Difference between revisions of "Rumble"
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== Gallery == | == Gallery == | ||
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Rumble BLU Spawn Room.png|BLU's spawnroom. | Rumble BLU Spawn Room.png|BLU's spawnroom. | ||
Rumble BLU Spawn Yard.png|BLU's spawnyard. | Rumble BLU Spawn Yard.png|BLU's spawnyard. |
Revision as of 05:26, 22 October 2022
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Rumble | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Rain |
Setting: | Night, Jungle |
Hazards: | Pitfall |
Rumble is a community-created Payload map taking place in a rainy jungle. A Halloween version of the map was released in the Scream Fortress 2018 update.
Contents
Locations
Point A
- BLU's spawn room with exits on both left and right sides.
- Shack with "Entrance" sign on it, with a small health kit.
- A "Kitchen" flank to BLU's long flank.
Point B
- Binski Logging building with a hanging log in the center.
- Flank route on the upper left side of the wall.
- Open doorway on right side of the building.
- Medium health kit in a cubby hole to the right.
- Steep hill going outside of the building.
Point C
- RED spawn near the point.
- Right side of the point is a flank for BLU to take to D quicker.
- Small health kit and small ammo refill near the curved track.
Point D
- RED spawn very close to the point.
- Track curves and heads straight to the point.
- Endpoint is symbolized by a minecart on the building.
Changelog
Changelog:
March 19, 2017
- Added to the workshop.
March 20, 2017
- Fixed being able to stand on some tree tops.
- Fixed timer awarding more time multiple times when cart rolled back to the point.
- Fixed cap C cart rolling back behind the point.
- Adjusted lighting on certain areas of the map.
- Noclipped mine shaft mid entrance.
March 21, 2017
- Fixed several spots where you could stand, but you shouldn't be at.
- Fixed dead end for a background mine cart.
- Fixed console errors.
- Detailed a shaft that ws lost in previous split from the cp-version.
- Aligned some textures to to look better.
- Adjusted lighting more in certain areas.
- Adjusted some displacements painting and shape.
March 23, 2017
- Added rain to the map.
- Added thunder and lightnings too (yes, you can see lightnings in the sky!).
- Added new doorway between B and C uphill slowdown area.
- Adjusted lighting all over the map.
- Adjusted lighting in BLU base to more blue'ish.
- Fixed window fading near last capture pit area.
- Fixed few hovering bushes.
- Continued detail and visual pass from cp-version.
March 26, 2017
- Remade side house interiors near last point. Now it has more space.
- Fixed blu team initially starting from same spawnpoint
- Fixed few textures not aligned properly
- Fixed one prop being non-solid
- Fixed waterfall effect being too high in the air
- Fixed minecart sound being off from the moving object
- Fixed payload cart sometimes not properly sliding backwards on rollback zone between B and C
- Fixed players dying on dropping into last pit - you can no longer get there untill the end
- Added door near B site to help blu push a bit easier to the point
- Added images for loading screen / chalkboard from the map
- Removed crate and adjusted ramp size near closing door at last area
- Renamed all the control points to have point letters
- Improved some clipping in the map
- Improved visual look of the pit with decals
- Improved lightning and thunder system in a map (You can actually see lightning strikes)
- Added proper navigation file for bots
June 22, 2017
- Fixed fog not rendering correctly.
- Brought in changes from CP-version.
- Improved visual quality.
- Tuned in thunder and rain system.
July 2, 2017
- Brought in changes from the CP version, editing 2 maps at the same time is hard.
- Updated nav file.
Gallery
See also
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