Difference between revisions of "User:Washys/Template:Dismal Devilry stats change"
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! {{Table icon|Liberty Launcher}} | ! {{Table icon|Liberty Launcher}} | ||
− | | {{ | + | | {{c|+|Added:}} Projectiles are guided by crosshair<br>{{c|+|Changed:}} +100% damage bonus<br>{{c|+|Changed:}} {{tooltip|+10% projectile speed|Starts at 220 HU/s then accelerates to ~1220 HU/s in 0.5 seconds}}<br>{{c|-|Changed:}} -75% clip size |
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! {{Table icon|Shotgun}} | ! {{Table icon|Shotgun}} | ||
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! {{Table icon|B.A.S.E. Jumper}} | ! {{Table icon|B.A.S.E. Jumper}} | ||
− | | {{c|+|Added:}} + | + | | {{c|+|Added:}} +35% explosive damage resistance on wearer<br>{{c|+|Added:}} +300% increased air control |
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! {{Table icon|Panic Attack}} | ! {{Table icon|Panic Attack}} | ||
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! {{Table icon|Gunslinger}} | ! {{Table icon|Gunslinger}} | ||
− | | {{info|'''New stats:'''}}<br>{{note|Replaces Sentry with an allied RED Robot}}{{buff|+85% damage bonus to primary weapons and [[Short Circuit]] on wearer}}{{buff|+100% damage bonus to melee weapons on wearer}}{{buff|+25 max health on wearer}}{{buff|+50% dispenser health and ammo regeneration}}{{buff|+50% faster teleporter recharge}}{{buff|+50% faster build speed}}{{buff|Third successful punch in a row always crits}}{{nerf|No random critical hits}}{{nerf|+50% increased metal cost to construct robots | + | | {{info|'''New stats:'''}}<br>{{note|Replaces Sentry with an allied RED Robot}}{{buff|+85% damage bonus to primary weapons and [[Short Circuit]] on wearer}}{{buff|+100% damage bonus to melee weapons on wearer}}{{buff|+25 max health on wearer}}{{buff|+50% dispenser health and ammo regeneration}}{{buff|+50% faster teleporter recharge}}{{buff|+50% faster build speed}}{{buff|100% faster upgrade rate}}{{buff|Third successful punch in a row always crits}}{{nerf|No random critical hits}}{{nerf|+50% increased metal cost to construct robots}} |
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! {{Table icon|SMG}} | ! {{Table icon|SMG}} | ||
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| {{c|+|Added:}} Alt-Fire: Provides mini-crits to nearby team members<br>{{c|+|Added:}} +100% critical hit chance | | {{c|+|Added:}} Alt-Fire: Provides mini-crits to nearby team members<br>{{c|+|Added:}} +100% critical hit chance | ||
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− | ! {{Table icon|Revolver|All Revolvers}} | + | ! {{Table icon|Revolver|title=All Revolvers}} |
| {{c|+|Added:}} +150% damage bonus vs gray robots<br>{{c|+|Added:}} +150% damage bonus vs tanks | | {{c|+|Added:}} +150% damage bonus vs gray robots<br>{{c|+|Added:}} +150% damage bonus vs tanks | ||
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Latest revision as of 13:24, 1 November 2021
Weapon/Class | New Stats/Stats Change |
---|---|
Baby Face's Blaster |
Changed: Reduced boost loss on air jumps and damage Added: +20% more accurate Removed: -34% clip size |
Pistol |
Added: +25 max health on wearer Added: On Kill: 3 seconds of 100% critical chance Added: +50% max metal on wearer |
Flying Guillotine |
Added: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Added: Crits whenever it would normally mini-crit |
Liberty Launcher |
Added: Projectiles are guided by crosshair Changed: +100% damage bonus Changed: +10% projectile speed Changed: -75% clip size |
Shotgun |
Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Gunboats |
Added: +25 max health on wearer Added: +35% faster weapon switch Added: Wearer never takes falling damage Changed: -50% blast damage from rocket jumps |
B.A.S.E. Jumper |
Added: +35% explosive damage resistance on wearer Added: +300% increased air control |
Panic Attack |
Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Pain Train |
New stats: On Hit: Bleed for 5 seconds On Kill: A small health pack is dropped -60% damage to self On Miss: Hit yourself. Idiot. Additional +50% damage bonus if a shield is equipped Additional +50% damage bonus if boots or B.A.S.E. Jumper is equipped |
Family Business |
Added: 2 health regenerated per second on wearer Added: On Hit: 25 health Added: This weapon holsters 70% faster Added: This weapon deploys 40% faster |
Gunslinger |
New stats: Replaces Sentry with an allied RED Robot +85% damage bonus to primary weapons and Short Circuit on wearer +100% damage bonus to melee weapons on wearer +25 max health on wearer +50% dispenser health and ammo regeneration +50% faster teleporter recharge +50% faster build speed 100% faster upgrade rate Third successful punch in a row always crits No random critical hits +50% increased metal cost to construct robots |
SMG |
Added: Crits on headshot Added: +30% damage bonus Added: Attacks pierce damage resistance effects and bonuses Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Amputator |
Added: Alt-Fire: Provides mini-crits to nearby team members Added: +100% critical hit chance |
All Revolvers |
Added: +150% damage bonus vs gray robots Added: +150% damage bonus vs tanks |
Enforcer |
Added: Shoots explosive bullets Added: +50% damage bonus Added: -40% damage to self Added: -40% slower reload time Changed: 100% slower firing speed Added: 60% self damage force Added: Cannot blast jump while disguised |