Difference between revisions of "Tough Break Update/ru"

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m (Auto: WordFilter((?<!Mini.)(?<!Mah.)(?<!My.)Sentry(?![-\s]*(?:Gun|here|ahead|forward|up there|right up|, right up|'{2,}|jump)|-) → Sentry Gun), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#2022133))
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{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#9a909c;" |Название
+
! class="header" style="background-color:#987432;" |Название
! class="header" style="background-color:#9a909c;" |Изображение
+
! class="header" style="background-color:#987432;" |Изображение
! class="header" style="background-color:#9a909c;" |Режим&nbsp;игры
+
! class="header" style="background-color:#987432;" |Режим&nbsp;игры
! class="header" style="background-color:#9a909c;" |Имя&nbsp;файла
+
! class="header" style="background-color:#987432;" |Имя&nbsp;файла
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Highpass/ru|Highpass]]'''
+
|style="background-color:#F2D9AD;" |'''[[Highpass/ru|Highpass]]'''
 
| width="100px"  |[[File:KOTH Highpass.jpg|160px|link=Highpass/ru]]
 
| width="100px"  |[[File:KOTH Highpass.jpg|160px|link=Highpass/ru]]
 
| align="center" |'''[[King of the Hill/ru|Царь горы]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill/ru]]
 
| align="center" |'''[[King of the Hill/ru|Царь горы]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill/ru]]
 
| width="60px"  |{{code|koth_highpass}}
 
| width="60px"  |{{code|koth_highpass}}
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Landfall/ru|Landfall]]'''
+
|style="background-color:#F2D9AD;" |'''[[Landfall/ru|Landfall]]'''
 
| width="100px"  |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall/ru]]
 
| width="100px"  |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall/ru]]
 
| align="center" |'''[[Capture the Flag/ru|Захват флага]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag/ru]]
 
| align="center" |'''[[Capture the Flag/ru|Захват флага]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag/ru]]
 
| width="60px"  |{{code|ctf_landfall}}
 
| width="60px"  |{{code|ctf_landfall}}
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Snowycoast/ru|Snowycoast]]'''
+
|style="background-color:#F2D9AD;" |'''[[Snowycoast/ru|Snowycoast]]'''
 
| width="100px"  | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast/ru]]
 
| width="100px"  | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast/ru]]
 
| align="center" | '''[[Payload/ru|Сопровождение]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload/ru]]
 
| align="center" | '''[[Payload/ru|Сопровождение]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload/ru]]
 
| width="60px"  | {{code|pl_snowycoast}}
 
| width="60px"  | {{code|pl_snowycoast}}
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Vanguard/ru|Vanguard]]'''
+
|style="background-color:#F2D9AD;" |'''[[Vanguard/ru|Vanguard]]'''
 
| width="100px"  |[[File:Cp vanguard.png|160px|link=Vanguard/ru]]
 
| width="100px"  |[[File:Cp vanguard.png|160px|link=Vanguard/ru]]
 
| align="center" |'''[[Control Point (game mode)/ru|Захват контрольных точек]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/ru]]
 
| align="center" |'''[[Control Point (game mode)/ru|Захват контрольных точек]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/ru]]
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: #FFF;">Подрывник</span>]]'''
+
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Подрывник]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Badpipes|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Badpipes|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Badpipes}}'''
 
| style="background: #FFFCF7 "| '''{{item link|Badpipes}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Инженер</span>]]'''
+
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Инженер]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}'''
 
| style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #FFF;">Все классы</span>]]'''
+
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|Все классы]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Mannrobics}}'''
 
| style="background: #FFFCF7 "| '''{{item link|Mannrobics}}'''
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=== Инструменты ===
 
=== Инструменты ===
  
{{main|Tools}}
+
{{main|Tools|1=Инструменты}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Pyroland Weapons Case|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Pyroland Weapons Case|75px}}
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{| class="wikitable"
 
{| class="wikitable"
! style="background: #9a909c;" class="header" | <span style="color: white;"> Класс
+
! style="background: #987432" class="header" | <span style="color: white;"> Класс
! style="background: #9a909c;" class="header" | <span style="color: white;"> Изменения
+
! style="background: #987432;" class="header" | <span style="color: white;"> Изменения
 
|-
 
|-
! style="background: #b7a2ba;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
+
! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 
| {{c|+|Добавлено:}}  Теперь тушение союзника восстанавливает 20 единиц здоровья поджигателю.
 
| {{c|+|Добавлено:}}  Теперь тушение союзника восстанавливает 20 единиц здоровья поджигателю.
 
|-
 
|-
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| {{c|+|Изменено:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 
| {{c|+|Изменено:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 
|-  
 
|-  
! style="background: #b7a2ba;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
+
! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 
| {{c|=|Изменено:}} Shield bash now deals damage at all ranges, scaled by distance
 
| {{c|=|Изменено:}} Shield bash now deals damage at all ranges, scaled by distance
 
|-
 
|-
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| {{c|=|Изменено:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 
| {{c|=|Изменено:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 
|-
 
|-
! style="background: #b7a2ba;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
+
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 
| {{c|-|Добавлено:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
 
| {{c|-|Добавлено:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
 
|-
 
|-
 
| {{c|+|Изменено:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
 
| {{c|+|Изменено:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
 
|-
 
|-
! style="background: #b7a2ba;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
+
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
 
| {{c|+|Добавлено:}} Medics now have slightly higher health regeneration when healing a hurt patient
 
| {{c|+|Добавлено:}} Medics now have slightly higher health regeneration when healing a hurt patient
 
|-
 
|-
 
| {{c|+|Изменено:}} During setup time, ÜberCharge build rate is now increased by 3x
 
| {{c|+|Изменено:}} During setup time, ÜberCharge build rate is now increased by 3x
 
|-
 
|-
! style="background: #b7a2ba;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
+
! style="background: #F2D9AD;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
 
| {{c|=|Добавлено:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 
| {{c|=|Добавлено:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 
|}
 
|}
  
 
=== Изменения оружия ===
 
=== Изменения оружия ===
 +
{| class="wikitable"
 +
! style="background: #987432;" class="header" | <span style="color: white;"> Class
 +
! style="background: #987432;" class="header" | <span style="color: white;"> Weapon
 +
! style="background: #987432;" class="header" | <span style="color: white;"> Changes
 +
|-
 +
! style="background: #F2D9AD;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
 +
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 +
| {{c|+|Changed:}} Increased health recovered on hit from +3 to +5
 +
|-
 +
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 +
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 +
|-
 +
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 +
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 +
|-
 +
| {{c|+|Changed:}} Ball recharge rate increased by 25%
 +
|-
 +
| {{c|+|Changed:}} Damage penalty reduced from -70% to -65%
 +
|-
 +
! style="background: #F2D9AD;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
 +
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
 +
| {{c|-|Changed:}} Decreased blast radius by 20%
 +
|-
 +
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
 +
| {{c|=|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 +
|-
 +
! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 +
| {{c|-|Removed:}} Removed hidden property of up draft when on fire
 +
|-
 +
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
 +
| {{c|-|Added:}} Added 20% Attack Speed penalty
 +
|-
 +
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 +
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
 +
|-
 +
! style="background: #F2D9AD;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 +
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
 +
| {{c|=|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 +
|-
 +
| {{c|+|Removed:}} Removed damage penalty
 +
|-
 +
| {{c|-|Changed:}} Increased Airblast cost by 25%
 +
|-
 +
| {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66%
 +
|-
 +
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
 +
| {{c|+|Removed:}} Removed 10% damage penalty.
 +
|-
 +
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
 +
|-
 +
! rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
 +
| {{c|=|Added:}} Properties changed
 +
|-
 +
| 100% Chance to crit against burning targets
 +
|-
 +
| 33% Damage penalty
 +
|-
 +
| 20% Slower attack speed
 +
|-
 +
| 75% Slower switch-to speed
 +
|-
 +
! style="background: #F2D9AD;" rowspan=22 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 +
! rowspan=3 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
 +
| {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields)
 +
|-
 +
| {{c|+|Added:}} Now increases recharge rate by 50%
 +
|-
 +
| {{c|+|Changed:}} Increased blast resistance from 15% to 20%
 +
|-
 +
! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 +
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash
 +
|-
 +
| {{c|-|Changed:}} Reduced resistances to 15%
 +
|-
 +
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
 +
| {{c|-|Changed:}} Reduced blast resistance from 40% to 30%
 +
|-
 +
| {{c|-|Removed:}} Removed fire immunity
 +
|-
 +
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 +
| {{c|-|Removed:}} Removed charge duration bonus
 +
|-
 +
| {{c|+|Added:}} Now restores 25 health on kill
 +
|-
 +
| {{c|+|Removed:}} Removed health penalty
 +
|-
 +
| {{c|-|Added:}} Now increases damage taken while active by 15%
 +
|-
 +
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
 +
| {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo
 +
|-
 +
| {{c|-|Added:}} Added penalties of reduced primary and secondary ammo
 +
|-
 +
| {{c|=|Added:}} Ammo pickups now replenish charge
 +
|-
 +
| {{c|+|Added:}} Now gains charge meter on hit
 +
|-
 +
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 +
| {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds
 +
|-
 +
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 +
| {{c|+|Changed:}} Base melee damage increased from 35 to 55
 +
|-
 +
| {{c|-|Added:}} Added 20% fire rate penalty
 +
|-
 +
| {{c|-|Added:}} Added 100% switch-to time penalty
 +
|-
 +
! rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 +
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 +
|-
 +
| {{c|-|Changed:}} Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
 +
|-
 +
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 +
|-
 +
! style="background: #F2D9AD;" rowspan=8| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
 +
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 +
| {{c|+|Removed:}} Removed deploy time penalty
 +
|-
 +
| {{c|-|Added:}} Added penalty of increased holster time by 100%
 +
|-
 +
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 +
| {{c|-|Changed:}} Increased holster time penalty
 +
|-
 +
! rowspan=3 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 +
| {{c|+|Changed:}} Now heals 50 health on kill
 +
|-
 +
| {{c|=|Changed:}} Damage received and dealt increased by 30%
 +
|-
 +
| {{c|+|Removed:}} Removed health penalty
 +
|-
 +
! rowspan=2 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 +
| {{c|+|Added:}} Now provides 15% move speed bonus
 +
|-
 +
| {{c|-|Added:}} Now increases damage taken by 20%
 +
|-
 +
! style="background: #F2D9AD;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 +
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 +
| {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 +
|-
 +
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 +
| {{c|-|Changed:}} Healing per bolt reduced from 75 to 60
 +
|-
 +
! style="background: #F2D9AD;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
 +
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
 +
| {{c|=|Changed:}} Taunt can now be activated by alt-fire
 +
|-
 +
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 +
|-
 +
! rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 +
| {{c|-|Removed:}} Removed 10% health regeneration on proper resist
 +
|-
 +
| {{c|+|Added:}} Added slight ÜberCharge build on proper resist
 +
|-
 +
| {{c|+|Changed:}} Increased ÜberCharge rate from +50% to +67%
 +
|-
 +
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
 +
|-
 +
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 +
| {{c|+|Added:}} Healing a player with an arrow now grants a small amount of ÜberCharge
 +
|-
 +
! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
 +
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 +
|-
 +
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
 +
|-
 +
! style="background: #F2D9AD;" rowspan=5| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
 +
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
 +
| {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20%
 +
|-
 +
| {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage
 +
|-
 +
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 +
|-
 +
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 +
| {{c|=|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 +
|-
 +
! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
 +
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20%
 +
|-
 +
! style="background: #F2D9AD;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
 +
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 +
| {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50%
 +
|-
 +
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 +
| {{c|=|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 +
|-
 +
! style="background: #F2D9AD;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 +
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 +
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 +
|-
 +
! style="background: #F2D9AD;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 +
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 +
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
 +
|-
 +
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 +
|-
 +
! style="background: #F2D9AD;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 +
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 +
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
 +
|-
 +
| {{c|+|Changed:}} Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
 +
|-
 +
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal
 +
|-
 +
| {{c|-|Added:}} No random crits
 +
|}
  
 
== Галерея ==
 
== Галерея ==

Revision as of 18:55, 18 December 2015

Эта статья содержит информацию о выпущенном контенте. Информация о техническом обновлении содержится в статье «Обновление от 17 декабря 2015».
Tough Break Update.png

Tough Break Update — это крупное обновление, добавившее 4 новых коллекций оружия, 4 созданные сообществом новые карты и 3 новые насмешки. Также была представлена Tough Break Campaign — это событие, идущее во время новогодних праздников, которое даёт игроку 26 игровых контрактов, за которые можно получить обычное и особенное оружие, а также кейс с аксессуарами. Для участии в событии игрокам требуется Tough Break Campaign Pass.

Нововведения

Карты

Название Изображение Режим игры Имя файла
Highpass KOTH Highpass.jpg Царь горы
Controlpoint.png
koth_highpass
Landfall Ctf landfall rc0005.jpg Захват флага
Intel blu idle.png
ctf_landfall
Snowycoast Pl snowycoast b1.jpg Сопровождение
BLU Bombcart.png
pl_snowycoast
Vanguard Cp vanguard.png Захват контрольных точек
Controlpoint.png
cp_vanguard

Аксессуары

Насмешки

Leaderboard class demoman.png
Подрывник
Badpipes [[Badpipes/ru|Template:Dictionary/items/badpipes]]
Leaderboard class engineer.png
Инженер
Bucking Bronco Необузданный бычок
TF2 crosshair orange.png
Все классы
Mannrobics Маннробика

Инструменты

Основная статья: Инструменты
Pyroland Weapons Case Кейс «Пироландия»
Smissmas 2015 Mystery Gift [[Smissmas 2015 Mystery Gift/ru|Template:Dictionary/items/smissmas 2015 mystery gift]]
Strange Count Transfer Tool Обменник странных счётчиков
Tough Break Campaign Pass Пропуск на кампанию «Тяжёлый отпуск»
Tough Break Cosmetic Case Отпускной кейс с аксессуарами
Tough Break Cosmetic Key Ключ от отпускных аксессуаров
Tough Break Key Отпускной ключ
Warbird Weapons Case Кейс «Летучий отряд»

Изменения классов

Класс Изменения
Leaderboard class pyro.png
Поджигатель
Pictogram plus.png Добавлено: Теперь тушение союзника восстанавливает 20 единиц здоровья поджигателю.
Pictogram comment.png Изменено: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
Pictogram plus.png Изменено: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Leaderboard class demoman.png
Подрывник
Pictogram comment.png Изменено: Shield bash now deals damage at all ranges, scaled by distance
Pictogram comment.png Изменено: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Pictogram plus.png Добавлено: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
Pictogram comment.png Изменено: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Leaderboard class engineer.png
Инженер
Pictogram minus.png Добавлено: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
Pictogram plus.png Изменено: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
Leaderboard class medic.png
Медик
Pictogram plus.png Добавлено: Medics now have slightly higher health regeneration when healing a hurt patient
Pictogram plus.png Изменено: During setup time, ÜberCharge build rate is now increased by 3x
Leaderboard class spy.png
Шпион
Pictogram comment.png Добавлено: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively

Изменения оружия

Class Weapon Changes
Leaderboard class scout.png
Разведчик
Pretty Boy's Pocket Pistol
Дамский пистолет Красавчика
Pictogram plus.png Changed: Increased health recovered on hit from +3 to +5
Mad Milk
Зломолоко
Pictogram plus.png Added: Extinguishing an ally will now reduce the cool down by 20%
Wrap Assassin
Обёрточный убийца
Pictogram plus.png Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Pictogram plus.png Changed: Ball recharge rate increased by 25%
Pictogram plus.png Changed: Damage penalty reduced from -70% to -65%
Leaderboard class soldier.png
Солдат
Beggar's Bazooka
Базука бродяги
Pictogram minus.png Changed: Decreased blast radius by 20%
Concheror
Завоеватель
Pictogram comment.png Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E. Jumper
Парашютист
Pictogram minus.png Removed: Removed hidden property of up draft when on fire
Market Gardener
Землекоп
Pictogram minus.png Added: Added 20% Attack Speed penalty
Air Strike
Авиаудар
Pictogram minus.png Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Leaderboard class pyro.png
Поджигатель
Degreaser
Чистильщик
Pictogram comment.png Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Pictogram plus.png Removed: Removed damage penalty
Pictogram minus.png Changed: Increased Airblast cost by 25%
Pictogram minus.png Changed: Increased afterburn penalty to from 25% to 66%
Phlogistinator
Флогистонатор
Pictogram plus.png Removed: Removed 10% damage penalty.
Pictogram plus.png Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
Огнетопор
Pictogram comment.png Added: Properties changed
100% Chance to crit against burning targets
33% Damage penalty
20% Slower attack speed
75% Slower switch-to speed
Leaderboard class demoman.png
Подрывник
Splendid Screen
Роскошное прикрытие
Pictogram comment.png Removed: Removed the ability to deal charge impact damage at any range (now native to all shields)
Pictogram plus.png Added: Now increases recharge rate by 50%
Pictogram plus.png Changed: Increased blast resistance from 15% to 20%
Tide Turner
Верный штурвал
Pictogram minus.png Changed: Now grants mini-crit instead of full-crit on charge bash
Pictogram minus.png Changed: Reduced resistances to 15%
Chargin' Targe
Штурмовой щит
Pictogram minus.png Changed: Reduced blast resistance from 40% to 30%
Pictogram minus.png Removed: Removed fire immunity
Claidheamh Mòr
Клеймор
Pictogram minus.png Removed: Removed charge duration bonus
Pictogram plus.png Added: Now restores 25 health on kill
Pictogram plus.png Removed: Removed health penalty
Pictogram minus.png Added: Now increases damage taken while active by 15%
Persian Persuader
Персидский заклинатель
Pictogram comment.png Removed: Removed ammo pickups granting health instead of ammo
Pictogram minus.png Added: Added penalties of reduced primary and secondary ammo
Pictogram comment.png Added: Ammo pickups now replenish charge
Pictogram plus.png Added: Now gains charge meter on hit
Quickiebomb Launcher
Быстромёт
Pictogram plus.png Changed: Fizzle time increased from 2 seconds to 4 seconds
Ullapool Caber
Аллапульское бревно
Pictogram plus.png Changed: Base melee damage increased from 35 to 55
Pictogram minus.png Added: Added 20% fire rate penalty
Pictogram minus.png Added: Added 100% switch-to time penalty
Loose Cannon
Пушка без лафета
Pictogram minus.png Changed: Reduced projectile speed (now a visible attribute)
Pictogram minus.png Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Pictogram minus.png Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Leaderboard class heavy.png
Пулемётчик
Fists of Steel
Стальные кулаки
Pictogram plus.png Removed: Removed deploy time penalty
Pictogram minus.png Added: Added penalty of increased holster time by 100%
Gloves of Running Urgently
Горящие рукавицы ускорения
Pictogram minus.png Changed: Increased holster time penalty
Warrior's Spirit
Воинский дух
Pictogram plus.png Changed: Now heals 50 health on kill
Pictogram comment.png Changed: Damage received and dealt increased by 30%
Pictogram plus.png Removed: Removed health penalty
Eviction Notice
Уведомление о выселении
Pictogram plus.png Added: Now provides 15% move speed bonus
Pictogram minus.png Added: Now increases damage taken by 20%
Leaderboard class engineer.png
Инженер
Jag
Острозуб
Pictogram minus.png Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
Rescue Ranger
Спасатель
Pictogram minus.png Changed: Healing per bolt reduced from 75 to 60
Leaderboard class medic.png
Медик
Amputator
Ампутатор
Pictogram comment.png Changed: Taunt can now be activated by alt-fire
Pictogram plus.png Added: Healing done with the taunt now grants small amounts of ÜberCharge
Vaccinator
Вакцинатор
Pictogram minus.png Removed: Removed 10% health regeneration on proper resist
Pictogram plus.png Added: Added slight ÜberCharge build on proper resist
Pictogram plus.png Changed: Increased ÜberCharge rate from +50% to +67%
Pictogram plus.png Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
Crusader's Crossbow
Арбалет крестоносца
Pictogram plus.png Added: Healing a player with an arrow now grants a small amount of ÜberCharge
Quick-Fix
Быстроправ
Pictogram comment.png Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Pictogram minus.png Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Leaderboard class sniper.png
Снайпер
Cleaner's Carbine
Карабин Чистильщика
Pictogram plus.png Changed: Reduced firing rate penalty from 35% to 20%
Pictogram comment.png Added: Added 'CRIKEY' meter which is filled by dealing damage
Pictogram comment.png Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Cozy Camper
Набор для кемпинга
Pictogram comment.png Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
Jarate
Банкате
Pictogram plus.png Added: Extinguishing an ally now reduces the cooldown by 20%
Leaderboard class spy.png
Шпион
Dead Ringer
Звон смерти
Pictogram plus.png Changed: Initial damage reduction when feigning death increased to 75% from 50%
Spy-cicle
Сосулька
Pictogram comment.png Changed: Fire immunity shield no longer appears when fire immunity is triggered
Leaderboard class soldier.png
Солдат
Leaderboard class pyro.png
Поджигатель
Leaderboard class heavy.png
Пулемётчик
Leaderboard class engineer.png
Инженер
Panic Attack
Паническая атака
Pictogram plus.png Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.
Leaderboard class soldier.png
Солдат
Leaderboard class pyro.png
Поджигатель
Reserve Shooter
Офицер запаса
Pictogram comment.png Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
Pictogram minus.png Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
Leaderboard class soldier.png
Солдат
Leaderboard class demoman.png
Подрывник
Half-Zatoichi
Полудзатоити
Pictogram comment.png Changed: Now considered a sword (increased holster and deploy time and increased range)
Pictogram plus.png Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
Pictogram comment.png Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
Pictogram minus.png Added: No random crits

Галерея

Ссылки