Difference between revisions of "Badlands (Capture the Flag)"
GrampaSwood (talk | contribs) (Made images in Gallery smaller and made it a proper section, fixed infobox image, improved references and removed one) |
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In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref> | In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref> | ||
− | Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of [[Source Filmmaker|Source Filmmaker]].<ref>[http://www.404unf.ca/scc/badlands.php Compilation] of props.</ref> | + | Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of [[Source Filmmaker|Source Filmmaker]]. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.<ref>[http://www.404unf.ca/scc/badlands.php Compilation] of props.</ref> |
== Gallery == | == Gallery == | ||
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File:Stephane-gaudette-ctf-badlands-bluebase010002.jpg|View of Blu base from outside the map | File:Stephane-gaudette-ctf-badlands-bluebase010002.jpg|View of Blu base from outside the map | ||
File:Stephane-gaudette-ctf-badlands-redbase010033.jpg|View of Red base from outside the map | File:Stephane-gaudette-ctf-badlands-redbase010033.jpg|View of Red base from outside the map | ||
− | File:Stephane-gaudette-ctf-badlands-redbase010002.jpg|Section of the ravine near Red base | + | File:Stephane-gaudette-ctf-badlands-redbase010002.jpg|Section of the ravine near Red base |
+ | File:Badlands recreation.jpg|ctf_badlands recreation. | ||
</gallery> | </gallery> | ||
== References == | == References == | ||
<references/> | <references/> |
Revision as of 09:03, 23 July 2020
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Badlands (Capture the Flag) | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Badlands (Capture the flag) was the version of Badlands which was being developed before both the release of Team Fortress 2 and Badlands from 2006 [1]. It eventually became the Badlands that is currently in the game.
In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.[2] Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.[3]