Difference between revisions of "Mesaworks"

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m (Consistency + minor rewording)
(Improved Article, added a Helpful overview, moved Map's Locations from the gallery to Locations. (Gallery needs a lot of images, more Trivias))
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'''Mesaworks''' is a large single-stage custom [[Payload]] map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
 
'''Mesaworks''' is a large single-stage custom [[Payload]] map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
 +
 +
== Locations ==
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'''Note:''' if you are having trouble trying to find locations, you can scroll down to the Helpful overview
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<gallery widths=150px heights=80px>
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File:Eclipse_20_screen.jpg|[[RED]] Spawn
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File:Eclipse_17_screen.jpg|[[RED]] Side Spawn
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File:Eclipse_16_screen.jpg|Checkpoint C
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File:Eclipse_12_screen.jpg|Checkpoint B
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File:Eclipse_9_screen.jpg|Checkpoint B Path
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File:Eclipse_5_screen.jpg|[[RED]] B Spawn
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File:Eclipse_2_screen.jpg|[[BLU]] Spawn
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File:Eclipse_6_screen.jpg|Checkpoint A
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File:Eclipse_14_screen.jpg|
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</gallery>
  
 
== Changelog ==  
 
== Changelog ==  
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* Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
 
* Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
 
* Some other fixes and changes.}}
 
* Some other fixes and changes.}}
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== Helpful overview ==
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[[Image:Mesaworks Helpful overveiew.jpg|600px]]
  
 
== Trivia ==
 
== Trivia ==
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Eclipse 2 screen.jpg
 
File:Eclipse 5 screen.jpg
 
File:Eclipse 6 screen.jpg
 
File:Eclipse 9 screen.jpg
 
File:Eclipse 12 screen.jpg
 
File:Eclipse 14 screen.jpg
 
File:Eclipse 16 screen.jpg
 
File:Eclipse 17 screen.jpg
 
File:Eclipse 20 screen.jpg
 
 
File:Eclipse WYWSC.png|"Wish You Were Here" - made in the TF2 style.
 
File:Eclipse WYWSC.png|"Wish You Were Here" - made in the TF2 style.
 
File:Eclipse Sign fsg inc.png|"FSG inc.".
 
File:Eclipse Sign fsg inc.png|"FSG inc.".

Revision as of 18:46, 28 March 2023

Mesaworks
Pl eclipse main.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert/Canyon/Industrial
Setting: Daylight, sunny
Hazards: Pitfall

Mesaworks is a large single-stage custom Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.

Locations

Note: if you are having trouble trying to find locations, you can scroll down to the Helpful overview

Changelog

Changelog:
Rc3: 01-06-2020 (114 build):
  • Changed name of the map from "Eclipse" to "Mesaworks";
  • Added an additional 3rd exit from respawn for the blue team in the initial stage of the game;
  • Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage;
  • Added an additional flank at stage B, in the form of a platform near the waterfall;
  • Added an additional flank near point D to reduce the strong dominance of the red team at this stage;
  • Added an additional flank to the final stage for the blue team;
  • Re-balancing all the lighting on the whole map;
  • Slightly improved optimization in various parts of the map;
  • Changed the number, position, size of first-aid kits and ammo boxes throughout the map;
  • The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn;
  • Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped;
  • Reduced the total number of objects on the entire map;
  • Slightly reduced the time of the revival of the red team in the final stage;
  • Rebalancing of covers;
  • Moved the resupply lockers of the red team on the first respawn;
  • Reducing the chance of a server crashing by reducing the replicated objects;
  • Removed various opening doors at A stage;
  • Removed fake doors "no passage";
  • The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed.
  • Removed one-way doors in the house near the waterfall;
  • Removed the extra collision on some assets;
  • Improved player clipping on the entire map;
  • Removed the collision on the railing and windows;
  • Fixed and improved cosmetic changes;
  • Decreased volume in some sound sources;
  • Fixed players getting stuck in pull out pointers;
  • Various other improvements.

Rc2: 06-18-2016 (102 build):

  • Minor gameplay changes and improvements;
  • Changed the size of health kit (A-Stage);
  • Lighting balanced;
  • Better clipping;
  • Better stability;
  • Balanced Sentry spots;
  • Other cosmetic changes and fixes.

Rc1: 01-17-2016 (100 build):

  • Added +40 seconds for the 1st point capping;
  • Changed the number and locations of ammunition packs and health kits;
  • Added a new flank;
  • Lighting balanced;
  • Better clipping;
  • Better stability;
  • Balanced Sentry spots;
  • Better gameplay;
  • Minor cosmetic changes and fixes.

b3: 24-10-2015 (94 build):

  • Fixed player stuck in some areas;
  • Fixed player stuck in gate doors;
  • Added small ammo & health pack;
  • Better clipping in some areas;
  • Minor cosmetic changes and fixes;
  • Balanced respawn time;
  • Increased cart speed on the last point.

b1: 29-09-2015 (88 build):

  • Full completion and processing of gameplay;
  • Brand new gameplay on the penultimate ("C" - point) and last ("D" - point);
  • Added the 4th blue respawn;
  • Removed all unnecessary flank points;
  • Changed the number and location of ammunition and health kits;
  • New skybox texture;
  • Fixed reflection (LDR & HDR);
  • Full details and redesign the whole thing can be;
  • Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
  • Added soundscapes;
  • Added 3D Skybox;
  • Added 31 custom models;
  • Better clipping;
  • Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
  • Some other fixes and changes.

Helpful overview

600px

Trivia

Gallery