Difference between revisions of "Tough Break Update/ru"
m (Auto: WordFilter((?<!Mini.)(?<!Mah.)(?<!My.)Sentry(?![-\s]*(?:Gun|here|ahead|forward|up there|right up|, right up|'{2,}|jump)|-) → Sentry Gun), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#2022133)) |
|||
Line 11: | Line 11: | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#987432;" |Название |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#987432;" |Изображение |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#987432;" |Режим игры |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#987432;" |Имя файла |
|- | |- | ||
− | |style="background-color:# | + | |style="background-color:#F2D9AD;" |'''[[Highpass/ru|Highpass]]''' |
| width="100px" |[[File:KOTH Highpass.jpg|160px|link=Highpass/ru]] | | width="100px" |[[File:KOTH Highpass.jpg|160px|link=Highpass/ru]] | ||
| align="center" |'''[[King of the Hill/ru|Царь горы]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill/ru]] | | align="center" |'''[[King of the Hill/ru|Царь горы]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill/ru]] | ||
| width="60px" |{{code|koth_highpass}} | | width="60px" |{{code|koth_highpass}} | ||
|- | |- | ||
− | |style="background-color:# | + | |style="background-color:#F2D9AD;" |'''[[Landfall/ru|Landfall]]''' |
| width="100px" |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall/ru]] | | width="100px" |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall/ru]] | ||
| align="center" |'''[[Capture the Flag/ru|Захват флага]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag/ru]] | | align="center" |'''[[Capture the Flag/ru|Захват флага]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag/ru]] | ||
| width="60px" |{{code|ctf_landfall}} | | width="60px" |{{code|ctf_landfall}} | ||
|- | |- | ||
− | |style="background-color:# | + | |style="background-color:#F2D9AD;" |'''[[Snowycoast/ru|Snowycoast]]''' |
| width="100px" | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast/ru]] | | width="100px" | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast/ru]] | ||
| align="center" | '''[[Payload/ru|Сопровождение]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload/ru]] | | align="center" | '''[[Payload/ru|Сопровождение]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload/ru]] | ||
| width="60px" | {{code|pl_snowycoast}} | | width="60px" | {{code|pl_snowycoast}} | ||
|- | |- | ||
− | |style="background-color:# | + | |style="background-color:#F2D9AD;" |'''[[Vanguard/ru|Vanguard]]''' |
| width="100px" |[[File:Cp vanguard.png|160px|link=Vanguard/ru]] | | width="100px" |[[File:Cp vanguard.png|160px|link=Vanguard/ru]] | ||
| align="center" |'''[[Control Point (game mode)/ru|Захват контрольных точек]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/ru]] | | align="center" |'''[[Control Point (game mode)/ru|Захват контрольных точек]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/ru]] | ||
Line 43: | Line 43: | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
− | | style="background: # | + | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Подрывник]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Badpipes|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Badpipes|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Badpipes}}''' | | style="background: #FFFCF7 "| '''{{item link|Badpipes}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Инженер]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}''' | | style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|Все классы]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Mannrobics}}''' | | style="background: #FFFCF7 "| '''{{item link|Mannrobics}}''' | ||
Line 58: | Line 58: | ||
=== Инструменты === | === Инструменты === | ||
− | {{main|Tools}} | + | {{main|Tools|1=Инструменты}} |
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
| align="center" style="background: #FFFCF7 " | {{Icon item|Pyroland Weapons Case|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Pyroland Weapons Case|75px}} | ||
Line 88: | Line 88: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: # | + | ! style="background: #987432" class="header" | <span style="color: white;"> Класс |
− | ! style="background: # | + | ! style="background: #987432;" class="header" | <span style="color: white;"> Изменения |
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] |
| {{c|+|Добавлено:}} Теперь тушение союзника восстанавливает 20 единиц здоровья поджигателю. | | {{c|+|Добавлено:}} Теперь тушение союзника восстанавливает 20 единиц здоровья поджигателю. | ||
|- | |- | ||
Line 98: | Line 98: | ||
| {{c|+|Изменено:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | | {{c|+|Изменено:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] |
| {{c|=|Изменено:}} Shield bash now deals damage at all ranges, scaled by distance | | {{c|=|Изменено:}} Shield bash now deals damage at all ranges, scaled by distance | ||
|- | |- | ||
Line 107: | Line 107: | ||
| {{c|=|Изменено:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | | {{c|=|Изменено:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] |
| {{c|-|Добавлено:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | | {{c|-|Добавлено:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | ||
|- | |- | ||
| {{c|+|Изменено:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | | {{c|+|Изменено:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] |
| {{c|+|Добавлено:}} Medics now have slightly higher health regeneration when healing a hurt patient | | {{c|+|Добавлено:}} Medics now have slightly higher health regeneration when healing a hurt patient | ||
|- | |- | ||
| {{c|+|Изменено:}} During setup time, ÜberCharge build rate is now increased by 3x | | {{c|+|Изменено:}} During setup time, ÜberCharge build rate is now increased by 3x | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] |
| {{c|=|Добавлено:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | | {{c|=|Добавлено:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | ||
|} | |} | ||
=== Изменения оружия === | === Изменения оружия === | ||
+ | {| class="wikitable" | ||
+ | ! style="background: #987432;" class="header" | <span style="color: white;"> Class | ||
+ | ! style="background: #987432;" class="header" | <span style="color: white;"> Weapon | ||
+ | ! style="background: #987432;" class="header" | <span style="color: white;"> Changes | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]] | ||
+ | ! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | ||
+ | | {{c|+|Changed:}} Increased health recovered on hit from +3 to +5 | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}} | ||
+ | | {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20% | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}} | ||
+ | | {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Ball recharge rate increased by 25% | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Damage penalty reduced from -70% to -65% | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] | ||
+ | ! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}} | ||
+ | | {{c|-|Changed:}} Decreased blast radius by 20% | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}} | ||
+ | | {{c|=|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}} | ||
+ | | {{c|-|Removed:}} Removed hidden property of up draft when on fire | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}} | ||
+ | | {{c|-|Added:}} Added 20% Attack Speed penalty | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | ||
+ | | {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] | ||
+ | ! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}} | ||
+ | | {{c|=|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. | ||
+ | |- | ||
+ | | {{c|+|Removed:}} Removed damage penalty | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Increased Airblast cost by 25% | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66% | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}} | ||
+ | | {{c|+|Removed:}} Removed 10% damage penalty. | ||
+ | |- | ||
+ | | {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
+ | |- | ||
+ | ! rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}} | ||
+ | | {{c|=|Added:}} Properties changed | ||
+ | |- | ||
+ | | 100% Chance to crit against burning targets | ||
+ | |- | ||
+ | | 33% Damage penalty | ||
+ | |- | ||
+ | | 20% Slower attack speed | ||
+ | |- | ||
+ | | 75% Slower switch-to speed | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=22 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] | ||
+ | ! rowspan=3 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}} | ||
+ | | {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields) | ||
+ | |- | ||
+ | | {{c|+|Added:}} Now increases recharge rate by 50% | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Increased blast resistance from 15% to 20% | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} | ||
+ | | {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Reduced resistances to 15% | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}} | ||
+ | | {{c|-|Changed:}} Reduced blast resistance from 40% to 30% | ||
+ | |- | ||
+ | | {{c|-|Removed:}} Removed fire immunity | ||
+ | |- | ||
+ | ! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} | ||
+ | | {{c|-|Removed:}} Removed charge duration bonus | ||
+ | |- | ||
+ | | {{c|+|Added:}} Now restores 25 health on kill | ||
+ | |- | ||
+ | | {{c|+|Removed:}} Removed health penalty | ||
+ | |- | ||
+ | | {{c|-|Added:}} Now increases damage taken while active by 15% | ||
+ | |- | ||
+ | ! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}} | ||
+ | | {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo | ||
+ | |- | ||
+ | | {{c|-|Added:}} Added penalties of reduced primary and secondary ammo | ||
+ | |- | ||
+ | | {{c|=|Added:}} Ammo pickups now replenish charge | ||
+ | |- | ||
+ | | {{c|+|Added:}} Now gains charge meter on hit | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} | ||
+ | | {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}} | ||
+ | | {{c|+|Changed:}} Base melee damage increased from 35 to 55 | ||
+ | |- | ||
+ | | {{c|-|Added:}} Added 20% fire rate penalty | ||
+ | |- | ||
+ | | {{c|-|Added:}} Added 100% switch-to time penalty | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}} | ||
+ | | {{c|-|Changed:}} Reduced projectile speed (now a visible attribute) | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=8| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] | ||
+ | ! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}} | ||
+ | | {{c|+|Removed:}} Removed deploy time penalty | ||
+ | |- | ||
+ | | {{c|-|Added:}} Added penalty of increased holster time by 100% | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} | ||
+ | | {{c|-|Changed:}} Increased holster time penalty | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}} | ||
+ | | {{c|+|Changed:}} Now heals 50 health on kill | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Damage received and dealt increased by 30% | ||
+ | |- | ||
+ | | {{c|+|Removed:}} Removed health penalty | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} | ||
+ | | {{c|+|Added:}} Now provides 15% move speed bonus | ||
+ | |- | ||
+ | | {{c|-|Added:}} Now increases damage taken by 20% | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] | ||
+ | ! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}} | ||
+ | | {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | ||
+ | | {{c|-|Changed:}} Healing per bolt reduced from 75 to 60 | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] | ||
+ | ! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}} | ||
+ | | {{c|=|Changed:}} Taunt can now be activated by alt-fire | ||
+ | |- | ||
+ | | {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge | ||
+ | |- | ||
+ | ! rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} | ||
+ | | {{c|-|Removed:}} Removed 10% health regeneration on proper resist | ||
+ | |- | ||
+ | | {{c|+|Added:}} Added slight ÜberCharge build on proper resist | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Increased ÜberCharge rate from +50% to +67% | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}} | ||
+ | | {{c|+|Added:}} Healing a player with an arrow now grants a small amount of ÜberCharge | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}} | ||
+ | | {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | ||
+ | |- | ||
+ | | {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=5| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]] | ||
+ | ! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}} | ||
+ | | {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20% | ||
+ | |- | ||
+ | | {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} | ||
+ | | {{c|=|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}} | ||
+ | | {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20% | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] | ||
+ | ! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ||
+ | | {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50% | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} | ||
+ | | {{c|=|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] | ||
+ | ! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ||
+ | | {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will. | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] | ||
+ | ! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} | ||
+ | | {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% | ||
+ | |- | ||
+ | | {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] | ||
+ | ! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}} | ||
+ | | {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range) | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
+ | |- | ||
+ | | {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
+ | |- | ||
+ | | {{c|-|Added:}} No random crits | ||
+ | |} | ||
== Галерея == | == Галерея == |
Revision as of 18:55, 18 December 2015
«Вы настолько малы, что мне смешно!» Это незавершённая статья. Как таковая, она не завершена. Вы можете помочь Team Fortress Wiki, исправив и дополнив её. |
Эта статья содержит информацию о выпущенном контенте. Информация о техническом обновлении содержится в статье «Обновление от 17 декабря 2015».
Tough Break Update — это крупное обновление, добавившее 4 новых коллекций оружия, 4 созданные сообществом новые карты и 3 новые насмешки. Также была представлена Tough Break Campaign — это событие, идущее во время новогодних праздников, которое даёт игроку 26 игровых контрактов, за которые можно получить обычное и особенное оружие, а также кейс с аксессуарами. Для участии в событии игрокам требуется Tough Break Campaign Pass.
Содержание
Нововведения
Карты
Название | Изображение | Режим игры | Имя файла |
---|---|---|---|
Highpass | Царь горы |
koth_highpass
| |
Landfall | Захват флага |
ctf_landfall
| |
Snowycoast | Сопровождение |
pl_snowycoast
| |
Vanguard | Захват контрольных точек |
cp_vanguard
|
Аксессуары
Насмешки
Подрывник |
[[Badpipes/ru|Template:Dictionary/items/badpipes]] | |
Инженер |
Необузданный бычок | |
Все классы |
Маннробика |
Инструменты
Основная статья: Инструменты
Изменения классов
Класс | Изменения |
---|---|
Поджигатель |
Добавлено: Теперь тушение союзника восстанавливает 20 единиц здоровья поджигателю. |
Изменено: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Изменено: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Подрывник |
Изменено: Shield bash now deals damage at all ranges, scaled by distance |
Изменено: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Добавлено: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | |
Изменено: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Инженер |
Добавлено: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again |
Изменено: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | |
Медик |
Добавлено: Medics now have slightly higher health regeneration when healing a hurt patient |
Изменено: During setup time, ÜberCharge build rate is now increased by 3x | |
Шпион |
Добавлено: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively |
Изменения оружия
Class | Weapon | Changes |
---|---|---|
Разведчик |
Дамский пистолет Красавчика |
Changed: Increased health recovered on hit from +3 to +5 |
Зломолоко |
Added: Extinguishing an ally will now reduce the cool down by 20% | |
Обёрточный убийца |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Ball recharge rate increased by 25% | ||
Changed: Damage penalty reduced from -70% to -65% | ||
Солдат |
Базука бродяги |
Changed: Decreased blast radius by 20% |
Завоеватель |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Парашютист |
Removed: Removed hidden property of up draft when on fire | |
Землекоп |
Added: Added 20% Attack Speed penalty | |
Авиаудар |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Поджигатель |
Чистильщик |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. |
Removed: Removed damage penalty | ||
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to from 25% to 66% | ||
Флогистонатор |
Removed: Removed 10% damage penalty. | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Огнетопор |
Added: Properties changed | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
Подрывник |
Роскошное прикрытие |
Removed: Removed the ability to deal charge impact damage at any range (now native to all shields) |
Added: Now increases recharge rate by 50% | ||
Changed: Increased blast resistance from 15% to 20% | ||
Верный штурвал |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced resistances to 15% | ||
Штурмовой щит |
Changed: Reduced blast resistance from 40% to 30% | |
Removed: Removed fire immunity | ||
Клеймор |
Removed: Removed charge duration bonus | |
Added: Now restores 25 health on kill | ||
Removed: Removed health penalty | ||
Added: Now increases damage taken while active by 15% | ||
Персидский заклинатель |
Removed: Removed ammo pickups granting health instead of ammo | |
Added: Added penalties of reduced primary and secondary ammo | ||
Added: Ammo pickups now replenish charge | ||
Added: Now gains charge meter on hit | ||
Быстромёт |
Changed: Fizzle time increased from 2 seconds to 4 seconds | |
Аллапульское бревно |
Changed: Base melee damage increased from 35 to 55 | |
Added: Added 20% fire rate penalty | ||
Added: Added 100% switch-to time penalty | ||
Пушка без лафета |
Changed: Reduced projectile speed (now a visible attribute) | |
Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Пулемётчик |
Стальные кулаки |
Removed: Removed deploy time penalty |
Added: Added penalty of increased holster time by 100% | ||
Горящие рукавицы ускорения |
Changed: Increased holster time penalty | |
Воинский дух |
Changed: Now heals 50 health on kill | |
Changed: Damage received and dealt increased by 30% | ||
Removed: Removed health penalty | ||
Уведомление о выселении |
Added: Now provides 15% move speed bonus | |
Added: Now increases damage taken by 20% | ||
Инженер |
Острозуб |
Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. |
Спасатель |
Changed: Healing per bolt reduced from 75 to 60 | |
Медик |
Ампутатор |
Changed: Taunt can now be activated by alt-fire |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | ||
Вакцинатор |
Removed: Removed 10% health regeneration on proper resist | |
Added: Added slight ÜberCharge build on proper resist | ||
Changed: Increased ÜberCharge rate from +50% to +67% | ||
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
Арбалет крестоносца |
Added: Healing a player with an arrow now grants a small amount of ÜberCharge | |
Быстроправ |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
Снайпер |
Карабин Чистильщика |
Changed: Reduced firing rate penalty from 35% to 20% |
Added: Added 'CRIKEY' meter which is filled by dealing damage | ||
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Набор для кемпинга |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Банкате |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Шпион |
Звон смерти |
Changed: Initial damage reduction when feigning death increased to 75% from 50% |
Сосулька |
Changed: Fire immunity shield no longer appears when fire immunity is triggered | |
Солдат Поджигатель Пулемётчик Инженер |
Паническая атака |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Солдат Поджигатель |
Офицер запаса |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Солдат Подрывник |
Полудзатоити |
Changed: Now considered a sword (increased holster and deploy time and increased range) |
Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Added: No random crits |
Галерея
Ссылки
- Сообщение в блоге о выходе обновления (английский)
- Страница обновления «Tough Break Update» (английский)
|