This page is protected from editing.
Difference between revisions of "Moby Francke"
GrampaSwood (talk | contribs) m (Changed protection level for "Moby Francke": No reason for this to be protected for staff only ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
GrampaSwood (talk | contribs) m (Changed protection level for "Moby Francke" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
(No difference)
|
Latest revision as of 22:24, 13 January 2023
This notable person page is subject to project policy.
This topic is covered better by other wikis or sites. Please see the following links instead:
|
Moby Francke is a video game artist. Francke was the art director on Team Fortress 2, particularly influential in character design and level art style.[1]
Team Fortress works
- Invasion, characters[2]
- Team Fortress 2, Art director, especially characters and early level design, e.g., Dustbowl
- Team Fortress 2, Face textures for all 9 characters[1]
- Hydro developer commentary, Stylization and Character Shading
Gallery
Example of Moby Francke's studies of character design for Team Fortress 2:[2]
References
|