Difference between revisions of "User:Darkman 4/omg"
(Saving as base in case I screw something up so I can easily revert to an unmodified version.) |
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| {{Icon weapon|weapon=Scattergun|icon-size=100x100px}} | | {{Icon weapon|weapon=Scattergun|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Scattergun}} | | align="center" | {{Icon killicon|weapon=Scattergun}} | ||
− | | '''[[ | + | | '''[[Shotgun (Classic)|Shotgun]]''' |
− | | [[Scout]] | + | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy (Classic)|Heavy]], [[Pyro (Classic)|Pyro]] |
− | | | + | | 8 |
− | | | + | | Varies |
| 85-105 | | 85-105 | ||
| 10-40 | | 10-40 | ||
Line 33: | Line 33: | ||
| {{Icon weapon|weapon=Force-A-Nature|icon-size=100x100px}} | | {{Icon weapon|weapon=Force-A-Nature|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Force-A-Nature}} | | align="center" | {{Icon killicon|weapon=Force-A-Nature}} | ||
− | | '''[[ | + | | '''[[Super Shotgun]]''' |
− | | [[ | + | | [[Soldier (Classic)|Soldier]], [[Medic (Classic)|medic]], [[Heavy (Classic)|Heavy]], [[Spy (Classic)|Spy]], [[Engineer (Classic)|Engineer]] |
− | | | + | | 16 |
− | | | + | | Varies |
| 92-113 | | 92-113 | ||
| 11-43 | | 11-43 | ||
Line 45: | Line 45: | ||
| {{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}} | | {{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Rocket Launcher}} | | align="center" | {{Icon killicon|weapon=Rocket Launcher}} | ||
− | | '''[[ | + | | '''[[Sniper Rifle (Classic)|Sniper Rifle]]''' |
− | | [[ | + | | [[Sniper (Classic)|Sniper]] |
− | | | + | | 75 |
− | | | + | | N/a |
| 105-112 | | 105-112 | ||
| 50-90 | | 50-90 | ||
Line 57: | Line 57: | ||
| {{Icon weapon|weapon=Direct Hit|icon-size=100x100px}} | | {{Icon weapon|weapon=Direct Hit|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Direct Hit}} | | align="center" | {{Icon killicon|weapon=Direct Hit}} | ||
− | | '''[[ | + | | '''[[Automatic Rifle]]''' |
− | | [[ | + | | [[Sniper (Classic)|Sniper]] |
− | | | + | | 75 |
− | | | + | | N/A |
| 140 | | 140 | ||
| 74-107 | | 74-107 | ||
Line 69: | Line 69: | ||
| {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} | | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Flamethrower}} | | align="center" | {{Icon killicon|weapon=Flamethrower}} | ||
− | | '''[[ | + | | '''[[Assault Cannon]]''' |
− | | [[ | + | | [[Heavy (Classic)|Heavy]] |
| 200 | | 200 | ||
| N/A | | N/A | ||
Line 81: | Line 81: | ||
| {{Icon weapon|weapon=Backburner|icon-size=100x100px}} | | {{Icon weapon|weapon=Backburner|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Backburner}} | | align="center" | {{Icon killicon|weapon=Backburner}} | ||
− | | '''[[ | + | | '''[[Nailgun]]''' |
− | | [[ | + | | [[Scout (Classic)]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]] |
− | | | + | | Varies |
| N/A | | N/A | ||
| 7.13 per particle (D/D) | | 7.13 per particle (D/D) | ||
Line 93: | Line 93: | ||
| {{Icon weapon|weapon=Grenade Launcher|icon-size=100x100px}} | | {{Icon weapon|weapon=Grenade Launcher|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Grenade Launcher}} | | align="center" | {{Icon killicon|weapon=Grenade Launcher}} | ||
− | | '''[[ | + | | '''[[Super Nailgun]]''' |
− | | [[ | + | | [[Medic (Classic)|Medic]] |
− | | | + | | 150 |
| 16 | | 16 | ||
| 64-132 (D/H) | | 64-132 (D/H) | ||
Line 105: | Line 105: | ||
| {{Icon weapon|weapon=Minigun|icon-size=100x100px}} | | {{Icon weapon|weapon=Minigun|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Minigun}} | | align="center" | {{Icon killicon|weapon=Minigun}} | ||
− | | '''[[ | + | | '''[[Tranquilizer Gun]]''' |
− | | [[ | + | | [[Spy (Classic)|Spy]] |
− | | | + | | 50 |
| N/A | | N/A | ||
| 50-54 | | 50-54 | ||
Line 117: | Line 117: | ||
| {{Icon weapon|weapon=Natascha|icon-size=100x100px}} | | {{Icon weapon|weapon=Natascha|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Natascha}} | | align="center" | {{Icon killicon|weapon=Natascha}} | ||
− | | '''[[ | + | | '''[[Flamethrower (Classic)|Flamethrower]]''' |
− | | [[ | + | | [[Pyro (Classic)|Pyro]] |
| 200 | | 200 | ||
| N/A | | N/A | ||
Line 129: | Line 129: | ||
| {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Shotgun}} | | align="center" | {{Icon killicon|weapon=Shotgun}} | ||
− | | '''[[ | + | | '''[[Railgun]]''' |
− | | [[Engineer]] | + | | [[Engineer (Classic)|Engineer]] |
− | | | + | | 50 |
− | | | + | | N/A |
| 80-90 | | 80-90 | ||
| 10-30 | | 10-30 | ||
Line 141: | Line 141: | ||
| {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}} | | {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Frontier Justice}} | | align="center" | {{Icon killicon|weapon=Frontier Justice}} | ||
− | | '''[[ | + | | '''[[Rocket Launcher (Classic)|Rocket Launcher]]''' |
− | | [[ | + | | [[Soldier (Classic)|Soldier]] |
− | | | + | | 4 |
− | | | + | | |
| 80-90 | | 80-90 | ||
| 10-30 | | 10-30 | ||
Line 153: | Line 153: | ||
| {{Icon weapon|weapon=Syringe Gun|icon-size=100x100px}} | | {{Icon weapon|weapon=Syringe Gun|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Syringe Gun}} | | align="center" | {{Icon killicon|weapon=Syringe Gun}} | ||
− | | '''[[ | + | | '''[[Grenade Launcher (Classic)|Grenade Launcher]]''' |
− | | [[ | + | | [[Demoman (Classic)|Demoman]] |
− | | | + | | 6 |
− | | | + | | 50 |
| 10-15 | | 10-15 | ||
| 5-10 | | 5-10 | ||
Line 165: | Line 165: | ||
| {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}} | | {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Blutsauger}} | | align="center" | {{Icon killicon|weapon=Blutsauger}} | ||
− | | '''[[ | + | | '''[[Pipe Bomb Launcher]]''' |
− | | [[ | + | | [[Demoman (Classic)|Demoman]] |
− | | | + | | 6 |
− | | | + | | 50 |
| 10-15 | | 10-15 | ||
| 5-10 | | 5-10 | ||
Line 177: | Line 177: | ||
| {{Icon weapon|weapon=Sniper Rifle|icon-size=100x100px}} | | {{Icon weapon|weapon=Sniper Rifle|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Sniper Rifle}} | | align="center" | {{Icon killicon|weapon=Sniper Rifle}} | ||
− | | '''[[ | + | | '''[[Incendiary Cannon]]''' |
− | | [[ | + | | [[Pyro (Classic)|Pyro]] |
− | | | + | | 60 (''QWTF''), 20 (''TFC'') |
| N/A | | N/A | ||
| 43-172 | | 43-172 | ||
Line 189: | Line 189: | ||
| {{Icon weapon|weapon=Huntsman|icon-size=100x100px}} | | {{Icon weapon|weapon=Huntsman|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Huntsman}} | | align="center" | {{Icon killicon|weapon=Huntsman}} | ||
− | | '''[[ | + | | '''[[Detpack]]''' |
− | | [[ | + | | [[Demoman (Classic)|Demoman]] |
| 1 | | 1 | ||
− | | | + | | |
| 44-137 | | 44-137 | ||
| 44-137 | | 44-137 | ||
Line 201: | Line 201: | ||
| {{Icon weapon|weapon=Revolver|icon-size=100x100px}} | | {{Icon weapon|weapon=Revolver|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Revolver}} | | align="center" | {{Icon killicon|weapon=Revolver}} | ||
− | | '''[[ | + | | '''[[Axe (Classic)|Axe]]''' |
− | | [[ | + | | [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Heavy (Classic)|Heavy]], [[Pyro (Classic)|Pyro]] |
− | | | + | | |
− | | | + | | |
| 55-60 | | 55-60 | ||
| 35-45 | | 35-45 | ||
Line 213: | Line 213: | ||
| {{Icon weapon|weapon=Big Kill|icon-size=100x100px}} | | {{Icon weapon|weapon=Big Kill|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Big Kill}} | | align="center" | {{Icon killicon|weapon=Big Kill}} | ||
− | | '''[[ | + | | '''[[Knife (Classic)|Knife]]''' |
− | | [[Spy]] | + | | [[Spy (Classic)|Spy]] |
− | | | + | | N/A |
− | | | + | | N/A |
| 55-60 | | 55-60 | ||
| 35-45 | | 35-45 | ||
Line 225: | Line 225: | ||
| {{Icon weapon|weapon=Ambassador|icon-size=100x100px}} | | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Ambassador}} | | align="center" | {{Icon killicon|weapon=Ambassador}} | ||
− | | '''[[Ambassador]]''' | + | | '''[[Wrench (Classic)|Wrench]]''' |
− | | [[ | + | | [[Engineer (Classic)|Medic]] |
− | | | + | | N/a |
− | | | + | | N/A |
+ | | 46-56 | ||
+ | | 31-37 | ||
+ | | 15-19 | ||
+ | | 102 ([[Headshot]] only) | ||
+ | | Unlock | ||
+ | |- | ||
+ | | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}} | ||
+ | | align="center" | {{Icon killicon|weapon=Ambassador}} | ||
+ | | '''[[Umbrella]]''' | ||
+ | | [[Civilian (Classic)|Civilian]] | ||
+ | | N/A | ||
+ | | N/A | ||
| 46-56 | | 46-56 | ||
| 31-37 | | 31-37 | ||
Line 726: | Line 738: | ||
! class="header" | [[#Weapon Availability|Availability]] | ! class="header" | [[#Weapon Availability|Availability]] | ||
|- | |- | ||
− | | {{Icon weapon|weapon= | + | | {{Icon weapon|weapon=PDA Build|icon-size=100x100px}} |
| Build '''[[PDA]]''' | | Build '''[[PDA]]''' | ||
| [[Engineer]] | | [[Engineer]] | ||
Line 748: | Line 760: | ||
! class="header" | [[#Weapon Availability|Availability]] | ! class="header" | [[#Weapon Availability|Availability]] | ||
|- | |- | ||
− | | {{Icon weapon|weapon=Destroy|icon-size=100x100px}} | + | | {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px}} |
| Destroy '''[[PDA]]''' | | Destroy '''[[PDA]]''' | ||
| [[Engineer]] | | [[Engineer]] | ||
Line 906: | Line 918: | ||
*[[Beta weapons]] | *[[Beta weapons]] | ||
*[[Community weapons]] | *[[Community weapons]] | ||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 19:27, 14 October 2020
Contents
Primary Weapons
Backpack Icon | Kill Icon | Name | Class | Ammo | Damage | Availability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||||
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Shotgun | Scout, Soldier, Demoman, Medic, Heavy, Pyro | 8 | Varies | 85-105 | 10-40 | 3-10 | 180 | Standard |
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Super Shotgun | Soldier, medic, Heavy, Spy, Engineer | 16 | Varies | 92-113 | 11-43 | 3-11 | 194 | Unlock |
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Sniper Rifle | Sniper | 75 | N/a | 105-112 | 50-90 | 45-60 | 270 (D/H) | Standard |
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Automatic Rifle | Sniper | 75 | N/A | 140 | 74-107 | 55-58 | 338 | Unlock |
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Assault Cannon | Heavy | 200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage(see range), per particle, then rounded. 11-19 (D/D) | Standard |
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Nailgun | Scout (Classic), Sniper, Spy | Varies | N/A | 7.13 per particle (D/D) | 4.28 per particle (D/D) (M/R) | N/A | 3x Base damage(see range) per particle, then rounded. 14-21 (D/D) | Unlock |
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Super Nailgun | Medic | 150 | 16 | 64-132 (D/H) | 64-132 (D/H) | 64-132 (D/H) | 280-300 (D/H) | Standard |
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Tranquilizer Gun | Spy | 50 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) | Standard |
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Flamethrower | Pyro | 200 | N/A | 32-36 | 3-20 | 3-6 | 72 (18 per bullet) | Unlock |
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Railgun | Engineer | 50 | N/A | 80-90 | 10-30 | 3-10 | 180 | Standard |
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Rocket Launcher | Soldier | 4 | 80-90 | 10-30 | 3-10 | 180 | Unlock | |
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Grenade Launcher | Demoman | 6 | 50 | 10-15 | 5-10 | 5-6 | 30 | Standard |
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Pipe Bomb Launcher | Demoman | 6 | 50 | 10-15 | 5-10 | 5-6 | 30 | Unlock |
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Incendiary Cannon | Pyro | 60 (QWTF), 20 (TFC) | N/A | 43-172 | 43-172 | 43-172 | 150-450 (Headshot only) | Standard |
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Detpack | Demoman | 1 | 44-137 | 44-137 | 44-137 | 153-360 | Unlock | |
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Axe | Scout, Sniper, Soldier, Demoman, Heavy, Pyro | 55-60 | 35-45 | 20-25 | 120 | Standard | ||
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Knife | Spy | N/A | N/A | 55-60 | 35-45 | 20-25 | 120 | Promotion |
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Wrench | Medic | N/a | N/A | 46-56 | 31-37 | 15-19 | 102 (Headshot only) | Unlock |
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Umbrella | Civilian | N/A | N/A | 46-56 | 31-37 | 15-19 | 102 (Headshot only) | Unlock |
Note: D/D: Direct Damage. - N/A: Not Available. - Zoom: 100% Charged While Zoomed. - D/H: Direct hit. - M/R: Maximum Range.
Secondary Weapons
Icon | Name | Class | Ammo | Damage | Availability | |||||
---|---|---|---|---|---|---|---|---|---|---|
Backpack | Kill | Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||
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Pistol | Scout/Engineer | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Standard |
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Lugermorph | Scout/Engineer | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Promotion |
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Bonk! Atomic Punch | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | |
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Crit-A-Cola | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Drop | |
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Shotgun | Soldier/Pyro/Heavy | 6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Standard |
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Buff Banner | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Unlock | |
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Gunboats | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Drop | |
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Flare Gun | Pyro | 16 | N/A | 27-33 | 27-33 | 27-33 | 90 | Unlock |
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Stickybomb Launcher | Demoman | 8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Standard |
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Scottish Resistance | Demoman | 8 | 36 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Unlock |
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Chargin' Targe | Demoman | N/A | N/A | 50 + 10 per head (up to 5 heads) | N/A | N/A | N/A | Unlock |
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Dalokohs bar | Heavy | 1 | ∞ | N/A | N/A | N/A | N/A | Drop | |
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Sandvich | Heavy | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | |
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Wrangler | Engineer | N/A | N/A | N/A | N/A | N/A | N/A | Unlock |
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Medigun | Medic | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (Invulnerability) | Standard | |
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Kritzkrieg | Medic | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (100% crit) | Unlock | |
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Submachine Gun | Sniper | 25 | 75 | 8-12 | 4-6 | 4-5 | 24 | Standard |
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Razorback | Sniper | 1 | N/A | N/A | N/A | N/A | N/A | Unlock | |
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Jarate | Sniper | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | |
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Electro Sapper | Spy | 1 | ∞ | 150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A | Standard |
Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - ∞: Unlimited.
Melee Weapons
Icon | Name | Class | Damage | Availability | ||
---|---|---|---|---|---|---|
Backpack | Kill | Point Blank | Critical | |||
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Bat | Scout | 24-46 | 105 | Standard |
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Sandman | Scout | 24-46 | 105 | Unlock |
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(Baseball) | 15 | 45 | |||
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Shovel | Soldier | 59-72 | 195 | Standard |
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Equalizer | Soldier | Varies | Varies | Unlock |
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Fire Axe | Pyro | 59-72 | 195 | Standard |
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Axtinguisher | Pyro | 23-43 | 195 | Unlock |
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Homewrecker | Pyro | 42-55 | 146 | Drop |
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Bottle | Demoman | 59-72 | 195 | Standard |
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Pain Train | Demoman and Soldier | 59-72 | 195 | Drop |
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Eyelander | Demoman | 59-72 | 195 | Unlock |
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Scotsman's Skullcutter | Demoman | 78 | 234 | Drop |
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Fists | Heavy | 59-72 | 195 | Standard |
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K.G.B. | Heavy | 59-72 | 195 | Unlock |
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Wrench | Engineer | 59-72 | 195 | Standard |
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Golden Wrench | Engineer | 59-72 | 195 | Special |
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Gunslinger | Engineer | 59-72 | 195 | Unlock |
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(Triple Punch) | 59-72 for first two hits | 195 on third hit | |||
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Southern Hospitality | Engineer | 59-72 | 195 | Drop |
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(Bleed) | 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total) |
N/A | |||
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Bonesaw | Medic | 59-72 | 195 | Standard |
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Übersaw | Medic | 59-72 | 195 | Unlock |
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Kukri | Sniper | 59-72 | 195 | Standard |
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Tribalman's Shiv | Sniper | 29-36 | 96 | Unlock |
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(Bleed) | 3-5 damage per tick, 8.5 damage per second for 6 seconds (51 damage total) |
N/A | |||
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Knife | Spy | 28-54 | 120 | Standard |
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(Backstab) | N/A | Six times the target's current health. (Backstab) |
Primary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
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Build PDA | Engineer | Enables the Engineer to build buildings | Standard |
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Disguise Kit | Spy | Enables the Spy to disguise himself | Standard |
Secondary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
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Destroy PDA | Engineer | Enables the Engineer to destroy buildings. | Standard |
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Invisibility Watch | Spy | Enables the Spy to cloak. Can be replenished by collecting metal. | Standard |
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Cloak and Dagger | Spy | Enables the Spy to cloak. Motion sensitive, regenerates indefinitely when Spy is standing still. | Unlock |
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Dead Ringer | Spy | Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. | Unlock |
Taunt Attacks
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|---|---|
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Home Run | Scout | Sandman | 500 (Instant kill) | 5 seconds | ||
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Kamikaze | Soldier | Equalizer | 500 (Instant kill) | 4 seconds | 6 ft blast radius Kills player upon completion |
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Hadouken | Pyro | Shotgun Flare Gun (Must have ammo) |
500 (Instant kill) | 3 seconds | Kills with fire effect | |
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Decapitation | Demoman | Eyelander | 500 (Instant kill) | 5 seconds | Adds a head to the killer's Head count |
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Showdown | Heavy | Fists | 500 (Instant kill) | 3 seconds | Has medium range | |
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Dischord | Engineer | Frontier Justice | 500 (Instant kill) | ||
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Organ Grinder | Engineer | Gunslinger | 500 (Instant kill) | ||
Oktoberfest | Medic | Kritzkrieg | None | 4 seconds | Heals player for 10 health | ||
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Spinal Tap | Medic | Übersaw | 1 (swing) 500 (Instant kill) |
4 seconds approx. | One swing followed by the killing thrust Adds 50% to ÜberCharge meter |
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Skewer | Sniper | Huntsman (Must have ammo) |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 seconds | Arrow stab with stun effect followed by killing arrow removal | |
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Fencing | Spy | Knife | 50 (swings) 500 (Instant kill) |
5 seconds | Two swings followed by the killing thrust |
Notes
Due to odd quirks of the item system, some weapons display as in different slots:
- The Demoman's primary and secondary slots are reversed.
- The Spy's primary slot is displayed as secondary.
- The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items as of yet.
- The Spy's PDA2 slot is displayed as PDA.
These do not affect gameplay, but have a bearing on crafting blueprints.
Weapon Availability
- Standard weapons are always available.
- Unlock weapons are available via achievements, crafting, or the drop system.
- Drop weapons are only available by crafting or the drop system.
- Promotion weapons require participation in Valve promotions, and are not obtainable in game.
- Special weapons are only available for a period of time in/or through specific events.