Difference between revisions of "User:InShane/sandbox6"

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{{Quotation|'''The Heavy''' on his tactical analysis of the opposition|Entire team is babies!|sound=Heavy_taunts14.wav}}
 
  
{{Match-Up|forclass=heavy
 
  | scout-strategy =
 
'''Relative merits:''' The Scout is mobile but fragile. He will rely on dodging your fire or hit-and-run tactics to wear you down.
 
 
'''Tactics:''' When fighting other enemies with a spun up Minigun, keep in mind that the Scout can quickly join the action. Anticipate where he will attack you from and react quickly enough.
 
 
'''Useful weapons:'''
 
* If the Scout is too difficult to hit thanks to his double jump or him constantly changing directions, [[Natascha]] can slow him down to a crawl.
 
* If he keeps running away before you can retaliate, consider using the faster [[Tomislav]] or switching to the [[Shotgun]].
 
 
  | soldier-strategy =
 
'''Relative merits:''' You are the only class that boasts more health and firepower than the Soldier. The Soldier will be aware of this and either abuse cover or high ground to bombard you with rockets.
 
 
'''Tactics:''' Your slow speed and large size makes avoiding rockets difficult, so position yourself such that the Soldier must reveal himself to fire at you. When the Soldier leaves cover, lay down oppressive fire to wear down his health and stop him from rocket jumping away.
 
 
'''Useful weapons:'''
 
* The [[Shotgun]] lets you stay mobile and dodge his rockets.
 
* The [[Fists of Steel]] can help you survive a retreat.
 
 
  | pyro-strategy =
 
'''Relative merits:''' The Pyro should not be able to defeat you without an ambush, as your Minigun deals far more damage than his Flame Thrower. However, he has tools to disrupt your defensive positioning, including the [[compression blast]] and [[Flare Gun]].
 
 
'''Tactics:''' The Pyro should try to catch you off-guard, making use of certain weapon combinations to burst you down before you can react. Like when dealing with the Scout, note possible routes you can be flanked from. If you can react in time, jump backwards to create some distance while revving your Minigun, then fight back. Once in a head-on fight, keep your crosshair steady as the Pyro attempts to circle-strafe or airblast you. Watch out for [[Flare Gun]] shots at long range, as its 90-damage critical hits can wear you down if you stay ignited.
 
 
'''Useful weapons:'''
 
* Your lunchbox secondaries can be thrown as small health packs to extinguish teammates - of these, the [[Second Banana]] recharges the fastest.
 
 
  | demoman-strategy = The Demoman’s explosives can easily match your large damage output, especially from medium range and beyond. A smart Demoman will keep his distance while lobbing [[Grenade Launcher|grenades]], which can kill you with only three direct hits. At the front lines, you want to force him behind cover just so you can hold position, which in turn allows him to reload and attack you again. If a teammate is not available to move ahead of you, take out your Shotgun and close the distance, taking care for any [[Stickybomb Launcher|Stickybomb]] traps he is luring you into. Pay attention to the Demoman's loadout; a Demoman who runs at you with his melee weapon and a shield should be a much easier kill.
 
  | heavy-strategy = Both of you will often be fighting on the front lines when you meet one another. The encounter will be decided by who has more health, who fires first, and which primary weapons the two of you are wielding. Even alone, it is possible to take down an enemy Heavy that is paired with a Medic by simply being the first to fire. Generally, a Heavy wielding [[Natascha]] or the [[Tomislav]], weapons with lower raw firepower, will lose to one wielding any other available primary weapon.
 
  | engineer-strategy = A lone Engineer is far weaker than you in a straight-up fight. Regarding his buildings, if you can get the drop on even a Level 3 [[Sentry Gun]] at close range without getting pushed back, your Minigun can actually destroy it faster than it can kill you.  If you need to deal with a Sentry Gun at a longer range, it’s best to come back with teammates, as all of your weapons suffer at longer ranges. In particular, your firepower combined with a Medic's [[Übercharge]] should be enough to defeat any Sentry Gun. If necessary, you can switch to the [[Brass Beast]] or [[Fists of Steel]], weapons with damage resistance, to help you or your teammates approach.
 
  | medic-strategy = A lone Medic in the open should be easy to dispatch with your Minigun, but is more than capable of running away while taking potshots. The Medic is typically accompanied by a [[Medic buddy]] that can steadily wear your health down. Even if you chip away at his patient’s health, the Medic will be there to heal him. Thus, avoid the pair unless you have teammates nearby or can get the drop on them at close range.
 
  | sniper-strategy = Your slow speed and large frame make you an easy target. A fully charged headshot will instantly kill you, no matter how overhealed you are, so it’s best not to go out into any open areas that a Sniper is watching. At medium range, you can nick him with enough [[Minigun]] or [[Shotgun]] bullets to severely impede his aim as you close in; occasionally steer to the sides to add some unpredictability to your movement. Once you're in range, he will stand no chance. Equipping the [[G.R.U.]] or [[Fists of Steel]] can make crossing a Sniper’s field of view a little bit easier.
 
  | spy-strategy = Your propensity to lead team charges makes you an important target for the enemy Spy. Don't completely rely on teammates to [[Spy-check]] for you - if a friendly Medic stops healing you or teammates disappear, be suspicious. Use short sprays from the Minigun to Spy-check teammates. If the Spy uses his [[Cloak]] to retreat, fan the Minigun or Shotgun over a wide area to try and reveal him. The [[Huo-Long Heater]] deploys a ring of [[fire]] around you when revved up, which can reveal nearby Spies that you should react to quickly.
 
}}
 
 
== See also ==
 
*[[Team strategy]]
 
* [[Heavy (competitive)]]
 
[[Category:Strategy|Heavy match-ups]]
 
<br/>
 
 
{{CommunityStrategyNav}}
 
{{Heavy Nav}}
 
 
[[Category:Heavy]]
 
[[Category:Class match-ups]]
 

Latest revision as of 15:18, 23 June 2021