Difference between revisions of "Badlands (Capture the Flag)"

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{{Delete|Too little information, does not follow the guidelines, pictures are from community recreations and don't even look like TF2.}}
 
{{Delete|Too little information, does not follow the guidelines, pictures are from community recreations and don't even look like TF2.}}
Badlands (Capture the flag) was the version of [[Badlands (Control Point)]] which was being developed before both the release of Team Fortress 2 and Badlands. It eventually became the Badlands that is currently in game. The map features many changes between itself and the released version. The original map is no longer in the game files however there have been community attempts to recreate it using existing assets and screenshots.[https://steamcommunity.com/sharedfiles/filedetails/?id=1566643812]
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Badlands (Capture the flag) was the version of [[Badlands (Control Point)]] which was being developed before both the release of Team Fortress 2 and Badlands in 2006 [https://www.behance.net/gallery/894384/Valve-Software-Sr-Environment-Artist-2005-2011]. It eventually became the Badlands that is currently in game. The map features many changes between itself and the released version. The original map is no longer in the game files however there have been community attempts to recreate it using existing assets and screenshots.[https://steamcommunity.com/sharedfiles/filedetails/?id=1566643812]
  
 
In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve  
 
In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve  
 
[https://www.artstation.com/artwork/KzvBB]. Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker [http://www.404unf.ca/scc/badlands.php]
 
[https://www.artstation.com/artwork/KzvBB]. Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker [http://www.404unf.ca/scc/badlands.php]
  
== Locations ==
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=== Gallery ===
  
 
<gallery widths=220px heights=150px>
 
<gallery widths=220px heights=150px>
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File:Stephane-gaudette-ctf-badlands-redbase010002.jpg | Section of the ravine near Red base  
 
File:Stephane-gaudette-ctf-badlands-redbase010002.jpg | Section of the ravine near Red base  
 
</gallery>
 
</gallery>
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== References ==
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[1]"These in-game screenshots are taken from the game Team Fortress 2, 2006" -Isabelle Lemay Former Valve employee
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<references/>

Revision as of 00:17, 26 January 2020

Badlands (Capture the flag) was the version of Badlands (Control Point) which was being developed before both the release of Team Fortress 2 and Badlands in 2006 [1]. It eventually became the Badlands that is currently in game. The map features many changes between itself and the released version. The original map is no longer in the game files however there have been community attempts to recreate it using existing assets and screenshots.[2]

In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve [3]. Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker [4]

Gallery



References

[1]"These in-game screenshots are taken from the game Team Fortress 2, 2006" -Isabelle Lemay Former Valve employee