Difference between revisions of "Shortstop/ko"

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(Slowdown)
 
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==Slowdown==
 
Each pellet fired is capable of inflicting 40% [[slow]] on the target for 0.5 seconds per shot, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by [[Natascha]], which slows any target ''to'' ~113 [[Hammer unit]]s per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec. The slowdown is also less noticeable on the Shortstop compared to the Natascha because of the Natascha's constant rate of fire.
 
  
{| class="wikitable grid"
 
! class="header" | Class
 
! class="header" | Slowed Speed
 
! class="header" | Notes
 
|-
 
| [[Scout]]
 
| 80% of "normal"* (240v)
 
| Same speed as a Soldier
 
|-
 
| [[Soldier]]
 
| 48% of "normal"* (144v)
 
| around 37% slower than a typical Heavy
 
|-
 
| [[Demoman]]
 
| 56% of "normal"* (168v)
 
|  around 26% slower than a Heavy
 
|-
 
| [[Heavy]]
 
| 42% of "normal"* (138v)
 
| Speed of a Sniper with the [[Huntsman]] drawn.
 
|-
 
| [[Medic]]
 
| 64% of "normal"* (192v)
 
| around 18% slower than a Heavy
 
|-
 
| [[Pyro]], [[Engineer]], [[Sniper]], [[Spy]]
 
| 60% of "normal"* (180v)
 
| around 22% slower than a Heavy
 
|}
 
:<small><nowiki>*</nowiki>"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)</small>
 
:<small>  See the wiki's [[speed]] page for more information on different movement speeds.</small>
 

Revision as of 08:29, 16 November 2010