Difference between revisions of "User:Msmeal18/Ideas"

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=== New Weapon Ideas ===

Revision as of 03:02, 20 July 2021

This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.

Red-X the Soldier's Ideas

This is a free-use page, right?

Weapon Balance Ideas

Scout

Scout Weapons
Weapon Edited Attributes
Backpack Shortstop.png

Primary
Shortstop

Pictogram info.png Hidden stats are now visible
Pictogram plus.png Alt-fire shove range doubled
Pictogram plus.png Alt-fire shove can now be used to deflect projectiles
Pictogram plus.png Added "While weapon is active, all healing is increased by 25%" attribute
Pictogram minus.png Added "While weapon is active, all knockback is increased by 50%" attribute

Backpack Soda Popper.png

Primary
Soda Popper

Pictogram info.png There are now two separate charge meters - "Hype" and "Rush"
Pictogram plus.png Hype is now charged by running around rather than doing damage
Pictogram plus.png Added Rush meter, filled by doing damage. When activated, Rush allows Mini-crits for this weapon for 8 seconds
Pictogram minus.png Damage needed to charge Rush meter increased from 350 to 500
Pictogram minus.png Added "No random critical hits" attribute

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

Pictogram plus.png Removed "Boost reduced when taking damage" attribute

Backpack Back Scatter.png

Primary
Back Scatter

Pictogram plus.png Added "20% more damage per shot attribute" attribute

Backpack Winger.png

Secondary
Winger

Pictogram plus.png Increased damage bonus attribute from 15% to 25%
Pictogram plus.png Increased jump height bonus attribute from 25% to 40%
Pictogram plus.png Added "Wearer never takes falling damage when weapon is active" attribute
Pictogram minus.png Added "No random critical hits" attribute

Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram plus.png Added "+25 max health on user" attribute

Backpack Sandman.png

Melee
Sandman

Pictogram plus.png Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless
Pictogram minus.png Stunned enemies now take 75% less damage

Backpack Atomizer.png

Melee
Atomizer

Pictogram info.png If triple jump is used when user has less than 11 health, they will be gibbed and a dove will always fly out
Pictogram plus.png Triple jump can now be used regardless of whether or not weapon is active
Pictogram plus.png Reduced weapon deployment speed penalty from 50% to 25%

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

Pictogram plus.png Added "40% chance of causing bleeding on unlit enemies" attribute
Pictogram plus.png Increased fire resistance attribute from 25% to 65%
Pictogram minus.png Increased damage penalty from 25% to 35%

Backpack Wrap Assassin.png

Melee
Wrap Assassin

Pictogram plus.png Increased ball explosion radius by 50%
Pictogram plus.png Reduced damage penalty from 65% to 50%

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Rocket Jumper.png

Primary
Rocket Jumper

Pictogram plus.png Added "50% larger clip size" attribute
Pictogram plus.png Decreased reduced knockback penalty from 100% to 90%

Backpack Cow Mangler 5000.png

Primary
Cow Mangler 5000

Pictogram plus.png Added "20% more damage per shot" attribute
Pictogram plus.png Added "If equipped alongside the Righteous Bison or any boots or backpack, all ammo packs will instead yield health" attribute

Backpack Beggar's Bazooka.png

Primary
Beggar's Bazooka

Pictogram plus.png Removed "20% smaller explosion radius" attribute
Pictogram plus.png Removed "No ammo from Dispensers while active" attribute

Backpack Air Strike.png

Primary
Air Strike

Pictogram plus.png Increased rocket jump resistance attribute from 15% to 40%

Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram plus.png Added "Damage taken charges up the Rage meter at 75% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute

Backpack Battalion's Backup.png

Secondary
Battalion's Backup

Pictogram plus.png Added "Damage taken charges up the Rage meter at 50% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute
Pictogram plus.png Increased max health bonus attribute from 20 to 50

Backpack Concheror.png

Secondary
Concheror

Pictogram plus.png Added "Damage taken charges up the Rage meter at 40% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute
Pictogram minus.png Decreased health regeneration from 4 health per second to 3 health per second

Backpack Mantreads.png

Secondary
Mantreads

Pictogram plus.png Added "User takes 50% less falling damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute

Backpack Righteous Bison.png

Secondary
Righteous Bison

Pictogram info.png  The hidden attribute "34% smaller clip size" is now visible
Pictogram plus.png  Projectile speed doubled
Pictogram plus.png  Projectile speed now causes knockback and can be used to destroy projectiles
Pictogram plus.png  Increased base weapon damage from 20 to 35
Pictogram plus.png  Added "15% faster movement speed while active" attribute

Backpack Equalizer.png

Melee
Equalizer

Pictogram plus.png  Added "Damage resistance increases as user becomes injured" attribute
Pictogram plus.png  Increased speed of which melee damage builds up as user becomes injured

Backpack Market Gardener.png

Melee
Market Gardener

Pictogram plus.png  Added "50% higher rocket jumping" attribute

Pyro

Pyro Weapons
Weapon Edited Attributes
Backpack Flame Thrower.png

Primary
Flame Thrower

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Rainblower.png

Primary
Rainblower

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Nostromo Napalmer.png

Primary
Nostromo Napalmer

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Backburner.png

Primary
Backburner

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram plus.png Added "50% of Airblast cost is automatically refunded if used to extinguish a burning teammate" attribute
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Degreaser.png

Primary
Degreaser

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Phlogistinator.png

Primary
Phlogistinator

Pictogram plus.png Added "While under effects of crit boost, user and all nearby allies gain 10% damage resistance" attribute
Pictogram minus.png Added "25% less direct damage caused by flames" attribute
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Dragon's Fury.png

Primary
Dragon's Fury

Pictogram info.png Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet
Pictogram info.png  The hidden attribute "No random critical hits" is now visible
Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram plus.png Increased projectile range by 25%
Pictogram minus.png Reduced additional damage on burning enemies from 300% to 200%
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

New Weapon Ideas