Difference between revisions of "Concussion Jumping"

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(Neither of these weapons are concussion grenades, or any type of grenade similar to the one this article was made for.)
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#REDIRECT [[Movement (Classic)#Grenade jumping]]
'''Concussion Jumping''' is used in [[Team Fortress Classic]] to reach areas that are not easily reached by classes other than [[Soldier (Classic)|Soldier]] or [[Demoman (Classic)|Demoman]].
 
Classes with the [[Concussion Grenade (Classic)|Concussion Grenade]] time their grenade throw and jump over it at the moment of its detonation. Concussion jumps require some time to hone and master, but results in players being able to traverse difficult to reach places with less health sacrifices, since concussion grenades disoriented players, but did not do damage.
 
 
 
== In Team Fortress 2 ==
 
In TF2, grenades have been removed from every class except Demoman. This means that it's still possible to do an explosion-boosted jump with the Demoman, even when wielding the [[Chargin' Targe]]. However, this will hurt the player, unlike in TFC. This is also usually less effective than sticky jumping, and much harder to control. But when a Demoman is using the [[Chargin' Targe]] rather than the sticky bomb launcher, grenade jumping can prove useful. It is employed by shooting a grenade and jumping above it right before it detonates. This is similar to Rocket Jumping, but requires a precise timing.
 
 
 
== Trivia ==
 
*Concussion Jumping is one of two ways to get across [[2Fort (Classic)|2Fort]] in Team Fortress Classic.
 
*This form of grenade jumping is often used in conjunction with [[Bunny Hopping (Classic)|bunny hopping]] to quickly speed across a map.
 
 
 
[[Category:Movement_(Classic)]]
 

Latest revision as of 19:14, 11 November 2022