Difference between revisions of "Sudden Equinox (custom mission)"
m (PhoneWave moved page Sudden Equinox (mission) to Sudden Equinox (custom mission) without leaving a redirect: Auto: Change page title) |
|||
(8 intermediate revisions by 3 users not shown) | |||
Line 6: | Line 6: | ||
| mission-map = [[Sharp]] | | mission-map = [[Sharp]] | ||
| mission-type = {{common string|invasion}} | | mission-type = {{common string|invasion}} | ||
− | | mission-waves = | + | | mission-waves = 5 |
| mission-diff = {{common string|mission advanced}} | | mission-diff = {{common string|mission advanced}} | ||
− | | mission-startingmoney = | + | | mission-startingmoney = 1000 |
− | | mission-maxmoney = | + | | mission-maxmoney = 5000 |
| mission-minrespawn = 4 | | mission-minrespawn = 4 | ||
| mission-maxrespawn = 4 | | mission-maxrespawn = 4 | ||
Line 16: | Line 16: | ||
| mission-busterspawn = 0 {{common string|seconds}} | | mission-busterspawn = 0 {{common string|seconds}} | ||
| mission-busterrespawn = 45 {{common string|seconds}} | | mission-busterrespawn = 45 {{common string|seconds}} | ||
− | | mission-image = | + | | mission-image = Operation Digital Directive Mvm sharp rc8 adv sudden equinox.png |
}} | }} | ||
− | '''Sudden Equinox''' is | + | '''Sudden Equinox''' is an advanced invasion mission made by gettysburg. It is available on the custom [[Sharp]] map. |
__toc__ | __toc__ | ||
{{clr}} | {{clr}} | ||
− | ==Notes== | + | == Notes == |
− | *Buyback prices are fixed. | + | * Buyback prices are fixed and don't decrease over time. |
− | *Player may | + | * Player only may buy back once each wave. |
− | *A maximum of one Heavy is allowed. | + | * A maximum of one Heavy is allowed. |
− | * | + | * Players no longer drop a reanimator on death, making reviving impossible. |
− | *Pyro | + | * Pyro Robots can airblast arrows, stickybomb, and grenade. |
− | *Shield Medic's projectile shield can deal damage to | + | * Shield Medic's projectile shield can deal damage to players. |
− | *Sniper | + | * Sniper Robots can headshot players. |
− | *Sentry | + | * Sentry Busters don't deal damage to robots. |
− | *This mission | + | * This mission uses a custom upgrade file. |
− | *Some weapon stats changed in this mission. See below for | + | * A maximum of one [[Heavy]] is allowed. |
− | + | * A maximum of two [[Engineer]] is allowed. | |
− | + | * Some weapon stats changed in this mission. See the [[#Stat changes|Stat changes]] section below for more details. | |
− | == | + | == Waves == |
− | {{ | + | {{Mvm mission Sudden Equinox}} |
− | == | + | == Modified upgrades == |
− | {{ | + | {{Template:Mvm upgrades gettysburg}} |
+ | |||
+ | == Stat changes == | ||
+ | {{Ashes to Ashes stats change}} | ||
{{Digital Directive nav}} | {{Digital Directive nav}} | ||
− | [[Category:Digital Directive | + | [[Category:Operation Digital Directive missions]] |
Latest revision as of 19:22, 23 June 2023
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Sudden Equinox | |
---|---|
Basic Information | |
Name: | Sudden Equinox |
File name: |
mvm_sharp_rc6a_adv_sudden_equinox.pop
|
Developer(s): | gettysburg |
Map: | Sharp |
Mission type: | Invasion |
Waves: | 5 |
Difficulty: | Advanced |
Starting credits: | 1000 |
Maximum possible credits: | 5000 |
Minimum respawn wave time: | 4 |
Maximum respawn wave time: | 4 |
Fixed respawn time: | Yes |
Tour: | Digital Directive |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 45 seconds |
Sudden Equinox is an advanced invasion mission made by gettysburg. It is available on the custom Sharp map.
Contents
Notes
- Buyback prices are fixed and don't decrease over time.
- Player only may buy back once each wave.
- A maximum of one Heavy is allowed.
- Players no longer drop a reanimator on death, making reviving impossible.
- Pyro Robots can airblast arrows, stickybomb, and grenade.
- Shield Medic's projectile shield can deal damage to players.
- Sniper Robots can headshot players.
- Sentry Busters don't deal damage to robots.
- This mission uses a custom upgrade file.
- A maximum of one Heavy is allowed.
- A maximum of two Engineer is allowed.
- Some weapon stats changed in this mission. See the Stat changes section below for more details.
Waves
Modified upgrades
Modified classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+4 Health Regen | All classes | 200 | 3 | Regenerates health every second. Health regeneration per upgrade increased to +4 Maximum regeneration increased to 12 HP per second | |
+10% Jump Height | 200 | 3 | Jump higher. Jump height per upgrade decreased to 10% Maximum jump height decreased to 30% Cost increased to 200 | ||
+10 Metal Regen | Engineer | 50 | 5 | Metal is regenerated every 5 seconds. Metal regeneration per upgrade increased to +10 Maximum regeneration increased to 50 metal every 5 seconds Cost decreased to 50 |
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Rocket Specialist | Soldier | 500 | 1 | +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. Maximum level of upgrade decreased to 1 Cost increased to 500 | |
+100% Burn Damage | Pyro | 250 | 4 | Afterburn damage bonus. Burn damage per upgrade increased to +100% Maximum burn damage increased to +400% | |
+10% Airblast Force | Pyro | 50000 | 4 | Upgrade is prohibited | |
+20% Damage | Demoman | 400 | 4 | Cost decreased to 400 | |
+10% Firing Speed | Heavy | 500 | 2 | Firing speed per upgrade increased to +15% Maximum firing speed decreased to +30% Cost increased to 500 This upgrade is ~5% more cost effective, previously costing 35 credits per % firing speed, now costing 33.33 credits per % firing speed | |
Knockback Rage | 500 | 1 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%. Maximum level of Knockback Rage decreased to 1 Cost increased to 500 | ||
+1 Projectile Penetration | 500 | 3 | Projectiles penetrate an additional enemy player. Maximum Projectile Penetration decreased to 1 Cost increased to 500 | ||
Explosive Headshot | Sniper | 500 | 1 | Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds). Maximum level of Explosive Headshot decreased to 1 Cost increased to 500 | |
+5s Bleed On Target | Sniper | 100 | 3 | Cost decreased to 100 |
Modified secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
-50% Speed On Target | Scout | Sniper | 600 | 1 | Does not stack. Slow decreased from -65% to -50% While the original upgrade is labeled as a -35% slow, it is actually a -65% slow Cost increased to 600 |
Explode on Ignite | Pyro | 50000 | 1 | Explosion deals up to 350 splash damage Upgrade is prohibited | |
Able to re-launch while already in-flight | Pyro | 200 | 1 | Cost decreased to 200 | |
Stun enemies when you land | 500 | 1 | Cost increased to 500 | ||
+20% Damage | Demoman | 400 | 4 | Cost decreased to 400 | |
-25% Push Force On Wearer | Demoman | 75 | 4 | Reduced the push force from enemies attack Push force reduction decreased to -25% per level Maximum push force reduction increased to -100% Cost decreased to 75 This upgrade is 10% more cost effective, previously costing 3.33 credits per -% push force, now costing 3 credits per -% push force | |
Projectile Shield | Medic | 500 | 1 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. Level 2 Projectile Shield is prohibited Cost increased to 500 | |
+1s Über Duration | 250 | 3 | Uber duration per upgrade decreased to +1 second Maximum uber duration decreased to +3 seconds | ||
Overheal Expert | 350 | 2 | +25% more Overheal, +50% longer duration per point. Maximum level of Overheal Expert decreased to 2 Cost increased to 350 | ||
Canteen Specialist | 500 | 1 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work. Maximum level of Canteen Specialist decreased to 1 Cost increased to 500 |
Modified melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+3s Crits On Kill | Demoman | Spy | 200 | 2 | 3 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. Crit boost duration per upgrade increased to +3 seconds Maximum crit boost duration increased to +6 seconds Cost decreased to 200 |
All classes3,4 | |||||
+10% Recharge Rate | Scout | 250 | 3, 1 | Faster baseball/bauble recharge rate. Recharge rate per upgrade decreased to +10% Maximum recharge rate decreased to +30%, +10% | |
+200% Max Misc Ammo | 100 | 2 | Gives the Scout two extra baseball/bauble per level. Ammo count increased to +2 per level Maximum ammo count decreased to +4 | ||
Ball Marks Target | Scout | 200 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. Cost decreased to 200 | |
Notes | |||||
| |||||
| |||||
|
Modified Sapper upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Robot Sapper Power | Spy | 350 | 1 | Increases robot Sapper radius and duration. Maximum level of Robot Sapper Power decreased to 1 |
Modified buildings' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Buildings | Cost | Level | Notes | |
+1 Disposable Sentry Gun | Engineer | 200 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. Maximum number of Disposable Sentries increased to +2 Decreased cost to 200 Stacks with the Gunslinger attribute | |
+10% Sentry Firing Speed | Sentry Gun Combat Mini-Sentry Gun |
350 | 2 | 10% faster sentry fire rate. Third sentry firing upgrade is prohibited The third upgrade is not functional in vanilla MvM | |
2-Way Teleporters | Teleporter | 100 | 1 | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side. Cost decreased to 100 |
Modified Canteens - All canteens have doubled in price | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Notes | ||
Become Crit Boosted | All classes | 200 | Crits user and triples sentry fire rate for 5 seconds. Cost increased to 200 | ||
Become Übercharged | 150 | ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields. Cost increased to 150 | |||
Refill Clips and Ammo | 50 | Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies. Cost increased to 50 | |||
Teleport to Spawn | 20 | Instantly teleport to spawn and grants a 5 second speed boost. Cost increased to 20 | |||
Building Upgrade | Engineer | 100 | Upgrades all existing buildings to Level 3 and fully restores their health. Cost increased to 100 |
Stat changes
Weapon/Class | New Stats/Stats Change |
---|---|
Market Gardener |
Added: +50% melee attack range Added: +100% damage bonus Added: Attack cleave all enemy in range |
Degreaser |
Added: +200% reflected projectile speed Added: Airblast gives teammates speed boost Added: Reflected projectiles had rocket specialist effect Added: Restore 40% health from reflected projectile Changed: +75% airblast cost |
Gas Passer |
Added: +900% afterburn damage |
Festive Eyelander |
Added: On kill: turn victim to ice |
Ullapool Caber |
Added: -90% self blast damage Removed: 100% slower firing speed Added: Caber instant regenerate on hit Added: +50% damage bonus when below 50% health Added: -75% self damage force |
All Heavy Primaries |
Added: Random crit chance does not scale with damage dealt |
Wrangler |
Added: User can taunt in mid-air Added: -33% sentry firing speed |
Gunslinger |
Added: +100% sentry range Added: +200% max sentry ammo Added: +50% dispenser heal rate Added: +100% faster construction rate Added: +1 additional disposable sentry Added: +100% faster teleporter recharge rate |
Ubersaw |
Changed: On Hit: 12.5% ÜberCharge added |
All Sniper Rifles |
Added: Fully charged shots gib targets |
Huntsman |
Added: +2 arrows per shot Added: +20% headshot damage |
Classic |
Added: Bullet explode on impact Added: +10% damage bonus Added: +100% charge rate when looking at enemy Added: 50% slower power charge |
Ambassador |
New stats When the weapon is active +312% headshot damage Weapon possesses maximum Explosive Headshot upgrade Last shot in clip is guaranteed crits Critical damage is unaffected by range -100% damage on bodyshot 200% slower firing speed 50% slower reload speed -80% clip size Spawns with six bullets loaded +100% weapon model scale |
Medic |
All Medi Guns can heal buildings |
|