Difference between revisions of "User:K-Mac/Teams (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
(Team Members)
(Gallery)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Image:Team Fortress Classic original models.jpg|right|thumb|200px|The Red Team using old models]]
+
[[Image:Sign_team1_TFC.png|right|thumb|200px|Blue Team Sign]]
 +
[[Image:Sign_team2_TFC.png|right|thumb|200px|Red Team Sign]]
  
 
There are four '''teams''' which a player can join upon entering a game: Red, Blue, Yellow, and Green. '''Spectator''' may also be joined to watch players of any team. If the teams have an unequal amount of players, the larger team may be unable to be joined, dependent on the server's settings. The players on each team may be displayed along with their score by pressing the "'''Tab'''" button (by default). You may also switch teams by using the "'''n'''" key (by default), as long as your team has at least one more player than the opposing team. If a team is two or more players larger than the other, a [[team balance]] may be triggered, also dependent on server settings.
 
There are four '''teams''' which a player can join upon entering a game: Red, Blue, Yellow, and Green. '''Spectator''' may also be joined to watch players of any team. If the teams have an unequal amount of players, the larger team may be unable to be joined, dependent on the server's settings. The players on each team may be displayed along with their score by pressing the "'''Tab'''" button (by default). You may also switch teams by using the "'''n'''" key (by default), as long as your team has at least one more player than the opposing team. If a team is two or more players larger than the other, a [[team balance]] may be triggered, also dependent on server settings.
Line 8: Line 9:
 
ON the Attack/Defend style maps, Red team acts as the defending team and Blue team are the attackers. Red and blue are equally represented on the Control Point, Capture the Flag Maps and Deathmatch official maps. Assassination/Escort maps typically involve the Civilian class being on the Blue team and being escorted by the Red team as bodyguards. Yellow team is also included as the assassins.The Green team is currently only used on custom maps and [[List of game modes (Classic)#Deathmatch|Deathmatch]] maps.  
 
ON the Attack/Defend style maps, Red team acts as the defending team and Blue team are the attackers. Red and blue are equally represented on the Control Point, Capture the Flag Maps and Deathmatch official maps. Assassination/Escort maps typically involve the Civilian class being on the Blue team and being escorted by the Red team as bodyguards. Yellow team is also included as the assassins.The Green team is currently only used on custom maps and [[List of game modes (Classic)#Deathmatch|Deathmatch]] maps.  
  
Working as a team is critical in '''Team''' Fortress 2, as each [[class]] has various weaknesses which can be compensated for by the strengths or abilities of a different class. Some of the classes are designed around team play, such as the [[Medic]], who, alone is useless, but with an adequate class to support, becomes a valuable asset which can turn the tides of a match.
+
Working as a team is very important in '''Team''' Fortress Classic, as each [[Classes (Classic)|class]] has various weaknesses which can be compensated for by the strengths or abilities of a different class. Often, working with others is the only way to accomplish the goals of a map.
  
 +
[[Image:Team Fortress Classic original models.jpg|right|thumb|225px|The Red Team using old models]]
 
==Team Members==
 
==Team Members==
 
A team will consist of a mix of the game's 10 classes. The class type can be restricted on certain types of maps and should be chosen accordingly for a given map/enemy.  
 
A team will consist of a mix of the game's 10 classes. The class type can be restricted on certain types of maps and should be chosen accordingly for a given map/enemy.  
Line 17: Line 19:
 
*[[Scout (Classic)|Scout]] - Rapid Flag Capturer
 
*[[Scout (Classic)|Scout]] - Rapid Flag Capturer
 
The Scout is a wise choice when capturing flags quickly when defense is not established due to his fast running ability. The Scout's lower health and lack of hand grenades makes it difficult to capture flags on well established defenses unless teamwork is utilized.
 
The Scout is a wise choice when capturing flags quickly when defense is not established due to his fast running ability. The Scout's lower health and lack of hand grenades makes it difficult to capture flags on well established defenses unless teamwork is utilized.
 +
*[[Sniper (Classic)|Sniper]] - Assassination
 +
The Sniper is ideal for eliminating all enemies with a precise head shot. In particular, flag carriers and individuals advancing toward a control point should be targeted.
 
*[[Soldier (Classic)|Soldier]] - Offensive Support
 
*[[Soldier (Classic)|Soldier]] - Offensive Support
The Soldier is equipped with his Rocket Launcher and has stamina to spare, which makes him a highly versatile class for both offensive and defensive roles.  
+
The Soldier is a highly versatile class for both offensive and defensive roles. Higher health and armor provide plenty of protection. Slow moving speeds can be a hindrance but the Soldier can make up for this in his firepower.  
*[[Pyro (Classic)|Pyro]] - Pyrotechnics
+
*[[Demoman (Classic)|Demoman]] - Detonation
The Pyro relies heavily on ambush tactics to catch opponents off-guard, due to the short range of the Flamethrower. One of the primary roles of the Pyro is the vital task of Spy-checking; a puff of flame will ignite both Cloaked and Disguised Spies, and the Pyro will then proceed to hunt them down with the same mercy and goodwill shown all his opponents — which is to say, none.
+
The Demoman has a specialized role by providing both offensive and defensive support. Detonation packs can be used on some maps to enable alternate routes for an offensive team, or can be used to restrict movement of an enemy team while playing defense. High firepower and powerful grenades are useful on any style of game play.  
*[[Demoman (Classic)|Demoman]] - House Cleaning
+
*[[Medic (Classic)|Medic]] - Flag Capturer and Combat Medic
Armed with his Grenade Launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well timed detonations that send enemies skyward, often in several pieces.  
+
The Medic's fast speed and above par health allows him to be a versatile flag capturer for many scenarios. However, the Medic has an important support role to heal any teammate with his Medkit. Over healing allows for 50 additional health points which is useful for both offense and defense. The Medic an also infect enemies and cure teammates' infections.  
*[[Heavy weapons guy (Classic)|HWGuy]] - Mow Down
+
*[[Heavy Weapons Guy (Classic)|HWGuy]] - Defensive Support
The Heavy is the heaviest class in Team Fortress 2, boasting the highest stamina, the biggest gun, and the slowest footspeed. His firepower is highly impressive, allowing him to quickly mow down opposing babies, cowards and teeny-men in seconds.
+
The Heavy Weapons Guy is the heaviest class in Team Fortress Classic. This is caused by significantly more armor than any other class. Having the additional armor causes him to walk slower than any other class but it also makes him move less from explosions. His auto-cannon is a powerful gun that provides a devastating array of bullets.  
*[[Engineer (Classic)|Engineer]] - Area Denial
+
*[[Pyro (Classic)|Pyro]] - Pyro-technician
The Engineer chooses to build and maintain Buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry Gun, an automated turret, the Dispenser, which replenishes the health and ammo of nearby teammates and Teleporters that quickly transport his teammates to the fray.  
+
The Pyro is an offensive class that provides support for all other classes. The short range flamethrower is effective against enemies and the incendiary cannon provides excellent long range support. Boasting full health and high armor levels allows the Pyro to stay alive longer than the lighter offensive class.  
*[[Medic (Classic)|Medic]] - Doctor Assisted Homicide
+
*[[Spy (Classic)|Spy]] - Covert Elimination
The Medic is the primary healing class of the team. While his [[Medi Gun]]  is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's [[ÜberCharge]]  bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% Critical shots for up to 8 seconds.  
+
The Spy has a significant role in the Team Fortress Classic realm. Disguising as enemies allows the Spy to covertly eliminate sentry guns and any other enemy. While disguised, Spies are able to throw grenades without losing said disguise. Also, Spies can instantly kill any class with a backstab.
*[[Sniper (Classic)|Sniper]] - Precision Elimination
+
*[[Engineer (Classic)|Engineer]] - Support
The Sniper prefers to hide in elevated or hard-to-see spots, where he can pick off slow moving classes like the Heavy with ease. The Sniper is also ideal for eliminating enemy Medics, giving his team a chance to advance.  
+
The Engineer is an excellent support class. Having low health and low armor makes the engineer extremely vulnerable; however, the Engineer can fabricate buildings that provide defense and support to the entire team. He can make Sentry guns, Dispensers, and Teleporters. Sentry guns are strong automatic guns that target only enemies. Dispensers provide ammunition to any player touching it. Teleporters can transport teammates to almost anywhere on a map, depending upon where the engineer builds the Teleporter exit.  
*[[Spy (Classic)|Spy]] - Uncloak and Dagger
+
*[[Civilian (Classic)|Civilian]] - The VIP
The Spy uses his unique array of [[Cloak]]ing watches, which allow him to render himself invisible and even fake his own death, leaving unaware opponents off-guard. His Disguise Kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back.
+
The Civilian is a low health class with no armor. Typically, he acts as a VIP that is targeted by assassins, and escorted by other players. He is only armed with an umbrella. Caution should be used when playing as Civilian as he only has a max health of 50 hp.  
  
 
==Spectator==
 
==Spectator==
In spectator mode you can watch the match from the perspective of any of the participating players, or roam around freely. In this mode you will take up a server slot but not a player slot. You will also go into spectate mode during the [[respawn]] period, though if you enter spectate in this fashion, you will still appear to be on your own team, and a skull will appear next to your name on the player board (TAB). The spectator camera will automatically try and seek out a player with the same class as you to spectate until you appear at a [[respawn area]]. [http://www.teamfortress.com/post.php?id=1872]
+
In spectator mode you can watch the game from the perspective of any of the participating players, or roam around freely. In this mode you will take up a server slot. The spectator camera will automatically try and seek out a player when you join spectator.  
  
When spectating, you may use the primary and secondary fire button to cycle through different players, and the spacebar key to switch between a first and third person perspective, or go into "noclip" mode (fly freely around the map, passing right through everything).
+
When spectating, you may use the primary and secondary fire button to cycle through different players, and the ''spacebar'' key to switch between a first and third person perspective, or go into "noclip" mode (fly freely around the map, passing right through everything). Hitting the ''ctrl'' key allows the player to select options from a menu.
  
 
== Gallery ==
 
== Gallery ==
Line 46: Line 50:
 
File:Yellow_team_TFC.png|Yellow Team Logo
 
File:Yellow_team_TFC.png|Yellow Team Logo
 
</gallery>
 
</gallery>
 
[[Category:Gameplay (Classic)]]
 

Latest revision as of 13:15, 9 January 2011

Blue Team Sign
Red Team Sign

There are four teams which a player can join upon entering a game: Red, Blue, Yellow, and Green. Spectator may also be joined to watch players of any team. If the teams have an unequal amount of players, the larger team may be unable to be joined, dependent on the server's settings. The players on each team may be displayed along with their score by pressing the "Tab" button (by default). You may also switch teams by using the "n" key (by default), as long as your team has at least one more player than the opposing team. If a team is two or more players larger than the other, a team balance may be triggered, also dependent on server settings.

Ingame

When in a team, you will find yourself with a number of players with whom you must co-operate to achieve your overall objectives. Most maps feature only the Red or Blue team. Sometimes this will involve fighting on an Attack/Defend maps, where one team will typically be attacking while the other defends on an asymmetrical map, or struggling to capture a flag or hold a control point in a Capture the Flag or Control Point map, respectively. On these maps, generally, both teams have equal objectives and the layout is typically symmetrical, with the only differences between the two sides being aesthetic. Assassination/Escort are unique as they will usually offer an additional class and an additional team (Yellow). One team will be the VIP, or person being escorted, another team will be the bodyguards, and the final team will be the assassins.

ON the Attack/Defend style maps, Red team acts as the defending team and Blue team are the attackers. Red and blue are equally represented on the Control Point, Capture the Flag Maps and Deathmatch official maps. Assassination/Escort maps typically involve the Civilian class being on the Blue team and being escorted by the Red team as bodyguards. Yellow team is also included as the assassins.The Green team is currently only used on custom maps and Deathmatch maps.

Working as a team is very important in Team Fortress Classic, as each class has various weaknesses which can be compensated for by the strengths or abilities of a different class. Often, working with others is the only way to accomplish the goals of a map.

The Red Team using old models

Team Members

A team will consist of a mix of the game's 10 classes. The class type can be restricted on certain types of maps and should be chosen accordingly for a given map/enemy.

The Classes are as follows:

  • Scout - Rapid Flag Capturer

The Scout is a wise choice when capturing flags quickly when defense is not established due to his fast running ability. The Scout's lower health and lack of hand grenades makes it difficult to capture flags on well established defenses unless teamwork is utilized.

The Sniper is ideal for eliminating all enemies with a precise head shot. In particular, flag carriers and individuals advancing toward a control point should be targeted.

The Soldier is a highly versatile class for both offensive and defensive roles. Higher health and armor provide plenty of protection. Slow moving speeds can be a hindrance but the Soldier can make up for this in his firepower.

The Demoman has a specialized role by providing both offensive and defensive support. Detonation packs can be used on some maps to enable alternate routes for an offensive team, or can be used to restrict movement of an enemy team while playing defense. High firepower and powerful grenades are useful on any style of game play.

  • Medic - Flag Capturer and Combat Medic

The Medic's fast speed and above par health allows him to be a versatile flag capturer for many scenarios. However, the Medic has an important support role to heal any teammate with his Medkit. Over healing allows for 50 additional health points which is useful for both offense and defense. The Medic an also infect enemies and cure teammates' infections.

  • HWGuy - Defensive Support

The Heavy Weapons Guy is the heaviest class in Team Fortress Classic. This is caused by significantly more armor than any other class. Having the additional armor causes him to walk slower than any other class but it also makes him move less from explosions. His auto-cannon is a powerful gun that provides a devastating array of bullets.

  • Pyro - Pyro-technician

The Pyro is an offensive class that provides support for all other classes. The short range flamethrower is effective against enemies and the incendiary cannon provides excellent long range support. Boasting full health and high armor levels allows the Pyro to stay alive longer than the lighter offensive class.

  • Spy - Covert Elimination

The Spy has a significant role in the Team Fortress Classic realm. Disguising as enemies allows the Spy to covertly eliminate sentry guns and any other enemy. While disguised, Spies are able to throw grenades without losing said disguise. Also, Spies can instantly kill any class with a backstab.

The Engineer is an excellent support class. Having low health and low armor makes the engineer extremely vulnerable; however, the Engineer can fabricate buildings that provide defense and support to the entire team. He can make Sentry guns, Dispensers, and Teleporters. Sentry guns are strong automatic guns that target only enemies. Dispensers provide ammunition to any player touching it. Teleporters can transport teammates to almost anywhere on a map, depending upon where the engineer builds the Teleporter exit.

The Civilian is a low health class with no armor. Typically, he acts as a VIP that is targeted by assassins, and escorted by other players. He is only armed with an umbrella. Caution should be used when playing as Civilian as he only has a max health of 50 hp.

Spectator

In spectator mode you can watch the game from the perspective of any of the participating players, or roam around freely. In this mode you will take up a server slot. The spectator camera will automatically try and seek out a player when you join spectator.

When spectating, you may use the primary and secondary fire button to cycle through different players, and the spacebar key to switch between a first and third person perspective, or go into "noclip" mode (fly freely around the map, passing right through everything). Hitting the ctrl key allows the player to select options from a menu.

Gallery