Difference between revisions of "User:Humbugtheman"

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m ({{botignore|Loadouts}})
m ({{botignore|Loadouts}})
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{{buff|Does not require ammo when rocket-jumping}}
 
{{buff|Does not require ammo when rocket-jumping}}
{{buff|+X% explosion radius}}
 
 
{{note|+X% knockback to enemies and self}}
 
{{note|+X% knockback to enemies and self}}
 
{{note|-X% damage to enemies and self}}
 
{{note|-X% damage to enemies and self}}
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! {{item icon|Market Gardener|100px}}<br/>Market Gardener
 
! {{item icon|Market Gardener|100px}}<br/>Market Gardener
 
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|  
{{buff|Crits enemies when airborne and 1 second after landing}}
+
{{buff|Crits enemies when airborne}}
 
|-
 
|-
 
! rowspan="4" | [[File:Item_icon_Soldier_Starter_Pack.png|200px]] <br/><br/> Artillery
 
! rowspan="4" | [[File:Item_icon_Soldier_Starter_Pack.png|200px]] <br/><br/> Artillery
 
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
|  
 
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{{buff|+X health per second}}
+
{{buff|+6 health per second when standing still}}
{{nerf|-X% movement speed}}
 
 
|-
 
|-
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
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{{buff|Rockets can be directed with crosshair}}
+
{{buff|Rockets can be directed with the crosshair}}
{{buff|+X% damage}}
+
{{buff|+50% rocket speed}}
 
{{nerf|Deals no splash damage}}
 
{{nerf|Deals no splash damage}}
{{nerf|Does not benefit from ramp-up}}
 
 
|-
 
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! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
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{{note|Consumable that affects only the Artillery Soldier}}
 
{{note|Consumable that affects only the Artillery Soldier}}
{{note|Lasts X seconds and recharges X seconds after use}}
 
 
{{buff|Causes all attacks to minicrit}}
 
{{buff|Causes all attacks to minicrit}}
{{nerf|Gives -X% damage resistance}}
 
 
|-
 
|-
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
|
 
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{{buff|When active: Movement speed increases as health decreases}}
 
{{buff|When active: Movement speed increases as health decreases}}
{{buff|Crits when it would normally minicrit}}
+
{{nerf|-90% damage}}
{{nerf|-X% damage}}
 
{{nerf|Blocks healing when active}}
 
 
|-
 
|-
 
! rowspan="4" | [[File:Item_icon_The_Tank_Buster.png|300px]] <br/><br/> General
 
! rowspan="4" | [[File:Item_icon_The_Tank_Buster.png|300px]] <br/><br/> General
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! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
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{{buff|+X% weapon switch speed}}
+
{{buff|+50% weapon switch speed}}
 
|-
 
|-
 
! {{item icon|Flamethrower|100px}}<br/>Air Cannon
 
! {{item icon|Flamethrower|100px}}<br/>Air Cannon
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{{buff|Airblast ignites enemies}}
 
{{buff|Airblast ignites enemies}}
 
{{buff|Airblast ignites projectiles}}
 
{{buff|Airblast ignites projectiles}}
{{buff|Ignited projectiles ignite enemies on hit}}
 
{{buff|Ignited projectiles crit already-burning enemies}}
 
 
|-
 
|-
 
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
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{{buff|Ignites enemies on hit}}
 
{{buff|Ignites enemies on hit}}
{{buff|Crits already-burning enemies}}
+
{{buff|Crits burning enemies}}
 
|-
 
|-
 
! {{item icon|Fire Axe|100px}}<br/>Fire Axe
 
! {{item icon|Fire Axe|100px}}<br/>Fire Axe
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{{buff|Afterburn lasts forever if not manually put out}}
 
{{buff|Afterburn lasts forever if not manually put out}}
{{nerf|Afterburn ends if the Gas Jockey dies}}
 
 
{{nerf|Deals no direct damage}}
 
{{nerf|Deals no direct damage}}
 
|-
 
|-
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{{buff|Prevents healing}}
 
{{buff|Prevents healing}}
{{info|
 
 
|-
 
|-
 
! {{item icon|Powerjack|100px}}<br/>Powerjack
 
! {{item icon|Powerjack|100px}}<br/>Powerjack
 
|  
 
|  
{{buff|On hit: heal X health}}
+
{{buff|On hit: heal 25 health}}
 
|-
 
|-
 
! rowspan="4" | [[File:Item_icon_Pyro_Starter_Pack.png|200px]] <br/><br/> Makeshift
 
! rowspan="4" | [[File:Item_icon_Pyro_Starter_Pack.png|200px]] <br/><br/> Makeshift

Revision as of 00:07, 26 January 2016


I use this page for things.

Ultimate Fortress

Rule Changes

  • After dying, players do not respawn until all players but one have died.
  • Base areas can be entered by the opposing team.
  • There can be no more than one of each class per team.
  • Players cannot choose individual items of their loadout. They have to choose between set loadouts.
  • Loadouts can only be changed in between rounds during setup time.


Base Changes

Class Item Changes
All Classes Frying Pan
Melee

Pictogram plus.png Stuns target for X seconds
Pictogram minus.png -X% attack speed

Shotgun
Shotgun

Pictogram minus.png -X% attack speed
Pictogram minus.png -X ammo per clip
Pictogram minus.png -X max ammo

Pistol
Pistol

Pictogram minus.png -X% attack speed
Pictogram minus.png -X ammo per clip
Pictogram minus.png -X max ammo

Leaderboard class scout.png Scout Scattergun
Scattergun

Pictogram minus.png -X% attack speed
Pictogram minus.png -X ammo per clip
Pictogram minus.png -X max ammo

Leaderboard class soldier.png Soldier Rocket Launcher
Rocket Launcher

Pictogram minus.png -X% attack speed
Pictogram minus.png -X ammo per clip
Pictogram minus.png -X max ammo

Leaderboard class pyro.png Pyro Flame Thrower
Flame Thrower

Pictogram minus.png -X max ammo

Leaderboard class demoman.png Demoman Grenade Launcher
Grenade Launcher

Pictogram plus.png +X% grenade size
Pictogram minus.png -X% attack speed
Pictogram minus.png -X ammo per clip
Pictogram minus.png -X max ammo

Stickybomb Launcher
Stickybomb Launcher

Pictogram plus.png +X% explosion radius
Pictogram plus.png +X% damage
Pictogram minus.png +X% sticky size
Pictogram minus.png -7 ammo per clip
Pictogram minus.png -X max stickies out
Pictogram minus.png -X max ammo

Leaderboard class heavy.png Heavy Largehealth.png
Health

Pictogram plus.png +X max health

Minigun
Minigun

Pictogram plus.png +X% firing speed
Pictogram minus.png +X% spinup duration
Pictogram minus.png -X% movement speed when spinning
Pictogram minus.png -X max ammo

Leaderboard class engineer.png Engineer Toolboxengineer cropped.png
Buildings

Pictogram plus.png Level 2 is removed - buildings go straight from level 1 to level 3 when upgraded
Pictogram minus.png -X max ammo
Pictogram minus.png -X% firing speed

Leaderboard class medic.png Medic Syringe Gun
Syringe Gun

Pictogram minus.png -X ammo per clip
Pictogram minus.png -X max ammo

Medigun
Medi Gun

Pictogram plus.png +X% charge rate
Pictogram plus.png +X% overheal duration

Leaderboard class sniper.png Sniper Sniper Rifle
Sniper Rifle

Pictogram minus.png -X% damage
Pictogram minus.png -X max ammo

SMG
SMG

Pictogram plus.png Does not require reload
Pictogram minus.png -X damage
Pictogram minus.png -X max ammo

Leaderboard class spy.png Spy Revolver
Revolver

Pictogram minus.png -X% firing speed
Pictogram minus.png -X ammo per clip
Pictogram minus.png -X max ammo

Knife
Knife

Pictogram plus.png Silent killer

Invis Watch
Invis Watch

Pictogram plus.png Does not flicker when damaged
Pictogram minus.png +X% fade time


Loadouts

Loadout Items Attributes
Item icon World War Wednesday Bundle.png

Airborne
Jumper's Jeepcap
Jumper's Jeepcap

Pictogram plus.png Kills on goomba stomp
Pictogram plus.png -X% knockback received from damage from enemies
Pictogram plus.png +X% weapon switch speed

Liberty Launcher
Liberty Launcher

Pictogram plus.png Does not require ammo when rocket-jumping
Pictogram comment.png +X% knockback to enemies and self
Pictogram comment.png -X% damage to enemies and self

Reserve Shooter
Reserve Shooter

Pictogram plus.png Minicrits enemies launched into the air by explosions

Market Gardener
Market Gardener

Pictogram plus.png Crits enemies when airborne

Item icon Soldier Starter Pack.png

Artillery
Soldier's Stash
Soldier's Stash

Pictogram plus.png +6 health per second when standing still

Direct Hit
Direct Hit

Pictogram plus.png Rockets can be directed with the crosshair
Pictogram plus.png +50% rocket speed
Pictogram minus.png Deals no splash damage

Buff Banner
Buff Banner

Pictogram comment.png Consumable that affects only the Artillery Soldier
Pictogram plus.png Causes all attacks to minicrit

Escape Plan
Escape Plan

Pictogram plus.png When active: Movement speed increases as health decreases
Pictogram minus.png -90% damage

Item icon The Tank Buster.png

General
Armored Authority
Armored Authority

Pictogram plus.png Nearby allies share your movement speed if you are faster than them

Shotgun
Prize Shotgun

Pictogram comment.png Based on Scattergun
Pictogram plus.png Dealing damage collects rage

Mantreads
Mantreads

Pictogram plus.png Movement speed increase with rage

Disciplinary Action
Disciplinary Action

Pictogram plus.png Hit allies to give both of you a movement speed boost
Pictogram minus.png Hitting allies consumes X rage

Item icon The Gas Jockey's Gear.png

Fireman
Brigade Helm
Brigade Helm

Pictogram plus.png +50% weapon switch speed

Flamethrower
Air Cannon

Pictogram minus.png Cannot shoot flames
Pictogram plus.png Airblast ignites enemies
Pictogram plus.png Airblast ignites projectiles

Flare Gun
Flare Gun

Pictogram plus.png Ignites enemies on hit
Pictogram plus.png Crits burning enemies

Fire Axe
Fire Axe

Pictogram plus.png Crits burning enemies

Item icon The Gas Jockey's Gear.png

Gas Jockey
Attendant
Attendant

Pictogram plus.png All afterburn damage heals the Gas Jockey

Degreaser
Degreaser

Pictogram plus.png Afterburn lasts forever if not manually put out
Pictogram minus.png Deals no direct damage

Jarate
Pyroleum

Pictogram plus.png Prevents healing

Powerjack
Powerjack

Pictogram plus.png On hit: heal 25 health

Item icon Pyro Starter Pack.png

Makeshift
Respectless Rubber Glove
Respectless Rubber Glove

Pictogram plus.png Taunting increases all damage by X% for X seconds

Backburner
Backburner

Pictogram plus.png Crits from behind
Pictogram minus.png Does not apply afterburn
Pictogram comment.png Airblast knocks back user

Detonator
Detonator

Pictogram plus.png Alt-fire detonates flare
Pictogram info.png Allows the Makeshift Pyro to flare-jump

Axtinguisher
Axtinguisher

Pictogram plus.png Applies knockback to target
Pictogram comment.png On miss: Hit yourself
Pictogram comment.png -X% damage
Pictogram info.png Swinging in midair sends the Makeshift Pyro forwards through the air