Difference between revisions of "Creep Mode"

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(A little more information about Creep Mode)
m (Removed some stuff that was directly copied from the source code)
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1. game\server\tf\bot\tf_bot_manager.cpp:L167-279
 
1. game\server\tf\bot\tf_bot_manager.cpp:L167-279
 
ConVar tf_creep_initial_delay( "tf_creep_initial_delay", "30" );
 
ConVar tf_creep_wave_interval( "tf_creep_wave_interval", "30" );
 
ConVar tf_creep_wave_count( "tf_creep_wave_count", "3" );
 
ConVar tf_creep_class( "tf_creep_class", "heavyweapons" );
 
ConVar tf_creep_level_up( "tf_creep_level_up", "6" );
 
  
 
2. game\shared\tf\tf_gamerules.cpp
 
2. game\shared\tf\tf_gamerules.cpp
Line 16307: #ifdef TF_CREEP_MODE
 
Line 16308: if ( IsCreepWaveMode() )
 
Line 16314: // only creeps can capture points
 
Line 16335: #ifdef TF_CREEP_MODE
 
Line 16336: if ( IsCreepWaveMode() )
 
Line 16342: // only creeps can block points
 
Line 17494: #ifdef TF_CREEP_MODE
 
Line 17495: if ( IsCreepWaveMode() )
 
Line 17501: // only creeps can influence points
 
  
 
3. game\shared\tf\tf_gamerules.cpp:L842
 
3. game\shared\tf\tf_gamerules.cpp:L842
 
ConVar tf_creep_wave_player_respawn_time( "tf_creep_wave_player_respawn_time", "10", FCVAR_REPLICATED | FCVAR_NOTIFY | FCVAR_CHEAT, "How long it takes for a player to respawn with his team after death." ) (is this even worth to be mentioned?);
 
  
 
4. game\shared\tf\tf_weaponbase.cpp:L4161-4184
 
4. game\shared\tf\tf_weaponbase.cpp:L4161-4184

Revision as of 19:48, 21 December 2021

Creep Mode is unfinished game mode found in source game files that supposedly was another, along with Raid Mode, predecessor of Mann vs Machine game mode. It is based on DotA2 ideas of "creeps" and "creep waves" - groups of hostile creatures that must be killed by players in order to progress and obtain XP (experience) points. Creep Mode has been developed approximately from early 2010 to early 2011, and just like Raid Mode, it was replaced by, or evoluted into Mann vs Machine game mode approximately in April-May 2011.

A little of information can be found about this game mode. Control points are mentioned several times in source code, so this game mode was mostly likely based on Control Point (CP) game mode. The points could be captured, defended or influenced only by creeps. "Creep waves" are the core of this game mode, there were 3 waves which performed with 30-second intervals, and initial 30-second delay interval is also mentioned. The bots were intended to use Heavy Robot models, and couldn't deal crit damage. The levelling system also presents, killing 6 creeps would level up the player.