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(Delete Discussion closed. Moby Francke is notable to TF2 for contribution to the appearance of the art style of maps and particularly the game characters. Removed non TF2 activities. Brief mention of when and how Franke joined the TF2 project?)
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| ''[https://www.linkedin.com/in/moby-francke-1828586 Moby Francke]'' on [http://linkedin.com LinkedIn]
 
| ''[https://www.linkedin.com/in/moby-francke-1828586 Moby Francke]'' on [http://linkedin.com LinkedIn]
 
| ''[https://www.imdb.com/name/nm5693436/ Moby Francke]'' on [https://www.imdb.com/ IMDb]
 
| ''[https://www.imdb.com/name/nm5693436/ Moby Francke]'' on [https://www.imdb.com/ IMDb]
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| ''[https://web.archive.org/web/20200206063634/http://mobyfrancke.com/ Moby Francke's]'' personal gallery on mobyfrancke.com (archived)
 
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'''Moby Francke''' is a video game artist. Francke was the art lead on ''Team Fortress 2'', particularly influential in character design and level art style.<ref>[https://web.archive.org/web/20200206063634/http://mobyfrancke.com/ archived mobyfrancke.com]</ref>.
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'''Moby Francke''' is a video game artist. Francke was the art director on ''Team Fortress 2'', particularly influential in character design and level art style.<ref name=conference>[https://weareplaygrounds.nl/artist/moby-francke/ Moby Francke, Artist Talk, playgrounds blend 2018, April 11.] [https://www.youtube.com/watch?v=krCQ3lbXgLs Phone video]</ref>
  
 
== ''Team Fortress'' works ==
 
== ''Team Fortress'' works ==
* ''[[Invasion]]'', <small>characters</small><ref>[https://web.archive.org/web/20200206063634/http://mobyfrancke.com/ archived mobyfrancke.com]</ref>
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* ''[[Invasion]]'', <small>characters</small><ref name=archive>[https://web.archive.org/web/20200206063634/http://mobyfrancke.com/ archived mobyfrancke.com]</ref>
* ''Team Fortress 2'', <small>Art Lead, especially characters and early level design, e.g., [[Dustbowl]]</small>
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* ''Team Fortress 2'', <small>Art director, especially characters and early level design, e.g., [[Dustbowl]]</small>
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* ''Team Fortress 2'', <small>Face textures for all 9 characters</small><ref name=conference></ref>
 
* ''[[Hydro developer commentary]]'', <small>[[Media:Tf2-comment030.mp3|Stylization]] and [[Media:Tf2-comment038.mp3|Character Shading]]</small>
 
* ''[[Hydro developer commentary]]'', <small>[[Media:Tf2-comment030.mp3|Stylization]] and [[Media:Tf2-comment038.mp3|Character Shading]]</small>
  
 
== Gallery ==
 
== Gallery ==
Example of Moby Francke's studies of character design:<ref>[https://web.archive.org/web/20200206063634/http://mobyfrancke.com/ archived mobyfrancke.com]</ref>
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Example of Moby Francke's studies of character design for ''Team Fortress 2'':<ref name=archive></ref>
 
<gallery>
 
<gallery>
 
File:Human_medic_concept.jpg|''[[Invasion]]''
 
File:Human_medic_concept.jpg|''[[Invasion]]''

Latest revision as of 22:24, 13 January 2023

This notable person page is subject to project policy.


Moby Francke is a video game artist. Francke was the art director on Team Fortress 2, particularly influential in character design and level art style.[1]

Team Fortress works

Gallery

Example of Moby Francke's studies of character design for Team Fortress 2:[2]

References