Difference between revisions of "Rumble"

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(Created page with "{{stub| This page needs locations}} {{Map infobox | game-type = Payload | file-name = pl_rumble_rc1 | map-image = R...")
 
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   | developer                  = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]<br>[http://steamcommunity.com/profiles/76561198019705730 Riley "Sheltr" Aanestad]<br>[https://steamcommunity.com/id/well4367 Sean "heyo" Cutino]<br>[https://steamcommunity.com/id/Y_M Tim "YM" Johnson]
 
   | developer                  = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]<br>[http://steamcommunity.com/profiles/76561198019705730 Riley "Sheltr" Aanestad]<br>[https://steamcommunity.com/id/well4367 Sean "heyo" Cutino]<br>[https://steamcommunity.com/id/Y_M Tim "YM" Johnson]
 
   | map-environment            = Rain
 
   | map-environment            = Rain
   | map-setting                = Night, Alpine
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   | map-setting                = Night, Jungle
 
   | map-hazards                = [[Environmental death#Pitfall|Pitfall]]
 
   | map-hazards                = [[Environmental death#Pitfall|Pitfall]]
 
   | map-deep-water              = No
 
   | map-deep-water              = No
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}}
 
}}
  
'''Rumble''' is a community-created [[Payload]] map taking place in a rainy forest. A [[Gravestone|Halloween version]] of the map was released in the [[Scream Fortress 2018]] update.
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'''Rumble''' is a community-created [[Payload]] map taking place in a rainy jungle. A [[Gravestone|Halloween version]] of the map was released in the [[Scream Fortress 2018]] update.
  
 
[[Image:Rumble_Map_Overview.png|thumb|top|Overview of Rumble.]]
 
[[Image:Rumble_Map_Overview.png|thumb|top|Overview of Rumble.]]

Revision as of 11:28, 19 April 2021

Rumble
Rumble Payload Starting Point.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Rain
Setting: Night, Jungle
Hazards: Pitfall

Rumble is a community-created Payload map taking place in a rainy jungle. A Halloween version of the map was released in the Scream Fortress 2018 update.

Overview of Rumble.

Changelog

Changelog:
March 19, 2017
  • Added to the workshop.

March 20, 2017

  • Fixed being able to stand on some tree tops.
  • Fixed timer awarding more time multiple times when cart rolled back to the point.
  • Fixed cap C cart rolling back behind the point.
  • Adjusted lighting on certain areas of the map.
  • Noclipped mine shaft mid entrance.

March 21, 2017

  • Fixed several spots where you could stand, but you shouldn't be at.
  • Fixed dead end for a background mine cart.
  • Fixed console errors.
  • Detailed a shaft that ws lost in previous split from the cp-version.
  • Aligned some textures to to look better.
  • Adjusted lighting more in certain areas.
  • Adjusted some displacements painting and shape.

March 23, 2017

  • Added rain to the map.
  • Added thunder and lightnings too (yes, you can see lightnings in the sky!).
  • Added new doorway between B and C uphill slowdown area.
  • Adjusted lighting all over the map.
  • Adjusted lighting in BLU base to more blue'ish.
  • Fixed window fading near last capture pit area.
  • Fixed few hovering bushes.
  • Continued detail and visual pass from cp-version.

March 26, 2017

  • Remade side house interiors near last point. Now it has more space.
  • Fixed blu team initially starting from same spawnpoint
  • Fixed few textures not aligned properly
  • Fixed one prop being non-solid
  • Fixed waterfall effect being too high in the air
  • Fixed minecart sound being off from the moving object
  • Fixed payload cart sometimes not properly sliding backwards on rollback zone between B and C
  • Fixed players dying on dropping into last pit - you can no longer get there untill the end
  • Added door near B site to help blu push a bit easier to the point
  • Added images for loading screen / chalkboard from the map
  • Removed crate and adjusted ramp size near closing door at last area
  • Renamed all the control points to have point letters
  • Improved some clipping in the map
  • Improved visual look of the pit with decals
  • Improved lightning and thunder system in a map (You can actually see lightning strikes)
  • Added proper navigation file for bots

June 22, 2017

  • Fixed fog not rendering correctly.
  • Brought in changes from CP-version.
  • Improved visual quality.
  • Tuned in thunder and rain system.

July 2, 2017

  • Brought in changes from the CP version, editing 2 maps at the same time is hard.
  • Updated nav file.

Gallery

See also

Fifthcurve

Millstone