Difference between revisions of "Badlands (Capture the Flag)"

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File:Stephane-gaudette-ctf-badlands-redbase010088.jpg|Overview of RED base's front
 
File:Stephane-gaudette-ctf-badlands-redbase010088.jpg|Overview of RED base's front
File:CTFBadlands laserandbridge.jpg|View of laser and bridge<ref>[https://valvearchive.com/archive/Team%20Fortress/Team%20Fortress%202/Screenshots/Map%20Development%20Screenshots/cp_badlands/laser.jpg]</ref>
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File:CTFBadlands laserandbridge.jpg|View of laser and bridge<ref>[https://web.archive.org/web/20230116175904/https://i.imgur.com/f4dhXrw.png]</ref>
 
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Revision as of 18:00, 16 January 2023

Badlands (Capture the Flag)
Stephane-gaudette-ctf-badlands-bluebase010035.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Daylight, sunny

Badlands (Capture the Flag) was the version of Badlands that was being developed before both the release of Team Fortress 2 and Badlands from 2006 [1]. It eventually became the Badlands that is currently in the game.

In 2016, former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.[2] Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.[3]

The layout of the map is shown to be similar to the Team Fortress Classic version of Badlands, with the same desert environment the released maps had. The layout of the interior is speculated to also follow the Team Fortress Classic layout, as evidenced by concept art.

Gallery

Concept art

Pre-release

References

  1. Gallery showing various Valve games, TF2 is second.
  2. Gallery of artwork.
  3. Compilation of props.
  4. [1]