Difference between revisions of "July 9, 2010 Patch/de"

From Team Fortress Wiki
Jump to: navigation, search
(german page)
 
m (Applied filters to July 9, 2010 Patch/de (Review RC#279202))
Line 5: Line 5:
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
  
*Fixed an exploit that allowed [[Engineers]] to build level 2/3 [[Mini sentry|mini sentries]].
+
*Fixed an exploit that allowed [[Engineers]] to build level 2/3 [[Mini sentry|mini Sentry Guns]].
 
*Fixed a bug that allowed sapped buildings to be picked up by the Engineer
 
*Fixed a bug that allowed sapped buildings to be picked up by the Engineer
*Fixed a bug where [[Wrangler|Wrangled]] level 3 [[Sentry|sentryguns]] would still fire rockets when they were out of ammo.
+
*Fixed a bug where [[Wrangler|Wrangled]] level 3 [[Sentry Gun]]guns would still fire rockets when they were out of ammo.
 
*Fixed a bug where players would go into reference poses when switching classes while carrying a building.
 
*Fixed a bug where players would go into reference poses when switching classes while carrying a building.
 
*Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.  
 
*Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.  
*The amount of revenge [[crits]] a player can have at one time is now capped at 35.  
+
*The amount of revenge [[Krits]] a player can have at one time is now capped at 35.  
*The Wrangler no longer shows the [[shotgun|shotgun's]] ammo count.  
+
*The Wrangler no longer shows the [[Shotgun]]'s ammo count.  
 
*Engineers can no longer pick up buildings while stunned or in loser state.  
 
*Engineers can no longer pick up buildings while stunned or in loser state.  
*Fixed Engineer shotgun and [[pistol]] not using team skins for the Engineer's arms.  
+
*Fixed Engineer shotgun and [[Pistol]] not using team skins for the Engineer's arms.  
 
*Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.  
 
*Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.  
 
*The [[Gunslinger]] 3 hit combo now only increments the combo count when hitting enemy players.
 
*The [[Gunslinger]] 3 hit combo now only increments the combo count when hitting enemy players.

Revision as of 15:11, 28 December 2010

Patch-Mitschrift

Team Fortress 2

  • Fixed an exploit that allowed Engineers to build level 2/3 mini Sentry Guns.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer
  • Fixed a bug where Wrangled level 3 Sentry Gunguns would still fire rockets when they were out of ammo.
  • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
  • Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
  • The amount of revenge Krits a player can have at one time is now capped at 35.
  • The Wrangler no longer shows the Shotgun's ammo count.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed Engineer shotgun and Pistol not using team skins for the Engineer's arms.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
  • Fixed a crash in the control point progress bar.
  • Fixed a server crash in the player death code, related to building carrying.
  • Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
  • Achievement fixes:
    • The "Rio Grind" achievement limit is now correctly set to 50.
    • Fixed a typo in Six-String Stinger achievement name.
    • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
    • Fixed getting the Six-String Stinger achievement without playing the guitar.
    • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
  • Missed notes from yesterday's release:
    • New response rules and sounds added for some classes