Difference between revisions of "Sniper vs. Spy Update"

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__TOC__
 
== Environmental Hazards ==
 
=== Saw Blades ===
 
[[File:Enviromental death Saw Blades.png|300px|thumb|right|Blades on the middle point of Sawmill]]
 
{{main|Saw blades}}
 
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}
 
  
Saw Blades are neutral entities found officially first on [[Sawmill]], and appearing on numbers of custom maps. <!---(a few of this would be good to mention)---> They roll inside a designated path and kill anyone that comes in contact with it.
 
 
'''Maps with Saw Blades:'''
 
* [[Sawmill]]
 
 
{{clr}}
 
=== Trains ===
 
[[File:Environmental_death_Train.png|300px|thumb|right|A train on one track on the middle point of Well]]
 
{{main|Train}}
 
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}
 
 
The trains are a neutral entities that kill anyone on his tracks when it passes. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which you can hear if you are close enough.
 
 
'''Maps with Trains:'''
 
* [[Well]]
 
* [[Freight]]
 
 
 
 
{{clr}}
 
=== Pit Fall Death ===
 
[[File:Environmental_death_Fall.png|300px|thumb|right|The pit on Upward's Terminus]]
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death.</span>}}
 
 
It is different from [[Fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath.
 
 
It should also be noted that after a Cart Explosion, falling into the resulting crater will result in a Pit Fall Death.
 
 
'''Maps with Pit Fall:'''
 
* [[Degroot Keep]]
 
* [[Double Cross]]
 
* [[Gorge]]
 
* [[Lumberyard]]
 
* [[Mountain Lab]] / [[Mann Manor]]
 
* [[Nucleus]]
 
* [[Offblast]]
 
* [[Steel]]
 
* [[Upward]]
 
 
{{clr}}
 
=== Drowning ===
 
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well]]
 
{{main|Water}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}
 
 
The character must stay under deep water for 12 seconds <!---X (approx) ---> before he begins to suffocate. Failure to rise above water will cause him to continually lose 5 health every second, until he drowns. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as you reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.
 
 
'''Maps with deep water:'''
 
* [[2Fort]]
 
* [[Well]]
 
* [[Freight]]
 
* [[Ravine]]
 
* [[Sawmill]]
 
 
{{clr}}
 
=== Pumpkin Bombs ===
 
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A pumpkin bomb on Harvest Event]]
 
{{main|Pumpkin bombs}}
 
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Spy}}
 
 
Pumpkin Bombs are special pumpkins found only on [[Harvest Event]] and [[Mann Manor]] during the Halloween Events (or on server running those 2 particular maps). Once this pumkpin receives damage (from bullets, projectiles or melee) it explodes, hurting everyone around it.
 
 
Pumpkin Bombs should not be confused with [[Halloween Pumpkins]]. Ways to tell them apart are: Pumpkin Bombs do not move, where as Halloween Pumpkins will rotate similar to health packs or ammo; Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn anywhere on the map.
 
 
'''Maps with Pumpkin Bombs:'''
 
* [[Harvest Event]]
 
* [[Mann Manor]]
 
 
{{clr}}
 
 
=== Cart Explosion ===
 
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A cart exploding on Badwater Basin's Terminus]]
 
{{main|Payload}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
 
The last round of any Payload or [[Payload Race]] maps, the [[Cart]] will explode when you reach the last point, killing everyone nearby.
 
 
For maps that only have a single round, the cart will explode as soon at it arrives at the final terminal. On maps with 3 rounds, the cart will lower into the ground at the end of the first 2 rounds, and will only explode at the last point of the last round, symbolizing BLU's victory.
 
 
The resulting explosion will cause all player in the surrounding area to be killed. Falling into the craters created will result in a Pit Fall Death.
 
 
'''Maps with Cart:'''
 
* [[Badwater Basin]]
 
* [[Hightower]]
 
* [[Pipeline]]
 
* [[Upward]]
 
* [[Gold Rush]] - Round 3
 
* [[Hoodoo]] - Round 3
 
* [[Thunder Mountain]] - Round 3
 
 
{{clr}}
 
=== Gate Crush ===
 
[[File:Enviromental death gate.png|300px|thumb|right|The Gate of Degroot Keep's Castle]]
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}
 
 
The castle gate on Degroot Keep closes after a certain amount of time <!---X (find out time) --->  if the last point isn't capture, refreshing the two first points too. If a player is standing right underneath the gate when it lowers for closing, he will be crushed and die.
 
 
On Egypt, all gates open and close slowly, and may crush players. Additionally, on stage 1, there is an interior room on the path from the RED spawn to Point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.
 
 
'''Map with a Gate:'''
 
* [[Degroot Keep]]
 
* [[Egypt]]
 
 
{{clr}}
 
 
== Related Achievements ==
 
=== {{Icon class|class=scout|link=scout}} [[Scout]] ===
 
{{Achievement table
 
| {{Show achievement|Scout|Fall Classic}}
 
| {{Show achievement|Scout|Foul Territory}}
 
}}
 
 
=== {{Icon class|class=demo|link=Demoman}} [[Demoman]] ===
 
{{Achievement table
 
| {{Show achievement|Demoman|He Who Celt It}}
 
}}
 
 
=== {{Icon class|class=medic|link=Medic}} [[Medic]] ===
 
{{Achievement table
 
| {{Show achievement|Medic|Medical Intervention}}
 
}}
 
 
=== [[File:Pumpkin.png|20px|link=Scarechievements]] Scarechievements ===
 
{{Achievement table
 
| {{Show achievement|Halloween|Attack o' Lantern}}
 
}}
 
 
[[Category:Gameplay]]
 

Revision as of 03:46, 19 January 2011