Difference between revisions of "February 14, 2011 Patch"
Focusknock (talk | contribs) (Created page with '{{patch layout | before = February 7, 2011 Patch | after = N/A | source = http://store.steampowered.com/news/4974/ | source-title = Team Fortress 2 Update Released | notes…') |
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− | {{ | + | {{Patch layout |
+ | | before = {{Patch name|2|7|2011}} | ||
+ | | day = 14 | ||
+ | | month = february | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|2|22|2011}} | ||
+ | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
+ | | source = http://store.steampowered.com/news/5008/ | ||
+ | | notes = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | ||
− | + | * Improved the version mismatch error message received when connecting to a [[server]] with a different version than your client. | |
− | |||
− | + | === Team Fortress 2 === | |
− | |||
− | | | + | * Made [[Bill's Hat]] always [[Trading|tradable]]. |
+ | * Fixed a client crash caused by malformed custom client [[spray]]. | ||
+ | * Added a [[RED|Red]] team skin to the [[Fists of Steel]]. | ||
+ | * Fixed [[Weapons|melee]] attacks not destroying [[Stickybomb|remote detonation pipes]]. | ||
+ | * Added the [[Rimmed Raincatcher]] to the list of [[Unusual|Unusual hats]]. | ||
+ | * Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]]. | ||
+ | * Fixed players getting [[Item sets|set bonuses]] applied on [[tournament]] servers when the server is restricting the player's weapons using the item_whitelist. | ||
+ | * Updated [[Thunder Mountain|PL_Thundermountain]] | ||
+ | ** Updated the final stage to have the [[Payload#Carts|train]] begin receding after 25 seconds (15 seconds on the final stretch). | ||
− | == | + | === Undocumented changes === |
− | + | * Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode. | |
− | + | * [[Grenade Launcher]]s, [[Pistol]]s, and [[Shotgun]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent. | |
− | = | + | * Fixed [[Engineer]]'s first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]]. |
− | + | * Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities. | |
− | *Fixed | + | * Updated PL_Thundermountain |
− | + | ** Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed | |
− | + | * The [[Force-a-Nature]] no longer clips into itself or shows shells hovering outside. | |
− | * | + | }} |
− | |||
− | *Fixed | ||
− | * | ||
− | |||
− | **Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed. |
Latest revision as of 14:44, 18 January 2020
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Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved the version mismatch error message received when connecting to a server with a different version than your client.
Team Fortress 2
- Made Bill's Hat always tradable.
- Fixed a client crash caused by malformed custom client spray.
- Added a Red team skin to the Fists of Steel.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- Updated PL_Thundermountain
- Updated the final stage to have the train begin receding after 25 seconds (15 seconds on the final stretch).
Undocumented changes
- Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
- Grenade Launchers, Pistols, and Shotguns using Name or Description Tags now properly use the
c_model
equivalent. - Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.
- Updated PL_Thundermountain
- Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed
- The Force-a-Nature no longer clips into itself or shows shells hovering outside.