Difference between revisions of "Badlands (Capture the Flag)"

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[https://www.artstation.com/artwork/KzvBB]. Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker [http://www.404unf.ca/scc/badlands.php]
 
[https://www.artstation.com/artwork/KzvBB]. Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker [http://www.404unf.ca/scc/badlands.php]
  
Locations  
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== Locations ==
  
 
<gallery widths=220px heights=150px>
 
<gallery widths=220px heights=150px>
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File:Stephane-gaudette-ctf-badlands-redbase010001.jpg|Red spire  
 
File:Stephane-gaudette-ctf-badlands-redbase010001.jpg|Red spire  
 
File:Stephane-gaudette-ctf-badlands-bluebase010035.jpg|Blu spire  
 
File:Stephane-gaudette-ctf-badlands-bluebase010035.jpg|Blu spire  
File:Stephane-gaudette-ctf-badlands-bluebase010002.jpg| View of Blu base from outside the map frame
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File:Stephane-gaudette-ctf-badlands-bluebase010002.jpg| View of Blu base from outside the map  
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File:Stephane-gaudette-ctf-badlands-redbase010033.jpg | View of Red base from outside the map
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File:Stephane-gaudette-ctf-badlands-redbase010002.jpg | Section of the ravine near Red base
 
</gallery>
 
</gallery>

Revision as of 06:02, 24 January 2020

Badlands (Capture the flag) was the version of Badlands (Control Point) which was being developed before both the release of Team Fortress 2 and Badlands. It eventually became the Badlands that is currently in game. The map features many changes between itself and the released version. The original map is no longer in the game files however there have been community attempts to recreate it using existing assets and screenshots.[1]

In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve [2]. Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker [3]

Locations