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(Came inside shortly to miss a brief rain, though I could quickly close out the project. Maybe not, I will comment more later. I think I oppose deletion, based on comments after I went on work crunch..)
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{{delete|See the [[Team Fortress Wiki talk:Notable persons#Delete Moby Francke / Adrian Finol?|discussion]]}}
 
 
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| ''[https://www.linkedin.com/in/moby-francke-1828586 Moby Francke]'' on [http://linkedin.com LinkedIn]
 
| ''[https://www.linkedin.com/in/moby-francke-1828586 Moby Francke]'' on [http://linkedin.com LinkedIn]
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| ''[https://www.imdb.com/name/nm5693436/ Moby Francke]'' on [https://www.imdb.com/ IMDb]
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| ''[https://web.archive.org/web/20200206063634/http://mobyfrancke.com/ Moby Francke's]'' personal gallery on mobyfrancke.com (archived)
 
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__NOTOC__
 
__NOTOC__
  
'''Moby Francke''' was the art lead on ''Team Fortress 2'', particularly character design. He since  left Valve in February 2013 to work on ''Valorant'' with Riot Games<ref>https://www.linkedin.com/in/moby-francke-1828586</ref>.
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'''Moby Francke''' is a video game artist. Francke was the art director on ''Team Fortress 2'', particularly influential in character design and level art style.<ref name=conference>[https://weareplaygrounds.nl/artist/moby-francke/ Moby Francke, Artist Talk, playgrounds blend 2018, April 11.] [https://www.youtube.com/watch?v=krCQ3lbXgLs Phone video]</ref>
  
 
== ''Team Fortress'' works ==
 
== ''Team Fortress'' works ==
* ''Team Fortress 2'', <small>Art Lead, especially characters</small>
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* ''[[Invasion]]'', <small>characters</small><ref name=archive>[https://web.archive.org/web/20200206063634/http://mobyfrancke.com/ archived mobyfrancke.com]</ref>
* ''Team Fortress 2'', <small>early level design, e.g., [[Dustbowl]]</small>
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* ''Team Fortress 2'', <small>Art director, especially characters and early level design, e.g., [[Dustbowl]]</small>
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* ''Team Fortress 2'', <small>Face textures for all 9 characters</small><ref name=conference></ref>
 
* ''[[Hydro developer commentary]]'', <small>[[Media:Tf2-comment030.mp3|Stylization]] and [[Media:Tf2-comment038.mp3|Character Shading]]</small>
 
* ''[[Hydro developer commentary]]'', <small>[[Media:Tf2-comment030.mp3|Stylization]] and [[Media:Tf2-comment038.mp3|Character Shading]]</small>
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== Gallery ==
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Example of Moby Francke's studies of character design for ''Team Fortress 2'':<ref name=archive></ref>
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<gallery>
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File:Human_medic_concept.jpg|''[[Invasion]]''
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File:Medic concept2.jpg|''TF2'' concept
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File:Medicprofileconcept.png|''TF2'' profile design
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File:Merch_Medic_Portrait.png|Medic portrait
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</gallery>
  
 
== References ==
 
== References ==

Latest revision as of 22:24, 13 January 2023

This notable person page is subject to project policy.


Moby Francke is a video game artist. Francke was the art director on Team Fortress 2, particularly influential in character design and level art style.[1]

Team Fortress works

Gallery

Example of Moby Francke's studies of character design for Team Fortress 2:[2]

References