Creep Mode

From Team Fortress Wiki
Jump to: navigation, search
You are a creepy, mute little bugger, ain't ya?
The Sniper

Creep Mode is an unfinished game mode[1] that appears to be a predecessor of Mann vs. Machine. It is based on Dota 2's idea of "creeps" and "creep waves": groups of hostile creatures that must be killed by players in order to progress and obtain experience points. This game mode was in development from 2010[2] until an unknown year, likely before work began on MvM. In order for one of the teams to win, all creep waves must be defeated.[3]

Mechanics

Little information is known about this game mode. It worked with control points of some kind.[4]. "Creep waves" are the core of this game mode, there were 3 waves at 30-second intervals, and an initial 30-second delay.[5]. A levelling system is also present, killing 6 creeps would level the player up.[6] There's a simple infomation system that could print on a screen who killed creep, what team they're on, the current level of the team, and how many experience points need to reach the next level.[7]

Creeps

The control points could only be captured[8] or defended by creeps. The creeps use the Heavy Robot model[9] wearing a Cheater's Lament[10], possibly as a placeholder, and cannot deal Crit damage, similar to MvM bots.[11]

Creeps would use melee weapons, beeline towards enemy targets, as well as juking and dodging in order to avoid interpenetration.[12]. Creeps would run in a "creep wave" towards the next available control point to capture it, but have the ability to detect players within 250 Hammer Units and lose players beyond 300 HU.[13] If there is a closer player, that player will be targeted instead.[14].

Creeps would occasionally say voice lines, such as upon killing or losing a target.[15].

See also

References

Pictogram comment.png All references here are in the "game" folder and should be prefixed with "game\", but it has been omitted from the references due to overlapping text

  1. Jump up server\tf\bot\tf_bot_manager.cpp:L167-279
  2. Jump up server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L4
  3. Jump up server\tf\bot\tf_bot_manager.cpp:L183
  4. Jump up shared\tf\tf_gamerules.cpp:L16314
  5. Jump up server\tf\bot\tf_bot_manager.cpp:L168-170
  6. Jump up server\tf\bot\tf_bot_manager.cpp:L172
  7. Jump up server\tf\bot\tf_bot_manager.cpp:L254-279
  8. Jump up shared\tf\tf_gamerules.cpp:L17501
  9. Jump up server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L63
  10. Jump up server\tf\bot\tf_bot_manager.cpp:L249. Referred to as Honest Halo.
  11. Jump up shared\tf\tf_weaponbase.cpp:L4161-4184
  12. Jump up server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp
    L205-232
  13. Jump up server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L3, L16-17
  14. Jump up server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L191-202
  15. Jump up server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L178-189