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− | '''Moby Francke''' is a video game artist. Francke was the art | + | '''Moby Francke''' is a video game artist. Francke was the art director on ''Team Fortress 2'', particularly influential in character design and level art style.<ref name=conference>[https://weareplaygrounds.nl/artist/moby-francke/ Moby Francke, Artist Talk, playgrounds blend 2018, April 11.] [https://www.youtube.com/watch?v=krCQ3lbXgLs Phone video]</ref> |
== ''Team Fortress'' works == | == ''Team Fortress'' works == | ||
− | * ''[[Invasion]]'', <small>characters</small><ref>[https://web.archive.org/web/20200206063634/http://mobyfrancke.com/ archived mobyfrancke.com]</ref> | + | * ''[[Invasion]]'', <small>characters</small><ref name=archive>[https://web.archive.org/web/20200206063634/http://mobyfrancke.com/ archived mobyfrancke.com]</ref> |
− | * ''Team Fortress 2'', <small>Art | + | * ''Team Fortress 2'', <small>Art director, especially characters and early level design, e.g., [[Dustbowl]]</small> |
+ | * ''Team Fortress 2'', <small>Face textures for all 9 characters</small><ref name=conference></ref> | ||
* ''[[Hydro developer commentary]]'', <small>[[Media:Tf2-comment030.mp3|Stylization]] and [[Media:Tf2-comment038.mp3|Character Shading]]</small> | * ''[[Hydro developer commentary]]'', <small>[[Media:Tf2-comment030.mp3|Stylization]] and [[Media:Tf2-comment038.mp3|Character Shading]]</small> | ||
== Gallery == | == Gallery == | ||
− | Example of Moby Francke's studies of character design for ''Team Fortress 2'':<ref> | + | Example of Moby Francke's studies of character design for ''Team Fortress 2'':<ref name=archive></ref> |
<gallery> | <gallery> | ||
File:Human_medic_concept.jpg|''[[Invasion]]'' | File:Human_medic_concept.jpg|''[[Invasion]]'' |
Latest revision as of 22:24, 13 January 2023
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Moby Francke is a video game artist. Francke was the art director on Team Fortress 2, particularly influential in character design and level art style.[1]
Team Fortress works
- Invasion, characters[2]
- Team Fortress 2, Art director, especially characters and early level design, e.g., Dustbowl
- Team Fortress 2, Face textures for all 9 characters[1]
- Hydro developer commentary, Stylization and Character Shading
Gallery
Example of Moby Francke's studies of character design for Team Fortress 2:[2]
References
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