge +200% faster Ubercharge rate +40% knockback resistance +9900% faster heal rate Ubercharge lasts 4 seconds (shorter) -50% movement speed |
This Giant Medic variant uses the stock Medi Gun and is extremely dangerous.
Snipers
Giant Sniper
Icon | Name | Primary | Melee | Attributes |
---|---|---|---|---|
Giant Sniper | Sniper Rifle |
Kukri |
1200 HP |
This is a just a giant variant of the regular Sniper since I decided that regular snipers don't offer enough of a challenge. This one has as much health as a Super Scout and can see up to 4000 units.
Giant Camper Sniper
Icon | Name | Primary | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|---|
Giant Camper Sniper | Sydney Sleeper |
Cozy Camper |
Kukri |
Ghostly Gibus |
Pyrovision Goggles |
1200 HP Crits whenever it would normally mini-crit Slows doused targets by 35% Regenerates 10 HP per second Takes 75% more damage |
A Giant Sniper using an extremely noob-y loadout. It has as much health and can see as far as the regular Giant Sniper but that's where the similarities end. It's Sydney Sleeper can douse you in Jarate that will slow you down and god help you if it shoots you again because it will inflict a critical hit if it mini-crits. It's Cozy Camper gives it 10 HP per second but it also makes this Sniper take 75% more damage from all damage sources. (Note: If you've ever wondered why if a crit-boosted Robot Sniper kills you and it's classed as a headshot kill, then that's a small bug that also happens if you crit-boost a Sydney Sleeper. It will probably happen with this sniper because it can inflict critical rifle damage.)
Bosses
Chief Battalion Soldier
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Chief Battalion Soldier | Rocket Launcher |
Battalion's Backup |
50000 HP +60% knockback resistance Extra 90% vertical airblast resistance Spawns with full rage +800% longer buff duration -50% movement speed Does not fire until fully reloaded |
This mission is hard from the start, and nothing emphasises this more than the boss of Wave 1. A variant of the unused Chief Concheror Soldier, this robot literally eats, drinks and inhales damage.
Sergeant Fallout
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Sergeant Fallout | Original |
Chief Constable |
40000 HP Regenerates 500 HP per second +60% knockback resistance Creates large smoke explosion On Hit: 180 seconds of Bleed +150% larger explosion radius 75% smaller clip size 70% slower rocket speed 20% damage penalty +150% slower reload rate -80% movement speed |
One of my own designs, Sergeant Fallout is the boss of Wave 2. Inflicting THREE WHOLE MINUTES of bleeding damage if he manages to hit you with his slow crit rockets, this soldier is annoying to take down.
Robotic Deoxys
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Robotic Deoxys | Righteous Bison |
Virtual Viewfinder |
50000 HP Regenerates 350 HP per second +60% knockback resistance 100% critical chance 3.0x damage dealt +75% faster firing speed +99% faster reload Damages all targets connected via Medi Gun beams +5000 HP on kill -70% movement speed |
This insane soldier rapidly fires triple-damage, crit-boosted Bison beams that can slaughter an unwary player and his medic. Appearing as the boss of wave 3, it can be real tough to take down this juggernaut due to his health regen and the fact that he heal himself for 5000 HP if he manages to kill a player.
Sir Nukesalot MK.II
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Sir Nukesalot MK.II | Iron Bomber |
Pure Tin Capotain |
Fires 4 grenades at once 32000 HP Regenerates 200 HP per second +50% knockback resistance 100% critical chance 5.0x damage dealt Grenades knock players on hit +100% explosion radius Generates large smoke explosion on grenade detonation -75% slower reload 4 degrees random projectile spread -80% movement speed Does not fire until fully reloaded |
This powerful demoman was based on the original Sir Nukesalot when Grey Mann got pissed off that the mercs managed to kill the original. Carrying a heavily overclocked Iron Bomber, it will fire all 4 of it's grenades at once, and god help ANYTHING that gets hit by a grenade of gets caught in it's double blast radius. While having the least health and health regen of all the bosses, it is still a massive threat. This robot is the boss of wave 4.
Chief Pusher Heavy
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Chief Pusher Heavy | Deflector |
Gridiron Guardian |
70000 HP Regenerates 150 HP per second +70% knockback resistance Can shoot down projectiles Bullets knock players back on hit -85% movement speed Cannot see past 1200 units |
A juggernaut version of the Giant Pusher Heavy appearing at the end of wave 5, this heavy is VERY tough to take down due to the large amount of health he posses and the fact that he can toss you around like a leaf in a thunderstorm.