Difference between revisions of "April 29, 2008 Patch"
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| after = {{Patch name|4|30|2008}} | | after = {{Patch name|4|30|2008}} | ||
| source = http://store.steampowered.com/news/1552/ | | source = http://store.steampowered.com/news/1552/ | ||
− | | updatelink = http:// | + | | updatelink = http://www.teamfortress.com/goldrush/ |
| update = Gold Rush Update | | update = Gold Rush Update | ||
| notes = [[File:Goldrush banner.png|400px|right]] | | notes = [[File:Goldrush banner.png|400px|right]] |
Revision as of 14:42, 7 March 2020
This article is specific to the patch released. For information on the update, see Gold Rush Update.
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Official update page: Gold Rush Update
Patch notes
Source Engine
- Improved particle performance on multi-core machines
- Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
- Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
- Added Goldrush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items:
- The Blutsauger, The Kritzkrieg, and The Ubersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
- Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
- For mapmakers:
- Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
- Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
- Granary
- Added setup time logic, and gates to the middle
- Fixed an overlay alignment bug on one of blue's gate signs
- Minor lighting fixes in red/blue spawns
- 2Fort
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