Difference between revisions of "Mesaworks"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia & Easter eggs)
Line 20: Line 20:
 
   | map-ammo-pickups-large    = 4
 
   | map-ammo-pickups-large    = 4
 
}}
 
}}
 +
 +
{{quotation|'''Pink Floyd - Eclipse:''' But the sun is eclipsed by the moon. }}
  
 
'''Eclipse''' is a large single-stage [[Payload]] map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
 
'''Eclipse''' is a large single-stage [[Payload]] map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.

Revision as of 13:04, 21 June 2016


Mesaworks
Pl eclipse main.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert/Canyon/Industrial
Setting: Daylight, Sunny
Hazards: Pitfall
Quoted text.
Pink Floyd - Eclipse: But the sun is eclipsed by the moon.

Eclipse is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.

Story

Red team has aquired a huge supply of electricity, becoming the leading source of nuclear and solar energy. Blue team's feeling a bit jealous. So they decide the best course of action is to destroy everything. Red team must defend their power station at all cost, and they must do it quickly, because the eclipse is coming.


Trivia & Easter eggs

  • There are many references to the Pink Floyd band on this map.
  • The idea of name "Eclipse" get from Pink Floyd's "The Dark Side of the Moon" album, also "Eclipse" is the last song of this album.
  • Last stage based from Pink Floyd's album cover "Animals" - Battersea Power Station.
  • There is real eclipse on this map
  • You can hear Pink Floyd's "Wish You Were Here" song behind glass on the last point.

Videos

Update history

Rc2: 06-18-2016 (102 build):
  • Minor gameplay changes and improvements;
  • Changed the size of health kit (A-Stage);
  • Lighting balanced;
  • Better clipping;
  • Better stability;
  • Balanced Sentry spots;
  • Other cosmetic changes and fixes.

Rc1: 01-17-2016 (100 build):

  • Added +40 seconds for the 1st point capping;
  • Changed the number and locations of ammunition packs and health kits;
  • Added a new flank;
  • Lighting balanced;
  • Better clipping;
  • Better stability;
  • Balanced Sentry spots;
  • Better gameplay;
  • Minor cosmetic changes and fixes.

b3: 24-10-2015 (94 build):

  • Fixed player stuck in some areas;
  • Fixed player stuck in gate doors;
  • Added small ammo & health pack;
  • Better clipping in some areas;
  • Minor cosmetic changes and fixes;
  • Balanced respawn time;
  • Increased cart speed on the last point.

b1: 29-09-2015 (88 build):

  • Full completion and processing of gameplay;
  • Brand new gameplay on the penultimate ("C" - point) and last ("D" - point);
  • Added the 4th blue respawn;
  • Removed all unnecessary flank points;
  • Changed the number and location of ammunition and health kits;
  • New skybox texture;
  • Fixed reflection (LDR & HDR);
  • Full details and redesign the whole thing can be;
  • Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
  • Added soundscapes;
  • Added 3D Skybox;
  • Added 31 custom models;
  • Better clipping;
  • Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
  • Some other fixes and changes.