Difference between revisions of "Anti-Heavy strategy/zh-hant"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with "right|180px|Ohhhh, it is sad day! {{Quotation|'''偵查兵'''|嘿!死胖子,你硬化的動脈擋不住子彈嗎?|sound=Scout_dominationhvy09.w...")
 
(近戰武器)
 
(31 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Image:Heavyhumiliation.png|right|180px|Ohhhh, it is sad day!]]
+
{{DISPLAYTITLE:對付重裝兵}}
{{Quotation|'''偵查兵'''|嘿!死胖子,你硬化的動脈擋不住子彈嗎?|sound=Scout_dominationhvy09.wav}}
+
[[File:Heavyhumiliation.png|right|250px|噢噢噢,好不開心的一天!]]
 +
{{Quotation|'''偵察兵'''|嘿!死胖子,你硬化的動脈擋不住子彈嗎?|sound=Scout_dominationhvy09.wav}}
  
[[Heavy/zh-hant|重裝兵]]是遊戲中最強悍、但同時也是機動性最差的職業。擁有最大的生命值和火力,但在速度與迴避的表現上卻十分差勁;需要透過迅速的繞到重裝兵後方攻擊以及埋伏的方式進行反制。一般來說,與重裝兵進行正面對決是自殺行為:他的格林機槍可以在近距離迅速地解決的任何遭遇到的對手,且醫護兵通常傾向於出沒在重裝兵身邊好獲得保護與 Generally, going against a Heavy head-on is suicide: his Miniguns can mow down any class within seconds at close range, and Medics tend to hang around Heavies for protection and kill assists. While not having quite as a diverse loadout as other classes, the Heavy can nevertheless change his gameplay in several different ways, including the ability to heal, run substantially faster than normal, and even shrug off a majority of ranged damage. Surprise and distance are often the best ways to overcome a Heavy's massive amount of firepower.
+
'''[[Heavy/zh-hant|重裝兵]]'''是遊戲中最強悍、但同時也是機動性最差的職業。擁有最大的生命值和火力,但在速度與迴避的表現上卻十分差勁;因此需要透過迅速的繞到重裝兵後方攻擊以及埋伏的方式進行反制。<br />一般來說,與重裝兵進行正面對決是自殺行為:他的格林機槍可以在近距離迅速地解決的任何遭遇到的對手,且醫護兵通常傾向於出沒在重裝兵身邊好獲得保護與助攻分數。<br />雖然重裝兵的裝備不像其他職業一般多樣化,但重裝兵仍然能夠透過這些裝備來改變它的策略,包括治療自己及隊友、大幅提升移動速度、甚至是大幅降低非近戰武器所造成的傷害。偷襲與保持距離通常是對抗重裝兵強大火力的最好方法。
  
==General==
+
== 一般對應法 ==
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Attributes
+
! class="header" colspan="1" width="200"| 特性
! class="header" colspan="1" width="800"| Anti-Heavy strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Heavy_badge_RED.png|40px]] [[Classes|Role]]
+
| align="center" valign="center" style="padding:0.5em" |[[File:Heavy_badge_RED.png|40px]] [[Classes/zh-hant|角色]]
 
|
 
|
*The Heavy's large size and weapon makes him a great shield for his allies. Taking him out can make your assault far easier.
+
*重裝兵龐大的體型和火力讓他成為隊伍中最佳的肉盾,解決他可以讓你的攻勢更加順利。
*The Heavy is often the focus of many pushes. Taking out the Heavy can often defeat an entire push.
+
*重裝兵經常在攻勢中扮演要角,殺死重裝兵往往就能順利瓦解一波攻勢。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]]
+
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] [[Health/zh-hant|生命值]]
 
|
 
|
*The Heavy can soak up a lot of damage, especially if overhealed. Teams should focus their fire on Heavies in order to take them down quickly.
+
*重裝兵有能力承受大量的傷害,特別是在超量治療的情況下。集中火力攻擊重裝兵好盡快解決他。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]]
+
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] [[Speed/zh-hant|速度]]
 
|
 
|
*The Heavy's slow movement speed makes him an easy target for Snipers and Spies. Try to catch him off guard and take him out quickly, before he can spin his gun up and start firing on you. Effects that depend on hits such as [[Jarate]] and [[The Buff Banner]] will be very effective due the Heavy's inability to dodge.
+
*重裝兵緩慢的移動速度讓他成為狙擊手與間諜眼中容易下手的目標。試著在他周圍沒有隊友的時候盡快解決他,以免他先朝你開火。由於重裝兵在閃躲攻擊時的弱勢表現,讓[[Jarate/zh-hant|瓶手道]][[Buff Banner/zh-hant|增幅旗幟]]這類影響攻擊傷害的道具在對付重裝兵時十分有效。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]]
+
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] [[Weapons/zh-hant|武力]]
 
|
 
|
*The Heavy's Minigun is quite a formidable weapon. It will quickly take care of any unaware class in seconds, so remain far away and wait for the Heavy's Minigun to stop spinning to strike.
+
*重裝兵的格林機槍是一項強大的武器,能夠在幾秒鐘內便解決任何沒有警覺心的對手。所以請保持距離並等到重裝兵停止熱槍時再進行攻擊。
 
|}
 
|}
  
==Weapon specific==
+
== 特定武器對應法 ==
A list of useful tidbits about the Heavy's tools, and how to counter them.
+
以下是對付重裝兵所持有物品的各種對應法。
  
===Primary weapons===
+
=== 主要武器 ===
*All of the Heavy's primary weapons all require a moment to spin up before he can start firing. This makes him vulnerable to ambushes.
+
*重裝兵所有的主要武器在開火前都需要一段旋轉槍管的時間。這讓他們在面對埋伏時顯得異常脆弱。
 
+
*當一名重裝兵在轉槍時,他的移動速度會較平時更加緩慢;因此一名旋轉槍管中的重裝兵更容易被殺死。
*When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down.
+
*當重裝兵開始旋轉槍管時,請記得保持距離,因為格林機槍的火力可以在短時間內輕易殺死一大群處於近距離的敵人。
 
+
*一名粗心大意的重裝兵在一分鐘之內便會耗盡所有格林機槍的彈藥,但這項劣勢可以輕易藉由補給器或是拾取陣亡者的彈藥來抵消;藉由摧毀補給器、搶先奪取附近的彈藥資源以及足夠的警覺心,你就有機會能和重裝兵正面對決。
*Keep your distance from Heavies with their miniguns spun up, as at close range, a Minigun can mow down you and your nearby teammates within seconds.
 
 
 
*If a Heavy is careless, he can consume all of his Minigun ammo in under a minute, but this is easily remedied by standing near a Dispenser or by picking up weapons dropped by the dead; your team can counter this by destroying Dispensers, stealing any ammo sources, and taking caution in attacking a Heavy head-on.
 
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| 武器
! class="header" colspan="1" width="800"| Anti-Heavy strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|icon-size=100x100px}}{{Icon weapon|weapon=Iron Curtain|icon-size=100x100px}}<br>[[Minigun]] / [[Iron Curtain]]
+
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|icon-size=100x100px}} {{icon item|Festive Minigun|100px}} {{Icon weapon|weapon=Iron Curtain|icon-size=100x100px}}<br />'''[[Minigun/zh-hant|格林機槍]]''' / '''[[Iron Curtain/zh-hant|鐵幕]]'''
 
|
 
|
*The Minigun has a shorter spin-up time than most of the Heavy's alternate primary weapons. Be aware of this and retreat if you are facing a Minigun-wielding Heavy at mid-to-close range.
+
*與大部分替代的主要武器相比,原廠格林機槍熱槍所需的時間較短。如果你在中近距離碰上這種重裝兵時,請注意這點並盡可能後撤至安全距離。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}}
 
|
 
|
*Natascha has a longer spin-up than the Minigun. Hit-and-run tactics are more effective on Heavies using this weapon.
+
*娜塔莎旋轉槍管的時間較格林機槍來得長。打帶跑戰術對裝備娜塔莎的重裝兵來說會更為有效。
*At long distances, this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape.
+
*在長距離時,娜塔莎的減速效果並不明顯;但請別在中距離或近距離交戰,否則極有可能無法安全撤退。
*Natascha deals the least amount of damage per second compared to the other Miniguns; if two Heavies started a Minigun duel, the one with Natascha would most likely fall first.
+
*與重裝兵的其他主要武器相比,娜塔莎每秒所造成的傷害量是最小的;假如在兩名重裝兵進行正面對決時,裝備娜塔莎的重裝兵極有可能落敗。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}}
 
|
 
|
*With the Brass Beast spun up, a Heavy becomes much slower, and thus more vulnerable to weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range; a Sniper can easily headshot this Heavy.
+
*當黃銅野獸熱槍時,他移動的速度會比其他主要武器熱槍時來得更加的緩慢,也因此在面對遠距離武器時會顯得更加脆弱。運用這優勢並在黃銅野獸的有效範圍外進行攻擊;一名狙擊手可以輕易地藉由爆頭殺死這種重裝兵。
*The Brass Beast has an even longer spin-up time than Natascha, so hit-and-run tactics are much more effective here.
+
*黃銅野獸熱槍的時間甚至比娜塔莎還要長,因此打帶跑戰術在對付這種重裝兵時也非常適用。
*Take caution when venturing into enemy territory; if you are ambushed by Heavies using the Brass Beast, you are even more unlikely to survive.
+
*在進入敵方勢力範圍時請保持警覺;一但你被裝備黃銅野獸的重裝兵成功伏擊,你的生存機會將更為渺茫。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Tomislav}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tomislav}}
 
|
 
|
*As the Tomislav sports a 40% faster spin-up time, hit-and-run tactics will be much less effective. Attack from afar.
+
*由於托米斯拉夫減少了 10% 熱槍的時間,因此打帶跑戰術並不適用於裝備此種武器的重裝兵;請改由遠距離進行攻擊。
*The Tomislav's firing rate is 20% slower than usual, but this also slows its ammo consumption; it's hardly noticable, but the difference exists. Trying to make a Heavy waste his ammo while using it becomes a slightly less viable strategy.
+
*托米斯拉夫的射擊速率比原廠格林機槍降低了 20%;同時雖然不太容易察覺到差別,但射擊速率的降低同時也減緩了它的彈藥消耗量;這種差別也讓消耗重裝兵彈藥的策略在對付裝備托米斯拉夫的重裝兵時變得較不有效。
*Because the Tomislav has no spin up noise, it becomes more difficult to tell if a Heavy is lying in wait or is just coming around a corner. Be prepared, and attack in numbers; have a Demoman or Soldier fire his explosives to jostle or even kill a hidden Heavy, or make a Pyro go first to burn and push him away.
+
*由於托米斯拉夫在旋轉槍管時不會發出噪音,讓處於埋伏狀態的重裝兵變得更加難以察覺。提高警覺並保持集體行動;請一名爆破兵或是火箭兵再轉角處先發射爆裂物好重傷甚至殺死埋伏的重裝兵,或是請火焰兵先行攻擊好燒死或驅趕埋伏的重裝兵。
*The Tomislav's attributes encourage the Heavy wielding it to ambush his opponents; try to force him out in the open.
+
*托米斯拉夫的特性讓裝備此項武器的重裝兵更傾向於埋伏敵手;試著將他逼迫到開闊地區進行作戰。
 +
|-
 +
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huo-Long Heater}}
 +
|
 +
*間諜可以藉由跳躍躲開火焰範圍,讓他能輕易的進行背刺而不會被燒傷或是浪費[[Spy-cicle/zh-hant|寒冽冰錐]]的效果
 +
*由於龍火重機槍大量的彈藥消耗量,讓藉由走位和搶先奪取彈藥使重裝兵浪費彈藥的策略在對付這款機槍時會更有效率。
 
|}
 
|}
  
===Secondary weapons===
+
=== 次要武器 ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| 武器
! class="header" colspan="1" width="800"| Anti-Heavy strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}}
 
|
 
|
*Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more.
+
*當主要武器彈藥耗盡時,重裝兵可能會拿出散彈槍應戰。試著在重裝兵找到彈藥前先殺死他。
*As with all the other classes that use this, the Shotgun is a point-blank-to-medium range weapon and will be ineffective at long range.
+
*和其他職業使用的預設散彈槍一樣,這項武器適合在中近距離使用且在長距離時非常沒有效率。
*The Shotgun only has six shots. Keep pressuring a Heavy so that he will be forced to reload, resulting in considerably lowered damage output and giving you the opportunity to move in close and deal damage.
+
*散彈槍的彈膛只有六發子彈。持續攻擊重裝兵好逼迫他換子彈,這會使重裝兵的攻擊輸出產生某種程度的衰退,讓你有機會拉近距離並對重裝兵造成傷害。
 
|-
 
|-
|class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Family Business}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Family Business}}
 
|
 
|
*The Family Business has a 40% increased ammo clip compared to the Shotgun (for a total of eight shots), at the cost of doing 15% less damage. This makes the tactic of pressuring a Heavy to exhaust his Shotgun's clip and reload moderately less effective, but will also make combat beyond close-range less dangerous.
+
*家族事業用比原廠散彈槍減少 15% 傷害的代價換來比預設散彈槍多出 40%(總共有八發子彈)的彈膛容量,這讓前述消耗散彈槍子彈的戰術變得較不適用,但也減少了與重裝兵進行非近距離戰鬥的危險性。
 
|}
 
|}
  
====Edibles====
+
==== 食品類武器 ====
*A Heavy is relatively defenseless when consuming a Lunchbox item, especially if none of his teammates are nearby; try to attack a Heavy while he is eating.
+
*重裝兵在使用餐盒的時候是完全沒有防禦能力的,尤其是在周圍沒有隊友的情況下;試著在重裝兵進食時攻擊他。
 
+
*重裝兵在進食時會發出很大的 "Om nom nom" 的聲音,所以可循著聲音的來源來鎖定重裝兵的位置並發動攻擊。
*A Heavy makes a distinct "Om nom nom" noise while eating. Use this sound to track him down, and attack.
+
*注意那些脫離戰鬥以尋求掩護的重裝兵;他們可能生命值低落並正在尋找安全的地方進食。這時候,即使是極小的傷害都有可能讓在重裝兵有機會進食之前殺死他。
 
+
**由於重裝兵進食時間的長度,你甚至可以用嘲諷攻擊取代一般的攻擊方式來殺死他
*Watch for Heavies retreating from a fight in order to find cover; they are probably low on health and about to use a lunchbox item. At this point, dealing even a small amount of damage might finish them off before they get the chance to eat.
+
*餐盒裝備的位置會取代重裝兵的散彈槍,讓他少一樣武器進行攻擊。
**Due to the length of time required for a Heavy to eat a Lunchbox item, it may also be practical to use kill taunts on one instead of conventional attacks.
 
 
 
*A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with.
 
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| 餐盒
! class="header" colspan="1" width="800"| Anti-Heavy strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandvich}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandvich}}
 
|
 
|
*The Sandvich slowly restores 300 HP to a Heavy over the course of the consumption, so he may be able to soak up the damage dealt by your attacks if they aren't strong enough. If you cannot kill him, you can at least harm him enough so that eating the Sandvich was a pointless endeavor.
+
*三明治會在緩慢的進食過程中讓重裝兵回復 300 生命值,因此假如你火力不夠強大,則他也許可以承受在進食過程中你所造成的傷害。不過即使你沒法殺死重裝兵,至少也可以造成足夠的傷害讓他進食三明治的舉動變得毫無意義。
*A Heavy can aquire a new Sandvich by picking up a medkit at full health; either take any nearby medkits for yourself, or damage him so that he does not recieve a brand new Sandvich.
+
*重裝兵在生命值全滿的情況下可以藉由拾取醫療包來補充三明治;因此你可以搶先拾取附近的醫療包,或是傷害重裝兵讓他無法利用醫療包來補充一份全新的三明治。
*A Heavy can throw his Sandvich or Buffalo Steak Sandvich on the ground for him or anyone else to pick up in order to regain 50% of their HP instantly. To prevent a successful pick up, you can either steal the Sandvich (provided you are not at full health), push the Heavy away using knockback, or even kill him, since he must have thrown his Sandvich to instantly restore his low health.
+
*重裝兵可以將他的三明治或是水牛排三明治丟在地上好讓隊友能藉由拾取立刻恢復 50% 生命值。要阻止這事情發生,你可以搶先拾取三明治(在自己生命值沒有全滿的情況下才可以拾取):利用擊退效果將敵人推開、或搶先將接近三明治的敵人殺死,以避免他們能立刻回復不多的生命值。
**A Heavy may also throw his Sandvich to a teammate (often a Medic) who is low on health; if you witness this, try to kill the recipient so that the Heavy's charity would be in vain.
+
**重裝兵也能藉由丟下三明治的動作來治療生命值低落的隊友(通常是醫護兵);如果看到這種情況,請試著搶先一步殺死治療對象好讓重裝兵的計畫化為泡影。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}}{{Icon weapon|weapon=Fishcake|icon-size=100x100px}}<br>[[Dalokohs Bar]] / [[Fishcake]]
+
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}} {{Icon weapon|weapon=Fishcake|icon-size=100x100px}}<br />'''[[Dalokohs Bar/zh-hant|美味巧克力]]''' / '''[[Fishcake/zh-hant|太空魚酥餅]]'''
 
|
 
|
*This item only heals the Heavy by 60 HP, yet takes the same amount of time to consume as the Sandvich. As a result, the Heavy is even more vulnerable when eating the Dalakohs Bar/Fishcake.
+
*這項食品只能回復重裝兵 100 生命值,但卻必須花費與進食三明治時同樣多的時間。因此重裝兵在進食巧克力時會變得更為脆弱。
*The Dalakohs Bar/Fishcake increases a Heavy's maximum Hit Points by 50 for 30 seconds, which, while minimal, can make a differerence between who dies first: you, or him.
+
*美味巧克力會在 30 秒內讓重裝兵增加 50 最大生命值,這微小的差別有時便可以決定與重裝兵對決時的生死。
*Unlike the Sandvich, the Dalakohs Bar/Fishcake cannot be dropped. However, the item does not have a cooldown timer. Thus, while it cannot be dropped to quickly recover health during combat (for himself or his teammates), the Heavy can eat it constantly to heal minor injuries and stay healthy.
+
*美味巧克力可以被丟在地上,因此重裝兵在作戰時可以利用這點治療隊友;然而由於美味巧克力並不需要再次等待,因此重裝兵可以透過不斷地進食來治療較輕微的傷勢。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Buffalo Steak Sandvich}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Buffalo Steak Sandvich}}
 
|
 
|
*Attack from a distance while retreating, as the Heavy can only use his Fists when under this item's effect. He can deal Mini-Crits, but he will also suffer Mini-Crits from all of your weapons.
+
*由於在水牛排三明治作用下的重裝兵只能使用近戰武器,且他所造成以及承受的傷害都會變成小爆擊,因此在撤退時請記得保持距離並持續地攻擊重裝兵。
*Like the regular Sandvich, a Heavy can toss his Buffalo Steak Sandvich for himself or others to pick up in order to regain 50% of their health instantly; the counter-measures for a dropped Sandvich also apply here.
+
*和普通三明治一樣,水牛排三明治也可以透過丟在地上好治療隊友;前述對抗丟在地上的三明治的方法同樣適用於對抗丟在地上的水牛排三明治。
 
|-
 
|-
 
|}
 
|}
  
===Melee weapons===
+
=== 近戰武器 ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| 武器
! class="header" colspan="1" width="800"| Anti-Heavy strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Fists|icon-size=100x100px}} {{Icon weapon|weapon=Saxxy|icon-size=100x100px}} {{Icon weapon|weapon=Conscientious Objector|icon-size=100x100px}} {{Icon weapon|weapon=Apoco-Fists|icon-size=100x100px}}
+
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Fists|icon-size=100x100px}} {{Icon weapon|weapon=Apoco-Fists|icon-size=100x100px}}<br />'''[[Fists/zh-hant|拳頭]]''' / '''[[Apoco-Fists/zh-hant|末世戰拳]]'''
<br>[[Fists]] / [[Saxxy]] / [[Conscientious Objector]] / [[Apoco-Fists]]
 
 
|
 
|
*The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight.
+
*重裝兵緩慢的速度在近戰時是一項很明顯的劣勢,其他速度較快的職業可以輕鬆利用這點殺死重裝兵。
*However, as the Heavy has the most HP out of any class, it will take more hits to take him down, which may give him enough time to strike you with a random critical hit.
+
*然而由於重裝兵擁有所有職業中最高的生命值,因此你需要攻擊更多次才能殺死他;這點也讓重裝兵有機會揮出隨機爆擊來殺死你。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Killing Gloves of Boxing}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Killing Gloves of Boxing}}
 
|
 
|
*If a Heavy gains the critical hit boost from the K.G.B., stay back until it wears off. If he kills you, your death will just extend the effect.
+
*如果重裝兵得到了殺人拳套的殺敵爆擊效果時,請保持距離直到此效果消失;否則一旦你不幸被殺人拳套殺死,重裝兵便可藉此延長爆擊效果持續的時間。
*The Heavy can also apply his K.G.B. Crit bonus to his other weapons when switched. Take him down as fast as possible to prevent this from happening.
+
*重裝兵也可以將殺人拳套的爆擊效果轉移至其他武器上,盡速殺死重裝兵好避免這種情況發生。
**A Heavy may switch to his Shotgun for the remainder of the bonus, as a Minigun takes too much time to fire.
+
**由於格林機槍轉槍的時間過長,因此重裝兵大多傾向於將爆擊效果轉移至散彈槍上。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Gloves of Running Urgently}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Gloves of Running Urgently}}
 
|
 
|
*A Heavy will usually only have these selected whilst running to a contested area on the map; he will then change to his Minigun when he gets closer. Therefore, the Heavy will likely not expect an attack while en route; this is a good time to ambush him.
+
*重裝兵通常只會在需要快速前往戰區的情況下配備狂奔手套,接著在進入戰區後切換回格林機槍展開攻擊;因此,這類重裝兵在前往戰區的途中通常較為缺乏警覺心,利用這優勢伏擊重裝兵。
*Beware that enemy Heavies will try and chase you down with the increased movement speed from these gloves. Try to kill them before they switch to their other weapons.
+
*請注意,重裝兵極有可能利用狂奔手套的加速效果追擊敵人,試著在重裝兵切換至其他武器之前解決他。
*A Heavy with the G.R.U. equipped is an easier target than most; not only will his health be slightly below maximum (and continue to decrease by 6 HP every second he has them out), but in order to cause any significant damage, he will have to switch to his Minigun and spin it up - this extra time may be all you need to kill him.
+
*裝備狂奔手套的重裝兵較一般重裝兵來得更為脆弱:不只是因為他承受的傷害會變大(使用時必須承受小爆擊傷害),而且在他有能力造成重大傷害之前,他必須先換回格林機槍並熱槍-這多出來的一點時間讓你面對重裝兵時更有勝算。
*A Heavy wearing the G.R.U. will rarely use them in melee combat, due to its reduced damage penalty; you may gain the upper hand if he is forced to fight with them.
+
*由於狂奔手套的攻擊力只有原廠拳頭的75%,因此重裝兵在近戰中極少使用這項武器;如果重裝兵被迫用狂奔手套進行與你近戰的話,你將得到不少優勢。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Warrior's Spirit}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Warrior's Spirit}}
 
|
 
|
*The Warrior's Spirit inflicts more damage per hit than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that you are able to kill him.
+
*戰士之魂造成的傷害較其他近戰武器來得高。因此除非你有把握殺死他,否則請試著避免與裝備這項武器的重裝兵進行近戰。
*A Heavy with the Warrior's Spirit will have 20 HP less than default. While he still has the highest health in the game, he will be easier to take down - afterburn or bleed effects might finish him off when they ordinarily wouldn't.
+
*裝備戰士之魂的重裝兵最大生命值會減少 20。雖然仍舊擁有比其他職業還要高的生命值,但裝備此項物品的重裝兵會變得較為脆弱;通常無法殺死重裝兵的餘火或流血效果現在也有可能造成重裝兵的死亡。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Fists of Steel}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Fists of Steel}}
 
|
 
|
*Heavies take double melee damage with the Fists of Steel equipped. However, they tend to switch to their primary weapon before you can approach them with your own melee weapon out. Try to ambush them.
+
*重裝兵在裝備鐵拳時會承受的兩倍的近戰武器傷害;然而,重裝兵通常會在你有機會接近前切換成格林機槍,試著用埋伏的方式進行攻擊。
*If a Heavy with the Fists of Steel is taking any ranged fire from one of your teammates, approach him with your melee weapon to trick him into pulling out his Minigun or Shotgun, allowing your teammate to deal full damage. Otherwise, just hit him with the melee weapon.
+
*如果一名裝備鐵拳的重裝兵正被你隊友的遠距武器攻擊時,帶著近戰武器快速的接近重裝兵好迫使他切換成格林機槍或散彈槍,進而讓你的隊友能發揮完全的火力。如果重裝兵並沒有切換武器的話,請直接用你的近戰武器進行攻擊。
*A Heavy with the Fists of Steel out is hard to shoot down, especially when being healed by a Medic. Use teamwork to kill the Heavy from a distance, if close combat proves impractical for the situation.
+
*裝備鐵拳的重裝兵難以被遠距離火力所消滅,尤其是在重裝兵一旁有醫護兵進行治療的時候,此時如果情況不適合進行近戰的話,請隊友們盡可能集中火力,在遠距離先殺死重裝兵。
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Eviction Notice}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Eviction Notice}}
 
|
 
|
*The Eviction Notice attacks 50% faster than the default [[Fists]], at a rate slightly faster than the [[Scout]]'s default Bat, but deals 60% less damage with each hit, making it slightly weaker than the Scout's Bat, too.
+
*驅逐警告的揮擊速度比預設拳頭快了 50%,甚至比偵察兵揮擊球棒的速度稍微快了一些;但減少的 60% 傷害也讓驅逐警告比球棒的傷害還要來得稍微低一些。
*To deal with the Eviction Notice, attack while moving back; since the Heavy is slow, and the Eviction Notice makes him do significantly less damage, you would take him out before he takes you out.
+
*對付驅逐警告的時候,保持後退的狀態進行攻擊;重裝兵緩慢的移動速度加上驅逐警告被大幅降低的傷害,讓你可以很輕易的在重裝兵有辦法殺死你之前先殺死他。
|}
 
 
 
==Item Set Effects==
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200"| Set
 
! class="header" colspan="1" width="800"| Anti-Heavy strategy
 
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Holiday Punch}}
{{item icon|Brass Beast|100px}}
 
{{item icon|Buffalo Steak Sandvich|100px}}
 
{{item icon|Warrior's Spirit|100px}}
 
 
 
<br>[[Item sets#Heavy|The Hibernating Bear]]
 
 
|
 
|
*A Heavy wearing this set is especially vulnerable to ambushes because of his lower health, slow spin-up speed, and even slower movement with the Brass Beast deployed. Hit-and-run tactics may prove to be effective against a Heavy using this set.
+
* 對付快樂拳的策略跟對付使用拳頭的重裝兵策略相似。但是使用快樂拳的敵方重裝兵會在肉搏戰時試圖擊中你的背後,讓你立刻大笑癱瘓在原處。請試著別讓他們得逞。
*A Heavy using this set can heal themselves quickly by using alt-fire to throw out their Buffalo Steak Sandvich for themselves to replenish half their health, providing more reason to finish them off sooner.
 
**A Heavy may alternatively eat the Buffalo Steak Sandvich and try to deal Mini-Crits on you; if you can, shoot him down before he can get within melee range.
 
*The critical hit resistance this set provides is easily overcome by having you and your team unleash a barrage of attacks on the Heavy.
 
*Because the weapons in this set do increased damage, it is best to attack the Heavy from long-range.
 
 
|-
 
|-
 
 
 
|}
 
|}
  
== See also ==
+
== 參見 ==
*[[Team strategy]]
+
*[[Team strategy/zh-hant|團隊策略]]
  
 
{{Class strategy}}
 
{{Class strategy}}
 +
{{Heavy Nav}}
  
[[Category:Strategy]]
+
[[Category:Strategy/zh-hant]]
[[Category:Heavy]]
+
[[Category:Heavy/zh-hant]]
[[Category:Community strategy]]
+
[[Category:Community strategy/zh-hant]]

Latest revision as of 11:17, 25 February 2018

噢噢噢,好不開心的一天!

重裝兵是遊戲中最強悍、但同時也是機動性最差的職業。擁有最大的生命值和火力,但在速度與迴避的表現上卻十分差勁;因此需要透過迅速的繞到重裝兵後方攻擊以及埋伏的方式進行反制。
一般來說,與重裝兵進行正面對決是自殺行為:他的格林機槍可以在近距離迅速地解決的任何遭遇到的對手,且醫護兵通常傾向於出沒在重裝兵身邊好獲得保護與助攻分數。
雖然重裝兵的裝備不像其他職業一般多樣化,但重裝兵仍然能夠透過這些裝備來改變它的策略,包括治療自己及隊友、大幅提升移動速度、甚至是大幅降低非近戰武器所造成的傷害。偷襲與保持距離通常是對抗重裝兵強大火力的最好方法。

一般對應法

特性 對應法
Heavy emblem RED.png 角色
  • 重裝兵龐大的體型和火力讓他成為隊伍中最佳的肉盾,解決他可以讓你的攻勢更加順利。
  • 重裝兵經常在攻勢中扮演要角,殺死重裝兵往往就能順利瓦解一波攻勢。
Leaderboard class medic.png 生命值
  • 重裝兵有能力承受大量的傷害,特別是在超量治療的情況下。集中火力攻擊重裝兵好盡快解決他。
Leaderboard class scout.png 速度
  • 重裝兵緩慢的移動速度讓他成為狙擊手與間諜眼中容易下手的目標。試著在他周圍沒有隊友的時候盡快解決他,以免他先朝你開火。由於重裝兵在閃躲攻擊時的弱勢表現,讓瓶手道增幅旗幟這類影響攻擊傷害的道具在對付重裝兵時十分有效。
Leaderboard class soldier.png 武力
  • 重裝兵的格林機槍是一項強大的武器,能夠在幾秒鐘內便解決任何沒有警覺心的對手。所以請保持距離並等到重裝兵停止熱槍時再進行攻擊。

特定武器對應法

以下是對付重裝兵所持有物品的各種對應法。

主要武器

  • 重裝兵所有的主要武器在開火前都需要一段旋轉槍管的時間。這讓他們在面對埋伏時顯得異常脆弱。
  • 當一名重裝兵在轉槍時,他的移動速度會較平時更加緩慢;因此一名旋轉槍管中的重裝兵更容易被殺死。
  • 當重裝兵開始旋轉槍管時,請記得保持距離,因為格林機槍的火力可以在短時間內輕易殺死一大群處於近距離的敵人。
  • 一名粗心大意的重裝兵在一分鐘之內便會耗盡所有格林機槍的彈藥,但這項劣勢可以輕易藉由補給器或是拾取陣亡者的彈藥來抵消;藉由摧毀補給器、搶先奪取附近的彈藥資源以及足夠的警覺心,你就有機會能和重裝兵正面對決。
武器 對應法
Item icon Minigun.png Festive Minigun Item icon Iron Curtain.png
格林機槍 / 鐵幕
  • 與大部分替代的主要武器相比,原廠格林機槍熱槍所需的時間較短。如果你在中近距離碰上這種重裝兵時,請注意這點並盡可能後撤至安全距離。
Natascha
娜塔莎
  • 娜塔莎旋轉槍管的時間較格林機槍來得長。打帶跑戰術對裝備娜塔莎的重裝兵來說會更為有效。
  • 在長距離時,娜塔莎的減速效果並不明顯;但請別在中距離或近距離交戰,否則極有可能無法安全撤退。
  • 與重裝兵的其他主要武器相比,娜塔莎每秒所造成的傷害量是最小的;假如在兩名重裝兵進行正面對決時,裝備娜塔莎的重裝兵極有可能落敗。
Brass Beast
黃銅野獸
  • 當黃銅野獸熱槍時,他移動的速度會比其他主要武器熱槍時來得更加的緩慢,也因此在面對遠距離武器時會顯得更加脆弱。運用這優勢並在黃銅野獸的有效範圍外進行攻擊;一名狙擊手可以輕易地藉由爆頭殺死這種重裝兵。
  • 黃銅野獸熱槍的時間甚至比娜塔莎還要長,因此打帶跑戰術在對付這種重裝兵時也非常適用。
  • 在進入敵方勢力範圍時請保持警覺;一但你被裝備黃銅野獸的重裝兵成功伏擊,你的生存機會將更為渺茫。
Tomislav
托米斯拉夫
  • 由於托米斯拉夫減少了 10% 熱槍的時間,因此打帶跑戰術並不適用於裝備此種武器的重裝兵;請改由遠距離進行攻擊。
  • 托米斯拉夫的射擊速率比原廠格林機槍降低了 20%;同時雖然不太容易察覺到差別,但射擊速率的降低同時也減緩了它的彈藥消耗量;這種差別也讓消耗重裝兵彈藥的策略在對付裝備托米斯拉夫的重裝兵時變得較不有效。
  • 由於托米斯拉夫在旋轉槍管時不會發出噪音,讓處於埋伏狀態的重裝兵變得更加難以察覺。提高警覺並保持集體行動;請一名爆破兵或是火箭兵再轉角處先發射爆裂物好重傷甚至殺死埋伏的重裝兵,或是請火焰兵先行攻擊好燒死或驅趕埋伏的重裝兵。
  • 托米斯拉夫的特性讓裝備此項武器的重裝兵更傾向於埋伏敵手;試著將他逼迫到開闊地區進行作戰。
Huo-Long Heater
龍火重機槍
  • 間諜可以藉由跳躍躲開火焰範圍,讓他能輕易的進行背刺而不會被燒傷或是浪費寒冽冰錐的效果
  • 由於龍火重機槍大量的彈藥消耗量,讓藉由走位和搶先奪取彈藥使重裝兵浪費彈藥的策略在對付這款機槍時會更有效率。

次要武器

武器 對應法
Shotgun
散彈槍
  • 當主要武器彈藥耗盡時,重裝兵可能會拿出散彈槍應戰。試著在重裝兵找到彈藥前先殺死他。
  • 和其他職業使用的預設散彈槍一樣,這項武器適合在中近距離使用且在長距離時非常沒有效率。
  • 散彈槍的彈膛只有六發子彈。持續攻擊重裝兵好逼迫他換子彈,這會使重裝兵的攻擊輸出產生某種程度的衰退,讓你有機會拉近距離並對重裝兵造成傷害。
Family Business
家族事業
  • 家族事業用比原廠散彈槍減少 15% 傷害的代價換來比預設散彈槍多出 40%(總共有八發子彈)的彈膛容量,這讓前述消耗散彈槍子彈的戰術變得較不適用,但也減少了與重裝兵進行非近距離戰鬥的危險性。

食品類武器

  • 重裝兵在使用餐盒的時候是完全沒有防禦能力的,尤其是在周圍沒有隊友的情況下;試著在重裝兵進食時攻擊他。
  • 重裝兵在進食時會發出很大的 "Om nom nom" 的聲音,所以可循著聲音的來源來鎖定重裝兵的位置並發動攻擊。
  • 注意那些脫離戰鬥以尋求掩護的重裝兵;他們可能生命值低落並正在尋找安全的地方進食。這時候,即使是極小的傷害都有可能讓在重裝兵有機會進食之前殺死他。
    • 由於重裝兵進食時間的長度,你甚至可以用嘲諷攻擊取代一般的攻擊方式來殺死他
  • 餐盒裝備的位置會取代重裝兵的散彈槍,讓他少一樣武器進行攻擊。
餐盒 對應法
Sandvich
三明治
  • 三明治會在緩慢的進食過程中讓重裝兵回復 300 生命值,因此假如你火力不夠強大,則他也許可以承受在進食過程中你所造成的傷害。不過即使你沒法殺死重裝兵,至少也可以造成足夠的傷害讓他進食三明治的舉動變得毫無意義。
  • 重裝兵在生命值全滿的情況下可以藉由拾取醫療包來補充三明治;因此你可以搶先拾取附近的醫療包,或是傷害重裝兵讓他無法利用醫療包來補充一份全新的三明治。
  • 重裝兵可以將他的三明治或是水牛排三明治丟在地上好讓隊友能藉由拾取立刻恢復 50% 生命值。要阻止這事情發生,你可以搶先拾取三明治(在自己生命值沒有全滿的情況下才可以拾取):利用擊退效果將敵人推開、或搶先將接近三明治的敵人殺死,以避免他們能立刻回復不多的生命值。
    • 重裝兵也能藉由丟下三明治的動作來治療生命值低落的隊友(通常是醫護兵);如果看到這種情況,請試著搶先一步殺死治療對象好讓重裝兵的計畫化為泡影。
Item icon Dalokohs Bar.png Item icon Fishcake.png
美味巧克力 / 太空魚酥餅
  • 這項食品只能回復重裝兵 100 生命值,但卻必須花費與進食三明治時同樣多的時間。因此重裝兵在進食巧克力時會變得更為脆弱。
  • 美味巧克力會在 30 秒內讓重裝兵增加 50 最大生命值,這微小的差別有時便可以決定與重裝兵對決時的生死。
  • 美味巧克力可以被丟在地上,因此重裝兵在作戰時可以利用這點治療隊友;然而由於美味巧克力並不需要再次等待,因此重裝兵可以透過不斷地進食來治療較輕微的傷勢。
Buffalo Steak Sandvich
水牛排三明治
  • 由於在水牛排三明治作用下的重裝兵只能使用近戰武器,且他所造成以及承受的傷害都會變成小爆擊,因此在撤退時請記得保持距離並持續地攻擊重裝兵。
  • 和普通三明治一樣,水牛排三明治也可以透過丟在地上好治療隊友;前述對抗丟在地上的三明治的方法同樣適用於對抗丟在地上的水牛排三明治。

近戰武器

武器 對應法
Item icon Fists.png Item icon Apoco-Fists.png
拳頭 / 末世戰拳
  • 重裝兵緩慢的速度在近戰時是一項很明顯的劣勢,其他速度較快的職業可以輕鬆利用這點殺死重裝兵。
  • 然而由於重裝兵擁有所有職業中最高的生命值,因此你需要攻擊更多次才能殺死他;這點也讓重裝兵有機會揮出隨機爆擊來殺死你。
Killing Gloves of Boxing
殺人拳套
  • 如果重裝兵得到了殺人拳套的殺敵爆擊效果時,請保持距離直到此效果消失;否則一旦你不幸被殺人拳套殺死,重裝兵便可藉此延長爆擊效果持續的時間。
  • 重裝兵也可以將殺人拳套的爆擊效果轉移至其他武器上,盡速殺死重裝兵好避免這種情況發生。
    • 由於格林機槍轉槍的時間過長,因此重裝兵大多傾向於將爆擊效果轉移至散彈槍上。
Gloves of Running Urgently
狂奔手套
  • 重裝兵通常只會在需要快速前往戰區的情況下配備狂奔手套,接著在進入戰區後切換回格林機槍展開攻擊;因此,這類重裝兵在前往戰區的途中通常較為缺乏警覺心,利用這優勢伏擊重裝兵。
  • 請注意,重裝兵極有可能利用狂奔手套的加速效果追擊敵人,試著在重裝兵切換至其他武器之前解決他。
  • 裝備狂奔手套的重裝兵較一般重裝兵來得更為脆弱:不只是因為他承受的傷害會變大(使用時必須承受小爆擊傷害),而且在他有能力造成重大傷害之前,他必須先換回格林機槍並熱槍-這多出來的一點時間讓你面對重裝兵時更有勝算。
  • 由於狂奔手套的攻擊力只有原廠拳頭的75%,因此重裝兵在近戰中極少使用這項武器;如果重裝兵被迫用狂奔手套進行與你近戰的話,你將得到不少優勢。
Warrior's Spirit
戰士之魂
  • 戰士之魂造成的傷害較其他近戰武器來得高。因此除非你有把握殺死他,否則請試著避免與裝備這項武器的重裝兵進行近戰。
  • 裝備戰士之魂的重裝兵最大生命值會減少 20。雖然仍舊擁有比其他職業還要高的生命值,但裝備此項物品的重裝兵會變得較為脆弱;通常無法殺死重裝兵的餘火或流血效果現在也有可能造成重裝兵的死亡。
Fists of Steel
鐵拳
  • 重裝兵在裝備鐵拳時會承受的兩倍的近戰武器傷害;然而,重裝兵通常會在你有機會接近前切換成格林機槍,試著用埋伏的方式進行攻擊。
  • 如果一名裝備鐵拳的重裝兵正被你隊友的遠距武器攻擊時,帶著近戰武器快速的接近重裝兵好迫使他切換成格林機槍或散彈槍,進而讓你的隊友能發揮完全的火力。如果重裝兵並沒有切換武器的話,請直接用你的近戰武器進行攻擊。
  • 裝備鐵拳的重裝兵難以被遠距離火力所消滅,尤其是在重裝兵一旁有醫護兵進行治療的時候,此時如果情況不適合進行近戰的話,請隊友們盡可能集中火力,在遠距離先殺死重裝兵。
Eviction Notice
驅逐警告
  • 驅逐警告的揮擊速度比預設拳頭快了 50%,甚至比偵察兵揮擊球棒的速度稍微快了一些;但減少的 60% 傷害也讓驅逐警告比球棒的傷害還要來得稍微低一些。
  • 對付驅逐警告的時候,保持後退的狀態進行攻擊;重裝兵緩慢的移動速度加上驅逐警告被大幅降低的傷害,讓你可以很輕易的在重裝兵有辦法殺死你之前先殺死他。
Holiday Punch
快樂拳
  • 對付快樂拳的策略跟對付使用拳頭的重裝兵策略相似。但是使用快樂拳的敵方重裝兵會在肉搏戰時試圖擊中你的背後,讓你立刻大笑癱瘓在原處。請試著別讓他們得逞。

參見