Difference between revisions of "Badlands (Capture the Flag)"

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Badlands (Capture the flag) was the version of [[Badlands (Control Point)|Badlands]] which was being developed before both the release of Team Fortress 2 and Badlands from 2006 <ref>[https://www.behance.net/gallery/894384/Valve-Software-Sr-Environment-Artist-2005-2011 Gallery] showing various Valve games, TF2 is second.</ref>. It eventually became the Badlands that is currently in the game.
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Badlands (Capture the flag) was the version of [[Badlands (Control Point)|Badlands]] that was being developed before both the release of ''Team Fortress 2'' and Badlands from 2006 <ref>[https://www.behance.net/gallery/894384/Valve-Software-Sr-Environment-Artist-2005-2011 Gallery] showing various Valve games, ''TF2'' is second.</ref>. It eventually became the Badlands that is currently in the game.
  
In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref>  
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In 2016, former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref>  
 
Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of [[Source Filmmaker]]. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.<ref>[https://web.archive.org/web/20200612004510/http://www.404unf.ca/scc/badlands.php Compilation] of props.</ref>
 
Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of [[Source Filmmaker]]. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.<ref>[https://web.archive.org/web/20200612004510/http://www.404unf.ca/scc/badlands.php Compilation] of props.</ref>
  

Revision as of 19:49, 6 December 2020

Badlands (Capture the Flag)
Stephane-gaudette-ctf-badlands-bluebase010002.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Daylight, sunny

Badlands (Capture the flag) was the version of Badlands that was being developed before both the release of Team Fortress 2 and Badlands from 2006 [1]. It eventually became the Badlands that is currently in the game.

In 2016, former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.[2] Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.[3]

Gallery

References

  1. Gallery showing various Valve games, TF2 is second.
  2. Gallery of artwork.
  3. Compilation of props.
  4. [1]