Difference between revisions of "Rumble"

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(I am absolutely not good at describing map locations, please rewrite/add stuff if the description is too vague.)
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{{custom map}}
 
{{custom map}}
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{{Map infobox
 
{{Map infobox
 
   | game-type                  = Payload
 
   | game-type                  = Payload
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[[Image:Rumble_Map_Overview.png|thumb|top|Overview of Rumble.]]
 
[[Image:Rumble_Map_Overview.png|thumb|top|Overview of Rumble.]]
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==Locations==
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=== POINT A ===
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* BLU's spawn room with exits on both left and right sides.
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* Shack with "Entrance" sign on it, with a small health kit.
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* A "Kitchen" flank to BLU's long flank.
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=== POINT B ===
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* Binski Logging building with a hanging ''log'' in the center.
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* Flank route on the upper left side of the wall.
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* Open doorway on right side of the building.
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* Medium health kit in a cubby hole to the right.
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* Steep hill going outside of the building.
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=== POINT C ===
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* RED spawn near the point.
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* Right side of the point is a flank for BLU to take to D quicker.
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* Small health kit and small ammo refill near the curved track.
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=== POINT D ===
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* RED spawn very close to the point.
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* Track curves and heads straight to the point.
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* Endpoint is symbolized by a minecart on the building.
  
 
== Changelog ==
 
== Changelog ==

Revision as of 08:22, 2 October 2022

Rumble
Rumble Payload Starting Point.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Rain
Setting: Night, Jungle
Hazards: Pitfall

Rumble is a community-created Payload map taking place in a rainy jungle. A Halloween version of the map was released in the Scream Fortress 2018 update.

Overview of Rumble.

Locations

POINT A

  • BLU's spawn room with exits on both left and right sides.
  • Shack with "Entrance" sign on it, with a small health kit.
  • A "Kitchen" flank to BLU's long flank.

POINT B

  • Binski Logging building with a hanging log in the center.
  • Flank route on the upper left side of the wall.
  • Open doorway on right side of the building.
  • Medium health kit in a cubby hole to the right.
  • Steep hill going outside of the building.

POINT C

  • RED spawn near the point.
  • Right side of the point is a flank for BLU to take to D quicker.
  • Small health kit and small ammo refill near the curved track.

POINT D

  • RED spawn very close to the point.
  • Track curves and heads straight to the point.
  • Endpoint is symbolized by a minecart on the building.

Changelog

Changelog:
March 19, 2017
  • Added to the workshop.

March 20, 2017

  • Fixed being able to stand on some tree tops.
  • Fixed timer awarding more time multiple times when cart rolled back to the point.
  • Fixed cap C cart rolling back behind the point.
  • Adjusted lighting on certain areas of the map.
  • Noclipped mine shaft mid entrance.

March 21, 2017

  • Fixed several spots where you could stand, but you shouldn't be at.
  • Fixed dead end for a background mine cart.
  • Fixed console errors.
  • Detailed a shaft that ws lost in previous split from the cp-version.
  • Aligned some textures to to look better.
  • Adjusted lighting more in certain areas.
  • Adjusted some displacements painting and shape.

March 23, 2017

  • Added rain to the map.
  • Added thunder and lightnings too (yes, you can see lightnings in the sky!).
  • Added new doorway between B and C uphill slowdown area.
  • Adjusted lighting all over the map.
  • Adjusted lighting in BLU base to more blue'ish.
  • Fixed window fading near last capture pit area.
  • Fixed few hovering bushes.
  • Continued detail and visual pass from cp-version.

March 26, 2017

  • Remade side house interiors near last point. Now it has more space.
  • Fixed blu team initially starting from same spawnpoint
  • Fixed few textures not aligned properly
  • Fixed one prop being non-solid
  • Fixed waterfall effect being too high in the air
  • Fixed minecart sound being off from the moving object
  • Fixed payload cart sometimes not properly sliding backwards on rollback zone between B and C
  • Fixed players dying on dropping into last pit - you can no longer get there untill the end
  • Added door near B site to help blu push a bit easier to the point
  • Added images for loading screen / chalkboard from the map
  • Removed crate and adjusted ramp size near closing door at last area
  • Renamed all the control points to have point letters
  • Improved some clipping in the map
  • Improved visual look of the pit with decals
  • Improved lightning and thunder system in a map (You can actually see lightning strikes)
  • Added proper navigation file for bots

June 22, 2017

  • Fixed fog not rendering correctly.
  • Brought in changes from CP-version.
  • Improved visual quality.
  • Tuned in thunder and rain system.

July 2, 2017

  • Brought in changes from the CP version, editing 2 maps at the same time is hard.
  • Updated nav file.

Gallery

See also

Fifthcurve

Millstone