Difference between revisions of "Template:Mvm mission Watershed Waylay"

From Team Fortress Wiki
Jump to: navigation, search
(Added rest of the wave)
 
(3 intermediate revisions by 3 users not shown)
Line 129: Line 129:
 
|-
 
|-
 
!rowspan="1" style="background:#fef5e0"|{{tooltip|2C-2|{{common string|wave begins after}} 2B-2 {{common string|wave is all dead}}}}
 
!rowspan="1" style="background:#fef5e0"|{{tooltip|2C-2|{{common string|wave begins after}} 2B-2 {{common string|wave is all dead}}}}
|{{Robot icon|tank|giant|size=20}}||15000||—
+
|{{Robot icon|tank|giant|size=20}}||15{{thou}}000||—
 
|1||1||1
 
|1||1||1
 
|0||0
 
|0||0
Line 362: Line 362:
 
|-
 
|-
 
!rowspan="3" style="background:#fef5e0"|{{tooltip|5D|{{common string|wave begins after}} 5C {{common string|wave has finished spawning}}}}
 
!rowspan="3" style="background:#fef5e0"|{{tooltip|5D|{{common string|wave begins after}} 5C {{common string|wave has finished spawning}}}}
|{{Robot icon|tank|giant|size=20}}||25000||—
+
|{{Robot icon|tank|giant|size=20}}||25{{thou}}000||—
 
|1||1||1
 
|1||1||1
 
|15||0
 
|15||0
Line 394: Line 394:
 
|-
 
|-
 
!rowspan="5" style="background:#fef5e0"|6
 
!rowspan="5" style="background:#fef5e0"|6
|{{Robot icon|tank|giant|size=20}}||12500||—
+
|{{Robot icon|tank|giant|size=20}}||12{{thou}}500||—
 
|1||1||1
 
|1||1||1
 
|0||0
 
|0||0
 
|72
 
|72
 
|-
 
|-
|{{Robot icon|tank|giant|size=20}}||12500||—
+
|{{Robot icon|tank|giant|size=20}}||12{{thou}}500||—
 
|1||1||1
 
|1||1||1
 
|6||0
 
|6||0
Line 405: Line 405:
 
|-
 
|-
 
|- style="background:#fef5e0"
 
|- style="background:#fef5e0"
|style="border-left:#e7b53b 5px solid"|{{Robot icon|soldier chief battalions|giant|size=20}}<br><span class="xsmall">Public Safety Chief of Staff</span>||{{common string|bot expert}}||{{info|Boss door opens when subwave is active}}
+
|style="border-left:#e7b53b 5px solid"|{{Robot icon|soldier chief battalions|giant|size=20}}<br><span class="xsmall">Public Safety Chief of Staff</span>||{{common string|bot expert}}||{{info|{{lang
 +
  | en = Boss door opens when subwave is active
 +
  | es = La puerta del jefe se abre al activarse la suboleada
 +
  | de = Die Tür zum Boss öffnet sich wenn die vorherige Welle aktiv ist
 +
  | pt-br = Porta do chefão abre quando a sub-onda está ativa
 +
}}}}
 
|rowspan="3"|3||rowspan="3"|3||rowspan="3"|3
 
|rowspan="3"|3||rowspan="3"|3||rowspan="3"|3
 
|rowspan="3"|5||rowspan="3"|0
 
|rowspan="3"|5||rowspan="3"|0
Line 430: Line 435:
 
|&mdash;
 
|&mdash;
 
|-
 
|-
|}
+
|}<noinclude>
 +
{{translation switching|en, de, es, pt-br}}
 +
</noinclude>

Latest revision as of 22:30, 5 March 2023

Sub-wave Class Count Delay(s) Credits
Wave 1 (700 Credits)
1A-1
Scout milk

Milkman Scout
Expert 2 6 30 0 4 50
1A-2
Scout
Normal 2 4 16 0 4 50
Pyro neon

Pyroshark
Expert 2 8 30 10 2 50
Heavy champ
Easy 4 16 48 30 3 100
Medic
Easy
1A-3
Soldier
Expert 3 6 9 45 20 100
Medic kritz
Medic kritz

Kritzkrieg Medic
Normal
1B
Demoman
Demoman
Demoman
Normal 4 8 20 10 8 75
Medic uber
Normal Pictogram plus.png Spawns with full Über
Heavy
Normal 3 6 15 10 8 75
1C
Pyro
Expert Fires continuously 3 6 9 10 15 150
Medic uber
Medic uber
Normal Pictogram plus.png Spawns with full Über
Demoknight
Hard 4 8 24 0 10 50
Support
Scout milk

Milkman Scout
Expert Begins after 1A-1 is all dead 1 6 30 0 6 0
Spy
Expert 2 120 60
Wave 2 (700 Credits)
2A-1
Sniper bow

Acid-Tipped Bowman
Hard 3 3 3 0 0 25
3/5
Sniper bow
Hard 1 12 60 5 1 125
2/5
Sniper bow

Acid-Tipped Bowman
Hard
2A-2
Soldier
Normal 3 6 12 20 5 50
Pyro
Normal Fires continuously 2 8 12 15 2 50
2B-1
Heavy
Heavy
Normal 3 12 30 0 7 75
Medic uber
Normal Pictogram plus.png Spawns with full Über
2B-2
Scout
Scout
Hard Pictogram plus.png 100% crit chance
Melee only
3 9 30 0 2 75
Pyro
Normal
2C-1
Scout
Expert 1 2 4 0 15 50
2C-2
Tank
15,000 1 1 1 0 0 50
2D
Demoman

Type 2
Expert 5 10 15 0 15 150
Medic kritz
Medic kritz
Medic kritz
Medic kritz

Kritzkrieg Medic
Normal
Support
4/5
Sniper bow
Hard Begins after 2C-1 has finished spawning 1 4 30 0 2 50
1/5
Sniper bow

Acid-Tipped Bowman
Hard
Scout
Hard Melee only
Begins after 2B-1 has finished spawning
2 4 40 0 2 0
Wave 3 (800 Credits)
3A-1
Heavy steelfist
Expert 6 12 30 0 5 75
Pyro
Pyro
Normal
3A-2
Demoman

Iron Bomber
Expert 1 4 28 5 1 75
3B
1/2
Scout
Hard 2 6 30 0 4 50
1/2
Scout

Caustic Scout
Hard Melee only
Soldier buff
Expert Pictogram plus.png +800%
5 10 15 7 10 100
Medic
Medic
Medic
Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
3C
Heavy
Hard 2 8 16 0 3 100
Medic bullet

Vaccinator Medic (Bullet)
Expert
Heavy
Hard 2 8 16 0 3 100
Medic blast

Vaccinator Medic (Blast)
Expert
3D
Heavy
Expert 7 14 21 0 15 300
Medic uber
Medic uber
Normal Pictogram plus.png Spawns with full Über
Soldier conch
Soldier conch
Soldier conch
Hard Pictogram plus.png 100% crit chance
Pictogram plus.png +800%
Soldier

Caustic Commando
Hard
Support
Heavy gru
Easy Begins after 3A-1 has finished spawning 1 6 60 0 3 0
Spy
Expert 2 120 45
Wave 4 (900 Credits)
4A
Pyro fury

Furious Pyro
Hard 4 6 20 0 5 100
Soldier conch
Hard Pictogram plus.png 100% crit chance
Pictogram plus.png +800%
2 4 10 5 5 100
4B-1
Soldier backup
Soldier backup
Hard Pictogram plus.png +800%
4 8 16 0 5 100
Soldier
Soldier

Caustic Commando
Hard
4B-2
Scout stun
Expert Pictogram plus.png 100% crit chance
1 1 4 0 5 100
4C-1
3/4
Scout
Hard 3 10 45 10 4 100
1/4
Scout

Caustic Scout
Hard Melee only
4C-2
Pyro fury

Giant Furious Pyro
Expert 1 2 3 0 15 50
4D
Pyro fury

Furious Pyro
Expert 2 6 20 0 15 50
3/4
Demoman
Hard Pictogram plus.png 100% crit chance
4 8 28 0 6 100
1/4
Demoman

Caustic Demoman
Hard
4E
Soldier backup

Giant Caustic Battalion Soldier
Expert Pictogram plus.png +800%
4 8 12 0 25 200
Heavy accurate
Heavy accurate
Heavy accurate

Tomislav Heavy
Hard Pictogram plus.png 100% crit chance
Support
Pyro
Hard Fires continuously
Begins after 4A has finished spawning
1 4 60 5 7 0
Sniper

Caustic Sniper
Normal 3 60 60
Wave 5 (800 Credits)
5A-1
Soldier conch
Hard Pictogram plus.png 100% crit chance
Pictogram plus.png +800%
4 8 16 10 10 50
Scout jumping
Expert 1 2 4 10 10 100
Heavy steelfist

Caustic Gauntlet
Expert Pictogram plus.png 100% crit chance
3 6 15 5 8 100
5A-2
Scout fan
Expert 3 9 90 0 6 50
5B
14/15
Heavy accurate

Tomislav Heavy
Hard 1 4 16 0 2 50
1/15
Heavy accurate

Arcorange
Hard
Demo burst

Giant Caustic Burst Demo
Expert 6 12 18 5 15 50
Medic uber
Medic uber
Medic uber
Medic uber
Medic uber
Normal Pictogram plus.png Spawns with full Über
5C
Heavy
Expert Pictogram plus.png 100% crit chance
9 9 27 10 10 150
Pyro
Pyro
Pyro
Pyro
Normal Fires continuously
Soldier backup
Soldier backup
Soldier backup
Soldier backup
Hard Pictogram plus.png +800%
5D
Tank
25,000 1 1 1 15 0 150
1/2
Demoman
Hard Pictogram plus.png 100% crit chance
5 10 20 20 8 100
1/2
Demoman

Caustic Demoman
Hard
Support
Heavy shotgun
Hard Pictogram plus.png 100% crit chance
Begins after 5B has finished spawning
4 12 40 30 10 0
Sniper

Caustic Sniper
Normal 3 60 60
Spy
Expert 2 120 30
Wave 6 (444 Credits)
6
Tank
12,500 1 1 1 0 0 72
Tank
12,500 1 1 1 6 0 72
Soldier chief battalions

Public Safety Chief of Staff
Expert Pictogram info.png Boss door opens when subwave is active 3 3 3 5 0 300
Medic bullet

Ballistics Safety Assistant
Expert
Medic blast

Ordnance Safety Assistant
Expert
Support
Pyro
Normal Fires continuously 1 4 20 10 5 0
Sniper

Caustic Sniper
Normal 4 30 30
Spy
Expert 2 120 30