Difference between revisions of "User:Humbugtheman"

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m ({{botignore|Loadouts}})
m (updated to current mod stats)
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I use this page for things.
 
I use this page for things.
  
== Ultimate Fortress ==
+
== [YF] Humbug's Fortress ==
=== {{botignore|Rule Changes}} ===
 
* After dying, players do not respawn until all players but one have died.
 
* Base areas can be entered by the opposing team.
 
* There can be no more than one of each class per team.
 
* Players cannot choose individual items of their loadout. They have to choose between set loadouts.
 
* Loadouts can only be changed in between rounds during setup time.
 
<br>
 
  
 
=== {{botignore|Base Changes}} ===
 
=== {{botignore|Base Changes}} ===
{| class="wikitable grid collapsible" width="62%"
+
* Everything is slower.
! class="header" style="text-align: center;" width="14%" | Class
+
* Clip sizes reduced.
! class="header" style="text-align: center;" width="24%" | Item
+
* Max ammo greatly reduced.
! class="header" style="text-align: center;" width="62%" | Changes
+
* No random crits.
|-
+
* Every class has a "hat" weapon slot.
! rowspan="3" | [[Classes|All Classes]]
 
! {{item icon|Frying Pan|100px}}<br/>Melee
 
|
 
{{buff|Stuns target for X seconds}}
 
{{nerf|-X% attack speed}}
 
|-
 
! {{Table icon|Shotgun}}
 
|
 
{{nerf|-X% attack speed}}
 
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
|-
 
! {{Table icon|Pistol}}
 
|
 
{{nerf|-X% attack speed}}
 
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
|-
 
! rowspan="1" | {{Class link|Scout}}
 
! {{Table icon|Scattergun}}
 
|
 
{{nerf|-X% attack speed}}
 
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
|-
 
! rowspan="1" | {{Class link|Soldier}}
 
! {{Table icon|Rocket Launcher}}
 
|
 
{{nerf|-X% attack speed}}
 
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
|-
 
! rowspan="1" | {{Class link|Pyro}}
 
! {{Table icon|Flame Thrower}}
 
|
 
{{nerf|-X max ammo}}
 
|-
 
! rowspan="2" | {{Class link|Demoman}}
 
! {{Table icon|Grenade Launcher}}
 
|
 
{{buff|+X% grenade size}}
 
{{nerf|-X% attack speed}}
 
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
|-
 
! {{Table icon|Stickybomb Launcher}}
 
|
 
{{buff|+X% explosion radius}}
 
{{buff|+X% damage}}
 
{{nerf|+X% sticky size}}
 
{{nerf|-7 ammo per clip}}
 
{{nerf|-X max stickies out}}
 
{{nerf|-X max ammo}}
 
|-
 
! rowspan="2" | {{Class link|Heavy}}
 
! [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]'''
 
|
 
{{buff|+X max health}}
 
|-
 
! {{Table icon|Minigun}}
 
|
 
{{buff|+X% firing speed}}
 
{{nerf|+X% spinup duration}}
 
{{nerf|-X% movement speed when spinning}}
 
{{nerf|-X max ammo}}
 
|-
 
! rowspan="1" | {{Class link|Engineer}}
 
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
 
|
 
{{buff|Level 2 is removed - buildings go straight from level 1 to level 3 when upgraded}}
 
{{nerf|-X max ammo}}
 
{{nerf|-X% firing speed}}
 
|-
 
! rowspan="2" | {{Class link|Medic}}
 
! {{Table icon|Syringe Gun}}
 
|
 
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
|-
 
! {{Table icon|Medigun}}
 
|
 
{{buff|+X% charge rate}}
 
{{buff|+X% overheal duration}}
 
|-
 
! rowspan="2" | {{Class link|Sniper}}
 
! {{Table icon|Sniper Rifle}}
 
|
 
{{nerf|-X% damage}}
 
{{nerf|-X max ammo}}
 
|-
 
! {{Table icon|SMG}}
 
|
 
{{buff|Does not require reload}}
 
{{nerf|-X damage}}
 
{{nerf|-X max ammo}}
 
|-
 
! rowspan="3" | {{Class link|Spy}}
 
! {{Table icon|Revolver}}
 
|
 
{{nerf|-X% firing speed}}
 
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
|-
 
! {{Table icon|Knife}}
 
|
 
{{buff|Silent killer}}
 
|-
 
! {{Table icon|Invis Watch}}
 
|
 
{{buff|Does not flicker when damaged}}
 
{{nerf|+X% fade time}}
 
|-
 
|}
 
<br>
 
  
 
=== {{botignore|Loadouts}} ===
 
=== {{botignore|Loadouts}} ===
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! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
|  
 
|  
{{buff|Kills on goomba stomp}}
+
{{buff|Alt-fire when airborne to increase falling speed}}
{{buff|-X% knockback received from damage from enemies}}
+
{{buff|Taking fall damage creates an explosion}}
{{buff|+X% weapon switch speed}}
 
 
|-
 
|-
 
! {{item icon|Liberty Launcher|100px}}<br/>Liberty Launcher
 
! {{item icon|Liberty Launcher|100px}}<br/>Liberty Launcher
 
|  
 
|  
{{buff|Does not require ammo when rocket-jumping}}
+
{{buff|When rocket-jumping: Use reserve ammo instead of clip}}
{{note|+X% knockback to enemies and self}}
+
{{buff|Increased knockback}}
{{note|-X% damage to enemies and self}}
 
 
|-
 
|-
 
! {{item icon|Reserve Shooter|100px}}<br/>Reserve Shooter
 
! {{item icon|Reserve Shooter|100px}}<br/>Reserve Shooter
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{{buff|Minicrits enemies launched into the air by explosions}}
 
{{buff|Minicrits enemies launched into the air by explosions}}
 
|-
 
|-
! {{item icon|Market Gardener|100px}}<br/>Market Gardener
+
! {{item icon|Ullapool Caber|100px}}<br/>Ullapool Caber
 
|  
 
|  
{{buff|Crits enemies when airborne}}
+
{{buff|On hit: Explodes}}
 
|-
 
|-
 
! rowspan="4" | [[File:Item_icon_Soldier_Starter_Pack.png|200px]] <br/><br/> Artillery
 
! rowspan="4" | [[File:Item_icon_Soldier_Starter_Pack.png|200px]] <br/><br/> Artillery
 
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
|  
 
|  
{{buff|+6 health per second when standing still}}
+
{{buff|On kill: Refill the clips of all your weapons}}
 
|-
 
|-
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
|  
 
|  
{{buff|Rockets can be directed with the crosshair}}
+
{{buff|Increased rocket speed}}
{{buff|+50% rocket speed}}
+
{{nerf|Rockets only explode if they hit a player}}
{{nerf|Deals no splash damage}}
 
 
|-
 
|-
 
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
|
 
|
{{note|Consumable that affects only the Artillery Soldier}}
+
{{buff|Provides a temporary aura that grants minicrits to all allies in the surrounding area}}
{{buff|Causes all attacks to minicrit}}
+
{{nerf|Requires Rage to use}}
 
|-
 
|-
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
|
 
|
 
{{buff|When active: Movement speed increases as health decreases}}
 
{{buff|When active: Movement speed increases as health decreases}}
{{nerf|-90% damage}}
+
{{nerf|Can only be switched from at full health}}
 
|-
 
|-
 
! rowspan="4" | [[File:Item_icon_The_Tank_Buster.png|300px]] <br/><br/> General
 
! rowspan="4" | [[File:Item_icon_The_Tank_Buster.png|300px]] <br/><br/> General
 
! {{item icon|Armored Authority|100px}}<br/>Armored Authority
 
! {{item icon|Armored Authority|100px}}<br/>Armored Authority
 
|  
 
|  
{{buff|Nearby allies share your movement speed if you are faster than them}}
+
 
 
|-
 
|-
 
! {{item icon|Shotgun|100px}}<br/>Prize Shotgun
 
! {{item icon|Shotgun|100px}}<br/>Prize Shotgun
 
|  
 
|  
{{note|Based on Scattergun}}
+
 
{{buff|Dealing damage collects rage}}
 
 
|-
 
|-
 
! {{item icon|Mantreads|100px}}<br/>Mantreads
 
! {{item icon|Mantreads|100px}}<br/>Mantreads
 
|  
 
|  
{{buff|Movement speed increase with rage}}
+
 
 
|-
 
|-
 
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
 
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
 
|  
 
|  
{{buff|Hit allies to give both of you a movement speed boost}}
+
{{buff|Hitting an ally gives them a movement speed buff}}
{{nerf|Hitting allies consumes X rage}}
 
 
|-
 
|-
 
! rowspan="4" | [[File:Item_icon_The_Gas_Jockey's_Gear.png|300px]] <br/><br/> Fireman
 
! rowspan="4" | [[File:Item_icon_The_Gas_Jockey's_Gear.png|300px]] <br/><br/> Fireman
 
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
|  
 
|  
{{buff|+50% weapon switch speed}}
+
{{buff|Increased weapon switch speed}}
 
|-
 
|-
 
! {{item icon|Flamethrower|100px}}<br/>Air Cannon
 
! {{item icon|Flamethrower|100px}}<br/>Air Cannon
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{{buff|Ignites enemies on hit}}
 
{{buff|Ignites enemies on hit}}
 
{{buff|Crits burning enemies}}
 
{{buff|Crits burning enemies}}
 +
{{buff|Alt-fire: Detonate flare}}
 
|-
 
|-
! {{item icon|Fire Axe|100px}}<br/>Fire Axe
+
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
 
|  
 
|  
 
{{buff|Crits burning enemies}}
 
{{buff|Crits burning enemies}}
 +
{{nerf|Cannot be switched from until you get a kill or complete a taunt}}
 
|-
 
|-
 
! rowspan="4" | [[File:Item_icon_The_Gas_Jockey's_Gear.png|300px]] <br/><br/> Gas Jockey
 
! rowspan="4" | [[File:Item_icon_The_Gas_Jockey's_Gear.png|300px]] <br/><br/> Gas Jockey
 
! {{item icon|Attendant|100px}}<br/>Attendant
 
! {{item icon|Attendant|100px}}<br/>Attendant
 
|  
 
|  
{{buff|All afterburn damage heals the Gas Jockey}}
+
{{buff|All afterburn damage heals you}}
 
|-
 
|-
 
! {{item icon|Degreaser|100px}}<br/>Degreaser
 
! {{item icon|Degreaser|100px}}<br/>Degreaser
Line 229: Line 105:
 
{{buff|Afterburn lasts forever if not manually put out}}
 
{{buff|Afterburn lasts forever if not manually put out}}
 
{{nerf|Deals no direct damage}}
 
{{nerf|Deals no direct damage}}
 +
{{nerf|If you die, all burning targets get extinguished}}
 
|-
 
|-
 
! {{item icon|Jarate|100px}}<br/>Pyroleum
 
! {{item icon|Jarate|100px}}<br/>Pyroleum
Line 236: Line 113:
 
! {{item icon|Powerjack|100px}}<br/>Powerjack
 
! {{item icon|Powerjack|100px}}<br/>Powerjack
 
|  
 
|  
{{buff|On hit: heal 25 health}}
+
{{buff|On hit: Heal some health}}
 
|-
 
|-
 
! rowspan="4" | [[File:Item_icon_Pyro_Starter_Pack.png|200px]] <br/><br/> Makeshift
 
! rowspan="4" | [[File:Item_icon_Pyro_Starter_Pack.png|200px]] <br/><br/> Makeshift
 
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
|  
 
|  
{{buff|Taunting increases all damage by X% for X seconds}}
+
{{buff|On taunt: Gain minicrits for a short duration }}
 
|-
 
|-
 
! {{item icon|Backburner|100px}}<br/>Backburner
 
! {{item icon|Backburner|100px}}<br/>Backburner
Line 249: Line 126:
 
{{note|Airblast knocks back user}}
 
{{note|Airblast knocks back user}}
 
|-
 
|-
! {{item icon|Detonator|100px}}<br/>Detonator
+
! {{item icon|Buff Banner|100px}}<br/>Flaming Flag
 
|  
 
|  
{{buff|Alt-fire detonates flare}}
+
{{buff|Grants a temporary aura that causes all allied attacks to ignite the enemy}}
{{info|Allows the Makeshift Pyro to flare-jump}}
+
{{nerf|Requires Mmph to use}}
 
|-
 
|-
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
+
! {{item icon|Fire Axe|100px}}<br/>Fire Axe
 
|  
 
|  
{{buff|Applies knockback to target}}
 
{{note|On miss: Hit yourself}}
 
{{note|-X% damage}}
 
{{info|Swinging in midair sends the Makeshift Pyro forwards through the air}}
 
 
|-
 
|-
 
|}
 
|}

Revision as of 01:19, 2 February 2016


I use this page for things.

[YF] Humbug's Fortress

Base Changes

  • Everything is slower.
  • Clip sizes reduced.
  • Max ammo greatly reduced.
  • No random crits.
  • Every class has a "hat" weapon slot.

Loadouts

Loadout Items Attributes
Item icon World War Wednesday Bundle.png

Airborne
Jumper's Jeepcap
Jumper's Jeepcap

Pictogram plus.png Alt-fire when airborne to increase falling speed
Pictogram plus.png Taking fall damage creates an explosion

Liberty Launcher
Liberty Launcher

Pictogram plus.png When rocket-jumping: Use reserve ammo instead of clip
Pictogram plus.png Increased knockback

Reserve Shooter
Reserve Shooter

Pictogram plus.png Minicrits enemies launched into the air by explosions

Ullapool Caber
Ullapool Caber

Pictogram plus.png On hit: Explodes

Item icon Soldier Starter Pack.png

Artillery
Soldier's Stash
Soldier's Stash

Pictogram plus.png On kill: Refill the clips of all your weapons

Direct Hit
Direct Hit

Pictogram plus.png Increased rocket speed
Pictogram minus.png Rockets only explode if they hit a player

Buff Banner
Buff Banner

Pictogram plus.png Provides a temporary aura that grants minicrits to all allies in the surrounding area
Pictogram minus.png Requires Rage to use

Escape Plan
Escape Plan

Pictogram plus.png When active: Movement speed increases as health decreases
Pictogram minus.png Can only be switched from at full health

Item icon The Tank Buster.png

General
Armored Authority
Armored Authority
Shotgun
Prize Shotgun
Mantreads
Mantreads
Disciplinary Action
Disciplinary Action

Pictogram plus.png Hitting an ally gives them a movement speed buff

Item icon The Gas Jockey's Gear.png

Fireman
Brigade Helm
Brigade Helm

Pictogram plus.png Increased weapon switch speed

Flamethrower
Air Cannon

Pictogram minus.png Cannot shoot flames
Pictogram plus.png Airblast ignites enemies
Pictogram plus.png Airblast ignites projectiles

Flare Gun
Flare Gun

Pictogram plus.png Ignites enemies on hit
Pictogram plus.png Crits burning enemies
Pictogram plus.png Alt-fire: Detonate flare

Axtinguisher
Axtinguisher

Pictogram plus.png Crits burning enemies
Pictogram minus.png Cannot be switched from until you get a kill or complete a taunt

Item icon The Gas Jockey's Gear.png

Gas Jockey
Attendant
Attendant

Pictogram plus.png All afterburn damage heals you

Degreaser
Degreaser

Pictogram plus.png Afterburn lasts forever if not manually put out
Pictogram minus.png Deals no direct damage
Pictogram minus.png If you die, all burning targets get extinguished

Jarate
Pyroleum

Pictogram plus.png Prevents healing

Powerjack
Powerjack

Pictogram plus.png On hit: Heal some health

Item icon Pyro Starter Pack.png

Makeshift
Respectless Rubber Glove
Respectless Rubber Glove

Pictogram plus.png On taunt: Gain minicrits for a short duration

Backburner
Backburner

Pictogram plus.png Crits from behind
Pictogram minus.png Does not apply afterburn
Pictogram comment.png Airblast knocks back user

Buff Banner
Flaming Flag

Pictogram plus.png Grants a temporary aura that causes all allied attacks to ignite the enemy
Pictogram minus.png Requires Mmph to use

Fire Axe
Fire Axe