Difference between revisions of "January 11, 2012 Patch"
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| after = {{Patch name|1|17|2012}} | | after = {{Patch name|1|17|2012}} | ||
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | | source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
− | | source = | + | | source = https://store.steampowered.com/news/7147/ |
| notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === | | notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
− | * Limit the effective [[FOV]] of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The | + | * Limit the effective [[Field of View|FOV]] of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The {{code|sv_restrict_aspect_ratio_fov}} ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players. |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | * Fixed [[Foundry|Cp_Foundry]] not ending the map in the middle of a round when | + | * Fixed [[Foundry (Control Point)|{{code|Cp_Foundry}}]] not ending the map in the middle of a round when {{code|mp_timelimit}} is hit |
* Fixed the [[Spy]] saying 'Prego' for one of his 'Thanks!' [[Spy voice commands|lines]] | * Fixed the [[Spy]] saying 'Prego' for one of his 'Thanks!' [[Spy voice commands|lines]] | ||
* Fixed incorrect player animations for the [[Buff Banner]] and the [[Battalion's Backup]] | * Fixed incorrect player animations for the [[Buff Banner]] and the [[Battalion's Backup]] | ||
− | * Fixed some cases where [[strange]] [[Ullapool Caber]]s and [[Wrench_(disambiguation)| | + | * Fixed some cases where [[strange]] [[Ullapool Caber]]s and [[Wrench_(disambiguation)|wrenches]] would fail to correctly count kills |
* Improvements for client stability | * Improvements for client stability | ||
− | * Updated the localization files | + | * Updated the [[localization files]] |
* [[Crafting]] changes: | * [[Crafting]] changes: | ||
− | ** Added crafting recipes for weapons introduced during the [[Australian Christmas 2011|holiday update]]<ref>{{ | + | ** Added crafting recipes for weapons introduced during the [[Australian Christmas 2011|holiday update]]<ref>{{item link|Wrap Assassin}}, {{item link|Phlogistinator}}, {{item link|Manmelter}}, {{item link|Third Degree}}, {{item link|Pomson 6000}}, {{item link|Eureka Effect}}, {{item link|Spy-cicle}}, and {{item link|Holiday Punch}}.</ref> |
− | ** When selecting items for use in crafting, the items selected will show their [[quality]] in addition to the item name | + | ** When selecting items for use in crafting, the items selected will show their [[Item quality|quality]] in addition to the item name |
− | ** [[Ellis' Cap]] can now be used as a crafting | + | ** [[Ellis' Cap]] can now be used as a crafting reagent{{sic}}<ref>Ellis' Cap was not actually changed to be used as a crafting ingredient. It was updated to be craftable on January 12.</ref> |
* Item changes | * Item changes | ||
** Added The [[Lucky Shot]] helmet | ** Added The [[Lucky Shot]] helmet | ||
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** Updated the [[Fancy Dress Uniform]] and the [[Kringle Collection]] so they can be equipped together | ** Updated the [[Fancy Dress Uniform]] and the [[Kringle Collection]] so they can be equipped together | ||
** The [[Bombinomicon]] no longer shakes the screen and has a delay before the explosion so that [[Sniper]]s, Spies, and others can get better feedback on the actual cause of death | ** The [[Bombinomicon]] no longer shakes the screen and has a delay before the explosion so that [[Sniper]]s, Spies, and others can get better feedback on the actual cause of death | ||
− | ** The [[Bazaar Bargain]] functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while [[ | + | ** The [[Bazaar Bargain]] functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while [[Critical hits#Crit Boost|crit-boosted]] |
=== Undocumented changes === | === Undocumented changes === | ||
− | * Added [[Mann Co. Supply Crate/Retired series#37|Mann Co. Supply Crate #37]] and removed [[Mann Co. Supply Crate/Retired series#32|Mann Co. Supply Crate #32]] | + | * Added [[Mann Co. Supply Crate/Retired series#37|Mann Co. Supply Crate #37]] and removed [[Mann Co. Supply Crate/Retired series#32|Mann Co. Supply Crate #32]]. |
− | * The Killer Exclusive is now craftable, can be found as a timed drop, and unboxed in [[ | + | * The Killer Exclusive is now craftable, can be found as a timed drop, and unboxed in [[Unusual]] quality. |
* [[Bill's Hat]] can now be used as a crafting ingredient. | * [[Bill's Hat]] can now be used as a crafting ingredient. | ||
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<references/> | <references/> | ||
}} | }} | ||
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Latest revision as of 01:37, 22 November 2021
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Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The
sv_restrict_aspect_ratio_fov
ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
Team Fortress 2
- Fixed
Cp_Foundry
not ending the map in the middle of a round whenmp_timelimit
is hit - Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
- Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
- Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills
- Improvements for client stability
- Updated the localization files
- Crafting changes:
- Added crafting recipes for weapons introduced during the holiday update[1]
- When selecting items for use in crafting, the items selected will show their quality in addition to the item name
- Ellis' Cap can now be used as a crafting reagent(sic)[2]
- Item changes
- Added The Lucky Shot helmet
- Added The Killer Exclusive to the Mann Co. store
- Added Mask of the Shaman to the item drop list
- Fixed particle display problems for items with multiple effects
- Fixed the Dr. Whoa paint not drawing correctly for the Blue team
- Updated the Desert Marauder and the Villain's Veil so they can be equipped together
- Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together
- The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted
Undocumented changes
- Added Mann Co. Supply Crate #37 and removed Mann Co. Supply Crate #32.
- The Killer Exclusive is now craftable, can be found as a timed drop, and unboxed in Unusual quality.
- Bill's Hat can now be used as a crafting ingredient.
Notes
- ↑ Wrap Assassin, Phlogistinator, Manmelter, Third Degree, Pomson 6000, Eureka Effect, Spy-cicle, and Holiday Punch.
- ↑ Ellis' Cap was not actually changed to be used as a crafting ingredient. It was updated to be craftable on January 12.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 content.gcf/tf/maps/cp_foundry_l_0.lmp
Modified: team fortress 2 content.gcf/tf/sound/vo/spy_thanks01.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/medic/bowtie_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyShot_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyshot_red.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.vvd