Difference between revisions of "Sniper Robot"
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*In <code>robot_standard.pop</code>, a disabled template exists for a "[[Robots#Jarate Master|Jarate Master]]" robot, with a fast-recharging [[Jarate]] as its main weapon. The template's comment indicate it was cut due to lacking a robot Jarate-throw animation. The comment is <code>// No Anim - NO NOT USE</code>. Despite this, the Jarate Master works normally if added in-game, as it will use the throwing animation used by its human counterpart. | *In <code>robot_standard.pop</code>, a disabled template exists for a "[[Robots#Jarate Master|Jarate Master]]" robot, with a fast-recharging [[Jarate]] as its main weapon. The template's comment indicate it was cut due to lacking a robot Jarate-throw animation. The comment is <code>// No Anim - NO NOT USE</code>. Despite this, the Jarate Master works normally if added in-game, as it will use the throwing animation used by its human counterpart. | ||
+ | **On a related note, there is an unused "Sniper jarate" icon in the game files, which the Jarate Master uses. | ||
**The template also has a [[Master's Yellow Belt]] cosmetic that is disabled twice, with the reason being that the cosmetic doesn't appear on robot models. The comment is <code>// doesn't appear on robot models</code> | **The template also has a [[Master's Yellow Belt]] cosmetic that is disabled twice, with the reason being that the cosmetic doesn't appear on robot models. The comment is <code>// doesn't appear on robot models</code> | ||
**This robot also exists on the source file of [[Mannslaughter (mission)|Mannslaughter]] (though named Jarate Thrower), which suggests that this robot was going to appear on this mission but was ultimately cut. | **This robot also exists on the source file of [[Mannslaughter (mission)|Mannslaughter]] (though named Jarate Thrower), which suggests that this robot was going to appear on this mission but was ultimately cut. |
Revision as of 05:24, 23 June 2019
“ | Everything above your neck is going to be a fine red mist!
Click to listen
— The Sniper-bot
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Sniper Robots appear in Mann vs. Machine as enemies. They are mechanical versions of the Sniper, built by Gray Mann.
Contents
Normal variants
Sniper
Icon | Name | Primary | Melee | Attributes |
---|---|---|---|---|
Sniper | Sniper Rifle |
Kukri |
Vision range 2500 H/Us |
Regular Sniper robots appear in small numbers and behave like human Snipers, offering support to their teammates from afar. A notification appears when Snipers spawn, and players as Soldier, Heavy, Medic or Engineer may yell "Sniper!" to alert their team to the robot's presence.
Sniper robots never carry the bomb, preferring to use their Sniper Rifles to hit players from afar. Their rifles emit lasers indicating where they are aiming and giving away their position. Snipers may relocate to avoid grenades and rockets but will usually do so to get a view of their enemy, so players occupied with other robots like Tanks are advised to stay out of the Sniper's sights. Unlike other robots, Sniper robots have a special threat prioritization that has them targeting whoever is currently dealing the highest damage. If players get close to a Sniper robot, it will stop using its Sniper Rifle or quickly shoot once with it's Sniper Rifle before proceeding to attack the player with its Kukri. Backing away from the robot will result in it using its Sniper Rifle to kill the player.
In some missions, their aim is deadly accurate, so they will always hit a player in sight and not taking rapid evasive action (such as strafing quickly back and forth or moving quickly left after moving right for a short time) and will hit players that do not attempt to dodge efficiently. However, they can't deal headshot damage and ignore players that cannot be seen (unless firing sounds are heard), giving players a chance to ambush the robot.
Bowman
Icon | Name | Primary | Attributes |
---|---|---|---|
Bowman | Huntsman |
-50% damage penalty |
The Bowman is a special robot. It will attempt to pick up the bomb unlike the other Snipers and acts like other robots, going in closeup combat. It is equipped with the Huntsman, allowing it to fight more easily up close, but not from a distance and does not give its position away with the targeting laser. Bowmen will never use any other weapons, preferring to still use arrows at point blank range. Being special robots, they appear far less frequently than the regular Sniper Robots. In some waves, Bowmen also spawn with several allied Pyros; the Pyros can light their arrows on fire and allow them to deal additional damage.
Bowman (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Bowman | Huntsman |
+60% faster reload rate -93% damage dealt |
This Bowman variant reloads much faster than a regular Bowman, allowing it to fire its arrows significantly faster. However, the damage of its arrows is greatly reduced, dealing only 9 damage on fully-charged arrows. This Sniper Robot only appears on the last wave of Cataclysm with Heavy-bots.
Bowman (Type 3)
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Bowman | Huntsman |
Larrikin Robin |
100% crit chance +50% damage dealt +80% faster reload rate |
This Bowman variant reloads significantly faster than a regular Bowman, allowing it to fire its arrows much faster. Any player without crit resistance,
overhealed without Overheal Expert or not overhealed is instantly killed by one arrow from this Bowman variant. This Bowman variant is only seen in Caliginous Caper.
Sydney Sleeper Sniper
Icon | Name | Primary | Melee | Attributes |
---|---|---|---|---|
Sydney Sniper | Sydney Sleeper |
Kukri |
Vision range 2500 H/Us |
The Sydney Sleeper Sniper fires shots that covers the enemy in Jarate, turning all damage taken into Mini-Crits. These robots are also equipped with a Kukri and will use them as normal Sniper robots will. Being special robots, they appear far less frequently than the regular Sniper Robots.
Razorback Sniper
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Razorback Sniper | Sniper Rifle |
Razorback |
Kukri |
Vision range 2500 H/Us |
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Sniper | Sydney Sleeper |
Razorback |
Kukri |
Vision range 2500 H/Us |
The Razorback Sniper is a variant of the Sniper Robot that appears less frequently than traditional Sniper robots. These variants wear a Razorback for protection against backstabs. There is a second variant that uses the Sydney Sleeper. Oddly, it is named "Sniper".
Rapid Fire Bowman (Type 1)
Icon | Name | Primary | Attributes |
---|---|---|---|
Bowman Rapid Fire | Huntsman |
1.5x larger in size This robot is a gatebot 1200 HP 100% crit chance +30% smaller head size +40% faster firing speed -15% movement speed |
This variant of the Sniper Robot fires arrows much faster than the average Bowman.
These robots are larger than normal Sniper-bots, but it is not considered a giant robot, and so it is still vulnerable to Sappers and Backstabs. They only appear on the second wave of Empire Escalation being pocketed by Über Medics or protecting Giant Black Box Soldiers.
Unused content
- In
robot_standard.pop
, a disabled template exists for a "Jarate Master" robot, with a fast-recharging Jarate as its main weapon. The template's comment indicate it was cut due to lacking a robot Jarate-throw animation. The comment is// No Anim - NO NOT USE
. Despite this, the Jarate Master works normally if added in-game, as it will use the throwing animation used by its human counterpart.- On a related note, there is an unused "Sniper jarate" icon in the game files, which the Jarate Master uses.
- The template also has a Master's Yellow Belt cosmetic that is disabled twice, with the reason being that the cosmetic doesn't appear on robot models. The comment is
// doesn't appear on robot models
- This robot also exists on the source file of Mannslaughter (though named Jarate Thrower), which suggests that this robot was going to appear on this mission but was ultimately cut.
- There is an unused variant of the Bowman Rapid Fire. It lacks a permanent critboost, gatebot behavior and cosmetic.
- There is an unused icon named
sniper_bow_multi
in the game files. It is presumably intended for the Bowman Rapid Fire.
Bugs
- The blue lasers often glitch, being visible through solid objects and walls, even after the Sniper Robot has been killed.
Gallery
The Romevision version of the Sniper.
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