Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Forgot to modify the last couple columns.) |
CoolJosh3k (talk | contribs) m (Project Beta Update) |
||
Line 34: | Line 34: | ||
| | | | ||
{{buff|On Kill: 2 seconds of 100% critical chance}} | {{buff|On Kill: 2 seconds of 100% critical chance}} | ||
− | {{nerf|- | + | {{nerf|-25% clip size}} |
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
|- | |- | ||
Line 74: | Line 74: | ||
{{buff|On wearer: deals fatal damage to the player you land on}} | {{buff|On wearer: deals fatal damage to the player you land on}} | ||
{{buff|-90% spin up time}} | {{buff|-90% spin up time}} | ||
− | |||
{{nerf|User is marked for death while spun up, and for 3 second after}} | {{nerf|User is marked for death while spun up, and for 3 second after}} | ||
− | {{nerf| | + | {{nerf|3 ammo consumed per second while spun up}} |
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
{{nerf|-75% ammo}} | {{nerf|-75% ammo}} | ||
Line 87: | Line 86: | ||
{{buff|Teleported teammates gain an 8 second speed boost}} | {{buff|Teleported teammates gain an 8 second speed boost}} | ||
{{buff|+50% attack speed}} | {{buff|+50% attack speed}} | ||
− | {{nerf|+ | + | {{nerf|+35% building damage vulnerability}} |
{{nerf|-50% melee damage vs players}} | {{nerf|-50% melee damage vs players}} | ||
{{info|Overclocked buildings can be identified by a particle effect}} | {{info|Overclocked buildings can be identified by a particle effect}} |
Revision as of 08:48, 23 July 2017
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
How To
Just equip the weapon shown below and the new functionality will automatically be in effect.
The same model will be used for seamless integration and to eliminate custom file downloading.
Please note that alternate skin weapons will not have any modifications applied.
New Weapons
Class | Weapon Replaced / Used | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
The Doom Bringer |
On Kill: 2 seconds of 100% critical chance | |
Pyro |
The Intensifier |
On hit: target is marked for death for 15 seconds |
The Underburner |
Reflected projectiles sets opponents on fire | |
The Flare Jumper |
+100% self damage force | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+50% faster sentry gun fire rate |
Medic |
The Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Weapon | Changed Functionality | Original Functionality |
---|---|---|---|
Soldier |
Mantreads |
On wearer: deals fatal damage to the player you land on |
–75% reduction in push force taken from enemy damage |
Pyro |
Sharpened Volcano Fragment |
No longer deals less damage |
On hit: target is engulfed in flames |
Third Degree |
+25% damage vs players being healed |
Damage transfers to all players connected by Medic beams | |
Demoman |
Claidheamh Mòr |
1 Second increase in charge duration |
+37% melee range |
Engineer |
Eureka Effect |
No construction hit speed boost reduction |
Press your reload key to teleport to your spawn or your exit teleporter |
Medic |
Solemn Vow |
On wearer: reveals locations and health of team players |
Allows you to see an enemy's health |
Sniper |
Classic |
+25% charge rate |
Critical hits are guaranteed for headshots |
Class Changes
Class | Modification |
---|---|
Engineer |
Teleporters are now bidirectional |
External links
|