Difference between revisions of "User:LingoSalad/crafting"
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− | + | {{featured article tag}} | |
+ | [[Image:Crafting anvil.png|right]] | ||
+ | [[Image:backpack craft.png|right|thumb|300px|The crafting screen]] | ||
+ | <!-- | ||
+ | --> | ||
− | {| | + | {{Quotation|'''The Sniper''' on self-crafted weapons|Now <b>this</b> is a nice weapon.|sound=Sniper_specialweapon06.wav}} |
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− | + | '''Crafting''' is an in-game system that allows players to create specific items for use in Team Fortress 2. The items that can be created include [[weapon]]s, [[hat]]s, or materials that can be used for further crafting, such as scrap metal. Crafting is usually conducted by utilising unwanted or duplicate items gained through the [[Item drop system]]. In order to create items, the player must follow blueprints, some of which are initially available and others which must be discovered by the player through experimentation. After following a valid and undiscovered blueprint recipe, the player will gain both the item specified by the blueprint, and the recipe. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists and no items will be crafted. The items used in the unsuccessful craft attempt will also be returned to the player. | |
− | |} | + | Stock items that appear in the standard backpack as a result of using a Name Tag or Description Tag cannot be crafted, even if the Name/Description is removed. (e.g. two Scatterguns cannot be crafted into scrap metal). [[Tools]] also cannot be crafted under any circumstances, including [[Paint Can]]s, [[Name Tag]]s, [[Description Tag]]s, [[Mann Co. Supply Crate Key|Crate Key]]s and [[Dueling Mini-Game]]s. Crafting was introduced in the [[WAR! Update]]. |
+ | __TOC__ | ||
+ | {{clr}} | ||
− | == General Crafting Recipes == | + | ==General Crafting Recipes== |
+ | [[File:Backpack Scrap metal.png|right|thumb|100px|Scrap Metal <br /><sup>''Level 1 Crafting Item''</sup>]] | ||
+ | [[File:Backpack Reclaimed metal.png|right|thumb|100px|Reclaimed Metal <br /><sup>''Level 2 Crafting Item''</sup>]] | ||
+ | [[File:Backpack Refined metal.png|right|thumb|100px|Refined Metal <br /><sup>''Level 3 Crafting Item''</sup>]] | ||
+ | [[File:Backpack Haunted Metal Scrap.png|right|thumb|100px|[[Haunted Metal Scrap|Unusual Haunted Metal Scrap]] <br /><sup>''Level 4 Crafting Item''</sup>]] | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! rowspan="6" class="subheader" style="text-align: center;" | General | ! rowspan="6" class="subheader" style="text-align: center;" | General | ||
− | |{{User:LingoSalad/template: | + | | {{User:LingoSalad/template:Blueprintsmall|name=Combine Scrap Metal|ingredient-1=Scrap Metal|ingredient-2=Scrap Metal|ingredient-3=Scrap Metal|result=Reclaimed Metal}} |
− | | {{User:LingoSalad/template: | + | | {{User:LingoSalad/template:Blueprintsmall|name=Combine Reclaimed Metal|ingredient-1=Reclaimed Metal|ingredient-2=Reclaimed Metal|ingredient-3=Reclaimed Metal|result=Refined Metal}} |
|} | |} | ||
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== Class Specific == | == Class Specific == | ||
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| {{User:LingoSalad/template:Blueprintsmall|name=Fabricate Back Scratcher|ingredient-1=Axtinguisher|ingredient-2=Scotsman's Skullcutter|result=Back Scratcher}} | | {{User:LingoSalad/template:Blueprintsmall|name=Fabricate Back Scratcher|ingredient-1=Axtinguisher|ingredient-2=Scotsman's Skullcutter|result=Back Scratcher}} | ||
|} | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | <!-- | ||
+ | {| class="wikitable grid" width="80%" | ||
+ | |- | ||
+ | ! class="header" | Blueprint | ||
+ | ! class="header" | Requires | ||
+ | ! class="header" | Produces | ||
+ | |- | ||
+ | ! height="50px" | Smelt Class Weapons † | ||
+ | | Any '''2''' weapons wielded by the same class<br /><small>''E.g. {{Icon weapon|weapon=Ambassador|icon-size=40x40px}} + {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} ([[Spy]] weapons)''</small> | ||
+ | | style="white-space: nowrap;" | '''1''' x [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]] | ||
+ | |- | ||
+ | ! height="50px" | Smelt Tokens | ||
+ | | '''3''' x Tokens<br /><small>''E.g. [[File:Token heavy large.png|40px|Heavy Token]] + [[File:Token demo large.png|40px|Demoman Token]] + [[File:Token melee large.png|40px|Melee Token]]''</small> | ||
+ | | style="white-space: nowrap;" | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] | ||
+ | |- | ||
+ | ! height="50px" | Combine Scrap Metal | ||
+ | | '''3''' x [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]] | ||
+ | | style="white-space: nowrap;" | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] | ||
+ | |- | ||
+ | ! height="50px" | Combine Reclaimed Metal | ||
+ | | '''3''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] | ||
+ | | style="white-space: nowrap;" | '''1''' x [[Image:Backpack_Refined_Metal.png|40px|Refined Metal]] | ||
+ | |- | ||
+ | ! height="50px" | Smelt Refined Metal<sup>*</sup> | ||
+ | | '''1''' x [[Image:Backpack_Refined_Metal.png|40px|Refined Metal]] | ||
+ | | style="white-space: nowrap;" | '''3''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] | ||
+ | |- | ||
+ | ! height="50px" | Smelt Reclaimed Metal<sup>*</sup> | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] | ||
+ | | style="white-space: nowrap;" | '''3''' x [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]] | ||
+ | |} | ||
+ | :<sup>†</sup>''The ''Smelt Class Weapons'' blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the [[Sniper]] and [[Spy]], who only had items for two loadout slots when the [[May 21, 2009 Patch|Sniper vs. Spy Update]] launched. There are also blueprints whose ingredients are 2 identical weapons, but those are now obsolete due to this change. | ||
+ | :<sup>*</sup> (Smelting a "Not Tradable" metal will result in 3 "Not Tradable" metals.) | ||
+ | |||
+ | ===Tokens=== | ||
+ | {| class="wikitable grid" width="80%" | ||
+ | |- | ||
+ | ! class="header" | Blueprint | ||
+ | ! class="header" | Requires | ||
+ | ! class="header" | Produces | ||
+ | |- | ||
+ | ! height="50px" | Fabricate Class Token | ||
+ | | '''3''' weapons from one class<br /><small>''E.g. {{Icon weapon|weapon=Natascha|icon-size=40x40px}} + {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} + {{Icon weapon|weapon=G.R.U.|icon-size=40x40px}} ([[Heavy]] weapons)''</small> | ||
+ | | '''1''' x Class Token<br /><small>''E.g. 1 x [[File:Token heavy large.png|40px|Heavy Token]]''</small> | ||
+ | |- | ||
+ | ! height="50px" | Fabricate Slot Token | ||
+ | | '''3''' weapons from one slot<br /><small>''E.g. {{Icon weapon|weapon=Blutsauger|icon-size=40x40px}}[[Medic]] + {{Icon weapon|weapon=Huntsman|icon-size=40x40px}}[[Sniper]] + {{Icon weapon|weapon=Direct Hit|icon-size=40x40px}}[[Soldier]] </small> | ||
+ | | '''1''' x Slot Token<br /><small>''E.g. 1 x [[File:Token primary large.png|40px|Primary Token]]''</small> | ||
+ | |- | ||
+ | ! height="50px" | Rebuild Class Token | ||
+ | | Any '''1''' Class Token and another class weapon<br /><small>''E.g. [[File:Token sniper large.png|40px|Sniper Token]] + {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} ([[Soldier]] weapon)''</small> | ||
+ | | '''1''' x Class Token<br /><small>''E.g. 1 x [[File:Token soldier large.png|40px|Soldier Token]]''</small> | ||
+ | |- | ||
+ | ! height="50px" | Rebuild Slot Token | ||
+ | | Any '''1''' Slot Token and another slot weapon<br /><small>''E.g. [[File:Token secondary large.png|40px|Secondary Token]] + {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} ([[Pyro]] weapon)''</small> | ||
+ | | '''1''' x Slot Token<br /><small>''E.g. 1 x [[File:Token melee large.png|40px|Melee Token]]''</small> | ||
+ | |} | ||
+ | :''Notes: When 3 identical weapons are used, the player is given the option of creating a Class Token ''or'' a Slot Token, and despite the fact that the Fabricate Slot Token blueprint can be discovered when attempting to do so, three Miscellaneous items cannot be crafted into a Misc Token, and will not be consumed. Additionally, if the player uses a [[Pain Train]] with a Class Token, or 3 Pain Trains and chooses to create a Class Token, it will always result in a ''[[Soldier]] Token''. | ||
+ | |||
+ | ===Headgear=== | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | |- | ||
+ | ! class="header" | Blueprint | ||
+ | ! class="header" | Requires | ||
+ | ! class="header" | Produces | ||
+ | |- | ||
+ | ! height="50px" | Fabricate Headgear | ||
+ | | '''3''' x [[Image:Backpack_Refined_Metal.png|40px|Refined Metal]] | ||
+ | | '''1''' x Random Headgear | ||
+ | |- | ||
+ | ! height="50px" | Fabricate Class Headgear | ||
+ | | '''4''' x [[Image:Backpack_Refined_Metal.png|40px|link=Refined Metal]] + '''1''' x [[File:Token blank class.png|40px|Class Token]] | ||
+ | | '''1''' x Class Headgear | ||
+ | |- | ||
+ | ! height="50px" | Rebuild Headgear | ||
+ | | '''2''' x Headgear (''Note'': Not all headgear is craftable) | ||
+ | | '''1''' x Random Headgear | ||
+ | |- | ||
+ | ! height="50px" | Fabricate [[Bonk Helm]]<sup>†</sup> | ||
+ | | '''1''' x {{Icon weapon|weapon=Batter's Helmet|Batter's Helmet|icon-size=40x40px}} + '''2''' x {{Icon weapon|weapon=Bonk|Bonk|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Bonk Helm|Bonk Helm|icon-size=40x40px}} | ||
+ | |- | ||
+ | ! height="50px" | Fabricate [[Milkman]] | ||
+ | | '''4''' x [[Image:Backpack_Refined_Metal.png|40px|Refined Metal]] + '''1''' x {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=40x40px}} or {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=40x40px}} or {{Icon weapon|weapon=Holy Mackerel|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Milkman|Milkman|icon-size=40x40px}} | ||
+ | |- | ||
+ | ! height="50px" | Fabricate [[Grenadier's Softcap]] | ||
+ | | '''4''' x [[Image:Backpack_Refined_Metal.png|40px|Refined Metal]] + '''1''' x {{Icon weapon|weapon=Black Box|icon-size=40x40px}} or {{Icon weapon|weapon=Battalion's Back-up|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Grenadier's Softcap|icon-size=40x40px}} | ||
+ | |- | ||
+ | ! height="50px" | Fabricate [[Attendant]] | ||
+ | | '''4''' x [[Image:Backpack_Refined_Metal.png|40px|Refined Metal]] + '''1''' x {{Icon weapon|weapon=Degreaser|icon-size=40x40px}} or {{Icon weapon|weapon=Powerjack|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Attendant|icon-size=40x40px}} | ||
+ | |- | ||
+ | ! height="50px" | Fabricate [[Ol' Snaggletooth]] | ||
+ | | '''4''' x [[Image:Backpack_Refined_Metal.png|40px|Refined Metal]] + '''1''' x {{Icon weapon|weapon=Sydney Sleeper|icon-size=40x40px}} or {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=40x40px}} or {{Icon weapon|weapon=Bushwacka|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Ol' Snaggletooth|icon-size=40x40px}} | ||
+ | |- | ||
+ | ! height="50px" | Fabricate [[Familiar Fez]] | ||
+ | | '''4''' x [[Image:Backpack_Refined_Metal.png|40px|Refined Metal]] + '''1''' x {{Icon weapon|weapon=L'Etranger|icon-size=40x40px}} or {{Icon weapon|weapon=Your Eternal Reward|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Familiar Fez|icon-size=40x40px}} | ||
+ | |- | ||
+ | ! height="75px" | Fabricate Halloween Headgear | ||
+ | | '''4''' x [[Image:Backpack_Refined_Metal.png|40px|Refined Metal]] + '''1''' x [[Image:Backpack_Haunted_Metal_Scrap.png|40px|Unusual Haunted Metal Scrap]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Voodoo Juju|icon-size=40x40px}} | ||
+ | ''or'' | ||
+ | |||
+ | '''1''' x {{Icon weapon|weapon=Spine-Chilling Skull|icon-size=40x40px}} | ||
+ | |- | ||
+ | ! height="50px" | Fabricate [[Saxton Hale Mask]] | ||
+ | | '''1'''x{{Icon weapon|weapon=Scout Mask|icon-size=40x40px}} + '''1''' x{{Icon weapon|weapon=Soldier Mask|icon-size=40x40px}} + '''1''' x{{Icon weapon|weapon=Pyro Mask|icon-size=40x40px}} + '''1''' x{{Icon weapon|weapon=Demoman Mask|icon-size=40x40px}} + '''1''' x{{Icon weapon|weapon=Heavy Mask|icon-size=40x40px}} + '''1''' x{{Icon weapon|weapon=Engineer Mask|icon-size=40x40px}} + '''1''' x{{Icon weapon|weapon=Medic Mask|icon-size=40x40px}} + '''1''' x{{Icon weapon|weapon=Sniper Mask|icon-size=40x40px}} + '''1''' x{{Icon weapon|weapon=Spy Mask|icon-size=40x40px}} | ||
+ | | '''1''' x{{Icon weapon|weapon=Saxton Hale Mask|icon-size=40x40px}} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | :''Note: As of March 19th, 2010, both [[Hats]] and [[Miscellaneous items]] are considered headgear.'' | ||
+ | :<sup>†</sup> ''The Batter's Helmet's properties will not be retained when crafted into a Bonk Helm. This includes [[Item levels|level]], [[rarity]], applied [[Paint Can|paint]], customized [[Name Tag|name]] and customized [[Description Tag|description]]. The level will be randomized.'' | ||
+ | |||
+ | ===Weapons=== | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | |- | ||
+ | ! class="header" | Class | ||
+ | ! class="header" | Blueprint | ||
+ | ! class="header" | Requires | ||
+ | ! class="header" | Produces | ||
+ | ! class="header" | Total Cost | ||
+ | |- | ||
+ | ! class="subheader" style="text-align: center;" | All | ||
+ | ! height="75px" | Fabricate Class Weapons | ||
+ | | '''1''' x [[File:Token blank class.png|40px|Class Token]] + '''1''' x [[File:Token blank slot.png|40px|Slot Token]] + '''1''' x [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]]<br /> | ||
+ | <small>''E.g. [[File:Token medic large.png|40px|Medic Token]] + [[File:Token secondary large.png|40px|Secondary Token]] + [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]]''<br/>''E.g. [[File:Token scout large.png|40px|Scout Token]] + [[File:Token melee large.png|40px|Melee Token]] + [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]]''</small> | ||
+ | | '''1''' x Class Weapon<br /> | ||
+ | <small>''E.g. {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}}''<br/>''E.g. {{Icon weapon|weapon=Sandman|icon-size=40x40px}} or {{Icon weapon|weapon=Holy Mackerel|icon-size=40x40px}} or {{Icon weapon|weapon=Candy Cane|icon-size=40x40px}} or {{Icon weapon|weapon=Boston Basher|icon-size=40x40px}} ''</small> | ||
+ | |'''8 weapons''' | ||
+ | |- | ||
+ | ! rowspan="6" class="subheader" style="text-align: center;" | {{Icon class|class=Scout|icon-size=30px|link=Scout}}<br/>Scout | ||
+ | ! height="25px" | Fabricate [[Shortstop]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Crit-a-Cola]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}} + '''1''' x {{Icon weapon|weapon=Bonk|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Mad Milk]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Jarate|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Holy Mackerel]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Sandman|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Holy Mackerel|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Boston Basher]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Sandman|icon-size=40x40px}} + '''1''' x {{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Boston Basher|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Candy Cane]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Kritzkrieg |icon-size=40x40px}} + '''1''' x {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Candy Cane|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! rowspan="4" class="subheader" style="text-align: center;" | {{Icon class|class=Soldier|icon-size=30px|link=Soldier}}<br/>Soldier | ||
+ | ! height="25px" | Fabricate [[Black Box]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Direct hit|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Black box|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Battalion's Backup]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Battalion's Backup|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Gunboats]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}} + '''1''' x {{Icon weapon|weapon=Razorback|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Gunboats|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Pain Train]] | ||
+ | | '''1''' x [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]] + '''1''' x {{Icon weapon|weapon=Sandman|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} | ||
+ | |'''3 weapons''' | ||
+ | |- | ||
+ | ! rowspan="4" class="subheader" style="text-align: center;" | {{Icon class|class=Pyro|icon-size=30px|link=Pyro}}<br/>Pyro | ||
+ | ! height="25px" | Fabricate [[Degreaser]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Backburner|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Degreaser|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Powerjack]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Powerjack|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Homewrecker]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} + '''1''' {{Icon weapon|weapon=Equalizer|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Back Scratcher]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Axtinguisher |icon-size=40x40px}} + '''1''' {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Back Scratcher|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | |||
+ | ! rowspan = "6" class="subheader" style="text-align: center;" | {{Icon class|class=Demoman|icon-size=30px|link=Demoman}}<br/>Demoman | ||
+ | ! height="25px" | Fabricate [[Scotsman's Skullcutter]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} + '''1''' x {{Icon weapon|weapon=Jarate|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Pain Train]] | ||
+ | | '''1''' x [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]] + '''1''' x {{Icon weapon|weapon=Sandman|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} | ||
+ | |'''3 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Horseless Headless Horsemann's Headtaker|Unusual Horseless Headless<br />Horsemann's Headtaker]] | ||
+ | | '''2''' x [[Image:Backpack_Refined_Metal.png|40px|link=Refined Metal]] + '''1''' x [[Image:Backpack_Haunted_Metal_Scrap.png|40px|Unusual Haunted Metal Scrap]] + '''1''' x {{Icon weapon|weapon=Scotsman's Skullcutter|Scotsman's Skullcutter|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=40x40px}} | ||
+ | |'''37 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Loch-n-Load]] | ||
+ | | '''2''' x [[File:Backpack_Reclaimed_Metal.png|40px|Demo Token]] + '''1''' x {{Icon weapon|weapon=Scottish Resistance|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Loch-n-Load|icon-size=40x40px}} | ||
+ | |'''13 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Ullapool Caber]] | ||
+ | | '''2''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Sandman|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Ullapool Caber|icon-size=40x40px}} | ||
+ | |'''13 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Claidheamh Mòr]] | ||
+ | | '''1''' x {{Icon weapon|weapon=homewrecker|icon-size=40x40px}} + '''1''' x {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Claidheamh Mòr|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! rowspan = "6" class="subheader" style="text-align: center;" | {{Icon class|class=Heavy|icon-size=30px|link=Heavy}}<br/>Heavy | ||
+ | ! height="25px" | Fabricate [[Dalokohs Bar]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} + '''1''' x {{Icon weapon|weapon=Bonk|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Dalokohs bar|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Gloves of Running Urgently]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=KGB|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Brass Beast]] | ||
+ | | '''2''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Natascha|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Brass Beast|icon-size=40x40px}} | ||
+ | |'''13 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Warrior's Spirit]] | ||
+ | | '''2''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Warrior's Spirit|icon-size=40x40px}} | ||
+ | |'''13 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Buffalo Steak Sandvich]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}} + '''1''' x {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Buffalo Steak Sandvich|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Fists of Steel]] | ||
+ | | '''2''' x [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]] + '''1''' x {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Fists of Steel|icon-size=40x40px}} | ||
+ | |'''5 weapons''' | ||
+ | |- | ||
+ | ! rowspan="2" class="subheader" style="text-align: center;" | {{Icon class|class=Engineer|icon-size=30px|link=Engineer}}<br/>Engineer | ||
+ | ! height="25px" | Fabricate [[Southern Hospitality]] | ||
+ | | '''1''' x [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]] + '''1''' x {{Icon weapon|weapon=Ambassador|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Southern Hospitality|icon-size=40x40px}} | ||
+ | |'''3 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Jag]] | ||
+ | | '''2''' x [[Image:Backpack_Scrap_Metal.png|40px|Scrap Metal]] + '''1''' x {{Icon weapon|weapon=Southern Hospitality|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Jag|icon-size=40x40px}} | ||
+ | |'''5 weapons''' | ||
+ | |- | ||
+ | ! rowspan = "3" class="subheader" style="text-align: center;" | {{Icon class|class=Medic|icon-size=30px|link=Medic}}<br/>Medic | ||
+ | ! height="25px" | Fabricate [[Vita-Saw]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Ubersaw|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Vita-saw|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Amputator]] | ||
+ | | '''2''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Vita-saw|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Amputator|icon-size=40x40px}} | ||
+ | |'''13 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Crusader's Crossbow]] | ||
+ | | '''2''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Crusader's Crossbow|icon-size=40x40px}} | ||
+ | |'''13 weapons''' | ||
+ | |- | ||
+ | ! rowspan = "4" class="subheader" style="text-align: center;" | {{Icon class|class=Sniper|icon-size=30px|link=Sniper}}<br/>Sniper | ||
+ | ! height="25px" | Fabricate [[Sydney Sleeper]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Sydney sleeper|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Darwin's Danger Shield]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Razorback|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Tribalman's Shiv]] | ||
+ | | '''1''' x {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} + '''1''' x {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}} | ||
+ | |'''2 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Bushwacka]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Bushwacka|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! rowspan="2" class="subheader" style="text-align: center;" | {{Icon class|class=Spy|icon-size=30px|link=Spy}}<br/>Spy | ||
+ | ! height="25px" | Fabricate [[L'Etranger]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=L'Etranger|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |- | ||
+ | ! height="25px" | Fabricate [[Your Eternal Reward]] | ||
+ | | '''1''' x [[Image:Backpack_Reclaimed_Metal.png|40px|Reclaimed Metal]] + '''1''' x {{Icon weapon|weapon=Cloak and Dagger|icon-size=40x40px}} | ||
+ | | '''1''' x {{Icon weapon|weapon=Your Eternal Reward|icon-size=40x40px}} | ||
+ | |'''7 weapons''' | ||
+ | |} | ||
+ | |||
+ | ==Cost summary table== | ||
+ | The table below lists the total cost of using a recipe in number of weapons, as well as the smelt value of the produced item in further recipes. | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | |- | ||
+ | ! class="header" | Item | ||
+ | ! class="header" | Total crafting cost | ||
+ | ! class="header" | Smelt value | ||
+ | |- | ||
+ | ! height="50px" | [[Scrap Metal]] | ||
+ | | '''2 weapons''' | ||
+ | | '''2 weapons''' | ||
+ | |- | ||
+ | ! height="50px" | Class or Slot Token | ||
+ | | '''3 weapons''' | ||
+ | | '''2 weapons''' = ⅓ Reclaimed Metal | ||
+ | |- | ||
+ | ! height="50px" | [[Reclaimed Metal]] | ||
+ | | '''6 weapons''' = 3 Scrap Metal ''or'' via 3 Tokens = '''9 Weapons''' | ||
+ | | '''6 weapons''' | ||
+ | |- | ||
+ | ! height="50px" | Class-specific Weapon | ||
+ | | '''8 weapons''' = 1 Scrap Metal + 1 Class Token + 1 Slot Token | ||
+ | | '''1 weapon''' | ||
+ | |- | ||
+ | ! height="50px" | [[Refined Metal]] | ||
+ | | '''18 weapons''' = 9 Scrap Metal = 3 Reclaimed Metal | ||
+ | | '''18 weapons''' | ||
+ | |- | ||
+ | ! height="50px" | Random Headgear | ||
+ | | '''2 headgear''' ''or'' <br />'''54 weapons''' = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal | ||
+ | | '''1 headgear''' | ||
+ | |- | ||
+ | ! height="50px" | [[Item sets|Set]] Headgear | ||
+ | | '''73 weapons''' = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 Weapon From the Desired Set | ||
+ | | '''1 headgear''' | ||
+ | |- | ||
+ | ! height="50px" | Class-specific Headgear | ||
+ | | '''75 weapons''' = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token of desired class) | ||
+ | | '''1 headgear''' | ||
+ | |} | ||
+ | |||
+ | ==Crafting weapon classifications== | ||
+ | In contrast with the weapon slots in-game, the crafting system classifies some weapons in different slots. An example of this is the Spy's [[Revolver]], which is not a Primary weapon despite the fact that it is equipped in the first slot in-game. Below is a list of all the usable weapons and slots that the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the [[Scattergun]], as these are not usable in crafting. | ||
+ | |||
+ | {| class="wikitable grid" style="text-align: center" width="100%" | ||
+ | |- | ||
+ | ! class="header" style="text-align: center" | Class | ||
+ | ! class="header" | [[File:Token primary large.png|40px|Primary Token]]<br />[[Primary]] weapons | ||
+ | ! class="header" | [[File:Token secondary large.png|40px|Secondary Token]]<br />[[Secondary]] weapons | ||
+ | ! class="header" | [[File:Token melee large.png|40px|Melee Token]]<br />[[Melee]] weapons | ||
+ | ! class="header" | [[File:Token pda large.png|40px|PDA2 Token]]<br />[[PDA2|PDA]]s | ||
+ | ! class="header" | [[File:Token blank class.png|40px|Tokens]]<br />Tokens | ||
+ | |- | ||
+ | | class="subheader" style="text-align: center;" | {{Icon class|class=Scout|link=Scout}}<br/>'''[[Scout]]''' | ||
+ | | {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=40x40px}} • {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Bonk|icon-size=40x40px}} • {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}} • {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Sandman|icon-size=40x40px}} • {{Icon weapon|weapon=Holy Mackerel|icon-size=40x40px}} • {{Icon weapon|weapon=Boston Basher|icon-size=40x40px}} • {{Icon weapon|weapon=Candy Cane|icon-size=40x40px}} | ||
+ | | | ||
+ | | [[File:Token scout large.png|40px|Scout Token]] | ||
+ | |- | ||
+ | | class="subheader" style="text-align: center;" | {{Icon class|class=Soldier|link=Soldier}}<br/>'''[[Soldier]]''' | ||
+ | | {{Icon weapon|weapon=Direct hit|icon-size=40x40px}} • {{Icon weapon|weapon=Black box|icon-size=40x40px}} • {{Icon weapon|weapon=Rocket Jumper|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} • {{Icon weapon|weapon=Battalion's Backup|icon-size=40x40px}} • {{Icon weapon|weapon=Gunboats|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Equalizer|icon-size=40x40px}} • {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} | ||
+ | | | ||
+ | | [[File:Token soldier large.png|40px|Soldier Token]] | ||
+ | |- | ||
+ | | class="subheader" style="text-align: center;" | {{Icon class|class=Pyro|link=Pyro}}<br/>'''[[Pyro]]''' | ||
+ | | {{Icon weapon|weapon=Backburner|icon-size=40x40px}} • {{Icon weapon|weapon=Degreaser|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Flare gun|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} • {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} • {{Icon weapon|weapon=Powerjack|icon-size=40x40px}} • {{Icon weapon|weapon=Back Scratcher|icon-size=40x40px}} | ||
+ | | | ||
+ | | [[File:Token pyro large.png|40px|Pyro Token]] | ||
+ | |- | ||
+ | | class="subheader" style="text-align: center;" | {{Icon class|class=Demoman|link=Demoman}}<br/>'''[[Demoman]]''' | ||
+ | | {{Icon weapon|weapon=Scottish Resistance|Scottish Resistance|icon-size=40x40px}} • {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}} • {{Icon weapon|weapon=Sticky Jumper|Sticky Jumper|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Loch-n-load|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} • {{Icon weapon|weapon=Pain train|icon-size=40x40px}} • {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}} • {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=40x40px}} • {{Icon weapon|weapon=Ullapool caber|icon-size=40x40px}} • {{Icon weapon|weapon=Claidheamohmor|icon-size=40x40px}} | ||
+ | | | ||
+ | | [[File:Token demo large.png|40px|Demoman Token]] | ||
+ | |- | ||
+ | | class="subheader" style="text-align: center;" | {{Icon class|class=Heavy|link=Heavy}}<br/>'''[[Heavy]]''' | ||
+ | | {{Icon weapon|weapon=Natascha|icon-size=40x40px}} • {{Icon weapon|weapon=Brass beast|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} • {{Icon weapon|weapon=Dalokohs Bar|icon-size=40x40px}} • {{Icon weapon|weapon=Buffalo steak sandvich|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=KGB|icon-size=40x40px}} • {{Icon weapon|weapon=GRU|icon-size=40x40px}} • {{Icon weapon|weapon=Warrior's spirit|icon-size=40x40px}} • {{Icon weapon|weapon=Fists of Steel|icon-size=40x40px}} | ||
+ | | | ||
+ | | [[File:Token heavy large.png|40px|Heavy Token]] | ||
+ | |- | ||
+ | | class="subheader" style="text-align: center;" | {{Icon class|class=Engineer|link=Engineer}}<br/>'''[[Engineer]]''' | ||
+ | | {{Icon weapon|weapon=Frontier Justice|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Wrangler|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Gunslinger|icon-size=40x40px}} • {{Icon weapon|weapon=Southern Hospitality|icon-size=40x40px}} • {{Icon weapon|weapon=Golden Wrench|icon-size=40x40px}} • {{Icon weapon|weapon=Jag|icon-size=40x40px}} | ||
+ | | | ||
+ | | [[File:Token engineer large.png|40px|Engineer Token]] | ||
+ | |- | ||
+ | | class="subheader" style="text-align: center;" | {{Icon class|class=Medic|link=Medic}}<br/>'''[[Medic]]''' | ||
+ | | {{Icon weapon|weapon=Blutsauger|icon-size=40x40px}} • {{Icon weapon|weapon=Crusader's crossbow|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Ubersaw|icon-size=40x40px}} • {{Icon weapon|weapon=Vita-saw|icon-size=40x40px}} • {{Icon weapon|weapon=Amputator|icon-size=40x40px}} | ||
+ | | | ||
+ | | [[File:Token medic large.png|40px|Medic Token]] | ||
+ | |- | ||
+ | | class="subheader" style="text-align: center;" | {{Icon class|class=Sniper|link=Sniper}}<br/>'''[[Sniper]]''' | ||
+ | | {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} • {{Icon weapon|weapon=Sydney sleeper|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Jarate|icon-size=40x40px}} • {{Icon weapon|weapon=Razorback|icon-size=40x40px}} • {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}} • {{Icon weapon|weapon=Bushwacka|icon-size=40x40px}} | ||
+ | | | ||
+ | | [[File:Token sniper large.png|40px|Sniper Token]] | ||
+ | |- | ||
+ | | class="subheader" style="text-align: center;" | {{Icon class|class=Spy|link=Spy}}<br/>'''[[Spy]]''' | ||
+ | | | ||
+ | | {{Icon weapon|weapon=Ambassador|icon-size=40x40px}} • {{Icon weapon|weapon=L'Etranger|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Your Eternal Reward|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} • {{Icon weapon|weapon=Cloak and Dagger|icon-size=40x40px}} | ||
+ | | [[File:Token spy large.png|40px|Spy Token]] | ||
+ | |} | ||
+ | --> | ||
+ | |||
+ | ==Golden Wrench== | ||
+ | {{main|Golden Wrench}} | ||
+ | *From July 5 to July 9, 2010, players crafting any items in-game had a chance of finding an extremely rare item, the [[Golden Wrench]], of which only 100 were made available. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all online [[Team Fortress 2]] servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench. | ||
+ | *Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found. | ||
+ | |||
+ | == Related Achievements == | ||
+ | {{Show achievement|Halloween|Sackston Hale|width=50%}} | ||
+ | |||
+ | ==Previous Changes== | ||
+ | <!-- Incomplete. --> | ||
+ | '''[[December 17, 2009 Patch]]''' | ||
+ | * Added item crafting | ||
+ | '''[[December 18, 2009 Patch]]''' | ||
+ | * Added a new chat message when players craft an item | ||
+ | '''[[December 22, 2009 Patch]]''' | ||
+ | * Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens | ||
+ | * Crafting improvements: | ||
+ | ** Spy's Camera Beard can now be smelted into scrap metal | ||
+ | ** Recipes can no longer produce items matching any of the items used in the crafting | ||
+ | ** Added some new recipes | ||
+ | '''[[January 13, 2010 Patch]]''' | ||
+ | *Minor fixes to the crafting UI: | ||
+ | ** Changed the item layout in the crafting panel to better fit the backpack panel | ||
+ | ** Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages | ||
+ | ** Fixed the crafting panel next/prev page buttons being hard to use while dragging | ||
+ | ** Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself | ||
+ | '''[[January 28, 2010 Patch]]''' | ||
+ | *Fixed the hats below being included in the crafting of class-specific hats using class tokens | ||
+ | ** [[Towering Pillar of Hats]] | ||
+ | ** [[Noble Amassment of Hats]] | ||
+ | ** [[Modest Pile of Hat]] | ||
+ | '''[[March 19, 2010 Patch]]''' | ||
+ | * Updated the new community-built hats so they can be crafted | ||
+ | * Updated the Camera Beard and Medic mask so they can be crafted as hats | ||
+ | '''[[April 28, 2010 Patch]]''' | ||
+ | *Backpack changes | ||
+ | ** Moved Crafting button out to the root class/backpack selection panel. | ||
+ | ** Dragging and dropping items in your backpack now makes appropriate sounds. | ||
+ | '''[[May 21, 2010 Patch]]''' | ||
+ | * Moved the "[[Whiskered Gentleman]]" to the Misc loadout slot | ||
+ | '''[[June 10, 2010 Patch]]''' | ||
+ | * Overhauled the [[main menu]], and added help to Loadout, [[Backpack]], and Crafting screens. | ||
+ | '''[[July 8, 2010 Patch]]''' | ||
+ | * Undocumented changes | ||
+ | ** Added a second Misc. item slot in the loadout. | ||
+ | '''[[August 17, 2010 Patch]]''' | ||
+ | * Fixed servers trying to validate backpack positions in inventories. | ||
+ | * Fixed clients validating inventories other than their own. | ||
+ | * Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. | ||
+ | '''[[September 30, 2010 Patch]]''' | ||
+ | * Added the Mann-Conomy. | ||
+ | * Added 65 new items (hats, weapons, tools, minigames, gifts, crates). | ||
+ | * Added the Mann Co. Store & Catalog. | ||
+ | * Added Trading. | ||
+ | * Added Item customization. | ||
+ | '''[[October 6, 2010 Patch]]''' | ||
+ | * Economy Changes | ||
+ | ** Added Remove Name and Remove Paint features. | ||
+ | ** Achievement items and store promotion items are now usable in crafting. | ||
+ | ** Gifted items are now craftable and tradable. | ||
+ | ** Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable. | ||
+ | ** Community, Self-Made, and Valve items are not tradable or usable in crafting. | ||
+ | ** Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity. | ||
+ | '''[[October 8, 2010 Patch]]''' | ||
+ | * Undocumented changes | ||
+ | ** Added crafting blueprints for Polycount Pack set hats. | ||
+ | '''[[December 17, 2010 Patch]]''' | ||
+ | * Increased backpack size by 100 slots. | ||
+ | * Added the [[Backpack Expander]]. | ||
+ | '''[[December 21, 2010 Patch]]''' | ||
+ | *Added several crafting recipes for new items | ||
+ | '''[[December 22, 2010 Patch]]''' | ||
+ | * The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats. | ||
+ | |||
+ | '''Other undocumented changes''':<!-- if someone can find the date these changes occured, please add them above and to the respective patch page --> | ||
+ | *The recipe for Scrap Metal was previously 3 primary, secondary, or melee weapons. | ||
+ | *When [[Miscellaneous items]] were first separated from Hats, due to players wanting to equip the [[Camera Beard]] and other [[Spy]] hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'headgear', you were unable to craft two together to get another hat but you were able to craft them together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat. | ||
+ | *Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the [[Mann-Conomy Update]]. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the [[Mann-Conomy]] update was launched (For example, [http://www.tf2items.com/profiles/76561198014646169 this] backpack [http://www.tf2items.com/profiles/76561198014646169?time=1285903107 before] and [http://www.tf2items.com/profiles/76561198014646169?time=1285969905 after] the update). | ||
+ | |||
+ | ==Notes== | ||
+ | * The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]]/[[Ghastlier Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Scream Fortress]] Halloween Masks, the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], [[Ellis' Cap]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), the [[Gentle Manne's Service Medal]], the four dueling badges ([[Bronze Dueling Badge]], [[Silver Dueling Badge]], [[Gold Dueling Badge]], [[Platinum Dueling Badge]]), the [[Mann Co. Cap]], the [[Lumbricus Lid]], the [[Wiki Cap]], the [[Bounty Hat]], the [[Treasure Hat]], the [[Hat of Undeniable Wealth And Respect]], [[Stockbroker's Scarf]], [[Foster's Facade]], and the promotional items from Poker Night at the Inventory ([[License to Maim]], the [[Dealer's Visor]], and the [[Dangeresque, Too?]]). | ||
+ | * Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "'''PLAYERNAME''' has found: '''METALTYPE'''" alert. | ||
+ | *When crafting, if metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the [[Mann Co. Store]]. | ||
+ | *Robin Walker confirmed that all items seen in the store (with the exception of [[Mann Co. Supply Crate Key|Crate Key]]s, [[Secret Saxton]] and [[Pile o' Gifts]]) can randomly drop in-game. <ref>[http://forums.steampowered.com/forums/showthread.php?t=1455746]</ref> (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can however, be crafted with items available via random drop.) | ||
+ | *All weapons or hats purchased in the Mann Co. Store are uncraftable and untradable; though as of the [[October 6, 2010 Patch]] all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself untradable. | ||
+ | *Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradable, but this was changed shortly after so that they can both be crafted and traded. | ||
+ | *If an untradable item is used in the crafting of a hat, weapon or item, then the resulting item will also be untradable. | ||
+ | *Untradable metal, and items made with untradable metal, were reverted to tradable until a subsequent patch was released due to a glitch. This behavior was observed during the [[Scream Fortress]] event with [[Voodoo Juju]]s and [[Spine-Chilling Skull]]s crafted using untradable [[Haunted Metal Scrap]]. Halloween Hats crafted prior to the [[November 10, 2010 Patch]] became tradable after the update, but hats crafted after that have reportedly remained untradable, suggesting Valve has fixed the glitch. | ||
+ | *Crafting two unusual hats will result in a normal hat being crafted, not another unusual. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | ==External links== | ||
+ | *[http://www.teamfortress.com/crafting Crafting in the WAR! Update] | ||
+ | *[http://www.tf2items.com/crafting/blueprints.php Expanded list of blueprints at TF2items.com] | ||
+ | *[http://teamfortress.com/post.php?id=2787 First mention of crafting] | ||
+ | |||
+ | [[Category:Items]] |
Revision as of 00:02, 21 January 2011
“ | Now this is a nice weapon.
Click to listen
— The Sniper on self-crafted weapons
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” |
Crafting is an in-game system that allows players to create specific items for use in Team Fortress 2. The items that can be created include weapons, hats, or materials that can be used for further crafting, such as scrap metal. Crafting is usually conducted by utilising unwanted or duplicate items gained through the Item drop system. In order to create items, the player must follow blueprints, some of which are initially available and others which must be discovered by the player through experimentation. After following a valid and undiscovered blueprint recipe, the player will gain both the item specified by the blueprint, and the recipe. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists and no items will be crafted. The items used in the unsuccessful craft attempt will also be returned to the player.
Stock items that appear in the standard backpack as a result of using a Name Tag or Description Tag cannot be crafted, even if the Name/Description is removed. (e.g. two Scatterguns cannot be crafted into scrap metal). Tools also cannot be crafted under any circumstances, including Paint Cans, Name Tags, Description Tags, Crate Keys and Dueling Mini-Games. Crafting was introduced in the WAR! Update.
Contents
General Crafting Recipes
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Class Specific
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Golden Wrench
- From July 5 to July 9, 2010, players crafting any items in-game had a chance of finding an extremely rare item, the Golden Wrench, of which only 100 were made available. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
- Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
Related Achievements
Sackston Hale Craft the Saxton Hale Mask. |
Previous Changes
- Added item crafting
- Added a new chat message when players craft an item
- Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
- Crafting improvements:
- Spy's Camera Beard can now be smelted into scrap metal
- Recipes can no longer produce items matching any of the items used in the crafting
- Added some new recipes
- Minor fixes to the crafting UI:
- Changed the item layout in the crafting panel to better fit the backpack panel
- Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
- Fixed the crafting panel next/prev page buttons being hard to use while dragging
- Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself
- Fixed the hats below being included in the crafting of class-specific hats using class tokens
- Updated the new community-built hats so they can be crafted
- Updated the Camera Beard and Medic mask so they can be crafted as hats
- Backpack changes
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
- Moved the "Whiskered Gentleman" to the Misc loadout slot
- Undocumented changes
- Added a second Misc. item slot in the loadout.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
- Added the Mann-Conomy.
- Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
- Added the Mann Co. Store & Catalog.
- Added Trading.
- Added Item customization.
- Economy Changes
- Added Remove Name and Remove Paint features.
- Achievement items and store promotion items are now usable in crafting.
- Gifted items are now craftable and tradable.
- Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
- Community, Self-Made, and Valve items are not tradable or usable in crafting.
- Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.
- Undocumented changes
- Added crafting blueprints for Polycount Pack set hats.
- Increased backpack size by 100 slots.
- Added the Backpack Expander.
- Added several crafting recipes for new items
- The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.
Other undocumented changes:
- The recipe for Scrap Metal was previously 3 primary, secondary, or melee weapons.
- When Miscellaneous items were first separated from Hats, due to players wanting to equip the Camera Beard and other Spy hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'headgear', you were unable to craft two together to get another hat but you were able to craft them together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
- Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the Mann-Conomy Update. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).
Notes
- The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus/Ghastlier Gibus, the Mildly Disturbing Halloween Mask, the Scream Fortress Halloween Masks, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, Ellis' Cap, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the four dueling badges (Bronze Dueling Badge, Silver Dueling Badge, Gold Dueling Badge, Platinum Dueling Badge), the Mann Co. Cap, the Lumbricus Lid, the Wiki Cap, the Bounty Hat, the Treasure Hat, the Hat of Undeniable Wealth And Respect, Stockbroker's Scarf, Foster's Facade, and the promotional items from Poker Night at the Inventory (License to Maim, the Dealer's Visor, and the Dangeresque, Too?).
- Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "PLAYERNAME has found: METALTYPE" alert.
- When crafting, if metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann Co. Store.
- Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys, Secret Saxton and Pile o' Gifts) can randomly drop in-game. [1] (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can however, be crafted with items available via random drop.)
- All weapons or hats purchased in the Mann Co. Store are uncraftable and untradable; though as of the October 6, 2010 Patch all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself untradable.
- Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradable, but this was changed shortly after so that they can both be crafted and traded.
- If an untradable item is used in the crafting of a hat, weapon or item, then the resulting item will also be untradable.
- Untradable metal, and items made with untradable metal, were reverted to tradable until a subsequent patch was released due to a glitch. This behavior was observed during the Scream Fortress event with Voodoo Jujus and Spine-Chilling Skulls crafted using untradable Haunted Metal Scrap. Halloween Hats crafted prior to the November 10, 2010 Patch became tradable after the update, but hats crafted after that have reportedly remained untradable, suggesting Valve has fixed the glitch.
- Crafting two unusual hats will result in a normal hat being crafted, not another unusual.