Beggar's Bazooka
“ | What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that YOU HAVE MADE!
— Beggar's Bazooka publicity blurb
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The Beggar's Bazooka (also known simply as Beggar's) is a community-created primary weapon for the Soldier. It is a crudely-made rocket launcher made from flanged pipes, mismatched handles (with the back handle being the handle of a flashlight), and a filter held together with bolts, electrical tape, and various straps and belts. A metallic funnel is attached to the end as a makeshift exhaust port and a bent metal rod attached at the front serves as a makeshift sight.
The Beggar's Bazooka starts with zero rounds in its clip. Upon pressing and holding down primary fire (default key: MOUSE1), the Soldier begins loading rockets into the front of the launcher, and continues to do so as long as primary fire is held down. While loading rockets or having any rockets loaded, the user cannot switch weapons. Upon releasing, the Soldier fires all stored rockets in quick succession, a firing speed 233% faster than the regular Rocket Launcher, and each rocket is fired with a maximum spread of 3 degrees. However, the rockets have a 20% smaller blast radius and are loaded slower than the standard Rocket Launcher. Up to three rockets can be loaded and fired in this fashion. If the player attempts to load a fourth rocket, the weapon misfires and causes one of the loaded rockets to explode, dealing high damage to the Soldier and any enemies around him. The player can continue to load rockets, producing misfires until the weapon is unloaded. Misfires can be used for powerful rocket jumps, due to the Bazooka's largely damaging explosion occurring very near the player. If the player has no ammo in reserve, the Soldier still attempts to load rockets and misfires loaded rockets.
While not listed in the description, the time it takes for the Beggar's Bazooka to reload a single rocket and fire is about 33% faster than the stock Rocket Launcher due to the significantly shorter attack interval time.
The Beggar's Bazooka cannot gain ammo from a Dispenser (including Payload carts) while deployed and requires switching weapons first.
The Beggar's Bazooka was contributed to the Steam Workshop.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 2.2 meters |
Damage reduction | 1% / 2.33 | |
Self-damage | 27-89 / 90 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.24 s | |
Reload (first) | 1.196 s | |
Reload (consecutive) | 1.04 s | |
Values are approximate and determined by community testing. |
Item set
The Dumpster Diver | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Direct Hit | Beggar's Bazooka | ||
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Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Reclaimed Metal | Beggar's Bazooka | Gunboats | Air Strike | |||
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Strange variant
[expand]Strange variant information |
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Related achievements
Soldier
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Pyro
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Heavy
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Sniper
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Snakewater achievements
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Update history
- The Beggar's Bazooka was added to the game.
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring.
- Fixed the Beggar's Bazooka exploding on random targets in the world when overloading.
- Added recoil forces for the Beggar's Bazooka.
- Fixed the Beggar's Bazooka misfiring with 100% Crits after firing a Crit rocket.
- [Undocumented] Adjusted the size and location of the kill icon for the Beggar's Bazooka.
- [Undocumented] Added Strange quality.
- Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling).
- Changed attribute:
- Misfired Rockets now remove one loaded rocket from the clip.
- [Undocumented] Added Collector's quality.
- The Beggar's Bazooka has been updated to use the same taunt as the Direct Hit.
- Changed attribute:
- Changed penalty No primary ammo from Dispensers to no primary ammo from Dispensers when active.
June 18, 2014 Patch (Love & War Update)
- [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Decreased blast radius by 20%.
- Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them.
Bugs
- Rockets occasionally hang stationary in the air until a player runs into it.
- Tapping the primary fire button may cause the shot to not play the firing sound.
- If the player keeps holding the primary fire after losing, the Soldier will continue to reload the Beggar's Bazooka, causing misfires. This can potentially kill enemy players during humiliation.
- Taunting after loading a rocket does not release the rockets from the player's weapon clip. Additionally, toggleable taunts store the rockets in the same way; they are released if the taunt ends or is cancelled.
- This also occurs when the player opens the Contracker menu or uses the
cyoa_pda_open
console command. [1]
- This also occurs when the player opens the Contracker menu or uses the
Trivia
- The Beggar's Bazooka, along with many other community-created weapons, was teased in the Team Fortress 2 is Free to Play video.
Gallery
See also
References
External links
[expand]Weapons |
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