Difference between revisions of "Hit Sound"
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[[Image:Hitsound.png|right|425px|Scout, demonstrating his hit sound.]] | [[Image:Hitsound.png|right|425px|Scout, demonstrating his hit sound.]] | ||
A '''Hit Sound''' is a sound clip that plays when dealing damage to another player. In addition, a higher-pitched sound is played along with the player's hitsound when a [[Critical Hit]] is performed. A "Last Hit Sound" has the same concept as a regular Hit Sound, but plays when dealing enough damage to kill another player. | A '''Hit Sound''' is a sound clip that plays when dealing damage to another player. In addition, a higher-pitched sound is played along with the player's hitsound when a [[Critical Hit]] is performed. A "Last Hit Sound" has the same concept as a regular Hit Sound, but plays when dealing enough damage to kill another player. |
Revision as of 10:25, 4 March 2016
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A Hit Sound is a sound clip that plays when dealing damage to another player. In addition, a higher-pitched sound is played along with the player's hitsound when a Critical Hit is performed. A "Last Hit Sound" has the same concept as a regular Hit Sound, but plays when dealing enough damage to kill another player.
Hit Sounds and Last Hit Sounds can be activated and customized through the Advanced Options menu.
Custom Hit Sounds
Custom Hit Sounds can be installed by placing a sound file in tf/sounds/ui folder The custom Hit Sound must be in .wav format in order for it to work properly. You can create your own Hit Sounds by converting a sound to .wav format. Custom Hit Sounds can also be downloaded from various internet sites.
Uninstalling a custom Hit Sound can be done by deleting the .wav file from the tf/sounds/ui folder. The default Hit Sound will be automatically enabled after deleting the .wav Hit Sound file.
List of Hit sounds
Note: This list is for official hit sounds only. Do not add your own custom hit sounds.
Default |
Electro |
Notes |
Percussion |
Retro |
Space |
Beepo |
Vortex |
Squasher |
Hit sound commands
There are extra console commands that can be used to further customize hit sounds.
Command | Description |
---|---|
tf_dingaling_pitchmaxdmg | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
|
tf_dingaling_pitchmindmg | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
|
tf_dingaling_volume | Desired volume of the hit sound.
|
tf_dingalingaling | If set to 1, will play a sound every time you injure another player.
|
tf_dingalingaling_repeat_delay | Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
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Update history
- Added hit sounds
- Custom hitsounds must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
- Custom hitsounds can now be used under sv_pure 1/2.
July 2, 2015 Patch (Gun Mettle Update)
- Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
- Added combat text and hit sounds for damage done to buildings.
- Added a "Last Hit" sound option to Hit Sounds.
- Triggered when one of your attacks causes the death of a player or building.
- Can be toggled in the Adv. Options menu.
- Update last Hit sounds.
- Added several options (located in Adv. Options on the main menu.
- Fixed custom sounds not working in sv_pure servers.
- Fixed not hearing the Last Hit sound for Spies using the Dead Ringer.
- Fixed not being able to use custom hitsounds and killsounds on servers using
sv_pure 2
.
Trivia
- The note hit sound uses similar sound clips to those used when mousing over classes on the class selection screen.