Difference between revisions of "Illustrative Rendering in Team Fortress 2/cs"

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== Zdroje ==
 
== Zdroje ==
*[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Accompanying paper]
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*[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Accompanying paper] {{lang icon|en}}
*[http://www.valvesoftware.com/publications/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Movie's original location]
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*[http://www.valvesoftware.com/publications/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Movie's original location] {{lang icon|en}}
*[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow]
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*[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow] {{lang icon|en}}
  
  
 
{{Video nav}}
 
{{Video nav}}
 
[[Category:Videos/cs]]
 
[[Category:Videos/cs]]

Revision as of 23:10, 20 October 2021

Ilustrování v Team Fortress 2
Irintf2.png
Info o videu
Vydáno: September 3, 2007
Délka: 3:34

Video

Popis

Video vydáno vývojáři ukazující jak se ilustroval styl v Team Fortress 2. Vydáno poprvé v roce 2007 International Symposium na Non-Photorealistic Animation a Rendering.

Drobnosti

  • Paleta s barvama byla ukázána na stránce "Contribute" aby ukázala hráčům jak by měli nabarvit své zbraně a klobouky.
  • Pyro, Spy, Soldier, Heavy a Engineer používají jiné typy "phong" stínů. Ve hře používají tradiční "$phongexponent" a ve videu "$phongexponenttexture"s.

Zdroje