Difference between revisions of "User:Guest/Sandbox"

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===[[ConTracker/zh-hans|合同追踪器]]===
+
=== 针对{{class name|Scout}}的改动 ===
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | 官方武器改动
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="40%" | 改动的属性
 +
! class="header" width="40%" | 当前属性总览
 +
|-
 +
| align="center" | [[File:Backpack Shortstop.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Shortstop}}'''
 +
| align="left" |
 +
{{Pro}} 增加属性“手持该武器时:通过任意治疗或武器所获得的治疗效果 +20%”
 +
|
 +
{{Pro}} 手持该武器时:通过任意治疗源或武器效果所获得的治疗效果 +20%<br>
 +
{{Con}} 手持该武器时:受到来自伤害和压缩气爆的击退效果 +20%<br>
 +
{{Neutral}} 该武器适用于中/远距离战斗<br>
 +
{{Neutral}} 辅助开火:用手推开敌人
  
'''合同追踪器(ConTracker)'''是一个[[Main Menu/zh-hans|主菜单]]的合同追踪应用程序,它可以通过点击其主菜单的图标或者使用高级的[[Jungle Inferno ConTracker/zh-hans|丛林炼狱合同追踪器]]背包物品来“预览合同”。玩家在游戏中的信息面板也会提醒玩家可以按下哪个相应按键打开合同追踪器来激活或提交合同。
+
; 额外属性
 +
{{Pro}} 武器伤害 +100%<br>
 +
{{Pro}} 开火速率 +42%<br>
 +
{{Pro}} 精准度 +40%<br>
 +
{{Con}} 装弹速度 -50%<br>
 +
{{Con}} 每发子弹量 -60%<br>
 +
{{Con}} 弹匣容量 -34%
 +
|-
 +
| align="center" | [[File:Backpack Soda Popper.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Soda Popper}}'''
 +
| align="left" |
 +
{{Con}} Removed "25% faster reload time"<br>
 +
{{Pro}} Added "When Hype is used: Gain 50% faster reload time"<br>
 +
{{Pro}} Decreased the damage required for Primary/Secondary/Melee to fully charge<br>
 +
:{{Note|This will reduce Primary damage required from 395 to 280, Secondary damage required from 290 to 280, and Melee damage required from 350 to 140}}
 +
|
 +
{{Pro}} On hit any weapon: Builds Hype<br>
 +
{{Pro}} +50% faster firing speed<br>
 +
{{Con}} -66% clip size<br>
 +
{{Neutral}} Alt-fire when full: Activate Hype for multiple air jumps and 50% faster reload time. When activated, user can't gain Hype.<br>
 +
{{Neutral}} This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading<br>
 +
{{Neutral}} Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype
 +
|-
 +
| align="center" | [[File:Backpack Baby Face's Blaster.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Baby Face's Blaster}}'''
 +
| align="left" |
 +
{{Pro}} Decreased boost lost on hit from 4% to 1%<br>
 +
:{{Note|This means that it takes 100 damage to take a full meter of boost down, instead of 25}}
 +
{{Pro}} Removed "Boost decreased on air jumps"<br>
 +
{{Pro}} "-34% clip size"<br>
 +
{{Con}} Added "Boost decays over time" (3.33% every 1 second)<br>
 +
{{Con}} Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br>
 +
{{Con}} Added "-1 capture rate on wearer"<br>
 +
{{Con}} Increased damage required to fill from 100 to 200
 +
|
 +
{{Pro}} On hit any weapon: Builds Boost that increases your move speed on wearer<br>
 +
{{Con}} Boost is decreased when damaged and/or decays over time<br>
 +
{{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br>
 +
{{Con}} 10% slower move speed on wearer<br>
 +
{{Con}} -1 capture rate on wearer<br>
 +
{{Neutral}} Requires 200 damage dealt to fully fill Boost
 +
|-
 +
| align="center" | [[File:Backpack Back Scatter.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Back Scatter}}'''
 +
| align="left" |
 +
{{Pro}} Removed "Mini-crits targets when fired at their back from close range"<br>
 +
{{Pro}} Removed "-34% clip size"<br>
 +
{{Pro}} Removed "20% less accurate"<br>
 +
{{Pro}} Added "On kill: Decreased weapon attack noise"<br>
 +
{{Pro}} Added "+40% damage vs players from behind"<br>
 +
:{{Note|There is no distance limit}}
 +
{{Pro}} Added "Shots penetrate all enemies"<br>
 +
{{Con}} Added "30% slower firing speed"<br>
 +
{{Con}} Added "15% slower reload time"
 +
|
 +
{{Pro}} On kill: Decreased weapon attack noise<br>
 +
{{Pro}} +40% damage vs players from behind<br>
 +
{{Pro}} Shots penetrate all enemies<br>
 +
{{Con}} 30% slower firing speed<br>
 +
{{Con}} 15% slower reload time
 +
|-
 +
| align="center" | [[File:Backpack_Crit-a-Cola.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Crit-a-Cola}}'''
 +
| align="left" |
 +
{{Pro}} Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds
 +
|
 +
{{Pro}} While under the effects, all damage dealt is Mini-Crits for 8 seconds<br>
 +
{{Con}} While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off<br>
 +
{{Neutral}} 30 second recharge<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Mad Milk.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Mad Milk}}''' + [[Reskins]]
 +
| align="left" |
 +
{{Pro}} Increased extinguishing teammate cooldown bonus from 20% to 25%<br>
 +
{{Con}} Decreased life-steal effect from 60% to 35%
 +
|
 +
{{Pro}} Players heal 35% of the damage done to an enemy covered with milk<br>
 +
{{Pro}} Extinguishing teammates refunds 25% of the meter<br>
 +
{{Pro}} Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
 +
{{Neutral}} 20 second recharge<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Winger.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Winger}}'''
 +
| align="left" |
 +
{{Pro}} Added "Wearer never takes falling damage while active"<br>
 +
{{Pro}} Increased jump height bonus from +25% to +30%
 +
|
 +
When weapon is active:<br>
 +
:{{Pro}}Wearer never takes falling damage<br>
 +
:{{Pro}}+30% greater jump height<br>
 +
:{{Pro}}+15% damage bonus<br>
 +
:{{Con}}-60% clip size
 +
|-
 +
| align="center" | [[File:Backpack Pretty_Boy's Pocket Pistol.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Pretty Boy's Pocket Pistol}}'''
 +
| align="left" |
 +
{{Pro}} Removed "When weapon is active"<br>
 +
{{Con}} Removed "On hit: Gain up to +3 health"<br>
 +
{{Pro}} Removed "-25% clip size"<br>
 +
{{Pro}} Added "35% of damage done is returned as health"<br>
 +
{{Con}} Added "-50% damage penalty"
 +
|
 +
{{Pro}} 35% of damage done is returned as health<br>
 +
{{Pro}} +15% faster firing speed<br>
 +
{{Con}} -50% damage penalty
 +
|-
 +
| align="center" |
 +
[[File:Backpack Bat.png|50px]] <br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Bat}}''' + Reskins except Frying Pan and Golden Frying Pan
 +
| align="left" |
 +
{{Pro}} Added "+20% faster firing speed"<br>
 +
:{{Note|This doesn't include Frying Pan or Gold Frying Pan due to concerns for noise spam}}
 +
|
 +
{{Pro}} +20% faster firing speed
 +
|-
 +
| align="center" | [[File:Backpack Sandman.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Sandman}}'''
 +
| align="left" |
 +
{{Pro}} Decreased max health penalty from -15 to -10<br>
 +
{{Con}} The ball hit no longer does damage<br>
 +
{{Pro}} Increased slow durations from 1-7s to 2-8 seconds <br>
 +
{{Pro}} The slow effect now does a set -30% instead of scaling based on distance<br>
 +
{{Pro}} Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed. Additionally, the ball can hit someone at point blank to apply the slowdown.
 +
|
 +
{{Pro}} Alt-fire: Launches a ball that slows a target down by 30%<br>
 +
{{Pro}} Baseball can be picked up after thrown to instantly recharge<br>
 +
{{Con}} -10 max health on wearer<br>
 +
{{Neutral}} 10 second recharge
 +
|-
 +
| align="center" | [[File:Backpack Candy Cane.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Candy Cane}}'''
 +
| align="left" |
 +
{{Con}} Removed "On kill: A small health pack is dropped"<br>
 +
{{Pro}} Removed "25% explosive damage vulnerability on wearer"<br>
 +
{{Pro}} Added "On teammate hit: Gift your teammate with health and ammo"<br>
 +
:{{Note|20 HP and 10% ammo}}
 +
{{Pro}} Added "On enemy hit: Gift yourself with health and ammo"<br>
 +
{{Note|30 HP and 15% ammo}}
 +
{{Pro}} Added "Gifted ammo can be overfilled"<br>
 +
:{{Note|Up to 150% and will not decay}}
 +
{{Con}} Added "50% slower firing speed"<br>
 +
{{Con}} Added "50% damage penalty"<br>
 +
{{Pro}} Added "+75% melee range"<br>
 +
{{Pro}} Added "+50% melee bounds"
 +
|
 +
{{Pro}} +75% melee range<br>
 +
{{Pro}} +50% melee bounds<br>
 +
{{Pro}} On teammate hit: Gift your teammate with health and ammo<br>
 +
{{Pro}} On enemy hit: Gift yourself with health and ammo<br>
 +
{{Con}} 50% slower firing speed<br>
 +
{{Con}} 50% damage penalty<br>
 +
{{Neutral}} Gifted ammo can be overfilled
 +
|-
 +
| align="center" | [[File:Backpack Boston Basher.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Boston Basher}}'''
 +
| align="left" |
 +
{{Neutral}} Added "This weapon has bonus melee range, but slower deploy and holster time"
 +
|
 +
{{Pro}} On hit: Bleed for 5 seconds<br>
 +
{{Con}} On miss: Hit yourself. Idiot!<br>
 +
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
 +
|-
 +
| align="center" | [[File:Backpack Sun-on-a-Stick.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Sun-on-a-Stick}}'''
 +
| align="left" |
 +
{{Con}} Increased direct damage penalty from -25% to -35%<br>
 +
{{Pro}} Added "Alt-fire: Spontaneous combustion"<br>
 +
:{{Note|Ignites the user for 10 seconds}}
 +
:{{Note|20 second recharge once used}}
 +
{{Pro}} Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target"<br>
 +
{{Con}} Added "On hit: Transferred afterburn duration is decreased by 75%"<br>
 +
{{Con}} Added "On holster: User takes remaining 'Spontaneous Combustion' afterburn damage all at once"
 +
|
 +
{{Pro}} On hit: Transfers "Spontaneous Combustion" afterburn to the target<br>
 +
{{Pro}} +25% fire damage resistance while active<br>
 +
{{Pro}} 100% critical hit vs burning players<br>
 +
{{Con}} On hit: Transferred afterburn duration is decreased by 75%<br>
 +
{{Con}} On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once<br>
 +
{{Con}} -35% direct damage penalty<br>
 +
{{Neutral}} Alt-fire: Spontaneous Combustion<br>
 +
{{Neutral}} 20 second recharge once used
 +
|-
 +
| align="center" | [[File:Backpack Fan O'War.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Fan O'War}}'''
 +
| align="left" |
 +
{{Con}} Removed "Crits whenever it would normally mini-crit"<br>
 +
{{Con}} Increased damage penalty from -75% to -94%<br>
 +
{{Pro}} Increased maximum number of marked targets from 1 to 2<br>
 +
{{Con}} Decreased mark duration from 15 seconds to 10 seconds<br>
 +
{{Pro}} Added "On hit: Gain a 2 second speed boost"
 +
|
 +
{{Pro}} On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits<br>
 +
{{Pro}} On hit: Gain a 2 second speed boost<br>
 +
{{Con}}- 94% damage penalty<br>
 +
{{Neutral}} Consecutive hits on the same target resets the duration and marking a 3rd target will remove the mark from the 1st target
 +
|-
 +
| align="center" | [[File:Backpack Atomizer.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Atomizer}}'''
 +
| align="left" |
 +
{{Con}} Removed "Grants Triple Jump while deployed"<br>
 +
{{Con}} Removed "Melee attacks mini-crit while airborne"<br>
 +
{{Pro}} Removed "-15% damage vs players"<br>
 +
{{Pro}} Removed "This weapon deploys 50% slower"<br>
 +
{{Pro}} Added "On hit with this weapon: Slams airborne targets into the ground"<br>
 +
:{{Note|Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target}}
 +
-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."<br>
 +
-Added "Disables double jump on wearer"<br>
 +
-Added "Bonus jumps (up to 250) can be used even while weapon is not active"<br>
 +
:{{Note|Every jump has a purple smoke effect below the user's feet}}
 +
:{{Note|When the Soda Popper's Hype is active, any stored jumps are not used until that effect is over}}
 +
|
 +
{{Pro}} On hit with this weapon: Slams airborne targets into the ground<br>
 +
{{Pro}} On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump.<br>
 +
{{Con}} Disables double jump on wearer<br>
 +
{{Neutral}} Bonus jumps can be used even while weapon is not active
 +
|-
 +
|}
  
当开启后,合同追踪器会以[[PDA/zh-hans|PDA]]的形式供玩家导航,选择,追踪可用合同。目前可选的合同包括[[Jungle Inferno Campaign/zh-hans|丛林炼狱战役]]的佣兵公园高级合同(需要玩家购买与使用[[Jungle Inferno Campaign Pass/zh-hans|丛林炼狱战役通行证]][[Jungle Inferno Contracts Pass/zh-hans|丛林炼狱合同通行证]])和免费的[[Pyroland Contracts/zh-hans|火焰幻境合同]],此外还有着在{{update link|Scream Fortress 2017}}中首次加入的[[Halloween Contracts/zh-hans|万圣节合同]]。玩家可以通过使用这个工具来浏览可用合同,预览完成奖励,预设个性化的合同完成路线,同时思考主要目标和奖励目标,激活合同与上交完成的合同。
+
=== 针对{{class name|Soldier}}的改动 ===
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="2" class="header" | Banner changes
 +
|-
 +
! class="header" width="100%" | 改动的属性
 +
|-
 +
<!-- SOLDIER CLASS -->
 +
| align="left" |
 +
{{Pro}} Added "When you active your banner, your Primary's clip is automatically fully reloaded"<br>
 +
:{{Note|This will pull from the reserve ammo, it will adjust if your clip size is increased (e.g. Air Strike)}}
 +
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | 官方武器改动
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="40%" | 改动的属性
 +
! class="header" width="40%" | 当前属性总览
 +
|-
 +
| align="center" | [[File:Backpack Direct Hit.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Direct Hit}}'''
 +
| align="left" |
 +
{{Con}} Removed "+25% damage bonus"<br>
 +
{{Pro}} Added "+25% damage vs players"
 +
|
 +
{{Pro}} Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br>
 +
{{Pro}} +25% damage vs players<br>
 +
{{Pro}} +80% projectile speed<br>
 +
{{Con}} -70% explosion radius
 +
|-
 +
| align="center" | [[File:Backpack Black Box.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Black Box}}'''
 +
| align="left" |
 +
{{Pro}} Changed the "On hit: Gain HP per attack" system to count direct hits and splash damage separately<br>
 +
{{Pro}} Increased health gained per attack from 20 to 25 <br>
 +
|
 +
{{Pro}} On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt.<br>
 +
{{Con}} -25% clip size
 +
|-
 +
| align="center" | [[File:Backpack Rocket Jumper.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Rocket Jumper}}'''
 +
| align="left" |
 +
{{Pro}} Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br>
 +
{{Pro}} Added "Allowed in Medieval mode"
 +
|
 +
{{Pro}} On kill with any weapon: All equipped weapons are automatically fully reloaded<br>
 +
{{Pro}} +200% max Primary ammo on wearer<br>
 +
{{Pro}} No self inflicted blast damage taken<br>
 +
{{Con}} -100% damage penalty<br>
 +
{{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack_Liberty Launcher.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Liberty Launcher}}'''
 +
| align="left" |
 +
{{Pro}} Decreased damage penalty from -25% to -20% <br>
 +
{{Pro}} Added "Increased push force against enemy players and the user"
 +
|
 +
{{Pro}} Increased push force against enemy players and the user<br>
 +
{{Pro}} -25% blast damage from rocket jumps<br>
 +
{{Pro}} +40% projectile speed<br>
 +
{{Pro}} +25% clip size<br>
 +
{{Con}} -20% damage penalty
 +
|-
 +
| align="center" | [[File:Backpack Beggar's Bazooka.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Beggar's Bazooka}}'''
 +
| align="left" |
 +
{{Pro}} Removed "+3 degrees random projectile deviation"<br>
 +
{{Pro}} Removed "Cannot collect ammo from Dispensers while active"<br>
 +
{{Con}} Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets"
 +
|
 +
{{Pro}} Hold FIRE to load up to 3 rockets<br>
 +
{{Pro}} Release FIRE to unleash the barrage at 70% faster firing speed<br>
 +
{{Con}} Projectile deviation scales by 1.666% based on the current number of loaded rockets<br>
 +
{{Con}} Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br>
 +
{{Con}} -20% explosion radius<br>
 +
{{Con}} 30% slower reload time<br>
 +
|-
 +
| align="center" | [[File:Backpack Air Strike.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Air Strike}}'''
 +
| align="left" |
 +
{{Pro}} Changed the "-15% blast damage from explosive jumps" to "decreases all blast damage taken from this weapon"<br>
 +
{{Pro}} Removed "-10% explosive radius"<br><br>
 +
{{Pro}} Added "33% faster reload time while explosive jumping"
 +
|
 +
{{Pro}} -15% blast damage to self from this weapon<br>
 +
{{Pro}} +66% faster firing speed and 33% faster reload time while explosive jumping<br>
 +
{{Pro}} Clip size increased on kill (up to 4)<br>
 +
{{Con}} -15% damage penalty<br>
 +
{{Con}} -20% explosion radius while explosive jumping
 +
|-
 +
| align="center" | [[File:Backpack Buff Banner.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Buff Banner}}'''
 +
| align="left" |
 +
{{Pro}} Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects"<br>
 +
{{Pro}} Added "On wearer: +15% faster firing speed for all weapons"
 +
|
 +
{{Pro}} On wearer: +15% faster firing speed for all weapons<br>
 +
{{Pro}} Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and full knockback resistance<br>
 +
{{Neutral}} Requires 600 damage dealt to charge<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Battalion's Backup.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Battalion's Backup}}'''
 +
| align="left" |
 +
{{Pro}} Increased max health on wearer from +20 to +30 <br>
 +
{{Pro}} Any player that is under this effect will now be able to see their net health on screen<br>
 +
:{{Note|Net health means the health you effectively have with the damage resistance, displayed in the top left corner}}
 +
|
 +
{{Pro}} +30 max health on wearer<br>
 +
{{Pro}} Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)<br>
 +
{{Neutral}} Requires 600 damage dealt to charge<br>
 +
{{Neutral}} Allowed in Medieval mode<br>
 +
|-
 +
| align="center" | [[File:Backpack Concheror.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Concheror}}'''
 +
| align="left" |
 +
{{Con}} Increased banner cost from 480 to 600 <br>
 +
{{Pro}} Increased health regen from +4 to +8
 +
|
 +
{{Pro}} Up to +8 health regenerated per second on wearer<br>
 +
{{Pro}} Once used, grants player and nearby teammates 10 seconds a speed boost and 35% lifesteal<br>
 +
{{Neutral}} Requires 600 damage dealt to charge<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Mantreads.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Mantreads}}'''
 +
| align="left" |
 +
{{Pro}} Stomping damage can now benefit from life-steal effects<br>
 +
{{Pro}} Stomping damage can now be Mini-Crit boosted<br>
 +
|
 +
{{Pro}} -75% reduction in push force taken from damage, airblasts, and knockback effects<br>
 +
{{Pro}} 200% increased air strafe control when explosive jumping<br>
 +
{{Pro}} Deals 3x falling damage to the player you land on<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Righteous Bison.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Righteous Bison}}'''
 +
| align="left" |
 +
{{Pro}} Removed hidden clip size penalty<br>
 +
{{Pro}} Added hidden "+25% faster firing speed"<br>
 +
:{{Note|This matches the default Shotgun}}
 +
{{Con}} Added hidden "25% slower reload time"<br>
 +
:{{Note|This matches the default Shotgun}}
 +
{{Pro}} Added "Reload time decreases as health decreases (up to 66%)"<br>
 +
{{Pro}} Added +10% damage bonus vs players
 +
|
 +
{{Pro}} Does not require ammo<br>
 +
{{Pro}} Projectile cannot be deflected and penetrates enemy players<br>
 +
{{Pro}} Reload time decreases as health decreases (up to 66%)<br>
 +
{{Pro}} +10% damage bonus vs players <br>
 +
{{Con}} Deals only 20% damage to buildings
 +
|-
 +
| align="center" |
 +
[[File:Backpack Shovel.png|50px]] <br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Shovel}}''' + Reskins
 +
| align="left" |
 +
{{Pro}} Added "Weapon knockback increases as the user becomes injured"<br>
 +
|
 +
{{Pro}} Weapon knockback increases as the user becomes injured
 +
|-
 +
| align="center" | [[File:Backpack Equalizer.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Equalizer}}'''
 +
| align="left" |
 +
{{Pro}} Removed "-90% less healing from Medic sources"<br>
 +
{{Pro}} Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"<br>
 +
{{Pro}} Added "When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)"<br>
 +
:{{Note|While at 1 health, the user would get +100% bonus health from any healing source while this weapon is active}}
 +
{{Con}} Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect"
 +
|
 +
{{Pro}} Damage increases as the user becomes injured<br>
 +
{{Pro}} If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt<br>
 +
{{Pro}} When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)<br>
 +
{{Con}} On wearer: -20% base healing given and/or gained from every healing source or weapon effect
 +
|-
 +
| align="center" | [[File:Backpack Disciplinary Action.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Disciplinary Action}}'''
 +
| align="left" |
 +
{{Con}} Flipped the speed boost duration for the user and ally<br>
 +
{{Pro}} Increased the hidden melee range multiplier from +70% to +75%<br>
 +
{{Con}} Decreased the hidden melee bounds multiplier from +55% to +50%<br>
 +
{{Pro}} Added "On kill with any weapon: +2 stacks. Assist-kills grant +1 stack."<br>
 +
{{Pro}} Added "Alt-fire: Consume 1 stack (up to 8) to gain a 3 second speed boost"
 +
|
 +
{{Pro}} +75% melee range<br>
 +
{{Pro}} +50% melee bounds<br>
 +
{{Pro}} On hit ally: Boosts user's speed for 2 seconds and boosts ally's speed for 4 seconds<br>
 +
{{Pro}} On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.<br>
 +
{{Con}} -25% damage penalty<br>
 +
{{Neutral}} Alt-fire: Consume 3 stack to gain a speed boost
 +
|-
 +
| align="center" | [[File:Backpack Escape Plan.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Escape Plan}}'''
 +
| align="left" |
 +
{{Pro}} Increased max move speed bonus to +66% from +60% <br>
 +
{{Pro}} Now constantly scales down to 1 health instead of scaling at certain thresholds<br>
 +
{{Pro}} Removed "-90% less healing from Medic sources"<br>
 +
{{Pro}} Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"<br>
 +
{{Con}} Added "-20% damage penalty"
 +
|
 +
When weapon is active:<br>
 +
:{{Pro}} If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt<br>
 +
:{{Pro}} Move speed increases as the user becomes injured<br>
 +
:{{Con}} You are Marked-for-Death while active, and for short period after switching weapons<br>
 +
:{{Con}} -20% damage penalty
 +
|-
 +
|}
  
===[[Teleporters/zh-hans|传送装置]]===
+
=== 针对{{class name|Pyro}}的改动 ===
[[File:RED Teleporter.png|300px|link=Teleporters{{if lang}}|alt=Teleporters|right]]
+
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="2" class="header" | 人物改动
 +
|-
 +
! class="header" width="50%" | 改动的属性
 +
! class="header" width="50%" | 当前属性总览
 +
|-
 +
<!-- PYRO CLASS -->
 +
| align="left" |
 +
{{Pro}} Added "(Ability) Pyrotechnics"<br>
 +
::{{Note| Makes debuffs wear off 50% faster}}<br>
 +
{{Pro}} Added "+10% faster firing speed" to all Flare Guns<br>
 +
{{Pro}} Afterburn damage will now count towards any lifesteal<br>
 +
{{Pro}} Airblast will now reset the timer for grenades from Demoman's primaries<br>
 +
{{Con}} Removed direct flame damage reducing Medi Gun healing and shield resists<br>
 +
{{Con}} Players will now regain air control immediately after being airblasted by a Flamethrower
 +
|
 +
(Ability) Pyrotechnics
 +
|-
 +
|}
  
'''传送装置(Teleporters)'''是由[[Engineer/zh-hans|工程师]]使用[[PDA/zh-hans|建造工具]]所放置的一种[[buildings/zh-hans|建筑]]。玩家需要同时放置'''入口''''''出口'''这两个部件来构建一套完整的、可运行的传送系统。运行中的传送装置两端会以高速旋转,呈现出一种发出团队色光芒的圆形平面。
+
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | 官方武器改动
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="40%" | 改动的属性
 +
! class="header" width="40%" | 当前属性总览
 +
|-
 +
| align="center" | [[File:Backpack Backburner.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Backburner}}'''
 +
| align="left" |
 +
{{Pro}} Decreased airblast cost from +150% to +100% <br>
 +
{{Con}} Removed "100% critical hits from behind"<br>
 +
{{Pro}} Added "+100% direct & afterburn damage bonus from behind"
 +
|
 +
{{Pro}} +100% direct & afterburn damage bonus from behind<br>
 +
{{Con}} +100% airblast cost
 +
|-
 +
| align="center" | [[File:Backpack Degreaser.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Degreaser}}'''
 +
| align="left" |
 +
{{Pro}} Removed "+25% airblast cost"<br>
 +
{{Pro}} Added "+25% faster primary recovery after airblasting"<br>
 +
{{Pro}} Added "Reflected projectiles ignites enemies for 10 seconds"<br>
 +
{{Con}} Added "Reflected projectiles do normal damage instead of mini-crit"<br>
 +
{{Con}} Added "-10% direct damage penalty"
 +
|
 +
{{Pro}} This weapon deploys 60% faster and holsters 30% faster<br>
 +
{{Pro}} +25% faster primary recovery after airblasting<br>
 +
{{Pro}} Reflected projectiles ignites enemies for 10 seconds<br>
 +
{{Con}} Reflected projectiles do normal damage instead of mini-crit<br>
 +
{{Con}} -66% afterburn damage penalty<br>
 +
{{Con}} -10% direct damage penalty
 +
|-
 +
| align="center" | [[File:Backpack Phlogistinator.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Phlogistinator}}'''
 +
| align="left" |
 +
{{Pro}} Added "+25 max health on wearer"<br>
 +
{{Con}} Added "+50% pushforce taken from damage"<br>
 +
{{Con}} Added "+25% pushforce taken from airblast"
 +
|
 +
{{Pro}} +25 max health on wearer<br>
 +
{{Pro}} Build MMMMPH by dealing fire damage<br>
 +
{{Pro}} Activate when full to gain crit for several seconds<br>
 +
{{Con}} No airblast<br>
 +
{{Con}} +50% pushforce taken from damage <br>
 +
{{Con}} +25% pushforce taken from airblast <br>
 +
{{Neutral}} While MMMMPH taunting: Gain invulnerable and full knockback resistance
 +
|-
 +
| align="center" | [[File:Backpack Dragon's Fury.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Dragon's Fury}}'''
 +
| align="left" |
 +
{{Con}} Increased hidden Primary ammo penalty from -80% to -85% <br>
 +
{{Con}} Increased hidden airblast cost bonus from -75% to -85% <br>
 +
{{Pro}} Added "Extinguishing teammates restores additional +10 health"
 +
|
 +
{{Pro}} Extinguishing teammates restores additional +10 health<br>
 +
{{Pro}} Deals 300% damage to burning players<br>
 +
{{Pro}} +50% repressurization rate on hit<br>
 +
{{Pro}} -85% airblast cost<br>
 +
{{Con}} -50% repressurization rate on ALT-FIRE<br>
 +
{{Con}} -85% max Primary ammo on wearer<br>
 +
{{Neutral}} Primary fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds
 +
|-
 +
| align="center" | [[File:Backpack Detonator.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Detonator}}'''
 +
| align="left" |
 +
{{Pro}} Decreased damage penalty from 25% to 15% <br>
 +
{{Pro}} Decreased self-damage penalty from 50% to 25%
 +
|
 +
{{Pro}} 100% mini-crits vs burning players<br>
 +
{{Pro}} +10% faster firing speed<br>
 +
{{Pro}} User can flare jump<br>
 +
{{Con}} +25% damage to self<br>
 +
{{Con}} -15% damage penalty<br>
 +
{{Neutral}} Alt-fire: Detonate flare<br>
 +
{{Neutral}} This weapon will reload automatically when not active
 +
|-
 +
| align="center" | [[File:Backpack Manmelter.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Manmelter}}'''
 +
| align="left" |
 +
{{Con}} Removed "+50% projectile speed"<br>
 +
{{Con}} Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning<br>
 +
:{{Note|There is no max duration}}
 +
{{Pro}} Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"<br>
 +
:{{Note|Cleaning teammates grants special Mark-for-Death shots}}
 +
{{Pro}} Added "Projectile cannot be deflected and can extinguish teammates"<br>
 +
{{Pro}} Added "Reload or Special attack: Use stored shots to gain speed boosts"<br>
 +
:{{Note|This will remove 2 by default for a 5 second boost and when removing 1 will grant a 2 second boost}}
 +
|
 +
{{Pro}} Does not require ammo<br>
 +
{{Pro}} Projectile cannot be deflected and can extinguish teammates<br>
 +
{{Pro}} +10% faster firing speed<br>
 +
{{Pro}} Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro. Cleaning teammates grants special Mark-For-Death shots.<br>
 +
{{Pro}} Press Reload or Special attack to use stored shots to gain speed boosts
 +
|-
 +
| align="center" | [[File:Backpack Scorch Shot.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Scorch Shot}}'''
 +
| align="left" |
 +
{{Con}} Removed "100% mini-crits vs burning players"<br>
 +
{{Pro}} Removed "-35% damage penalty"<br>
 +
{{Con}} Removed ability to flare jump and self damage from flare<br>
 +
{{Con}} Added "-15% projectile speed"
 +
|
 +
{{Pro}} +10% faster firing speed<br>
 +
{{Pro}} Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br>
 +
{{Con}} -15% projectile speed<br>
 +
{{Neutral}} This weapon will reload automatically when not active
 +
|-
 +
| align="center" | [[File:Backpack Thermal Thruster.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Thermal Thruster}}'''
 +
| align="left" |
 +
{{Con}} Removed "Push enemies back when you land with the force and radius based on your velocity"<br>
 +
{{Con}} Removed "Deals 3x the fall damage to an enemy you land on"<br>
 +
{{Con}} Removed hidden "User takes 75% less falling damage after using a charge"<br>
 +
{{Pro}} Removed hidden "+50% increase in push force taken from damage on wearer"<br>
 +
{{Pro}} Decreased recharge time per charge from 15 seconds to 10 seconds <br>
 +
{{Pro}} Decreased delay before launching from 0.65 seconds to 0.5 seconds <br>
 +
{{Pro}} Decreased delay before re-launching from 1.2 seconds to 1.0 seconds <br>
 +
{{Pro}} Decreased locked holster speed from 0.8 seconds to 0.75 seconds <br>
 +
{{Pro}} Added "Wearer never takes falling damage"<br>
 +
{{Pro}} Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"<br>
 +
{{Pro}} Added "Ignite nearby enemies for 10 seconds when you launch"<br>
 +
{{Con}} Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br>
 +
{{Pro}} Added "The user can re-launch while airborne"
 +
|
 +
{{Pro}} Wearer never takes falling damage<br>
 +
{{Pro}} Extinguish nearby teammates when you launch to restore 30 health to the Pyro<br>
 +
{{Pro}} Ignite nearby enemies for 10 seconds when you launch<br>
 +
{{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br>
 +
{{Con}} 0.75 second locked holster penalty<br>
 +
{{Neutral}} This weapon fires a quick blast that launches the user based where you are aiming. Additionally, the user can re-launch while airborne.<br>
 +
{{Neutral}} This weapon has 2 charges and requires 10 seconds each to recharge<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Gas Passer.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Gas Passer}}'''
 +
| align="left" |
 +
{{Pro}} Added +100% Recharge rate<br>
 +
{{Pro}} Decreased damage to fill from 750 to 300<br>
 +
{{Pro}} Added "Extinguishing teammates or yourself restores 40 health to the Pyro"
 +
|
 +
{{Pro}} Gas meter builds with any damage done and/or over time<br>
 +
{{Pro}} Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
 +
{{Pro}} Extinguishing teammates or yourself restores 40 health to the Pyro<br>
 +
{{Con}} Spawning and resupply do not affect the Gas meter<br>
 +
{{Con}} Gas meter starts empty<br>
 +
{{Pro}} Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" |
 +
[[File:Backpack Fire Axe.png|50px]] <br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Fire Axe}}''' + Reskins
 +
| align="left" |
 +
{{Pro}} Added "+50% max Primary ammo on wearer
 +
|
 +
{{Pro}} +50% max Primary ammo on wearer
 +
|-
 +
| align="center" | [[File:Backpack Axtinguisher.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Axtinguisher}}'''
 +
| align="left" |
 +
{{Con}} Removed "Killing blows on burning players grants a speed boost"<br>
 +
{{Pro}} Removed "This weapon holsters 35% slower"
 +
|
 +
{{Pro}} 100% Mini-Crits vs burning players<br>
 +
{{Pro}} Damage increases based on remaining duration of afterburn<br>
 +
{{Con}} On hit burning enemy: Extinguishes them<br>
 +
{{Con}} -33% damage penalty
 +
|-
 +
| align="center" | [[File:Backpack Homewrecker.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Homewrecker}}'''
 +
| align="left" |
 +
{{Pro}} Increased bonus damage vs buildings from +100% to +150% <br>
 +
{{Pro}} Added "While active: Gain immunity to push force taken from damage"
 +
|
 +
{{Pro}} While active: Gain immunity to push force taken from damage<br>
 +
{{Pro}} Damage removes Sappers<br>
 +
{{Pro}} +150% damage vs buildings<br>
 +
{{Con}} -25% damage vs players
 +
|-
 +
| align="center" | [[File:Backpack Powerjack.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Powerjack}}'''
 +
| align="left" |
 +
{{Con}} Removed "+25 health restored on kill"<br>
 +
{{Con}} Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer"<br>
 +
{{Pro}} Added "Killing blows on burning players grants a speed boost"
 +
|
 +
{{Pro}} Killing blows on burning players grants a speed boost<br>
 +
{{Pro}} +15% faster move speed while active<br>
 +
{{Con}} 20% damage vulnerability while active<br>
 +
{{Con}} -20% ammo from pickups, Dispensers, and/or Payload carts on wearer
 +
|-
 +
| align="center" | [[File:Backpack Back Scratcher.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Back Scratcher}}'''
 +
| align="left" |
 +
{{Con}} Removed "+25% damage bonus"<br>
 +
{{Con}} Removed "+50% health from packs on wearer"<br>
 +
{{Pro}} Removed "-75% health from healers on wearer"<br>
 +
{{Pro}} Added "On kill with any weapon: +20 health restored. Assist-kills grant +10 health."<br>
 +
{{Pro}} Added "+100% health restored from kills/assist-kills with this weapon"<br>
 +
{{Con}} Added "-25 max health on wearer"
 +
|
 +
{{Pro}} On kill with any weapon: +20 health restored. Assist-kills grant +10 health.<br>
 +
{{Pro}} Restore double health from kills/assist-kills with this weapon<br>
 +
{{Con}} -25 max health on wearer
 +
|-
 +
| align="center" | [[File:Backpack Sharpened Volcano Fragment.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Sharpened Volcano Fragment}}'''
 +
| align="left" |
 +
{{Con}} Removed "On hit: Target is engulfed in flames"<br>
 +
{{Con}} Increased direct damage penalty from -20% to -30% <br>
 +
{{Pro}} Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"<br>
 +
:{{Note|Eternal flames cannot be extinguished}}
 +
|
 +
{{Pro}} On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect<br>
 +
{{Con}} -30% direct damage penalty<br>
 +
{{Neutral}} Afterburn caused by this weapon will not be overridden by any other flame source
 +
|-
 +
| align="center" | [[File:Backpack Neon Annihilator.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Neon Annihilator}}'''
 +
| align="left" |
 +
{{Con}} Removed "Damage removes Sappers"<br>
 +
{{Pro}} Removed "-20% damage penalty vs players"<br>
 +
{{Con}} Added "-33% damage penalty"<br>
 +
{{Pro}} Added that gas-covered & bleeding enemies will count as "wet" targets<br>
 +
{{Pro}} Added "Grants user the ability to breath underwater while active"
 +
|
 +
{{Pro}} Grants user the ability to breath underwater while active<br>
 +
{{Pro}} 100% critical hit vs wet players<br>
 +
{{Con}} -33% damage penalty<br>
 +
{{Neutral}} Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water
 +
|-
 +
| align="center" | [[File:Backpack Hot Hand.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Hot Hand}}'''
 +
| align="left" |
 +
{{Con}} Increased direct damage penalty from -15% to -43% <br>
 +
{{Pro}} Added "Combo slap system" with 4 layers of effects<br><br>
 +
-Added "Switching targets or not hitting an enemy after 1.5 seconds resets the system<br>
 +
:{{Note|Everything is removed if system resets}}
 +
{{Neutral}} Added "This weapon has bonus melee range, but slower deploy and holster time"
 +
|
 +
{{Neutral}} Slap system:<br>
 +
* 1st slap: Gain a speed boost<br>
 +
* 2nd slap: Target is engulfed in flames with +150% afterburn damage bonus<br>
 +
* 3rd slap: Attack will crit<br>
 +
* 4th slap: Applies knockback to the target<br>
 +
{{Pro}} +150% afterburn damage bonus<br>
 +
{{Con}} Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy<br>
 +
{{Con}} -43% direct damage penalty<br>
 +
{{Neutral}} Broadcasts every successful hit on an enemy player over the death-notice area<br>
 +
{{Neutral}} Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage<br>
 +
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
 +
|-
 +
|}
  
玩家如果站在一个运行中传送装置入口,则会在一束光芒与团队色的粒子效果中瞬间传送到传送装置出口处。不过要经过一段时间的冷却后,传送装置才能传送另一位队友。<br />
+
=== 针对{{class name|Demoman}}的改动 ===
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="2" class="header" | 人物改动
 +
|-
 +
! class="header" width="50%" | 改动的属性
 +
! class="header" width="50%" | 当前属性总览
 +
|-
 +
<!-- DEMOMAN CLASS -->
 +
| align="left" |
 +
{{Pro}} Added "(Ability) Spawns a Dynamite Pack on Death"
 +
:{{Note|The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback.}}
 +
|
 +
(Ability) Spawns a Dynamite Pack on Death
 +
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="1" class="header" | Grenade Launcher changes
 +
|-
 +
| align="left" |
 +
{{Neutral}} Added "Grenades do not randomly spin when fired"<br>
 +
{{Pro}} Increased reserve ammo from 16 to 24
 +
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="1" class="header" | Stickybomb Launcher changes
 +
|-
 +
| align="left" |
 +
{{Neutral}} Reworked damage rampup and damage dealt<br>
 +
:{{Note|Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance}}
 +
:{{Note|Each stickybomb will now start at 70 damage and ramp up to 120 within 5 seconds after being fired from the weapon}}
 +
:{{Note|In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon}}
 +
{{Neutral}} Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."<br>
 +
{{Con}} Decreased max number of stickies out from 8 to 6 <br>
 +
{{Con}} Decreased clip size from 8 to 6
 +
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="1" class="header" | Shield changes
 +
|-
 +
| align="left" |
 +
{{Pro}} Immune to debuffs while charging, rather than cleansing at the start of the charge <br>
 +
::{{Note|Self Marked-for-Death will not be cleansed}} <br>
 +
{{Pro}} Increased base impact max damage from 50 to 60<br>
 +
{{Con}} Removed knockback from shield impacts<br>
 +
{{Pro}} Increased base turning control while charging by 50%<br>
 +
{{Pro}} Added that impact damage benefits from life-steal effects
 +
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | 官方武器改动
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="40%" | 改动的属性
 +
! class="header" width="40%" | 当前属性总览
 +
|-
 +
| align="center" | [[File:Backpack Loch-n-Load.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Loch-n-Load}}'''
 +
| align="left" |
 +
{{Con}} Removed "+20% damage vs buildings"<br>
 +
{{Con}} Increased clip size penalty from -25% to -50% <br>
 +
{{Pro}} Removed "Launched bombs shatter on surfaces"<br>
 +
{{Pro}} Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"<br>
 +
{{Con}} Added "-50% self damage force"<br>
 +
{{Pro}} Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"<br>
 +
{{Con}} Added "25% slower reload time"
 +
|
 +
{{Pro}} Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy<br>
 +
{{Pro}} Grenades do not randomly spin when fired<br>
 +
{{Pro}} +25% projectile speed<br>
 +
{{Con}} -50% clip size<br>
 +
{{Con}} -25% explosion radius<br>
 +
{{Con}} -50% self damage force<br>
 +
{{Con}} -25% slower reload time<br>
 +
{{Neutral}} This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading
 +
|-
 +
| align="center" |
 +
[[File:Backpack Ali Baba's Wee Booties.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Ali Baba's Wee Booties}}'''<br>
 +
[[File:Backpack Bootlegger.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Bootlegger}}'''
 +
| align="left" |
 +
{{Pro}} Removed the "shield required" for the "+10% faster move speed on wearer" bonus<br>
 +
{{Pro}} Added "Shield impact kills refill 25% of your charge meter (when a shield is equipped)"
 +
|
 +
{{Pro}} +10% move speed on wearer<br>
 +
{{Pro}} +25 max health on wearer<br>
 +
{{Pro}} +200% increase in turning control while charging<br>
 +
{{Pro}} Shield impact or melee kills refill 25% of your charge meter<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Loose_Cannon.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Loose Cannon}}'''
 +
| align="left" |
 +
{{Con}} Removed "+20% projectile speed"
 +
{{Not|Due to adding "Grenades do not randomly spin when fired", the Cannonballs travel at the same speed}}
 +
|
 +
{{Neutral}} Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key.<br>
 +
{{Neutral}} Holding down the fire key for too long will cause a misfire<br>
 +
{{Pro}} Cannonballs do not randomly spin when fired<br>
 +
{{Pro}} Cannonballs push players back on impact<br>
 +
{{Pro}} Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit<br>
 +
{{Con}} Cannonballs do not explode on impact
 +
|-
 +
| align="center" | [[File:Backpack Iron Bomber.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Iron Bomber}}'''
 +
| align="left" |
 +
{{Pro}} Added "Grenades detonate other nearby grenades that are yours"
 +
|
 +
{{Pro}} Grenades have very little bounce/roll and do not randomly spin when fired<br>
 +
{{Pro}} Grenades detonate other nearby grenades that are yours<br>
 +
{{Pro}} -30% fuse time on grenades<br>
 +
{{Con}} -15% explosion radius
 +
|-
 +
| align="center" | [[File:Backpack Scottish Resistance.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Scottish Resistance}}'''
 +
| align="left" |
 +
{{Con}} Decreased firing speed bonus from +25% to +15% <br>
 +
{{Pro}} Increased Secondary ammo bonus from +50% to +100% <br>
 +
{{Con}} Removed "Able to destroy enemy stickybombs"<br>
 +
{{Pro}} Removed "0.8 sec slower bomb arm time"<br>
 +
{{Pro}} Added "+100% clip size"<br>
 +
{{Con}} Added "-66% initial damage penalty" & "50% longer stickybomb damage ramp up time"
 +
:{{Note|Each stickybomb will start at 23 damage and ramp up to 120 within 7.5 seconds after being fired from the weapon}}
 +
|
 +
{{Pro}} Detonates stickybombs near the crosshair and directly under your feet<br>
 +
{{Pro}} +15% faster firing speed<br>
 +
{{Pro}} +100% clip size<br>
 +
{{Pro}} +100% max secondary ammo on wearer<br>
 +
{{Pro}} +6 max pipebombs out<br>
 +
{{Con}} 50% longer stickybomb damage ramp up time<br>
 +
{{Con}} -66% initial damage penalty
 +
|-
 +
| align="center" | [[File:Backpack Sticky Jumper.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Sticky Jumper}}'''
 +
| align="left" |
 +
{{Pro}} Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br>
 +
{{Pro}} Decreased max stickybombs out from -6 to -3<br>
 +
{{Pro}} Added "Allowed in Medieval mode"
 +
|
 +
{{Pro}} On kill with any weapon: All equipped weapons are automatically fully reloaded<br>
 +
{{Pro}} +200% max Secondary ammo on wearer<br>
 +
{{Pro}} No self inflicted blast damage taken<br>
 +
{{Con}} -100% damage penalty<br>
 +
{{Con}} -3 max stickybombs out<br>
 +
{{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Quickiebomb Launcher.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Quickiebomb Launcher}}'''
 +
| align="left" |
 +
{{Pro}} Increased charge rate bonus from +70% to instant <br>
 +
{{Pro}} Increased arm time bonus from -0.2 faster to instant <br>
 +
{{Con}} Removed "Up to +35% damage based on charge"<br>
 +
{{Pro}} Removed "-15% damage penalty"<br>
 +
{{Con}} Added "-50% explosion radius"<br>
 +
{{Con}} Added "-50% clip size"<br>
 +
{{Con}} Added "-3 max stickybombs out"
 +
|
 +
{{Pro}} Able to destroy enemy stickybombs<br>
 +
{{Pro}} Instant charge time<br>
 +
{{Pro}} Instant arm time<br>
 +
{{Con}} -50% explosion radius<br>
 +
{{Con}} -50% clip size<br>
 +
{{Con}} -3 max stickybombs out
 +
|-
 +
| align="center" | [[File:Backpack Chargin' Targe.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Chargin' Targe}}'''
 +
| align="left" |
 +
{{Pro}} Added "+20% bullet damage resistance on wearer"
 +
|
 +
{{Pro}} +50% fire damage resistance on wearer<br>
 +
{{Pro}} +30% explosive damage resistance on wearer<br>
 +
{{Pro}} +20% bullet damage resistance on wearer<br>
 +
{{Neutral}} Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Splendid Screen.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Splendid Screen}}'''
 +
| align="left" |
 +
{{Con}} Removed "+70% increase in charge impact damage"<br>
 +
{{Pro}} Increased fire damage resistance from +20% to +25% <br>
 +
{{Con}} Decreased explosive damage resistance from +20% to +15% <br>
 +
{{Pro}} Added "+10% bullet damage resistance on wearer"
 +
|
 +
{{Pro}} +25% fire damage resistance on wearer<br>
 +
{{Pro}} +15% explosive damage resistance on wearer<br>
 +
{{Pro}} +10% bullet damage resistance on wearer<br>
 +
{{Pro}} +50% increase in charge recharge rate<br>
 +
{{Neutral}} Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Tide Turner.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Tide Turner}}'''
 +
| align="left" |
 +
{{Con}} Removed "+15% fire damage resistance on wearer"<br>
 +
{{Con}} Removed "+15% explosive damage resistance on wearer"<br>
 +
{{Con}} Removed "Melee kills refill 75% of your charge meter"<br>
 +
{{Pro}} Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage"
 +
|
 +
{{Pro}} Gain a 1 second speed boost anytime you take damage<br>
 +
{{Pro}} Full turning control while charging<br>
 +
{{Con}} Taking damage while shield charging reduces remaining charging time<br>
 +
{{Neutral}} Alt-fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" |
 +
[[File:Backpack Bottle.png|50px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Bottle}}''' + Reskins
 +
| align="left" |
 +
{{Pro}} Added "-40% blast damage taken from explosive jumps while active"
 +
|
 +
{{Pro}} -40% blast damage taken from explosive jumps while active
 +
|-
 +
| align="center" | [[File:Backpack Eyelander.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Eyelander}}'''
 +
| align="left" |
 +
{{Con}} Removed "Every head taken raises shield impact damage"<br>
 +
{{Con}} Removed healing 15 health on kill<br>
 +
{{Con}} Decreased move speed increase per head from +8% to +5% <br>
 +
{{Pro}} Added "On kill (after the 4th): Gain a 4 second speed boost"
 +
|
 +
{{Pro}} On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer<br>
 +
{{Pro}} On kill (after the 4th): Gain a 4 second speed boost<br>
 +
{{Con}} -25 max health on wearer<br>
 +
{{Neutral}} User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users<br>
 +
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br>
 +
{{Neutral}} Heads and their bonuses are lost on death
 +
|-
 +
| align="center" | [[File:Backpack Scotsman's Skullcutter.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Scotsman's Skullcutter}}'''
 +
| align="left" |
 +
{{Con}} Removed "+20% damage bonus"<br>
 +
{{Pro}} Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."<br>
 +
{{Pro}} Added "+30% damage vs players while charging"
 +
|
 +
{{Pro}} On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.<br>
 +
{{Pro}} +30% damage vs players while charging<br>
 +
{{Con}} 15% slower move speed while active<br>
 +
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
 +
|-
 +
| align="center" | [[File:Backpack Claidheamh Mòr.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Claidheamh Mòr}}'''
 +
| align="left" |
 +
{{Pro}} Increased charge time bonus from +0.5 seconds to +0.75 seconds<br>
 +
{{Pro}} Added +25% increase in charge impact damage<br>
 +
{{Con}} Removed "Melee kills refill 25% of your charge meter"
 +
|
 +
When weapon is active:<br>
 +
:{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
 +
:{{Pro}} 0.75 sec increase in charge duration <br>
 +
:{{Pro}} +25% increase in charge impact damage <br>
 +
:{{Con}} 15% damage vulnerability on wearer
 +
|-
 +
| align="center" | [[File:Backpack Ullapool Caber.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Ullapool Caber}}'''
 +
| align="left" |
 +
{{Con}} Increased firing speed penalty from -20% to -25%<br>
 +
{{Con}} Decreased melee damage from 55 to 30<br>
 +
{{Pro}} Increased explosion damage from 75 to 90<br>
 +
{{Neutral}} The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used<br>
 +
{{Pro}} Additionally, the damage from the explosion no longer has damage falloff.<br>
 +
{{Pro}} The self damage will now be 50% of the explosion damage<br>
 +
:{{Note|In the vanilla game, it is between 52-56 self damage}}
 +
{{Pro}} Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."<br><br>
 +
{{Pro}} Added "This weapon can taunt kill, but deals decreased damage if re-charging"<br>
 +
:{{Note|While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.}}
 +
{{Pro}} Removed "This weapon deploys 100% slower"<br>
 +
{{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time"
 +
|
 +
{{Pro}} Causes a special explosion when you hit an enemy or surface<br>
 +
{{Con}} When the explosion happens, the user takes self inflicted blast damage and is launched into the air<br>
 +
{{Con}} 25% slower firing speed<br>
 +
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br>
 +
{{Neutral}} This weapon can taunt kill, but deals decreased damage while re-charging<br>
 +
{{Neutral}} This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds.
 +
|-
 +
| align="center" | [[File:Backpack Persian Persuader.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Persian Persuader}}'''
 +
| align="left" |
 +
{{Pro}} Removed "-80% max Secondary ammo on wearer"<br>
 +
{{Pro}} Decreased "max Primary ammo on wearer from 80% to 50%"<br>
 +
{{Con}} Added "-25% decrease in charge recharge rate"
 +
|
 +
{{Pro}} Melee hits refill 20% of your charge meter<br>
 +
{{Pro}} Ammo boxes collected also refill your charge meter<br>
 +
{{Con}} -50% max Primary ammo on wearer<br>
 +
{{Con}} -25% decrease in charge recharge rate"<br>
 +
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
 +
|-
 +
|}
  
一支队伍可以通过放置一个或多个传送装置来快速支援前方战线,从而进行持续的有效进攻或者坚守阵地。
+
=== 针对{{class name|Heavy}}的改动 ===
而放置位置得当的传送装置可以对敌方持续产生强大的压力,甚至让队友神不知鬼不觉地深入敌方的控制区域。
+
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="2" class="header" | 人物改动
 +
|-
 +
! class="header" width="50%" | 改动的属性
 +
! class="header" width="50%" | 当前属性总览
 +
|-
 +
<!-- HEAVY CLASS -->
 +
| align="left" |
 +
{{Pro}} Increased base move speed from 230 Hu to 240 Hu<br>
 +
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="1" class="header" | Minigun changes
 +
|-
 +
| align="left" |
 +
{{Pro}} Increased move speed while deployed from -53% to -50%
 +
|-
 +
|}
  
===[[Gunslinger/zh-hans|机炮工之臂]]===
+
{| class="wikitable grid collapsible autocollapse" width="100%"
[[File:RED Gunslinger.png|100px|link=Gunslinger{{if lang}}|alt=Gunslinger|right]]
+
! colspan="1" class="header" | Lunchbox weapons changes
 +
|-
 +
| align="left" |
 +
{{Pro}} Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"<br>
 +
{{Con}} Changed the recharge system when picking up HP packs:<br>
 +
:{{Con}} Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100%
 +
|-
 +
|}
  
The '''Gunslinger''' is an unlockable [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a robotic prosthetic hand which replaces the Engineer's right hand. It grants the Engineer an additional 25 max health (raising his total health to 150) at the cost of disabling random [[critical hit]]s with the weapon.
+
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | 官方武器改动
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="40%" | 改动的属性
 +
! class="header" width="40%" | 当前属性总览
 +
|-
 +
| align="center" | [[File:Backpack Natascha.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Natascha}}'''
 +
| align="left" |
 +
{{Con}} Removed "20% damage resistance when below 50% health and spun up"<br>
 +
{{Pro}} Decreased spin up time penalty from -30% to -25% <br>
 +
{{Con}} Increased damage penalty from -25% to -50% <br>
 +
{{Con}} Added "-25% bullets per shot"<br>
 +
{{Neutral}} Added "Applies no knockback against enemies"<br>
 +
{{Neutral}} Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.<br>
 +
{{Con}} Decreased max distance slow-down effect falloff from 1350 Hu to 1200 Hu
 +
|
 +
{{Pro}} When fully spun up: The user and nearby teammates gain damage resistance<br>
 +
{{Con}} -50% damage penalty<br>
 +
{{Con}} -25% bullets per shot<br>
 +
{{Con}} 25% slower spin up time<br>
 +
{{Neutral}} Applies no knockback against enemies
 +
|-
 +
| align="center" | [[File:Backpack Brass Beast.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Brass Beast}}'''
 +
| align="left" |
 +
{{Con}} Removed "20% damage resistance when below 50% health and spun up"<br>
 +
{{Pro}} Decreased spin up time penalty from -50% to -25% <br>
 +
{{Con}} Decreased move speed while deployed from -60% to -33% <br>
 +
{{Pro}} Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate"
 +
|
 +
{{Pro}} Bullets penetrate all enemies<br>
 +
{{Pro}} +20% damage bonus<br>
 +
{{Con}} Each bullet loses 20% damage with each enemy penetrated<br>
 +
{{Con}} 25% slower spin up time<br>
 +
{{Con}} -33% slower move speed while deployed
 +
|-
 +
| align="center" | [[File:Backpack Tomislav.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Tomislav}}'''
 +
| align="left" |
 +
{{Con}} Increased firing speed penalty from -20% to -25%
 +
|
 +
{{Pro}} +20% faster spin up time<br>
 +
{{Pro}} 20% more accurate<br>
 +
{{Pro}} Silent Killer: No barrel spin sound<br>
 +
{{Con}} -25% slower firing speed
 +
|-
 +
| align="center" | [[File:Backpack Dalokohs Bar.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Dalokohs Bar}}'''
 +
| align="left" |
 +
{{Con}} Removed "Adds +50 max health for 30 seconds"<br>
 +
{{Con}} Increased recharge time from 10 seconds to 30 seconds <br>
 +
{{Pro}} Changed dropped health kit from small to medium<br>
 +
{{Con}} Added "-100% consumption healing effect"<br>
 +
{{Pro}} Added "On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration"<br>
 +
{{Pro}} Added a new visual while under the effects
 +
|
 +
{{Pro}} On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration<br>
 +
{{Con}} -100% consumption healing effect<br>
 +
{{Neutral}} 30 second recharge<br>
 +
{{Neutral}} Alt-fire: Share with a friend (Medium health pack)<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Buffalo Steak Sandvich.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Buffalo Steak Sandvich}}'''
 +
| align="left" |
 +
{{Con}} Removed "+25% damage taken & mini-crits dealt" while under the effects<br>
 +
{{Con}} Added "-100% consumption healing effect"<br>
 +
{{Con}} Decreased move speed bonus from +35% to +25%.<br>
 +
{{Pro}} Added "While under the effects, user gains full reduction in push force taken from damage"<br>
 +
{{Pro}} Added "While under the effects, lunchbox can't be recharged in anyway"<br>
 +
:{{Note|Due to overhauled the recharge system for lunchbox, the user won't be able to heal from health packs until switching off from Melee and once this weapon is recharged}}
 +
{{Pro}} Added "There is no effect duration and you can switch off of Melee at any time while under the effects"<br>
 +
{{Pro}} Added a new visual while under the effects
 +
|
 +
{{Pro}} On consumption: User gains a +25% move speed and full reduction in push force taken from damage<br>
 +
{{Con}} While under the effects, user is switched to Melee and lunchbox can't be recharged in anyway<br>
 +
{{Con}} -100% consumption healing effect<br>
 +
{{Neutral}} There is no effect duration and you can switch off of Melee at any time while under the effects<br>
 +
{{Neutral}} 30 second recharge once no longer under the effects<br>
 +
{{Neutral}} Alt-fire: Share with a friend (Medium health pack)<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Family Business.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Family Business}}'''
 +
| align="left" |
 +
{{Con}} Removed "+15% faster firing speed"<br>
 +
{{Pro}} Added "20% more accurate"
 +
|
 +
{{Pro}} +33% clip size<br>
 +
{{Pro}} 20% more accurate<br>
 +
{{Con}} -15% damage penalty
 +
|-
 +
| align="center" |
 +
[[File:Backpack Fists.png|50px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Fists}}''' + Reskins
 +
| align="left" |
 +
{{Pro}} Added "+25% max Primary ammo on wearer"<br>
 +
|
 +
{{Pro}} +25% max Primary ammo on wearer
 +
|-
 +
| align="center" | [[File:Backpack Killing Gloves of Boxing.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Killing Gloves of Boxing}}'''
 +
| align="left" |
 +
{{Pro}} Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons"<br>
 +
{{Con}} Added "On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds"<br>
 +
{{Neutral}} Added "Applies no knockback against enemies"
 +
|
 +
{{Pro}} On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits.<br>
 +
{{Con}} On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds<br>
 +
{{Con}} 20% slower firing speed<br>
 +
{{Neutral}} Applies no knockback against enemies
 +
|-
 +
| align="center" | [[File:Backpack Gloves of Running Urgently.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Gloves of Running Urgently}}'''
 +
| align="left" |
 +
{{Pro}} Removed "This weapon holsters 50% slower"<br>
 +
{{Con}} Decreased the minimum health from 100 to 25 health <br>
 +
|
 +
{{Pro}} +30% faster move speed while active<br>
 +
{{Con}} Maximum health is drained while weapon is active (-10 HP/sec)
 +
|-
 +
| align="center" | [[File:Backpack Warrior's Spirit.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Warrior's Spirit}}'''
 +
| align="left" |
 +
{{Con}} Removed "+30% damage bonus"<br>
 +
{{Con}} Removed "+50 health restored on kill"<br>
 +
{{Pro}} Removed "+30% damage vulnerability while active"<br>
 +
{{Pro}} Added "+20% faster firing speed"<br>
 +
{{Pro}} Added "35% of damage done is returned as health"<br>
 +
{{Con}} Added "On miss: Punch yourself for 30 health! You coward!"<br>
 +
{{Con}} Added "-100% healing gained from every healing source or weapon effect while active (Except from on hit effect)"
 +
|
 +
{{Pro}} +20% faster firing speed<br>
 +
{{Pro}} 35% of damage done is returned as health<br>
 +
{{Con}} On miss: Punch yourself for 30 health! You coward!<br>
 +
{{Con}} -100% healing gained from every healing source or weapon effect while active (Except from "on hit" effect)
 +
|-
 +
| align="center" | [[File:Backpack Fists of Steel.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Fists of Steel}}'''
 +
| align="left" |
 +
{{Con}} Removed "-40% damage from ranged sources while active"<br>
 +
{{Pro}} Removed "This weapon holsters 100% slower"<br>
 +
{{Pro}} Removed "-40% maximum overheal on wearer"<br>
 +
{{Pro}} Removed "-40% health from healers on wearer"<br>
 +
{{Pro}} Increased melee vulnerability to +130% from +100%<br>
 +
{{Pro}} Added "-33% damage taken from all sources, except from melee while active"<br>
 +
{{Con}} Added "-50% healing gained from every healing source or weapon effect while active"
 +
|
 +
When weapon is active:<br>
 +
:{{Pro}} -33% damage taken from all sources, except from Melee on wearer<br>
 +
:{{Con}} +130% damage vulnerability from Melee sources on wearer<br>
 +
:{{Con}} -50% healing gained from every healing source or weapon effect on wearer
 +
|-
 +
| align="center" | [[File:Backpack Eviction Notice.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Eviction Notice}}'''
 +
| align="left" |
 +
{{Pro}} Removed "Maximum health is drained while item is active"<br>
 +
{{Pro}} Added “Third succesful punch in a row always crits” <br>
 +
{{Pro}} Added "While active: +1 capture rate" <br>
 +
{{Con}} Added "While active: +25% damage vulnerability"<br>
 +
|
 +
When weapon is active:<br>
 +
:{{Pro}} +40% Faster firing speed <br>
 +
:{{Pro}} On hit: Boosts user's speed for 3 seconds<br>
 +
:{{Pro}} +15% faster move speed on wearer<br>
 +
:{{Pro}} +1 capture rate on wearer<br>
 +
:{{Pro}} Third succesful punch in a row always crits<br>
 +
:{{Con}} +25% damage vulnerability on wearer<br>
 +
:{{Con}} -60% damage penalty
 +
|-
 +
| align="center" | [[File:Backpack Holiday Punch.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Holiday Punch}}'''
 +
| align="left" |
 +
{{Pro}} Added "When weapon is active: User is able to pick up their own lunchbox for 60 health"<br>
 +
{{Pro}} Added "On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds."<br>
 +
{{Con}} Added "100% slower firing speed"<br>
 +
{{Pro}} Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored"
 +
|
 +
{{Pro}} When weapon is active: User is able to pick up their own lunchbox for 60 health<br>
 +
{{Pro}} On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds.<br>
 +
{{Pro}} On hit: Force enemy to laugh who also has this same weapon active<br>
 +
{{Pro}} Always critical hit from behind<br>
 +
{{Pro}} Critical hit forces victim to laugh<br>
 +
{{Con}} Critical hits do no damage<br>
 +
{{Con}} 100% slower firing speed<br>
 +
{{Neutral}} The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored
 +
|-
 +
|}
  
Using the Gunslinger allows the Engineer to build the [[Combat Mini-Sentry Gun]] instead of the standard [[Sentry Gun]]. The Mini-Sentry builds, rotates, and fires much faster than the standard Sentry Gun. However, it cannot be upgraded, each shot deals lower damage compared to that of a normal Level 1 Sentry Gun, and the [[Gibs#Building gibs|gibs]] from a destroyed Combat Mini-Sentry Gun do not grant the Engineer any [[Metal]].
+
=== 针对{{class name|Engineer}}的改动 ===
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | PDA changes
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="80%" | 改动的属性
 +
|-
 +
<!-- ENGINEER CLASS -->
 +
| align="center" | [[File:Backpack PDA.png|100px]]<br>
 +
'''Construction/Destruction PDA'''
 +
| align="left" |
 +
{{Pro}} Increased rotating speed when placing a building by 100%<br>
 +
{{Pro}} Increased bullets refilled per Wrench hit from 40 to 45 <br>
 +
{{Pro}} Increased rockets refilled per Wrench hit from 8 to 9
 +
|-
 +
|}
  
===[[Decorated/zh-hans|涂装]]===
+
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | Sentry Gun
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="80%" | 改动的属性
 +
|-
 +
<!-- ENGINEER CLASS -->
 +
| align="center" | [[File:RED Level 1 Sentry Gun.png|50px]] [[File:Red Mini Sentry.png|70px]]<br>
 +
'''Sentry Gun / Mini-Sentry'''
 +
| align="left" |
 +
{{Pro}} Updated how often the Sentry Gun/Mini-Sentry checks for enemy players from 20 to 66 times per second
 +
:{{Note|This results in an increase in firing rate, the default firing rate has been changed to remain as close to regular TF2 as possible}}
 +
|-
 +
| align="center" | [[File:Sentry Rocket.png|100px]]<br>
 +
'''Sentry Rockets'''
 +
| align="left" |
 +
{{Pro}} Increased projectile speed from 1100 Hu to 2000 Hu<br>
 +
{{Con}} Decreased max damage from 150 to 100
 +
|-
 +
| align="center" | [[File:Lvl3dispenser.png|80px]]<br>
 +
'''Dispenser'''
 +
| align="left" |
 +
{{Pro}} Increased range by +50%<br>
 +
{{Pro}} Added "Able to build Dispensers in Medieval mode"
 +
|-
 +
| align="center" | [[File:Tele inactive red.png|110px]]<br>
 +
'''Teleporter'''
 +
| align="left" |
 +
{{Pro}} Decreased metal cost when constructing and/or upgrading Teleporters by 20%<br>
 +
|-
 +
| align="center" | [[File:Red Mini Sentry.png|70px]]<br>
 +
'''Mini-Sentry'''
 +
| align="left" |
 +
{{Pro}} Decreased build cost from 100 to 75 metal
 +
|-
 +
|}
  
[[File:Backpack_Citizen_Pain_Minigun_Factory_New.png|100px|link=Decorated{{if lang}}|alt=Decorated|right]]
+
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | 官方武器改动
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="40%" | 改动的属性
 +
! class="header" width="40%" | 当前属性总览
 +
|-
 +
| align="center" | [[File:Backpack Widowmaker.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Widowmaker}}'''
 +
| align="left" |
 +
{{Pro}} Increased bonus damage to your Sentry Gun's target from 10% to 20%
 +
|
 +
{{Pro}} On hit: Damage dealt is returned as ammo<br>
 +
{{Pro}} 20% increased damage to your Sentry Gun's target<br>
 +
{{Pro}} No reload necessary<br>
 +
{{Con}} Per Shot: -30 ammo<br>
 +
{{Con}} Uses metal as ammo
 +
|-
 +
| align="center" | [[File:Backpack Pomson 6000.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Pomson 6000}}'''
 +
| align="left" |
 +
{{Con}} Removed "On Hit: Victim loses up to 10% Medi Gun charge"<br>
 +
{{Con}} Removed "On Hit: Victim loses up to 20% cloak"<br>
 +
{{Pro}} Removed hidden clip size penalty<br>
 +
{{Pro}} Added hidden "+24% faster firing speed"<br>
 +
{{Con}} Added hidden "18% slower reload time"<br>
 +
{{Pro}} Increased projectile speed from 1200 Hu to 1600 Hu
 +
|
 +
{{Pro}} Does not require ammo<br>
 +
{{Pro}} Projectile cannot be deflected<br>
 +
{{Con}} -20% damage penalty vs players<br>
 +
{{Con}} -80% damage penalty vs buildings
 +
|-
 +
| align="center" | [[File:Backpack Wrangler.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Wrangler}}'''
 +
| align="left" |
 +
{{Con}} Decreased shield resistance from 66% to 33% for Sentry Guns<br>
 +
{{Con}} Removed shield resistance for Mini-Sentry Guns<br>
 +
{{Pro}} Fixed the x2 firing rate bonus while controlling Sentry Guns
 +
:{{Note|Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate}}
 +
{{Pro}} Changed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled
 +
:{{Note|Roughly 3-4 more bullets and 1 more rocket will be refilled per hit}}
 +
|
 +
{{Pro}} The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming<br>
 +
{{Pro}} Wrangled Sentry Guns gain x2 firing rate and a shield that reduces all damage by 33%<br>
 +
{{Pro}} Wrangled Mini-Sentry Guns gain x2 firing rate<br>
 +
{{Con}} Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%<br>
 +
{{Con}} Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling<br>
 +
{{Neutral}} Take manual control of your Sentry Gun or Mini-Sentry
 +
|-
 +
| align="center" | [[File:Backpack Short Circuit.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Short Circuit}}'''
 +
| align="left" |
 +
{{Pro}} Added “+40% primary firerate” <br>
 +
{{Pro}} Reduced primary fire metal cost from 5 to 2 <br>
 +
|
 +
{{Pro}} Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal<br>
 +
{{Pro}} No reload necessary<br>
 +
{{Con}} Per Shot: -2 ammo <br>
 +
{{Con}} Uses metal for ammo <br>
 +
|-
 +
| align="center" | [[File:Backpack Gunslinger.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Gunslinger}}'''
 +
| align="left" |
 +
{{Pro}} Increased the punch combo timer from 1s to 1.5 seconds<br>
 +
{{Neutral}} Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"<br>
 +
{{Pro}} Added "+6.666% faster move speed on wearer"
 +
|
 +
{{Pro}} Third successful punch in a row always crits<br>
 +
{{Pro}} +25 max health on wearer<br>
 +
{{Pro}} +6.666% faster move speed on wearer<br>
 +
{{Neutral}} Replaces all buildings with mini versions
 +
|-
 +
| align="center" | [[File:Backpack Southern Hospitality.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Southern Hospitality}}'''
 +
| align="left" |
 +
{{Pro}} Removed "20% fire damage vulnerability on wearer"<br>
 +
{{Con}} Added "15% bullet damage vulnerability on wearer"<br>
 +
{{Pro}} Added "+150% Dispenser range"<br>
 +
{{Pro}} Increased bleed duration from 5s to 6s seconds
 +
|
 +
{{Pro}} +150% Dispenser range<br>
 +
{{Pro}} On hit: Bleed for 6 seconds<br>
 +
{{Con}} 15% bullet damage vulnerability on wearer<br>
 +
|-
 +
| align="center" | [[File:Backpack Jag.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Jag}}'''
 +
| align="left" |
 +
{{Pro}} Increased construction hit bonus from +30% to +100% <br>
 +
{{Pro}} Increased repair rate penalty from -20% to -50%
 +
:{{Note|In the vanilla game, the health repaired per second (abbreviated as hrps) was 120 hrps when compared to the default Wrench of 127.5 hrps. This change will decrease the repair rate to 63.75 hrps}}
 +
{{Con}} Removed "+15% faster firing speed"<br>
 +
{{Pro}} Removed "-25% damage penalty"<br>
 +
{{Pro}} Removed "-33% damage penalty vs buildings"<br>
 +
{{Pro}} Added "60% faster upgrade rate"
 +
:{{Note|Increased upgrade rate from 25 to 40 per hit}}
 +
|
 +
{{Pro}} Construction hit speed boost increased by 100%<br>
 +
{{Pro}} 60% faster upgrade rate<br>
 +
{{Con}} 50% slower repair rate
 +
|-
 +
| align="center" | [[File:Backpack Eureka Effect.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Eureka Effect}}'''
 +
| align="left" |
 +
{{Con}} Removed "-50% metal cost when constructing or upgrading Teleporters"<br>
 +
{{Pro}} Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (2 seconds at level 1, 4 seconds at level 2, 6 seconds at level 3).<br>
 +
{{Con}} It takes +50% longer to use the taunt or the teleporter.<br>
 +
{{Pro}} Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"<br>
 +
{{Pro}} Added "The user gains full knockback resistance during the taunt"
 +
|
 +
{{Pro}} Press RELOAD to choose to teleport to spawn or your exit teleporter<br>
 +
{{Pro}} When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.<br>
 +
{{Con}} -20% less metal from pickups and dispensers<br>
 +
{{Con}} Construction hit speed boost decreased by 50% <br>
 +
{{Neutral}} Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt.
 +
|-
 +
|}
  
'''Decorated''' quality is an [[item quality]] assigned to [[weapons]] with a special grade factor, exterior wear, and possible [[Strange]] counter and/or [[Unusual]] effect. They were introduced in the [[Gun Mettle Update]].
+
=== 针对{{class name|Medic}}的改动 ===
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="2" class="header" | 主武器改动
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="80%" | 改动的属性
 +
|-
 +
<!-- MEDIC CLASS -->
 +
| align="center" |
 +
[[File:Backpack Syringe_Gun.png|75px]]
 +
[[File:Backpack Blutsauger.png|75px]]
 +
[[File:Backpack Overdose.png|75px]]
 +
[[File:Backpack Crusader's Crossbow.png|100px]]<br>
 +
'''{{item link|Syringe Gun}}''', '''{{item link|Blutsauger}}''', '''{{item link|Overdose}}''', and '''{{item link|Crusader's Crossbow}}'''
 +
| align="left" |
 +
{{Pro}} Added "This weapon will reload automatically when not active"<br>
 +
{{Pro}} Added "User can see their UberCharge percentage while their Primary is active"
 +
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="2" class="header" | Secondary changes
 +
|-
 +
! class="header" width="20%" | 改动的属性
 +
! class="header" width="80%" | 当前属性总览
 +
|-
 +
<!-- MEDIC CLASS -->
 +
| align="left" |
 +
{{Con}} Added "While UberCharged, regardless of Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence"<br>
 +
|
 +
{{Pro}} Match the speed of any faster heal target<br>
 +
{{Con}} While ÜberCharged, regardless of the Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence
 +
|-
 +
|}
  
Decorated weapons are cosmetic "skins" with 6 levels of rarity referred to as [[Grade]]s and a separate ranking of exterior wear referred to as "Wear." The only methods to obtain a Decorated item is through contract completion and unboxing specific weapon cases. Strange variants add a Stat Clock to the side of the weapon that tracks kills, and Civilian Grade weapons can also have a Stat Clock applied to them using a [[Civilian Grade Stat Clock]].
+
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | 官方武器改动
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="40%" | 改动的属性
 +
! class="header" width="40%" | 当前属性总览
 +
|-
 +
| align="center" | [[File:Backpack Syringe Gun.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Syringe Gun}}'''
 +
| align="left" |
 +
{{Pro}} Added "On hit: 1% UberCharge added"
 +
|
 +
{{Pro}} On hit: 1% UberCharge added<br>
 +
{{Neutral}} This weapon will reload automatically when not active<br>
 +
{{Neutral}} User can see their UberCharge percentage while their Primary is active
 +
|-
 +
| align="center" | [[File:Backpack Blutsauger.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Blutsauger}}'''
 +
| align="left" |
 +
{{Pro}} The "+3 health on hit" can now overheal the user
 +
|
 +
{{Pro}} On hit: +3 health restored that can overheal the user<br>
 +
{{Con}} -2 health regenerated per second on wearer<br>
 +
{{Neutral}} This weapon will reload automatically when not active<br>
 +
{{Neutral}} User can see their UberCharge percentage while their Primary is active
 +
|-
 +
| align="center" | [[File:Backpack Crusader's Crossbow.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Crusader's Crossbow}}'''
 +
| align="left" |
 +
{{Con}} Increased Primary ammo penalty from -75% to -80% <br>
 +
{{Con}} Decreased point blank heal shot from 75 to 25 health
 +
|
 +
{{Pro}} Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.<br>
 +
{{Con}} -80% max Primary ammo on wearer<br>
 +
{{Con}} No headshots<br>
 +
{{Neutral}} 38 damage dealt (point blank) to 75 damage dealt (long range)<br>
 +
{{Neutral}} 25 health restored (point blank) to 150 health restored (long range)<br>
 +
{{Neutral}} This weapon will reload automatically when not active<br>
 +
{{Neutral}} User can see their UberCharge percentage while their Primary is active<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Overdose.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Overdose}}'''
 +
| align="left" |
 +
{{Con}} Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"<br>
 +
{{Pro}} Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"<br>
 +
{{Pro}} Added "+20% move speed while active"
 +
|
 +
{{Pro}} While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%<br>
 +
{{Pro}} +20% move speed while active<br>
 +
{{Con}} -15% damage penalty<br>
 +
{{Neutral}} This weapon will reload automatically when not active<br>
 +
{{Neutral}} User can see their UberCharge percentage while their Primary is active
 +
|-
 +
| align="center" | [[File:Backpack Kritzkrieg.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Kritzkrieg}}'''
 +
| align="left" |
 +
{{Pro}} Increased healing during the taunt from 11 HP to 30 HP<br>
 +
{{Pro}} Removed Über draining effect when switching targets<br>
 +
{{Pro}} Added "While healing: Your Patient receives any positive buff that is currently affecting you"<br>
 +
{{Pro}} Added "UberCharge: Grants Mini-Crits to your Patient's weapons"<br>
 +
{{Neutral}} Added additional new visual when UberCharged is active<br>
 +
{{Neutral}} Added a new backpack model
 +
|
 +
{{Pro}} While healing: Your Patient receives any positive buff that is currently affecting you<br>
 +
{{Pro}} On taunt: Recover 30 health during the taunt duration<br>
 +
{{Pro}} +25% UberCharge rate<br>
 +
{{Neutral}} UberCharge: Grants Crits and Mini-Crits to your Patient's weapons<br>
 +
{{Neutral}} While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter<br>
 +
{{Neutral}} UberCharge lasts for 8 seconds
 +
|-
 +
| align="center" | [[File:Backpack Quick-Fix.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Quick-Fix}}'''
 +
| align="left" |
 +
{{Pro}} Added "+200% increased air control while explosive jumping"<br>
 +
{{Pro}} Added "+80% fall damage resistance on wearer"<br>
 +
{{Pro}} Increased heal rate bonus from +40% to +50% <br>
 +
{{Pro}} Added a speed boost as part of the UberCharge<br>
 +
{{Con}} Added "-20% UberCharge rate on Overhealed patients"<br>
 +
{{Pro}} The knockback resistance and speed bonus will now linger for 1 second when switching targets
 +
|
 +
{{Pro}} While healing: User mirrors blast jumps and shield charges.<br>
 +
{{Pro}} +10% UberCharge rate<br>
 +
{{Pro}} +50% heal rate<br>
 +
{{Pro}} +200% increased air control while explosive jumping<br>
 +
{{Pro}} +80% fall damage resistance on wearer <br>
 +
{{Con}} -20% UberCharge rate on Overhealed patients<br>
 +
{{Con}} 50% max overheal<br>
 +
{{Neutral}} UberCharge: Increases healing to 300%, grants immunity to movement-impairing effects, and +25% move speed bonus for both users<br>
 +
{{Neutral}} While UberCharged, switching targets will cause the knockback resistance and speed bonus to linger for 1 second, but drains the meter faster<br>
 +
{{Neutral}} UberCharge lasts for up to 8 seconds
 +
|-
 +
| align="center" | [[File:Backpack Vaccinator.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Vaccinator}}'''
 +
| align="left" |
 +
{{Con}} Removed “+67% Übercharge rate”<br>
 +
{{Pro}} Increased Übercharge rate on overhealed targets from -33% to -15% <br>
 +
{{Pro}} Increased overheal rate from -66% to -33% <br>
 +
{{Pro}} Increased Übercharge duration from 2.5 seconds to 3s <br>
 +
{{Con}} Decreased UberCharge bubble resistance of the selected type from 75% to 67%
 +
|
 +
{{Pro}} Press RELOAD to cycle through resist types<br>
 +
{{Pro}} While healing, provides user and Patient with a constant 10% base & crit damage resistance to the selected damage type<br>
 +
{{Con}} -33% Overheal build rate <br>
 +
{{Con}} -15% ÜberCharge rate on Overhealed patients <br>
 +
{{Neutral}} ÜberCharge: Instantly use 25% charge to provide a 3 second resistance bubble that blocks 67% base damage and 100% crit damage of the selected type to the Medic and Patient.
 +
|-
 +
| align="center" |
 +
[[File:Backpack Bonesaw.png|50px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Bonesaw}}''' + Reskins
 +
| align="left" |
 +
{{Pro}} Added "33% faster global weapon switch on wearer"<br>
 +
{{Pro}} Added "On hit: Gain a 3 second speed boost"
 +
|
 +
{{Pro}} 33% faster global weapon switch on wearer<br>
 +
{{Pro}} On hit: Gain a 3 second speed boost
 +
|-
 +
| align="center" | [[File:Backpack Ubersaw.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Ubersaw}}'''
 +
| align="left" |
 +
{{Con}} Decreased UberCharge added on hit from 25% to 20% <br>
 +
{{Con}} Added "-20% UberCharge rate for Secondary"
 +
|
 +
{{Pro}} On Hit: 20% UberCharge added<br>
 +
{{Con}} 20% slower firing speed<br>
 +
{{Con}} -20% UberCharge rate for Secondary
 +
|-
 +
| align="center" | [[File:Backpack Vita-Saw.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Vita-Saw}}'''
 +
| align="left" |
 +
{{Con}} Removed "Collect the organs of people you hit"<br>
 +
{{Pro}} Added "+20% health from packs on wearer" <br>
 +
{{Pro}} Added "On kill with any weapon: A small health pack is dropped"<br>
 +
{{Pro}} Added "On hit with this weapon: +30 health restored that can overheal the user"<br>
 +
{{Con}} Added "25% slower firing speed"<br>
 +
{{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time"
 +
|
 +
{{Pro}} +20% health from packs on wearer<br>
 +
{{Pro}} On kill with any weapon: A small health pack is dropped<br>
 +
{{Pro}} On hit with this weapon: +30 health restored that can overheal the user<br>
 +
{{Con}} -10 max health on wearer<br>
 +
{{Con}} 25% slower firing speed<br>
 +
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
 +
|-
 +
| align="center" | [[File:Backpack Amputator.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Amputator}}'''
 +
| align="left" |
 +
{{Con}} Removed "Up to +3 health regenerated per second while active"<br>
 +
{{Pro}} Added "Guaranteed 4 health regenerated per 1/2 second while active"
 +
:{{Note|This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects}}
 +
{{Con}} Added "Disables self health regeneration while active"<br>
 +
{{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time"
 +
|
 +
When weapon is active:<br>
 +
:{{Pro}} Guaranteed 4 health regenerated per 1/2 second<br>
 +
:{{Pro}} ALT-FIRE: Applies a healing effect to all nearby teammates. Additionally, grants UberCharge based on health given to teammates.<br>
 +
:{{Con}} Disables self health regeneration<br>
 +
:{{Con}} -20% damage penalty<br>
 +
:{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
 +
|-
 +
| align="center" | [[File:Backpack Solemn Vow.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Solemn Vow}}'''
 +
| align="left" |
 +
{{Con}} Increased slower firing speed from 10% to 20% <br><br>
 +
{{Pro}} Added "While active: User can see friendly players and buildings through walls, including disguised Spies"
 +
|
 +
{{Pro}} Allows you to see enemy health<br>
 +
{{Pro}} While active: User can see friendly players and buildings through walls, including disguised Spies<br>
 +
{{Con}} 20% slower firing speed
 +
|-
 +
|}
  
 +
=== 针对{{class name|Sniper}}的改动 ===
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="2" class="header" | 人物改动
 +
|-
 +
! class="header" width="50%" | 改动的属性
 +
! class="header" width="50%" | 当前属性总览
 +
|-
 +
<!-- SNIPER CLASS -->
 +
| align="left" |
 +
{{Pro}} Added "(Ability) Precision Elimination"<br>
 +
:{{Pro}} When your Rifle is fully charged, you don't flinch when damaged<br>
 +
:{{Pro}} When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts<br>
 +
{{Pro}} Added "(Ability) Melee wall climb"<br>
 +
:{{Con}} User is hurt for 10 health per wall climb<br>
 +
:{{Pro}} Melee attack is 75% faster after a wall climb<br>
 +
{{Pro}} Increased accuracy by 40% and ammo by 33% for all Secondary SMGs
 +
|
 +
(Ability) Precision Elimination<br>
 +
(Ability) Melee wall climb
 +
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="2" class="header" | Rifle changes
 +
|-
 +
! class="header" width="50%" | 改动的属性
 +
! class="header" width="50%" | New damage numbers
 +
|-
 +
| align="left" |
 +
{{Pro}} the hidden cap that limits charging time
 +
:{{Note|This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom "Didgeridoom" weapon. Additionally, this will be very noticable in the "Mann vs Machine" gamemode}}
 +
{{Pro}} Decreased base charging time from 3.3 seconds to 3s<br>
 +
{{Pro}} Increased movement speed while aiming from 80 Hu (73.3% slower than normal) to 100 Hu (66% than normal)<br>
 +
{{Pro}} Increased movement speed while move 66% slower while aiming instead of 73.3% slower<br>
 +
{{Pro}} Changed base damage against buildings
 +
:{{Note|It will be a x4 damage multiplier instead of x3}}
 +
|
 +
'''Damage against players'''<br>
 +
{{Con}} 40 bodyshot uncharged (from 50)<br>
 +
{{Neutral}} 150 bodyshot fully charged<br>
 +
{{Con}} 120 headshot uncharged (from 150)<br>
 +
{{Neutral}} 450 headshot fully charged<br>
 +
'''Damage against Building'''<br>
 +
{{Con}} 40 uncharged (from 50)<br>
 +
{{Pro}} 160 fully charged (from 150)
 +
|-
 +
|}
  
===[[Duck Journal/zh-hans|鸭子日志]]===
+
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | 官方武器改动
 +
|-
 +
! class="header" width="20%" | 武器
 +
! class="header" width="40%" | 改动的属性
 +
! class="header" width="40%" | 当前属性总览
 +
|-
 +
| align="center" | [[File:Backpack Huntsman.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Huntsman}}'''
 +
| align="left" |
 +
{{Pro}} Decreased move speed penalty while aiming from -46.67% to -33% <br>
 +
{{Con}} Added "-20% Damage Penalty"<br>
 +
|
 +
{{Pro}} The longer you aim, the more damage and faster the arrow travels<br>
 +
{{Con}} Arrows lose their accuracy if the bow is drawn for more than 5 seconds<br>
 +
{{Con}} While aiming: -33% move speed<br>
 +
{{Con}} -20% damage penalty<br>
 +
{{Neutral}} Shoots arrows instead of bullets<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Sydney Sleeper.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Sydney Sleeper}}'''
 +
| align="left" |
 +
{{Con}} Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br>
 +
{{Pro}} Added "On headshot: Doubles the Jarate duration"<br>
 +
{{Pro}} Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"
 +
:{{Note|2 seconds up to 5s}}
 +
{{Pro}} Added "This weapon holsters 30% faster
 +
|
 +
{{Pro}} +25% charge rate<br>
 +
{{Pro}} This weapon holsters 30% faster<br>
 +
{{Pro}} On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br>
 +
{{Con}} Mini-crits on headshots<br>
 +
{{Con}} While aiming: -66% move speed
 +
|-
 +
| align="center" | [[File:Backpack Machina.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Machina}}'''
 +
| align="left" |
 +
{{Con}} Removed "On full charge: +15% damage per shot"<br><br>
 +
{{Pro}} Removed requirement for full charge to penetrate enemies<br><br>
 +
{{Pro}} Added "On kill: 20% of all of the overkill damage will be added to your next shot"
 +
:{{Note|There is no limit on the amount of damage that can be earned}}
 +
{{Con}} Added "A shot that has overkill damage being applied will not count towards the next shot"
 +
|
 +
{{Pro}} On kill: 20% of all of the overkill damage will be added to your next shot<br>
 +
{{Pro}} Shot penetrate all enemies<br>
 +
{{Con}} While aiming: -66% move speed<br>
 +
{{Con}} Cannot fire unless zoomed<br>
 +
{{Con}} Fires tracers rounds<br>
 +
{{Neutral}} A shot that has overkill damage being applied will not count towards the next shot
 +
|-
 +
| align="center" | [[File:Backpack Hitman's Heatmaker.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Hitman's Heatmaker}}'''
 +
| align="left" |
 +
{{Con}} Removed "+25% faster charge while in Focus" stat<br>
 +
{{Pro}} While Focus is active: Delay between zooming in and headshotting is removed. <br>
 +
{{Pro}} Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br>
 +
{{Pro}} Increased Focus gained from kills from 35% to 50% <br>
 +
{{Pro}} Increased Focus gained from assist-kills from 15% to 25% <br>
 +
{{Con}} Added "-50% Focus gained while Focus is active"<br>
 +
{{Con}} Focus is only gained with kills/assist-kills with this weapon instead of any weapon
 +
|
 +
{{Pro}} On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br>
 +
{{Pro}} Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.<br>
 +
{{Con}} While aiming: -66% move speed<br>
 +
{{Con}} -20% damage on body shots<br>
 +
{{Neutral}} While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained.
 +
|-
 +
| align="center" | [[File:Backpack Classic.png|100px]]<br>
 +
<small>主武器</small><br>
 +
'''{{item link|Classic}}'''
 +
| align="left" |
 +
{{Pro}} Removed "No headshots when not fully charged"<br>
 +
{{Pro}} Removed "-10% damage on body shots"<br>
 +
{{Con}} Added "While unscoped aiming: -33% move speed"<br>
 +
{{Con}} Added "-20% damage penalty"<br>
 +
{{Con}} Added "-20% charge rate" <br>
 +
{{Pro}} Added a small reload bonus to match the Sniper Rifle's attack rate
 +
|
 +
{{Pro}} Charge and fire shots independent of zoom<br>
 +
{{Pro}} While unscoped aiming: -33% move speed<br>
 +
{{Con}} While scoped aiming: -66% move speed<br>
 +
{{Con}} -20% damage penalty<br>
 +
{{Con}} -20% charge rate
 +
|-
 +
| align="center" | [[File:Backpack Jarate.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Jarate}}'''
 +
| align="left" |
 +
{{Pro}} Added "Allowed in Medieval mode"<br><br>
 +
{{Pro}} Increased extinguishing teammate cooldown from 20% to 33% <br><br>
 +
{{Pro}} Decreased recharge time to 30 seconds from 20s
 +
|
 +
{{Pro}} Coated enemies take mini-crits from all sources<br>
 +
{{Pro}} Extinguishing teammates refunds 33% of the meter<br>
 +
{{Pro}} Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
 +
{{Neutral}} 30 second recharge<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Razorback.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Razorback}}'''
 +
| align="left" |
 +
{{Pro}} Added "+6.666% faster move speed on wearer"<br>
 +
{{Pro}} Added "+12% faster move speed while aiming"
 +
|
 +
{{Pro}} +6.666% faster move speed on wearer<br>
 +
{{Pro}} +12% faster move speed while aiming<br>
 +
{{Pro}} Blocks a single backstab attempt<br>
 +
{{Con}} -100% maximum overheal on wearer<br>
 +
{{Neutral}} Regenerates after 30 seconds<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Darwin's Danger Shield.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Darwin's Danger Shield}}'''
 +
| align="left" |
 +
{{Pro}} Added "50% reduction in push force taken from damage and airblasts"<br>
 +
{{Pro}} Added "+30% explosive damage resistance on wearer"
 +
|
 +
{{Pro}} 50% reduction in push force taken from damage and airblasts<br>
 +
{{Pro}} +30% explosive damage resistance on wearer<br>
 +
{{Pro}} +50% fire damage resistance on wearer<br>
 +
{{Pro}} Immune to the effects of afterburn<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Cozy Camper.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Cozy Camper}}'''
 +
| align="left" |
 +
{{Con}} Removed "No flinching when aiming and fully charged"<br>
 +
{{Con}} Removed "Knockback decreased by 20% when aiming"<br>
 +
{{Con}} Removed "+4 health regenerated per second on wearer"<br><br>
 +
{{Pro}} Added "15% of any Primary damage done is returned as health"<br><br>
 +
{{Pro}} Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon"
 +
|
 +
{{Pro}} 15% of any Primary damage done is returned as health<br>
 +
{{Pro}} Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon<br>
 +
{{Neutral}} Allowed in Medieval mode
 +
|-
 +
| align="center" | [[File:Backpack Cleaner's Carbine.png|100px]]<br>
 +
<small>副武器</small><br>
 +
'''{{item link|Cleaner's Carbine}}'''
 +
| align="left" |
 +
{{Con}} Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds."<br>
 +
{{Pro}} Removed "-20% clip size"<br>
 +
{{Pro}} Added "On kill with any weapon: Gain 34% towards the CRIKEY meter. Assist-kills grant 17%."<br>
 +
{{Pro}} Added "Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"<br>
 +
{{Note|Able to gain meter while draining, but at -66% rate}}
 +
|
 +
{{Pro}} On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.<br>
 +
{{Con}} 25% slower firing speed<br>
 +
{{Neutral}} Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds
 +
|-
 +
| align="center" |
 +
[[File:Backpack Kukri.png|50px]] <br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Kukri}}''' + Reskins
 +
| align="left" |
 +
{{Pro}} Added "Better wall climbing when compared to other Melee weapons":<br>
 +
:{{Pro}} Decreases the health lost per wall climb from 10 to 5 <br>
 +
:{{Pro}} Increases the total height per wall climb by 33%
 +
|
 +
{{Pro}} Better wall climbing when compared to other Melee weapons
 +
|-
 +
| align="center" | [[File:Backpack Tribalman's Shiv.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Tribalman's Shiv}}'''
 +
| align="left" |
 +
{{Pro}} Added "On hit: Gain a 1 second speed boost"
 +
:{{Note|The bleed damage can trigger this}}
 +
|
 +
{{Pro}} On hit: Bleed for 6 seconds<br>
 +
{{Pro}} On hit: Gain a 1 second speed boost<br>
 +
{{Con}} -50% damage penalty
 +
|-
 +
| align="center" | [[File:Backpack Bushwacka.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Bushwacka}}'''
 +
| align="left" |
 +
{{Pro}} Removed "When weapon is active"<br>
 +
{{Con}} Removed "Crits whenever it would normally mini-crit"<br>
 +
{{Pro}} Removed "20% damage vulnerability on wearer"<br>
 +
{{Pro}} Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon" <br>
 +
:: {{Note|On attack: Removes 1 crit hit}}
 +
{{Con}} Added "This weapon deploys 75% slower"<br>
 +
{{Con}} Added "-25% damage penalty"
 +
|
 +
{{Pro}} Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br>
 +
{{Con}} This weapon deploys 75% slower<br>
 +
{{Con}} -25% damage penalty
 +
|-
 +
| align="center" | [[File:Backpack Shahanshah.png|100px]]<br>
 +
<small>近战武器</small><br>
 +
'''{{item link|Shahanshah}}'''
 +
| align="left" |
 +
{{Con}} Removed "+25% increase in damage when health <50% of max"<br>
 +
{{Pro}} Removed "-25% decrease in damage when health >50% of max"<br>
 +
{{Pro}} Added "+20% increase firing speed when health <50% of max"<br>
 +
{{Con}} Added "-20% decrease firing speed when health >50% of max"<br>
 +
{{Pro}} Added "+50% melee range"<br>
 +
{{Pro}} Added "+25% melee bounds"
 +
|
 +
{{Pro}} +50% melee range<br>
 +
{{Pro}} +25% melee bounds<br>
 +
{{Pro}} +20% increase firing speed when health <50% of max<br>
 +
{{Con}} -20% decrease firing speed when health >50% of max
 +
|-
 +
|}
  
[[File:RED Duck Journal.png|100px|link=Duck Journal{{if lang}}|alt=Duck Journal|right]]
+
=== 针对{{class name|Spy}}的改动 ===
+
{| class="wikitable grid collapsible autocollapse" width="100%"
The '''Duck Journal''' is a [[cosmetic item]] that commemorated the release of the [[End of the Line Update]].
+
! colspan="2" class="header" | 人物改动
 +
|-
 +
! class="header" width="50%" | 改动的属性
 +
! class="header" width="50%" | 当前属性总览
 +
|-
 +
<!-- SPY CLASS -->
 +
| align="left" |
 +
{{Pro}} Added "(Ability) Uncloak & Dagger"<br>
 +
:{{Pro}} Any killed players or destroyed buildings will not be shown in the kill-feed for the enemy team<br>
 +
:{{Pro}} Teammates will still see the kills (and destroyed buildings) in the kill-feed<br>
 +
{{Pro}} Added "(Ability) Spy Camera"<br>
 +
:{{Pro}} Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera<br>
 +
:{{Con}} When the camera is activated, the user's current disguise is removed and can't disguise while using the camera<br>
 +
:{{Con}} When the camera is activated, the user can't cloak and the camera can't be used if the user is currently cloaked<br>
 +
:{{Con}} 30 second cooldown starts once you leave the camera
 +
|
 +
Able to see enemy health (and enemy UberCharge percentage)<br>
 +
(Ability) Uncloak & Dagger<br>
 +
(Ability) Spy Camera
 +
|-
 +
|}
  
For the duration of the event, which ran from December 8, 2014 to January 7, 2015, the duck collection mini-game allowed players to accumulate Duck XP and rank up their Duck Journals through collecting ducks dropped during matches. Duck Journals ranked up once for every 5000 Duck XP, and could be upgraded through purchasing [[Duck Token|Duck Tokens]] via the [[Mann Co. Store]].
+
{| class="wikitable grid collapsible autocollapse" width="100%"
 
+
! colspan="3" class="header" | 官方武器改动
===[[Mann_vs._Machine_(update)/zh-hans|曼恩VS机器更新]]===
+
|-
 
+
! class="header" width="20%" | 武器
[[File:mvm logo.png|100px|link=Mann vs. Machine (update){{if lang}}|alt=Mann vs. Machine|right]]
+
! class="header" width="40%" | 改动的属性
 
+
! class="header" width="40%" | 当前属性总览
'''曼恩 vs. 机器更新'''('''Mann vs. Machine Update''')是个引进了一项[[Mann vs. Machine/zh-hans|新的合作游戏模式]]和一张[[Mannworks/zh-hans|地图]]的[[Patches/zh-hans#MU|主要内容更新]]。该更新在2012年8月13日已公布,随着每日揭示直到它发布的日子——2012年8月15日。
+
|-
 
+
| align="center" | [[File:Backpack Ambassador.png|100px]]<br>
在这个新加入的曼恩 vs.机器游戏模式里,六位玩家组成的团队尝试阻止一群受 AI 控制、机器版的雇佣兵携带一枚炸弹到他们的基地。
+
<small>副武器</small><br>
 
+
'''{{item link|Ambassador}}'''
===[[Engineer Update/zh-hans|工程师更新]]===
+
| align="left" |
 
+
{{Con}} Increased fire rate penalty from -20% to -100%<br>
[[File:Engineer Update Logo.png|300px|link=Engineer Update{{if lang}}|alt=Engineer Update|right]]
+
{{Pro}} Removed "-15% damage penalty"<br>
 
+
{{Pro}} Removed the "short cooldown during which it never crits"<br>
'''工程师更新'''是个专注于[[Engineer/zh-hans|工程师]]的[[Patches/zh-hans#MU|主要更新]]。该更新是于2010年7月5日公布,随着每日揭示直到2010年7月8日,也就是正式发布的日期。
+
{{Con}} Decreased max range for headshot falloff from 1200 to 900 Hu <br>
 
+
{{Pro}} Headshots will now crit instead of doing normal damage after "max distance"
它的特点是在于它并不像其他的更新那样定期公布更新内的新内容,反而以通过合成寻获每25个[[Golden Wrench/zh-hans|黄金扳手]]后公布新内容。通过寻获有一共100个扳手里,在正式发布前总共有4次公布,包含了新增工程师的核心机制——[[Buildings/zh-hans#Hauling|拖运]],伴随着几个新增工程师武器及地图。
+
|
 
+
{{Pro}} Crits on headshot<br>
===[[Mechanics/zh-hans|机制]]===
+
{{Con}} Critical damage is affected by range<br>
 
+
{{Con}} 100% slower firing speed
[[File:Damagefalloff.png|100px|link=Mechanics{{if lang}}|alt=Mechanics|right]]
+
|-
 
+
| align="center" | [[File:Backpack Enforcer.png|100px]]<br>
''[[Team Fortress 2/zh-hans|军团要塞 2]]'' 的机制被定义为玩家、服务器和内容编辑者的规则和能力。了解这些机制能允许更精简而全面的游戏体验。
+
<small>副武器</small><br>
 
+
'''{{item link|Enforcer}}'''
===[[Haunted Hallowe'en Special/zh-hans|闹鬼的万圣节更新]]===
+
| align="left" |
 
+
{{Con}} Removed "+20% damage bonus while disguised"<br><br>
[[File:Haunted Hallowe'en Special.png|100x75px|right|link=Haunted Hallowe'en Special{{if lang}}|alt=Haunted Hallowe'en Special]]
+
{{Con}} Removed "Attacks pierce damage resistance effects and bonuses"<br><br>
 
+
{{Pro}} Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"
'''闹鬼的万圣节更新''',其官方全称是'''吓人的的军团要塞闹鬼万圣节更新''',是游戏的首个万圣节主题更新,现在已成为了每年一度的节日更新活动。在2009年10月29号,官方在[http://teamfortress.com/post.php?id=3013&p=6 博客]上发布了这次更新的公告,并于同一天对游戏进行了更新。除了修复一些游戏错误与漏洞外,这次更新还新增了两幅地图:[[Harvest/zh-hans|丰收之季]]以及[[Harvest Event/zh-hans|丰收之季万圣夜]]。这是一个新的尝试,因为这是官方第一次将一幅地图的两个不同版本同时发布。这次更新还新增两个环境伤害设置:[[Ghost/zh-hans|泽弗尼亚•曼恩的鬼魂]],会在地图[[Harvest Event/zh-hans|丰收之季万圣夜]]中出现;以及[[Pumpkin Bomb/zh-hans|南瓜炸弹]],会在万圣节主题类型的地图中出现。此外,本次更新还增加了两顶新帽子:[[Mildly Disturbing Halloween Mask/zh-hans|令人不安的万圣节面具]]以及[[Ghastly Gibus/zh-hans|可怕的折叠礼帽]],以及一套万圣节主题的[[Scarechievements/zh-hans|游戏成就]]。最后,这次更新中还增加了[[Halloween pumpkin/zh-hans|万圣节南瓜]];一种特殊的可拾取道具,当玩家在万圣节主题的地图中死亡时,就有几率掉落。
+
:{{Note|Stealth shots allows the user to fire this weapon without losing their disguise}}
 
+
|
===[[First Annual Saxxy Awards/zh-hans|第一届萨氏金像奖]]===
+
{{Pro}} Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br>
 
+
{{Con}} 20% slower firing speed<br>
[[File:SaxxyAward.png|100x75px|right|link=First Annual Saxxy Awards{{if lang}}|alt=First Annual Saxxy Awards]]
+
{{Neutral}} Stealth shots allows the user to fire this weapon without losing their disguise<br>
 
+
{{Neutral}} Bind "custom" to manually remove your current disguise
'''第一届萨氏金像奖'''是一个由官方举办的比赛,参赛者们发布自己的游戏[[replay/zh-hans|游戏录象]]来进行公众评选,获奖录像的作者会获得“战争电影届的最高荣誉虚拟奖项”:一个金色的[[Saxxy/zh-hans|寸尺高]]的赤裸着上身的[[Saxton Hale/zh-hans|澳大利亚人]]人型奖杯。这次比赛与[[Replay Update/zh-hans|回放更新]]一同发布。
+
|-
 
+
| align="center" | [[File:Backpack Diamondback.png|100px]]<br>
===[[Über Update/zh-hans|超能更新]]===
+
<small>副武器</small><br>
 
+
'''{{item link|Diamondback}}'''
[[File:Über Update Title Card.png|100px|right|link=Über Update{{if lang}}|alt=Über Update]]
+
| align="left" |
 
+
{{Con}} Changed to guaranteed Mini-Crits instead of Crits<br>
'''超能更新'''是《[[Team Fortress 2/zh-hans|军团要塞2]]》的一次[[Patches#Major updates/zh-hans|主要更新]],其发布日期是{{Patch name|6|23|2011}}。这次更新被誉为是“军团要塞2历史上最大、最丰富的更新”。与[[Sniper vs. Spy Update/zh-hans|狙击手 VS. 间谍更新]]以及[[Engineer Update/zh-hans|工程师更新]]一样,在更新发布前,官方在游戏博客页面上经行了长达四天的提前预览。而在本次更新的最后,官方发布了万众期待已久的《[[Meet the Medic/zh-hans|拜见医生]]》。
+
{{Pro}} Removed "-15% damage penalty"<br>
 
+
{{Con}} Added "-10% damage vs players"
===[[Non-player characters/zh-hans|非玩家角色]]===
+
|
 
+
{{Pro}} Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br>
[[File:Family Portrait.jpg|100px|right|link=Non-player characters{{if lang}}|alt=Non-player characters]]
+
{{Con}} -10% damage vs players
 
+
|-
'''非玩家角色''',又称'''非玩家控制角色''',简称'''NPC''',是《军团要塞2》游戏背景设定中所出现的人物,与那九名可由玩家控制的[[classes/zh-hans|佣兵]]不同,这些人物中的绝大部分都不曾在游戏中出现,但他们在[[Storyline/zh-hans|《军团要塞2》的背景故事]]中有着形形色色的身份。
+
| align="center" | [[File:Backpack Your Eternal Reward.png|100px]]<br>
 
+
<small>近战武器</small><br>
===[[ÜberCharge/zh-hans|超能冲锋]]===
+
'''{{item link|Your Eternal Reward}}'''
 
+
| align="left" |
[[File:ÜberCharge.png|100px|right|link=ÜberCharge{{if lang}}|alt=ÜberCharge]]
+
{{Con}} Removed "Any killed players will not be shown in the kill-feed for other enemies to see" <br>
 
+
{{Pro}} Removed "+33% cloak drain rate" penalty<br>
''''超能冲锋''',('''ÜberCharge'''一词在德语中的意思是“增压”或“过度充电”)是[[Medic/zh-hans|医生]]的一项特殊技能。医生在使用医疗枪(医生的[[Medic#Secondary/zh-hans|副武器]])治疗其他玩家的过程中可以补充超能冲锋能量。不同的医疗枪具有的超能冲锋类型各不相同。当能量充至100%时,医生便可释放超能冲锋。
+
{{Con}} Added "+20% longer de-cloak time"<br>
 
+
{{Pro}} Added "While disguised: Gain a certain bonus based on your current class type disguise":<br>
===[[Patches/zh-hans|补丁]]===
+
:{{Pro}} Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br>
 
+
:{{Pro}} Defense class - +20% damage resistance on wearer<br>
[[File:Australian Christmas 2011 showcard.png|100px|right|link=Patches{{if lang}}|alt=Patches]]
+
:{{Pro}} Support class - 4 health regenerated per second on wearer
 
+
::{{Note|The health regen isn't decreased if the user was recently hurt}}
'''补丁''',即大家平时所说的'''更新''',是修复已知的游戏问题、错误以及漏洞的一种手段。此外,这也是为游戏增加新内容、新功能以及修改[[weapons/zh-hans|武器]]与[[maps/zh-hans|地图]]平衡性所使用的方式。
+
|
 
+
{{Pro}} Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed<br>
'''主要更新'''是游戏更新的一种,通常指代那些为游戏增加新武器、新[[List of game modes/zh-hans|游戏模式]]或是新地图的更新。之前的主要更新多是针对一个或两个[[classes/zh-hans|兵种]]的更新,例如新的兵种专属武器、专属成就等。而现在则是主要针对某个主题或是节日庆祝,例如[[Halloween/zh-hans|万圣节]]。
+
{{Pro}} While disguised: Gain a certain bonus based on your current class type disguise<br>
 
+
{{Pro}} On kill: No attack noise<br>
当游戏更新发布时,其更新补丁会通过 [[Steam/zh-hans|Steam 平台]]自动下载至用户的计算机上([[w:Microsoft Windows|Windows]] 以及 [[w:Mac OS X|Mac OS X]] 系统用户),而在补丁下载完成且安装好之前,游戏无法启动。而[[w:Xbox 360|Xbox 360]]版本的更新次数这非常少,这是由于受到[[w:Microsoft|主机开发商]]的开发进程限制。总之,从2007年至今,360版本只发布过4次更新,相比与 PC 版本的{{Updates|type=patch-num}}次更新,可谓是小巫见大巫。
+
{{Con}} Normal disguises require (and consumes) a full cloak meter<br>
 
+
{{Con}} +20% longer de-cloak time
===[[Item quality/zh-hans|物品品质]]===
+
|-
 
+
| align="center" | [[File:Backpack Conniver's Kunai.png|100px]]<br>
<div style="float:right;text-align:center;display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; background:#24201B;">[[Item quality{{if lang}}|<span style="color:#B2B2B2;">{{item name|Normal}}</span><br><span style="color:#FFD700;">{{item name|Unique}}</span><br><span style="color:#476291;">{{item name|Vintage}}</span><br><span style="color:#4D7455;">{{item name|Genuine}}</span><br><span style="color:#CF6A32;">{{item name|Strange}}</span><br><span style="color:#8650AC;">{{item name|Unusual}}</span><br><span style="color:#38F3AB;">{{item name|Haunted}}</span><br><span style="color:#70B04A;">{{item name|Community}}<br>{{item name|Self-Made}}</span><br><span style="color:#A50F79;">{{item name|Valve}}</span>]]</div>
+
<small>近战武器</small><br>
 
+
'''{{item link|Conniver's Kunai}}'''
所有物品都有其特有的'''品质'''。不同品质物品的名称颜色也有所不同,而且物品的稀有程度以及价值也受其品质影响。
+
| align="left" |
 
+
{{Pro}} Added "On backstab kill: Removes all negative debuffs on user"<br>
一件物品一次只能拥有一种品质,而且玩家无法自行更改,只有威乐官方可以对其品质进行修改。
+
{{Pro}} Added "+10% additional cloak damage resistance on wearer"
 
+
|
游戏文件中包含有不同种类品质的名称。
+
{{Pro}} On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br>
 
+
{{Pro}} +10% additional cloak damage resistance on wearer<br>
===[[Medieval Mode/zh-hans|中世纪模式]]===
+
{{Con}} -55 max health on wearer
 
+
|-
[[File:Medieval mode tf2.png|100px|right|link=Medieval Mode{{if lang}}|alt=Medieval Mode]]
+
| align="center" | [[File:Backpack Big Earner.png|100px]]<br>
 
+
<small>近战武器</small><br>
'''中世纪模式'''是《军团要塞2》的[[List of game modes/zh-hans|游戏模式]]之一。该模式在[[December 17, 2010 Patch/zh-hans|2010年12月17号]]的[[Australian Christmas/zh-hans|澳大利亚圣诞节]]更新时发布。
+
'''{{item link|Big Earner}}'''
 
+
| align="left" |
目前,此模式下的官方地图只有一幅——[[DeGroot Keep/zh-hans|德格罗特要塞]]。该模式的独特之处在于许多现代化的武器都不得使用 – 玩家们只能使用近战武器以及极个别的远程武器(猎人短弓和十字军之弩)。地图的类型是[[control point (objective)/zh-hans|控制点类型]],地图中有三个控制点,进攻方在规定时间内占领全部控制点即可获胜,而防守方则要在保护控制点不被占领直到时间结束。此外,该地图也是目前唯一一幅控制点会自行恢复的官方地图 。进攻方需要占领前两个控制点,才能对第三个控制点进行占领;若进攻方在限定时间内未能占领第三个控制点,那么控制点将会重新锁定并且原先占领的两个控制点将会重新变回防守方的控制点。
+
{{Con}} Removed "+30% cloak on kill"<br>
 
+
{{Con}} Removed "Gain a 3 second speed boost on kill"<br>
===[[Bonk! Atomic Punch/zh-hans|原子能饮料]]===
+
{{Pro}} Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds."
 
+
|
[[File:RedBonk.png|100px|right|link=Bonk! Atomic Punch{{if lang}}|alt=Bonk! Atomic Punch]]
+
{{Pro}} On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.<br>
 
+
{{Con}} -25 max health on wearer<br>
'''原子能饮料'''是一件[[Scout/zh-hans|侦察兵]]专属的[[Weapons#scoutsecondary/zh-hans|副武器]]。其外形是一罐团队色的能量饮料,上面印着不同的口味包装;[[RED/zh-hans|红队]]的是'''樱桃裂变口味''',而[[BLU/zh-hans|蓝队]]的是'''蓝素浆果口味'''。
+
|-
 
+
| align="center" | [[File:Backpack Spy-cicle.png|100px]]<br>
当使用时,侦察兵在接下来的6秒内会处于无敌状态,任何攻击都无法伤害到侦察兵,但是该无敌效果不免疫环境致死效果或是[[telefrag/zh-hans|传送杀]]效果。在效果作用期间,人物的视角会变成第三人称视角。此时,玩家依然可以进行移动、[[jump/zh-hans|跳跃]]以及进行嘲讽,但是不能使用任何武器进行攻击。在效果期间被敌人的攻击打中时,人物的头顶会出现英文 '''Miss!''' 的字样,而且侦察兵也会说出一些[[Scout responses#Dodging shots under Bonk! Atomic Punch's influence/zh-hans|相应的台词]]。原子能饮料没有使用数量限制,但是在使用后需要经过一段冷却时间才能再次使用,冷却进度会以进度条形式显示在[[HUD/zh-hans|游戏界面]]中。
+
<small>近战武器</small><br>
 
+
'''{{item link|Spy-cicle}}'''
===[[Comics/zh-hans|漫画]]===
+
| align="left" |
 
+
{{Pro}} Decreased recharge from 15 seconds to 10 seconds<br>
[[File:A Smissmas Story comicpreview.png|100px|right|link=Comics{{if lang}}|alt=Comics]]
+
{{Con}} Decreased afterburn immunity from 10 seconds to 5 seconds<br>
 
+
{{Con}} Added "-50% direct damage penalty"<br>
'''漫画'''是穿插在游戏与现实之间的一些与《军团要塞2》有关小故事,让玩家犹如透过[[Classes/zh-hans|佣兵]]、他们的[[Administrator/zh-hans|老板]]以及形形色色的[[Non-player characters/zh-hans|人物角色]]的眼睛来观看他们所经历的[[storyline/zh-hans|冒险]]。
+
{{Pro}} Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br>
 
+
{{Pro}} Added "On hit by fire while active: Reduces initial fire damage by 90%"<br>
游戏故事情节的跨度很大,乱入的事物也很多,而且还具有很高的宽松性。因此漫画中可能会出现前后矛盾,例如某个[[weapon/zh-hans|武器]]的来历;以及与史实不符的情况。
+
{{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time"
 
+
|
===[[Movies/zh-hans|小电影]]===
+
{{Pro}} On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br>
 
+
{{Con}} -50% direct damage penalty<br>
[[File:Camera.png|100px|right|link=Movies{{if lang}}|alt=Movies]]
+
{{Con}} Backstab turns victim into ice<br>
 
+
{{Con}} Melts in fire, regenerates in 10 seconds and by picking up ammo<br>
这些'''小电影'''是由[[Valve/zh-hans|威乐]]为游戏制作的宣传视频。其中最受玩家们追捧的当属“拜见团队”系列视频,即对不同[[classes/zh-hans|兵种]]的访问视频。这些视频一般随着[[Patches#Major updates/zh-hans|主要更新]]一同发布,或是用以讲解游戏的开发进程,例如[[list of maps/zh-hans|地图]]的制作过程。通常,这些视频的时长在3到4分钟左右。
+
{{Neutral}} Weapon makes a melting sound unless user is currently disguised<br>
 
+
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
===[[Sandvich/zh-hans|三明治]]===
+
|-
 
+
| align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br>
[[File:Sandvich.png|100px|right|link=Sandvich{{if lang}}|alt=Sandvich]]
+
<small>Secondary PDA</small><br>
 
+
'''{{item link|Invis Watch}}'''
'''三明治''',全称是'''三维治可使用设备''',是一件[[Heavy/zh-hans|机枪手]]专属的[[Weapons#heavysecondary/zh-hans|副武器]]。其外形是半份(正方形的一半)三明治,组成为两块白色的面包,中间夹着生菜、番茄、瑞士奶酪以及某种肉类,机枪手会将这种肉成为火腿或是腊肠。三明治上面插着一根牙签,牙签上面还插着一个绿色的橄榄。
+
| align="left" |
 
+
{{Pro}} Fixed the "While cloaked: 50% faster debuff timers"
若要食用三明治,只需将其切换出来,然后按下开火键或是嘲讽动作键即可。食用后,可以完全恢复机枪手的[[classes#health points/zh-hans|生命值]]。食用过程耗时4秒,在此期间,玩家的视角会强行变成第三人称,而且不能进行任何其他操作(自杀等除外)。此外,在食用时,机枪手还会发出咀嚼声。
+
:{{Note|Increased to 50% from around 42%}}
 
+
{{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers
===[[Wrangler/zh-hans|遥控手柄]]===
+
|
 
+
{{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
[[File:RED Wrangler.png|100px|right|link=Wrangler{{if lang}}|alt=Wrangler]]
+
{{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
 
+
{{Neutral}} Alt-fire: Turn invisible<br>
'''遥控手柄'''是一件[[Engineer/zh-hans|工程师]]的专属[[Weapons#engiesecondary/zh-hans|副武器]]。其外形是一个木质手枪握把,上面连接着一个20世纪80年代早期的单键式游戏手柄,前端还有一个小小的雷达。
+
{{Neutral}} Allowed in Medieval mode
 
+
|-
当使用时,玩家可以手动控制自己的[[Sentry Gun/zh-hans|步哨枪]]。在控制期间,步哨枪不具有自动锁定以及自动开火能力。然而,此时步哨枪等同于具有无限射程,玩家可以控制它向任何地方开火。要控制步哨枪开火,只需要按下开火键即可;如果控制的是一挺3级步哨枪,那么辅助开火键则是发射步哨枪的导弹。要注意的是,在手控状态下,步哨枪的火箭会受到[[Damage#Distance and randomness modifier/zh-hans|威力修正系统]]的影响。
+
| align="center" | [[File:Backpack Cloak and Dagger.png|100px]]<br>
 
+
<small>Secondary PDA</small><br>
=== [[2Fort/zh-hans|要塞战争]] ===
+
'''{{item link|Cloak and Dagger}}'''
 
+
| align="left" |
[[File:Ctf 2fort bridge ss.png|100px|right|link=2Fort{{if lang}}|alt=2Fort]]
+
{{Pro}} Fixed the "While cloaked: 50% faster debuff timers"
 
+
:{{Note|Increased to 50% from around 42%}}
'''要塞战争'''是一幅仿照[[Team Fortress Classic/zh-hans|军团要塞经典版]]中的[[2Fort (Classic)/zh-hans|同名地图]]制作的[[Capture the Flag/zh-hans|夺旗模式]]地图。这两幅地图均参考自[[Team Fortress/zh-hans|军团要塞一代]]中的地图 2fort5。要塞战争是[[Team Fortress 2/zh-hans|军团要塞2]]中的第一幅[[CTF/zh-hans|夺旗模式]]地图,也是游戏发布时仅有的六幅地图之一。
+
{{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers
 
+
|
地图上红蓝双方各有一座要塞,或称基地;双方要塞的布局对称相反。双方要塞前有一条共用的[[water/zh-hans|护城河]]。河上有一座带顶棚的木桥,可以保护过河的玩家不受到来自上方的攻击。要塞的二楼还有视野宽阔的阳台以及许多可以为玩家提供掩护的障碍物。
+
{{Neutral}} Cloak Type: Motion Sensitive<br>
 
+
{{Pro}} Cloak drain rate based on movement speed<br>
=== [[Taunts/zh-hans|嘲讽]] ===
+
{{Pro}} +100% cloak regen rate<br>
 
+
{{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
[[File:Scouttaunt3.PNG|100px|right|link=Taunts{{if lang}}|alt=Taunts]]
+
{{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
 
+
{{Con}} -35% cloak meter from ammo sources<br>
'''嘲讽'''是绝大多数[[weapon/zh-hans|武器]]都带有的一种特殊动作,每种嘲讽都是独特的,而且带有自己特有的台词。嘲讽台词的选择是一种半随机的选择方式,先通过随机方式选择出一句台词,而其后出现的台词则是以一种特定的顺序出现。
+
{{Con}} +33% cloak drain rate<br>
 
+
{{Neutral}} Alt-fire: Turn invisible<br>
嘲讽是游戏的一大特色,通常在某名玩家杀死敌人后,会使用嘲讽来“调侃”刚才被杀死的敌人。嘲讽也会在队伍获得胜利时使用,或者为了搞笑而使用。通常情况下,嘲讽不会对游戏造成直接的影响。但是,有部分的嘲讽(即'''嘲讽攻击'''或'''嘲讽击杀''')具有特殊的效果,例如[[healing/zh-hans|治疗]]、[[stun/zh-hans|昏眩]]、击退、伤害甚至是击杀。
+
{{Neutral}} Allowed in Medieval mode
 
+
|-
=== [[Critical hits/zh-hans|爆击]] ===
+
| align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br>
 
+
<small>Secondary PDA</small><br>
[[File:Critical.png|100px|right|link=Critical hits{{if lang}}|alt=Critical hits]]
+
'''{{item link|Dead Ringer}}'''
 
+
| align="left" |
'''爆击攻击''',又称为'''爆击''',是一种特殊的攻击形式。爆击攻击比同类型的普通攻击具有更高的[[damage/zh-hans|威力]],而且在命中目标时会出现特殊的声效。受到爆击攻击的玩家,其人物头顶上会出现绿色字体的 '''"CRITICAL HIT!!!"''' 字样,并伴随一声清脆的'''叮'''声。
+
{{Con}} Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"<br><br>
 
+
{{Con}} Removed "Afterburn immunity for 3 seconds when used"<br><br>
爆击攻击可以很容易地和普通攻击区分开来。[[Melee/zh-hans|近战武器]]在出现爆击攻击时会有特殊的攻击动作。爆炸类武器,例如火箭发射器或是榴弹发射器,在爆击攻击时所发射的弹头会带有团队色的亮光与粒子效果。而子弹类武器打出的子弹则会带有团队色的飞行尾迹。
+
{{Con}} The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger<br>
 
+
{{Pro}} The speed boost now stays active until decloaking instead of lasting for 3 seconds<br>
=== [[Medic/zh-hans|医生]] ===
+
{{Con}} Decreased cloak regen rate from +50% to +30% <br><br>
 
+
{{Pro}} Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br>
[[File:Medic.png|100px|right|link=Medic{{if lang}}|alt=Medic]]
+
{{Pro}} Changed Afterburn and Bleeding effects being removed when used to "On use: Gain 1 second of debuff immunity"<br>
 
+
{{Pro}} Increased faster debuff timers while cloaked from 50% to 75%
他缺乏对病人的同情,也没有对人权的尊重,更没有接受过任何正规形式的医护培训,还搞丢了好不容易得来的行医执照,'''医生'''就是这样的一个人,带着让人颤抖的满腔狂热以及不计其数的巨型针筒,将自己的敌人好好地“治疗”一番。他在德国的斯图加特长大,在他成长的那个时代,'''希波克拉底誓言'''的地位被降至'''“希波克拉底的可选择性建议”''' ,而医生则认识到了'''治疗'''所造成的“一个意想不到的副作用”就是能够满足自己那病态的好奇心。
+
:{{Note|Now includes "Marked-for-Death" and the "Gas Passer effect"}}
 
+
{{Pro}} Added "While cloaked: User absorbs 75% of any damage taken"
=== [[Hydro/zh-hans|水电站]] ===
+
:{{Note|This starts 1 second after the "Dead Ringer" is triggered}}
 
+
{{Pro}} Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)
[[File:TF2 Hydro Map.jpg|100px|right|link=Hydro{{if lang}}|alt=Hydro]]
+
:{{Note|This starts 1 second after the "Dead Ringer" is triggered}}
 
+
{{Con}} Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br>
'''水电站'''是一幅[[Territorial Control/zh-hans|领土控制]]类型的地图,该地图是随着游戏刚发布时仅有的六幅地图之一。到目前为止,水电站唯一一幅领土控制类型的官方地图,这很有可能是这类地图的设计难度与复杂性比其它类型的地图都要高的缘故。
+
{{Con}} Added "No natural cloak resistance when invisible after the first 1 second"<br>
 
+
{{Con}} Added "-50% cloak meter from ammo sources"
水电站这幅地图的胜利目标是占领所有“领土”。运用的是“点对点”模式,地图中一共有六块领土,每只团队拥有三块领土,两前一后分布,后面的一块领地为双方基地。一个完整的游戏回合由至少三个小回合组成,在每个小回合中,两队位于前面的两块领土会被随机选择出一块,然后开始与对方交战,战场就由这两块被随机选择出来的领地组成。每块领地上有一个控制点,占领了控制点就获得该小回合的胜利以及对方的领地,然后游戏就会进入下一小回合,依然是以随机方式选出的领地进行交战。当一只队伍占领了地图中部的四块领地(即己方前两块领地以及对方前两块领地),游戏就进入决死回合,占优势的一方(进攻方)最前端的领地随机选出一块,与敌方(防守方)基地所在领地进行交战。在决死回合中,进攻方如果占领地方基地,那么就会获得该回合的最后胜利;防守方则要防守自己基地直到时间结束,决死回合中防守方无法占领进攻方的控制点。当一个完整的回合结束后,一切领地就会恢复到原有设置,然后开始新的游戏回合。
+
|
 
+
{{Neutral}} Cloak Type: Feign Death<br>
 
+
{{Pro}} Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br>
=== [[List of game modes/zh-hans|游戏模式]] ===
+
{{Pro}} While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers<br>
 
+
{{Pro}} +30% cloak regen rate<br>
[[File:Wellconceptart.png|100px|right|link=List of game modes{{if lang}}|alt=List of game modes]]
+
{{Pro}} +40% cloak duration<br>
《军团要塞2》中有八种官方'''游戏模式'''。在一开始的时候,游戏中只有三种模式:[[#Capture the Flag/zh-hans|夺旗]]、[[#Control Point/zh-hans|控制点]]以及[[#Territorial Control/zh-hans|领土控制]]。在经过了几百次大大小小的[[updates/zh-hans|更新]]后,游戏中又多了五种新模式:[[#Payload/zh-hans|推车]]、[[#Arena/zh-hans|竞技场]]、[[#King of the Hill/zh-hans|山丘之王]]、[[#Payload Race/zh-hans|推车竞赛]]以及[[Medieval Mode/zh-hans|中世纪]]。此外,还有两幅训练用地图。目前,游戏中一共有41幅官方[[List of maps/zh-hans|地图]],涵盖了所有八种游戏模式。
+
{{Con}} While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br>
 
+
{{Con}} No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br>
=== [[Team Fortress Classic/zh-hans|军团要塞经典版]] ===
+
{{Con}} -50% cloak meter used when Feign Death is activated<br>
[[File:TFC Boxart.png|100px|right|link=Team Fortress Classic{{if lang}}|alt=Team Fortress Classic]]
+
{{Con}} Absorbed damage shortens cloak duration<br>
'''军团要塞经典版''',又称'''军团要塞1.5''',英文缩写为'''TFC''',是《军团要塞2》的前身,是《军团要塞》1代的移植版,《军团要塞》是以半条命引擎制作的一个《雷神之锤》MOD。在1999年5月30号,TFC 作为半条命的一个免费 MOD 被发布。在2003年的时候,独立版的 TFC 被添加到威乐的 Steam 平台系统中。TFC  的设计者是约翰•库克和罗宾•沃克。
+
{{Con}} -50% cloak meter from ammo sources<br>
 
+
{{Neutral}} Allowed in Medieval mode
=== [[Backstab/zh-hans|背刺]] ===
+
|-
 
+
| align="center" | [[File:Backpack Sapper.png|100px]]<br>
[[File:Spybackstab.png|70px|right|link=Backstab{{if lang}}|alt=Backstab image]]
+
<small>Building</small><br>
'''背刺''',是指[[Spy/zh-hans|间谍]]使用其近战武器秒杀敌人的一种特殊攻击方式。当一名间谍距离敌人足够近并且站在敌人后方 180° 的范围内时,就可以对敌人发动背刺攻击。背刺攻击会造成被攻击对象当前生命值6倍的伤害,而且一定是[[Critical hits/zh-hans|爆击攻击]](除非目标处于[[Battalion's Backup/zh-hans|军队的支援]]的效果下,虽然这不会造成伤害减免)。由于间谍近战攻击的设定机制,使得其与大部分近战武器不同,背刺一旦成功就会立即杀死目标(除非对方无敌)。为了让玩家知道间谍进入了可以对目标进行背刺的范围,人物手中的刀会反握,刀尖朝下。若目标离开背刺范围,手中的刀就会变回正握状态。
+
'''{{item link|Sapper}}'''
 
+
| align="left" |
=== [[Buff Banner/zh-hans|战旗]] ===
+
{{Pro}} Added "Allowed in Medieval mode"
[[File:SoldierBuff.png|100px|right|link=Buff Banner{{if lang}}|alt=Buff Banner]]
+
|
'''[[Buff Banner/zh-hans|战旗]]'''(简称'''BB''',别称'''喇叭'''、'''军号''')是一件[[Soldier/zh-hans|士兵]]的可解锁副武器。其外形是一个深色的军用背包,配有一个略有凹陷的喇叭。背包里装有一面破旧的旗帜,当激活时,旗帜就会出现在背包旁的小杆子上。
+
{{Pro}} Disables and slowly destroys enemy buildings<br>
 
+
{{Neutral}} Allowed in Medieval mode
装备了战旗后,游戏界面中会出现“怒气槽”,当对敌人造成伤害时,怒气槽就会增加。当士兵在一次生命中对敌人造成600点伤害时,怒气槽就会补满,此时他就能吹响喇叭激活战旗,附近的所有人都能听到其吹响喇叭的声音。注意一点,成功借助[[telefrag/zh-hans|传送杀]]杀死一名敌人会立即补满怒气值,无论当前已补充了多少怒气值或是被杀死的是什么兵种。战旗的作用时间为10秒,作用期间,以使用者为中心,450 [[Hammer unit/zh-hans|单位]]范围内的所有队友(包括使用者本人)都会进入[[Critical hits#Mini-Crits/zh-hans|迷你爆击]]状态。此外,在释放战旗效果时,使用者人物的脚底会出现团队色的光圈,而处于作用范围中的玩家手中的武器都会发光,如同获得[[Critical hits#Crit boost/zh-hans|爆击加成一样]]。
+
|-
 
+
| align="center" | [[File:Backpack Red-Tape Recorder.png|100px]]<br>
=== [[Dispenser/zh-hans|补给器]] ===
+
<small>Building</small><br>
[[Image:Engiwithdispenser.png|100px|right|link=Dispenser{{if lang}}|alt=Dispenser]]
+
'''{{item link|Red-Tape Recorder}}'''
'''[[Dispenser/zh-hans|补给器]]'''是[[Engineer/zh-hans|工程师]]可以搭建的[[building/zh-hans|建筑]]之一,能为工程师本人以及其队友提供[[health/zh-hans|治疗]]、[[ammo/zh-hans|弹药]]以及[[metal/zh-hans|金属]](金属只限于工程师)。工程师可以借助补给器提供的弹药来搭建[[Sentry Gun/zh-hans|步哨枪]]以及其他建筑。而其他队友只需站在补给器旁边,即可补充弹药以及恢复生命值。
+
| align="left" |
 
+
{{Pro}} Added "Allowed in Medieval mode" <br>
如上述所说,只要使用得当,补给器就可以起到重要作用。除了队伍成员提供补给外,补给器也能将多名队伍成员集中在一起,有助于队伍的整合以及推进。
+
{{Con}} Removed "Reverses enemy building construction"<br>
 
+
{{Pro}} Decreased Sapper damage penalty from -100% to -90% <br><br>
=== [[Spy/zh-hans|间谍]] ===
+
{{Pro}} Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"
[[File:Spywithhat.PNG|100px|right|link=Spy{{if lang}}|alt=Spy]]
+
:{{Note|Since buildings are disabled for 0.5 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed}}
来自法国的某个不明地区,'''[[Spy/zh-hans|间谍]]'''身穿一套整洁的西装,手持一把锋利的刀子,运用自己独特的能力来蒙骗敌人,从中破环对手的防御,来帮助自己的队伍。使用自己特有的[[Cloak/zh-hans|隐身]]手表,可以使自己进入隐身状态,甚至是[[Dead Ringer/zh-hans|假死状态]],让自己能躲过敌人的追捕。他的[[disguise/zh-hans|伪装]]工具能让自己伪装成任何兵种,间谍凭借这个“队友”身份能溜过敌人的防线,潜入敌后。例外,借助自己最信任[[Knife/zh-hans|刀子]],间谍可以通过[[backstab/zh-hans|背刺]]来秒杀任何敌人。
+
{{Pro}} Added "+100% Sapper health bonus"<br>
 
+
{{Con}} Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed"
由于这些能力,使得间谍非常适合对付敌人的[[Engineer/zh-hans|工程师]]。间谍的[[Electro Sapper/zh-hans|电子工兵]]能够瘫痪工程师的建筑物,还能使其的[[health/zh-hans|生命值]]不断减少直到被摧毁。
+
|
 
+
{{Pro}} Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed<br>
===[[Dalokohs Bar/zh-hans|巧克力块]]===
+
{{Pro}} +100% Sapper health bonus<br>
[[Image:RED_Dalokohs_Bar.png|100px|right|link=Dalokohs Bar|Dalokohs Bar]]
+
{{Con}} User is Marked-for-Death for 3 seconds after the Sapper has been removed<br>
'''巧克力块'''(英文发音 ''ʻDah-lock-ussʻ'')是一件机枪手专用的“饭盒类”武器,其发布时间是[[March 18, 2010 Patch/zh-hans|2010年3月18号]],为第一次社区贡献的作品之一。当使用时,巧克力块可以恢复机枪手20%的生命值 – 即60点生命值。此外,在接下来的30秒内,机枪手的[[classes#health points/zh-hans|最大生命值]]也会被提升,就像是一个暂时性的[[overheal/zh-hans|超量治疗]]。要注意的是,此时虽然提升了最大,但是在接受医生的超量治疗时,依然只能超量到450点生命值。和[[Sandvich/zh-hans|三明治]]一样,在食用时,机枪手是不能移动的,此外,不能够灭[[fire/zh-hans|火]],不能在[[water/zh-hans|水下]]使用。另外一点,不能够像三明治一样扔到地上给队友使用。在吃完巧克力块后,需要等待30秒钟才能再次使用,除非机枪手死亡或是返回[[Resupply cabinet/zh-hans|补给柜]]去拿另外一个。
+
{{Neutral}} -90% Sapper damage penalty<br>
 
+
{{Neutral}} Allowed in Medieval mode
===[[Crafting/zh-hans|合成]]===
+
|-
[[Image:Crafting_anvil.png|100px|right|link=Crafting|合成铁砧]]
+
|}
'''[[Crafting/zh-hans|合成]]'''是游戏中的特色功能之一,它使得玩家可以根据自己的需要来制作自己想要的物品,例如一件[[weapon/zh-hans|武器]],或是一顶[[hat/zh-hans|帽子]],又或是其他能用以进一步合成的材料,可以使用不想要的或是通过[[Item drop system/zh-hans|物品掉落系统]]获得物品来进行合成。
 
 
 
若要合成某件物品,玩家们必须按照该物品的合成蓝图来进行合成,某些物品的蓝图只是暂时性有效或是还没有公布,玩家们必须通过实验来找出它们。在通过多次、不断的实验,玩家们有机会发现一些新的合成蓝图,而这些被找到的蓝图会自动添加到玩家的已知蓝图列表中,这样在以后仍需合成的时候,就方便很多了。
 
 
 
===[[Engineer/zh-hans|工程师]]===
 
[[Image:Engineer badge RED.png|80px|right|link=Engineer|工程师徽章]]
 
 
 
来自德克萨斯,说话语调平和、和蔼可亲,而且掌握了一切与机械有关的知识。'''[[Engineer/zh-hans|工程师]]'''是游戏中的强力防御型兵种,他与其他兵种不同,不直接参加战斗,而是搭建各种[[buildings/zh-hans|建筑物]]来给队伍提供帮助。工程师的建筑物有一下几种:[[Sentry gun/zh-hans|步哨枪]],一挺会攻击敌人的自动炮塔;[[Dispenser/zh-hans|补给器]],能为队友提供治疗以及弹药补给;[[Teleporter/zh-hans|传送装置]],能将队友快速从一个地方传送至另一个地方。
 
 
 
但是,这些巧妙的机械装置并非坚不可摧,它们很容易受到敌人的破坏,尤其是敌人的爆炸攻击以及敌方间谍;一名优秀的工程师要时刻看管好自己的这些滴答作响的齿轮并在有需要时及时进行维修,以保证它们处于最佳状态。
 
 
 
工程师,以自己那沾满机油的双手、无与伦比的智慧以及各式各样的[[#Weapons/zh-hans|武器]],使得自己在这场激烈的战争中得以称霸一方。
 
 
 
===[[Eyelander/zh-hans|苏格兰长剑]]===
 
[[File:Eyelandertransparent.png|100px|right]]
 
 
 
'''苏格兰长剑'''是一把[[Demoman/zh-hans|爆破手]]的近战武器。其第一次被提及是在战争!更新的一个隐藏页面中。这是一把不同寻常的阔剑,“做工独特,由产自大马士革的精钢制成,而且还用被抓获的英格兰国王的肠子进行精心锻造”。不幸的是,这是一把嗜血的魔剑,附着了邪恶的怨灵,会影响使用者的心智。
 
 
 
装备上苏格兰长剑时,人物的最大生命值会降低25点,即剩余150点;但是,每使用这把剑杀死一名敌人时,就会获得移动速度提升以及提高15点生命值上限(最多提升4次)。另一方面,这把剑没有随机[[Critical Hit/zh-hans|爆击]]能力,但是可以借由[[Chargin' Targe/zh-hans|冲锋盾]]的冲锋技能获得爆击。每斩杀一个敌人,就会获得1点斩首数,随着斩首数的增加,爆破手的右眼会开始发光并且越来越亮。
 
 
 
===[[Administrator/zh-hans|管理员]]===
 
[[File:Announcer.png|100px|right|坐在控制室中的管理员]]
 
 
 
'''管理员''',又称'''TF 广播员'''或'''广播员''',是[[RED/zh-hans|红]][[BLU/zh-hans|蓝]]双方正真的老板,也是 [[TF Industries/zh-hans|TF 工业公司]]的老板。她的身世履历是个迷,作为一名上了年纪,邪恶地操控着一切的女人,她总是在战斗中,以自己那仿佛24小时全天候吼叫的声音朝着交战双方大喊大叫。她的目光使人感到是撕心裂肺,她的声音充满了权威与霸气……或是别的什么。总之,她给人一种无时无刻都在生气并且时刻会爆发的感觉。
 
 
 
管理员有相当大的影响力以及无人能敌的权利,她掌握着世界上所有举足轻重的国家的政府。她总是将自己隐藏起来,藏到那无数的监视器屏幕之后。任何不必要或是计划外的变化都会被她彻底抹杀。
 

Latest revision as of 13:53, 21 July 2023

针对Scout的改动

官方武器改动
武器 改动的属性 当前属性总览
Backpack Shortstop.png

主武器
Shortstop

Pictogram plus.png  增加属性“手持该武器时:通过任意治疗或武器所获得的治疗效果 +20%”

Pictogram plus.png  手持该武器时:通过任意治疗源或武器效果所获得的治疗效果 +20%
Pictogram minus.png  手持该武器时:受到来自伤害和压缩气爆的击退效果 +20%
Pictogram info.png  该武器适用于中/远距离战斗
Pictogram info.png  辅助开火:用手推开敌人

额外属性

Pictogram plus.png  武器伤害 +100%
Pictogram plus.png  开火速率 +42%
Pictogram plus.png  精准度 +40%
Pictogram minus.png  装弹速度 -50%
Pictogram minus.png  每发子弹量 -60%
Pictogram minus.png  弹匣容量 -34%

Backpack Soda Popper.png

主武器
Soda Popper

Pictogram minus.png  Removed "25% faster reload time"
Pictogram plus.png  Added "When Hype is used: Gain 50% faster reload time"
Pictogram plus.png  Decreased the damage required for Primary/Secondary/Melee to fully charge

Pictogram comment.png This will reduce Primary damage required from 395 to 280, Secondary damage required from 290 to 280, and Melee damage required from 350 to 140

Pictogram plus.png  On hit any weapon: Builds Hype
Pictogram plus.png  +50% faster firing speed
Pictogram minus.png  -66% clip size
Pictogram info.png  Alt-fire when full: Activate Hype for multiple air jumps and 50% faster reload time. When activated, user can't gain Hype.
Pictogram info.png  This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading
Pictogram info.png  Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype

Backpack Baby Face's Blaster.png

主武器
Baby Face's Blaster

Pictogram plus.png  Decreased boost lost on hit from 4% to 1%

Pictogram comment.png This means that it takes 100 damage to take a full meter of boost down, instead of 25

Pictogram plus.png  Removed "Boost decreased on air jumps"
Pictogram plus.png  "-34% clip size"
Pictogram minus.png  Added "Boost decays over time" (3.33% every 1 second)
Pictogram minus.png  Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"
Pictogram minus.png  Added "-1 capture rate on wearer"
Pictogram minus.png  Increased damage required to fill from 100 to 200

Pictogram plus.png  On hit any weapon: Builds Boost that increases your move speed on wearer
Pictogram minus.png  Boost is decreased when damaged and/or decays over time
Pictogram minus.png  Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram minus.png  10% slower move speed on wearer
Pictogram minus.png  -1 capture rate on wearer
Pictogram info.png  Requires 200 damage dealt to fully fill Boost

Backpack Back Scatter.png

主武器
Back Scatter

Pictogram plus.png  Removed "Mini-crits targets when fired at their back from close range"
Pictogram plus.png  Removed "-34% clip size"
Pictogram plus.png  Removed "20% less accurate"
Pictogram plus.png  Added "On kill: Decreased weapon attack noise"
Pictogram plus.png  Added "+40% damage vs players from behind"

Pictogram comment.png There is no distance limit

Pictogram plus.png  Added "Shots penetrate all enemies"
Pictogram minus.png  Added "30% slower firing speed"
Pictogram minus.png  Added "15% slower reload time"

Pictogram plus.png  On kill: Decreased weapon attack noise
Pictogram plus.png  +40% damage vs players from behind
Pictogram plus.png  Shots penetrate all enemies
Pictogram minus.png  30% slower firing speed
Pictogram minus.png  15% slower reload time

Backpack Crit-a-Cola.png

副武器
Crit-a-Cola

Pictogram plus.png  Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds

Pictogram plus.png  While under the effects, all damage dealt is Mini-Crits for 8 seconds
Pictogram minus.png  While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off
Pictogram info.png  30 second recharge
Pictogram info.png  Allowed in Medieval mode

Backpack Mad Milk.png

副武器
Mad Milk + Reskins

Pictogram plus.png  Increased extinguishing teammate cooldown bonus from 20% to 25%
Pictogram minus.png  Decreased life-steal effect from 60% to 35%

Pictogram plus.png  Players heal 35% of the damage done to an enemy covered with milk
Pictogram plus.png  Extinguishing teammates refunds 25% of the meter
Pictogram plus.png  Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Pictogram info.png  20 second recharge
Pictogram info.png  Allowed in Medieval mode

Backpack Winger.png

副武器
Winger

Pictogram plus.png  Added "Wearer never takes falling damage while active"
Pictogram plus.png  Increased jump height bonus from +25% to +30%

When weapon is active:

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png +30% greater jump height
Pictogram plus.png +15% damage bonus
Pictogram minus.png -60% clip size
Backpack Pretty Boy's Pocket Pistol.png

副武器
Pretty Boy's Pocket Pistol

Pictogram plus.png  Removed "When weapon is active"
Pictogram minus.png  Removed "On hit: Gain up to +3 health"
Pictogram plus.png  Removed "-25% clip size"
Pictogram plus.png  Added "35% of damage done is returned as health"
Pictogram minus.png  Added "-50% damage penalty"

Pictogram plus.png  35% of damage done is returned as health
Pictogram plus.png  +15% faster firing speed
Pictogram minus.png  -50% damage penalty

Backpack Bat.png
近战武器
Bat + Reskins except Frying Pan and Golden Frying Pan

Pictogram plus.png  Added "+20% faster firing speed"

Pictogram comment.png This doesn't include Frying Pan or Gold Frying Pan due to concerns for noise spam

Pictogram plus.png  +20% faster firing speed

Backpack Sandman.png

近战武器
Sandman

Pictogram plus.png  Decreased max health penalty from -15 to -10
Pictogram minus.png  The ball hit no longer does damage
Pictogram plus.png  Increased slow durations from 1-7s to 2-8 seconds
Pictogram plus.png  The slow effect now does a set -30% instead of scaling based on distance
Pictogram plus.png  Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed. Additionally, the ball can hit someone at point blank to apply the slowdown.

Pictogram plus.png  Alt-fire: Launches a ball that slows a target down by 30%
Pictogram plus.png  Baseball can be picked up after thrown to instantly recharge
Pictogram minus.png  -10 max health on wearer
Pictogram info.png  10 second recharge

Backpack Candy Cane.png

近战武器
Candy Cane

Pictogram minus.png  Removed "On kill: A small health pack is dropped"
Pictogram plus.png  Removed "25% explosive damage vulnerability on wearer"
Pictogram plus.png  Added "On teammate hit: Gift your teammate with health and ammo"

Pictogram comment.png 20 HP and 10% ammo

Pictogram plus.png  Added "On enemy hit: Gift yourself with health and ammo"
Pictogram comment.png 30 HP and 15% ammo
Pictogram plus.png  Added "Gifted ammo can be overfilled"

Pictogram comment.png Up to 150% and will not decay

Pictogram minus.png  Added "50% slower firing speed"
Pictogram minus.png  Added "50% damage penalty"
Pictogram plus.png  Added "+75% melee range"
Pictogram plus.png  Added "+50% melee bounds"

Pictogram plus.png  +75% melee range
Pictogram plus.png  +50% melee bounds
Pictogram plus.png  On teammate hit: Gift your teammate with health and ammo
Pictogram plus.png  On enemy hit: Gift yourself with health and ammo
Pictogram minus.png  50% slower firing speed
Pictogram minus.png  50% damage penalty
Pictogram info.png  Gifted ammo can be overfilled

Backpack Boston Basher.png

近战武器
Boston Basher

Pictogram info.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png  On hit: Bleed for 5 seconds
Pictogram minus.png  On miss: Hit yourself. Idiot!
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Backpack Sun-on-a-Stick.png

近战武器
Sun-on-a-Stick

Pictogram minus.png  Increased direct damage penalty from -25% to -35%
Pictogram plus.png  Added "Alt-fire: Spontaneous combustion"

Pictogram comment.png Ignites the user for 10 seconds
Pictogram comment.png 20 second recharge once used

Pictogram plus.png  Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target"
Pictogram minus.png  Added "On hit: Transferred afterburn duration is decreased by 75%"
Pictogram minus.png  Added "On holster: User takes remaining 'Spontaneous Combustion' afterburn damage all at once"

Pictogram plus.png  On hit: Transfers "Spontaneous Combustion" afterburn to the target
Pictogram plus.png  +25% fire damage resistance while active
Pictogram plus.png  100% critical hit vs burning players
Pictogram minus.png  On hit: Transferred afterburn duration is decreased by 75%
Pictogram minus.png  On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once
Pictogram minus.png  -35% direct damage penalty
Pictogram info.png  Alt-fire: Spontaneous Combustion
Pictogram info.png  20 second recharge once used

Backpack Fan O'War.png

近战武器
Fan O'War

Pictogram minus.png  Removed "Crits whenever it would normally mini-crit"
Pictogram minus.png  Increased damage penalty from -75% to -94%
Pictogram plus.png  Increased maximum number of marked targets from 1 to 2
Pictogram minus.png  Decreased mark duration from 15 seconds to 10 seconds
Pictogram plus.png  Added "On hit: Gain a 2 second speed boost"

Pictogram plus.png  On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits
Pictogram plus.png  On hit: Gain a 2 second speed boost
Pictogram minus.png - 94% damage penalty
Pictogram info.png  Consecutive hits on the same target resets the duration and marking a 3rd target will remove the mark from the 1st target

Backpack Atomizer.png

近战武器
Atomizer

Pictogram minus.png  Removed "Grants Triple Jump while deployed"
Pictogram minus.png  Removed "Melee attacks mini-crit while airborne"
Pictogram plus.png  Removed "-15% damage vs players"
Pictogram plus.png  Removed "This weapon deploys 50% slower"
Pictogram plus.png  Added "On hit with this weapon: Slams airborne targets into the ground"

Pictogram comment.png Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target

-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."
-Added "Disables double jump on wearer"
-Added "Bonus jumps (up to 250) can be used even while weapon is not active"

Pictogram comment.png Every jump has a purple smoke effect below the user's feet
Pictogram comment.png When the Soda Popper's Hype is active, any stored jumps are not used until that effect is over

Pictogram plus.png  On hit with this weapon: Slams airborne targets into the ground
Pictogram plus.png  On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump.
Pictogram minus.png  Disables double jump on wearer
Pictogram info.png  Bonus jumps can be used even while weapon is not active

针对Soldier的改动

Banner changes
改动的属性

Pictogram plus.png  Added "When you active your banner, your Primary's clip is automatically fully reloaded"

Pictogram comment.png This will pull from the reserve ammo, it will adjust if your clip size is increased (e.g. Air Strike)
官方武器改动
武器 改动的属性 当前属性总览
Backpack Direct Hit.png

主武器
Direct Hit

Pictogram minus.png  Removed "+25% damage bonus"
Pictogram plus.png  Added "+25% damage vs players"

Pictogram plus.png  Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png  +25% damage vs players
Pictogram plus.png  +80% projectile speed
Pictogram minus.png  -70% explosion radius

Backpack Black Box.png

主武器
Black Box

Pictogram plus.png  Changed the "On hit: Gain HP per attack" system to count direct hits and splash damage separately
Pictogram plus.png  Increased health gained per attack from 20 to 25

Pictogram plus.png  On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt.
Pictogram minus.png  -25% clip size

Backpack Rocket Jumper.png

主武器
Rocket Jumper

Pictogram plus.png  Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"
Pictogram plus.png  Added "Allowed in Medieval mode"

Pictogram plus.png  On kill with any weapon: All equipped weapons are automatically fully reloaded
Pictogram plus.png  +200% max Primary ammo on wearer
Pictogram plus.png  No self inflicted blast damage taken
Pictogram minus.png  -100% damage penalty
Pictogram minus.png  Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png  Allowed in Medieval mode

Backpack Liberty Launcher.png

主武器
Liberty Launcher

Pictogram plus.png  Decreased damage penalty from -25% to -20%
Pictogram plus.png  Added "Increased push force against enemy players and the user"

Pictogram plus.png  Increased push force against enemy players and the user
Pictogram plus.png  -25% blast damage from rocket jumps
Pictogram plus.png  +40% projectile speed
Pictogram plus.png  +25% clip size
Pictogram minus.png  -20% damage penalty

Backpack Beggar's Bazooka.png

主武器
Beggar's Bazooka

Pictogram plus.png  Removed "+3 degrees random projectile deviation"
Pictogram plus.png  Removed "Cannot collect ammo from Dispensers while active"
Pictogram minus.png  Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets"

Pictogram plus.png  Hold FIRE to load up to 3 rockets
Pictogram plus.png  Release FIRE to unleash the barrage at 70% faster firing speed
Pictogram minus.png  Projectile deviation scales by 1.666% based on the current number of loaded rockets
Pictogram minus.png  Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip
Pictogram minus.png  -20% explosion radius
Pictogram minus.png  30% slower reload time

Backpack Air Strike.png

主武器
Air Strike

Pictogram plus.png  Changed the "-15% blast damage from explosive jumps" to "decreases all blast damage taken from this weapon"
Pictogram plus.png  Removed "-10% explosive radius"

Pictogram plus.png  Added "33% faster reload time while explosive jumping"

Pictogram plus.png  -15% blast damage to self from this weapon
Pictogram plus.png  +66% faster firing speed and 33% faster reload time while explosive jumping
Pictogram plus.png  Clip size increased on kill (up to 4)
Pictogram minus.png  -15% damage penalty
Pictogram minus.png  -20% explosion radius while explosive jumping

Backpack Buff Banner.png

副武器
Buff Banner

Pictogram plus.png  Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects"
Pictogram plus.png  Added "On wearer: +15% faster firing speed for all weapons"

Pictogram plus.png  On wearer: +15% faster firing speed for all weapons
Pictogram plus.png  Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and full knockback resistance
Pictogram info.png  Requires 600 damage dealt to charge
Pictogram info.png  Allowed in Medieval mode

Backpack Battalion's Backup.png

副武器
Battalion's Backup

Pictogram plus.png  Increased max health on wearer from +20 to +30
Pictogram plus.png  Any player that is under this effect will now be able to see their net health on screen

Pictogram comment.png Net health means the health you effectively have with the damage resistance, displayed in the top left corner

Pictogram plus.png  +30 max health on wearer
Pictogram plus.png  Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)
Pictogram info.png  Requires 600 damage dealt to charge
Pictogram info.png  Allowed in Medieval mode

Backpack Concheror.png

副武器
Concheror

Pictogram minus.png  Increased banner cost from 480 to 600
Pictogram plus.png  Increased health regen from +4 to +8

Pictogram plus.png  Up to +8 health regenerated per second on wearer
Pictogram plus.png  Once used, grants player and nearby teammates 10 seconds a speed boost and 35% lifesteal
Pictogram info.png  Requires 600 damage dealt to charge
Pictogram info.png  Allowed in Medieval mode

Backpack Mantreads.png

副武器
Mantreads

Pictogram plus.png  Stomping damage can now benefit from life-steal effects
Pictogram plus.png  Stomping damage can now be Mini-Crit boosted

Pictogram plus.png  -75% reduction in push force taken from damage, airblasts, and knockback effects
Pictogram plus.png  200% increased air strafe control when explosive jumping
Pictogram plus.png  Deals 3x falling damage to the player you land on
Pictogram info.png  Allowed in Medieval mode

Backpack Righteous Bison.png

副武器
Righteous Bison

Pictogram plus.png  Removed hidden clip size penalty
Pictogram plus.png  Added hidden "+25% faster firing speed"

Pictogram comment.png This matches the default Shotgun

Pictogram minus.png  Added hidden "25% slower reload time"

Pictogram comment.png This matches the default Shotgun

Pictogram plus.png  Added "Reload time decreases as health decreases (up to 66%)"
Pictogram plus.png  Added +10% damage bonus vs players

Pictogram plus.png  Does not require ammo
Pictogram plus.png  Projectile cannot be deflected and penetrates enemy players
Pictogram plus.png  Reload time decreases as health decreases (up to 66%)
Pictogram plus.png  +10% damage bonus vs players
Pictogram minus.png  Deals only 20% damage to buildings

Backpack Shovel.png
近战武器
Shovel + Reskins

Pictogram plus.png  Added "Weapon knockback increases as the user becomes injured"

Pictogram plus.png  Weapon knockback increases as the user becomes injured

Backpack Equalizer.png

近战武器
Equalizer

Pictogram plus.png  Removed "-90% less healing from Medic sources"
Pictogram plus.png  Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"
Pictogram plus.png  Added "When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)"

Pictogram comment.png While at 1 health, the user would get +100% bonus health from any healing source while this weapon is active

Pictogram minus.png  Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect"

Pictogram plus.png  Damage increases as the user becomes injured
Pictogram plus.png  If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt
Pictogram plus.png  When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)
Pictogram minus.png  On wearer: -20% base healing given and/or gained from every healing source or weapon effect

Backpack Disciplinary Action.png

近战武器
Disciplinary Action

Pictogram minus.png  Flipped the speed boost duration for the user and ally
Pictogram plus.png  Increased the hidden melee range multiplier from +70% to +75%
Pictogram minus.png  Decreased the hidden melee bounds multiplier from +55% to +50%
Pictogram plus.png  Added "On kill with any weapon: +2 stacks. Assist-kills grant +1 stack."
Pictogram plus.png  Added "Alt-fire: Consume 1 stack (up to 8) to gain a 3 second speed boost"

Pictogram plus.png  +75% melee range
Pictogram plus.png  +50% melee bounds
Pictogram plus.png  On hit ally: Boosts user's speed for 2 seconds and boosts ally's speed for 4 seconds
Pictogram plus.png  On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.
Pictogram minus.png  -25% damage penalty
Pictogram info.png  Alt-fire: Consume 3 stack to gain a speed boost

Backpack Escape Plan.png

近战武器
Escape Plan

Pictogram plus.png  Increased max move speed bonus to +66% from +60%
Pictogram plus.png  Now constantly scales down to 1 health instead of scaling at certain thresholds
Pictogram plus.png  Removed "-90% less healing from Medic sources"
Pictogram plus.png  Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"
Pictogram minus.png  Added "-20% damage penalty"

When weapon is active:

Pictogram plus.png  If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt
Pictogram plus.png  Move speed increases as the user becomes injured
Pictogram minus.png  You are Marked-for-Death while active, and for short period after switching weapons
Pictogram minus.png  -20% damage penalty

针对Pyro的改动

人物改动
改动的属性 当前属性总览

Pictogram plus.png  Added "(Ability) Pyrotechnics"

Pictogram comment.png  Makes debuffs wear off 50% faster

Pictogram plus.png  Added "+10% faster firing speed" to all Flare Guns
Pictogram plus.png  Afterburn damage will now count towards any lifesteal
Pictogram plus.png  Airblast will now reset the timer for grenades from Demoman's primaries
Pictogram minus.png  Removed direct flame damage reducing Medi Gun healing and shield resists
Pictogram minus.png  Players will now regain air control immediately after being airblasted by a Flamethrower

(Ability) Pyrotechnics

官方武器改动
武器 改动的属性 当前属性总览
Backpack Backburner.png

主武器
Backburner

Pictogram plus.png  Decreased airblast cost from +150% to +100%
Pictogram minus.png  Removed "100% critical hits from behind"
Pictogram plus.png  Added "+100% direct & afterburn damage bonus from behind"

Pictogram plus.png  +100% direct & afterburn damage bonus from behind
Pictogram minus.png  +100% airblast cost

Backpack Degreaser.png

主武器
Degreaser

Pictogram plus.png  Removed "+25% airblast cost"
Pictogram plus.png  Added "+25% faster primary recovery after airblasting"
Pictogram plus.png  Added "Reflected projectiles ignites enemies for 10 seconds"
Pictogram minus.png  Added "Reflected projectiles do normal damage instead of mini-crit"
Pictogram minus.png  Added "-10% direct damage penalty"

Pictogram plus.png  This weapon deploys 60% faster and holsters 30% faster
Pictogram plus.png  +25% faster primary recovery after airblasting
Pictogram plus.png  Reflected projectiles ignites enemies for 10 seconds
Pictogram minus.png  Reflected projectiles do normal damage instead of mini-crit
Pictogram minus.png  -66% afterburn damage penalty
Pictogram minus.png  -10% direct damage penalty

Backpack Phlogistinator.png

主武器
Phlogistinator

Pictogram plus.png  Added "+25 max health on wearer"
Pictogram minus.png  Added "+50% pushforce taken from damage"
Pictogram minus.png  Added "+25% pushforce taken from airblast"

Pictogram plus.png  +25 max health on wearer
Pictogram plus.png  Build MMMMPH by dealing fire damage
Pictogram plus.png  Activate when full to gain crit for several seconds
Pictogram minus.png  No airblast
Pictogram minus.png  +50% pushforce taken from damage
Pictogram minus.png  +25% pushforce taken from airblast
Pictogram info.png  While MMMMPH taunting: Gain invulnerable and full knockback resistance

Backpack Dragon's Fury.png

主武器
Dragon's Fury

Pictogram minus.png  Increased hidden Primary ammo penalty from -80% to -85%
Pictogram minus.png  Increased hidden airblast cost bonus from -75% to -85%
Pictogram plus.png  Added "Extinguishing teammates restores additional +10 health"

Pictogram plus.png  Extinguishing teammates restores additional +10 health
Pictogram plus.png  Deals 300% damage to burning players
Pictogram plus.png  +50% repressurization rate on hit
Pictogram plus.png  -85% airblast cost
Pictogram minus.png  -50% repressurization rate on ALT-FIRE
Pictogram minus.png  -85% max Primary ammo on wearer
Pictogram info.png  Primary fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds

Backpack Detonator.png

副武器
Detonator

Pictogram plus.png  Decreased damage penalty from 25% to 15%
Pictogram plus.png  Decreased self-damage penalty from 50% to 25%

Pictogram plus.png  100% mini-crits vs burning players
Pictogram plus.png  +10% faster firing speed
Pictogram plus.png  User can flare jump
Pictogram minus.png  +25% damage to self
Pictogram minus.png  -15% damage penalty
Pictogram info.png  Alt-fire: Detonate flare
Pictogram info.png  This weapon will reload automatically when not active

Backpack Manmelter.png

副武器
Manmelter

Pictogram minus.png  Removed "+50% projectile speed"
Pictogram minus.png  Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning

Pictogram comment.png There is no max duration

Pictogram plus.png  Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"

Pictogram comment.png Cleaning teammates grants special Mark-for-Death shots

Pictogram plus.png  Added "Projectile cannot be deflected and can extinguish teammates"
Pictogram plus.png  Added "Reload or Special attack: Use stored shots to gain speed boosts"

Pictogram comment.png This will remove 2 by default for a 5 second boost and when removing 1 will grant a 2 second boost

Pictogram plus.png  Does not require ammo
Pictogram plus.png  Projectile cannot be deflected and can extinguish teammates
Pictogram plus.png  +10% faster firing speed
Pictogram plus.png  Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro. Cleaning teammates grants special Mark-For-Death shots.
Pictogram plus.png  Press Reload or Special attack to use stored shots to gain speed boosts

Backpack Scorch Shot.png

副武器
Scorch Shot

Pictogram minus.png  Removed "100% mini-crits vs burning players"
Pictogram plus.png  Removed "-35% damage penalty"
Pictogram minus.png  Removed ability to flare jump and self damage from flare
Pictogram minus.png  Added "-15% projectile speed"

Pictogram plus.png  +10% faster firing speed
Pictogram plus.png  Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.
Pictogram minus.png  -15% projectile speed
Pictogram info.png  This weapon will reload automatically when not active

Backpack Thermal Thruster.png

副武器
Thermal Thruster

Pictogram minus.png  Removed "Push enemies back when you land with the force and radius based on your velocity"
Pictogram minus.png  Removed "Deals 3x the fall damage to an enemy you land on"
Pictogram minus.png  Removed hidden "User takes 75% less falling damage after using a charge"
Pictogram plus.png  Removed hidden "+50% increase in push force taken from damage on wearer"
Pictogram plus.png  Decreased recharge time per charge from 15 seconds to 10 seconds
Pictogram plus.png  Decreased delay before launching from 0.65 seconds to 0.5 seconds
Pictogram plus.png  Decreased delay before re-launching from 1.2 seconds to 1.0 seconds
Pictogram plus.png  Decreased locked holster speed from 0.8 seconds to 0.75 seconds
Pictogram plus.png  Added "Wearer never takes falling damage"
Pictogram plus.png  Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"
Pictogram plus.png  Added "Ignite nearby enemies for 10 seconds when you launch"
Pictogram minus.png  Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"
Pictogram plus.png  Added "The user can re-launch while airborne"

Pictogram plus.png  Wearer never takes falling damage
Pictogram plus.png  Extinguish nearby teammates when you launch to restore 30 health to the Pyro
Pictogram plus.png  Ignite nearby enemies for 10 seconds when you launch
Pictogram minus.png  Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram minus.png  0.75 second locked holster penalty
Pictogram info.png  This weapon fires a quick blast that launches the user based where you are aiming. Additionally, the user can re-launch while airborne.
Pictogram info.png  This weapon has 2 charges and requires 10 seconds each to recharge
Pictogram info.png  Allowed in Medieval mode

Backpack Gas Passer.png

副武器
Gas Passer

Pictogram plus.png  Added +100% Recharge rate
Pictogram plus.png  Decreased damage to fill from 750 to 300
Pictogram plus.png  Added "Extinguishing teammates or yourself restores 40 health to the Pyro"

Pictogram plus.png  Gas meter builds with any damage done and/or over time
Pictogram plus.png  Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Pictogram plus.png  Extinguishing teammates or yourself restores 40 health to the Pyro
Pictogram minus.png  Spawning and resupply do not affect the Gas meter
Pictogram minus.png  Gas meter starts empty
Pictogram plus.png  Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)
Pictogram info.png  Allowed in Medieval mode

Backpack Fire Axe.png
近战武器
Fire Axe + Reskins

Pictogram plus.png  Added "+50% max Primary ammo on wearer

Pictogram plus.png  +50% max Primary ammo on wearer

Backpack Axtinguisher.png

近战武器
Axtinguisher

Pictogram minus.png  Removed "Killing blows on burning players grants a speed boost"
Pictogram plus.png  Removed "This weapon holsters 35% slower"

Pictogram plus.png  100% Mini-Crits vs burning players
Pictogram plus.png  Damage increases based on remaining duration of afterburn
Pictogram minus.png  On hit burning enemy: Extinguishes them
Pictogram minus.png  -33% damage penalty

Backpack Homewrecker.png

近战武器
Homewrecker

Pictogram plus.png  Increased bonus damage vs buildings from +100% to +150%
Pictogram plus.png  Added "While active: Gain immunity to push force taken from damage"

Pictogram plus.png  While active: Gain immunity to push force taken from damage
Pictogram plus.png  Damage removes Sappers
Pictogram plus.png  +150% damage vs buildings
Pictogram minus.png  -25% damage vs players

Backpack Powerjack.png

近战武器
Powerjack

Pictogram minus.png  Removed "+25 health restored on kill"
Pictogram minus.png  Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer"
Pictogram plus.png  Added "Killing blows on burning players grants a speed boost"

Pictogram plus.png  Killing blows on burning players grants a speed boost
Pictogram plus.png  +15% faster move speed while active
Pictogram minus.png  20% damage vulnerability while active
Pictogram minus.png  -20% ammo from pickups, Dispensers, and/or Payload carts on wearer

Backpack Back Scratcher.png

近战武器
Back Scratcher

Pictogram minus.png  Removed "+25% damage bonus"
Pictogram minus.png  Removed "+50% health from packs on wearer"
Pictogram plus.png  Removed "-75% health from healers on wearer"
Pictogram plus.png  Added "On kill with any weapon: +20 health restored. Assist-kills grant +10 health."
Pictogram plus.png  Added "+100% health restored from kills/assist-kills with this weapon"
Pictogram minus.png  Added "-25 max health on wearer"

Pictogram plus.png  On kill with any weapon: +20 health restored. Assist-kills grant +10 health.
Pictogram plus.png  Restore double health from kills/assist-kills with this weapon
Pictogram minus.png  -25 max health on wearer

Backpack Sharpened Volcano Fragment.png

近战武器
Sharpened Volcano Fragment

Pictogram minus.png  Removed "On hit: Target is engulfed in flames"
Pictogram minus.png  Increased direct damage penalty from -20% to -30%
Pictogram plus.png  Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"

Pictogram comment.png Eternal flames cannot be extinguished

Pictogram plus.png  On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect
Pictogram minus.png  -30% direct damage penalty
Pictogram info.png  Afterburn caused by this weapon will not be overridden by any other flame source

Backpack Neon Annihilator.png

近战武器
Neon Annihilator

Pictogram minus.png  Removed "Damage removes Sappers"
Pictogram plus.png  Removed "-20% damage penalty vs players"
Pictogram minus.png  Added "-33% damage penalty"
Pictogram plus.png  Added that gas-covered & bleeding enemies will count as "wet" targets
Pictogram plus.png  Added "Grants user the ability to breath underwater while active"

Pictogram plus.png  Grants user the ability to breath underwater while active
Pictogram plus.png  100% critical hit vs wet players
Pictogram minus.png  -33% damage penalty
Pictogram info.png  Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water

Backpack Hot Hand.png

近战武器
Hot Hand

Pictogram minus.png  Increased direct damage penalty from -15% to -43%
Pictogram plus.png  Added "Combo slap system" with 4 layers of effects

-Added "Switching targets or not hitting an enemy after 1.5 seconds resets the system

Pictogram comment.png Everything is removed if system resets

Pictogram info.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram info.png  Slap system:

  • 1st slap: Gain a speed boost
  • 2nd slap: Target is engulfed in flames with +150% afterburn damage bonus
  • 3rd slap: Attack will crit
  • 4th slap: Applies knockback to the target

Pictogram plus.png  +150% afterburn damage bonus
Pictogram minus.png  Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy
Pictogram minus.png  -43% direct damage penalty
Pictogram info.png  Broadcasts every successful hit on an enemy player over the death-notice area
Pictogram info.png  Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

针对Demoman的改动

人物改动
改动的属性 当前属性总览

Pictogram plus.png  Added "(Ability) Spawns a Dynamite Pack on Death"

Pictogram comment.png The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback.

(Ability) Spawns a Dynamite Pack on Death

Grenade Launcher changes

Pictogram info.png  Added "Grenades do not randomly spin when fired"
Pictogram plus.png  Increased reserve ammo from 16 to 24

Stickybomb Launcher changes

Pictogram info.png  Reworked damage rampup and damage dealt

Pictogram comment.png Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance
Pictogram comment.png Each stickybomb will now start at 70 damage and ramp up to 120 within 5 seconds after being fired from the weapon
Pictogram comment.png In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon

Pictogram info.png  Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."
Pictogram minus.png  Decreased max number of stickies out from 8 to 6
Pictogram minus.png  Decreased clip size from 8 to 6

Shield changes

Pictogram plus.png  Immune to debuffs while charging, rather than cleansing at the start of the charge

Pictogram comment.png Self Marked-for-Death will not be cleansed

Pictogram plus.png  Increased base impact max damage from 50 to 60
Pictogram minus.png  Removed knockback from shield impacts
Pictogram plus.png  Increased base turning control while charging by 50%
Pictogram plus.png  Added that impact damage benefits from life-steal effects

官方武器改动
武器 改动的属性 当前属性总览
Backpack Loch-n-Load.png

主武器
Loch-n-Load

Pictogram minus.png  Removed "+20% damage vs buildings"
Pictogram minus.png  Increased clip size penalty from -25% to -50%
Pictogram plus.png  Removed "Launched bombs shatter on surfaces"
Pictogram plus.png  Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"
Pictogram minus.png  Added "-50% self damage force"
Pictogram plus.png  Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"
Pictogram minus.png  Added "25% slower reload time"

Pictogram plus.png  Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy
Pictogram plus.png  Grenades do not randomly spin when fired
Pictogram plus.png  +25% projectile speed
Pictogram minus.png  -50% clip size
Pictogram minus.png  -25% explosion radius
Pictogram minus.png  -50% self damage force
Pictogram minus.png  -25% slower reload time
Pictogram info.png  This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading

Backpack Ali Baba's Wee Booties.png
主武器
Ali Baba's Wee Booties
Backpack Bootlegger.png
主武器
Bootlegger

Pictogram plus.png  Removed the "shield required" for the "+10% faster move speed on wearer" bonus
Pictogram plus.png  Added "Shield impact kills refill 25% of your charge meter (when a shield is equipped)"

Pictogram plus.png  +10% move speed on wearer
Pictogram plus.png  +25 max health on wearer
Pictogram plus.png  +200% increase in turning control while charging
Pictogram plus.png  Shield impact or melee kills refill 25% of your charge meter
Pictogram info.png  Allowed in Medieval mode

Backpack Loose Cannon.png

主武器
Loose Cannon

Pictogram minus.png  Removed "+20% projectile speed"

Pictogram info.png  Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key.
Pictogram info.png  Holding down the fire key for too long will cause a misfire
Pictogram plus.png  Cannonballs do not randomly spin when fired
Pictogram plus.png  Cannonballs push players back on impact
Pictogram plus.png  Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit
Pictogram minus.png  Cannonballs do not explode on impact

Backpack Iron Bomber.png

主武器
Iron Bomber

Pictogram plus.png  Added "Grenades detonate other nearby grenades that are yours"

Pictogram plus.png  Grenades have very little bounce/roll and do not randomly spin when fired
Pictogram plus.png  Grenades detonate other nearby grenades that are yours
Pictogram plus.png  -30% fuse time on grenades
Pictogram minus.png  -15% explosion radius

Backpack Scottish Resistance.png

副武器
Scottish Resistance

Pictogram minus.png  Decreased firing speed bonus from +25% to +15%
Pictogram plus.png  Increased Secondary ammo bonus from +50% to +100%
Pictogram minus.png  Removed "Able to destroy enemy stickybombs"
Pictogram plus.png  Removed "0.8 sec slower bomb arm time"
Pictogram plus.png  Added "+100% clip size"
Pictogram minus.png  Added "-66% initial damage penalty" & "50% longer stickybomb damage ramp up time"

Pictogram comment.png Each stickybomb will start at 23 damage and ramp up to 120 within 7.5 seconds after being fired from the weapon

Pictogram plus.png  Detonates stickybombs near the crosshair and directly under your feet
Pictogram plus.png  +15% faster firing speed
Pictogram plus.png  +100% clip size
Pictogram plus.png  +100% max secondary ammo on wearer
Pictogram plus.png  +6 max pipebombs out
Pictogram minus.png  50% longer stickybomb damage ramp up time
Pictogram minus.png  -66% initial damage penalty

Backpack Sticky Jumper.png

副武器
Sticky Jumper

Pictogram plus.png  Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"
Pictogram plus.png  Decreased max stickybombs out from -6 to -3
Pictogram plus.png  Added "Allowed in Medieval mode"

Pictogram plus.png  On kill with any weapon: All equipped weapons are automatically fully reloaded
Pictogram plus.png  +200% max Secondary ammo on wearer
Pictogram plus.png  No self inflicted blast damage taken
Pictogram minus.png  -100% damage penalty
Pictogram minus.png  -3 max stickybombs out
Pictogram minus.png  Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png  Allowed in Medieval mode

Backpack Quickiebomb Launcher.png

副武器
Quickiebomb Launcher

Pictogram plus.png  Increased charge rate bonus from +70% to instant
Pictogram plus.png  Increased arm time bonus from -0.2 faster to instant
Pictogram minus.png  Removed "Up to +35% damage based on charge"
Pictogram plus.png  Removed "-15% damage penalty"
Pictogram minus.png  Added "-50% explosion radius"
Pictogram minus.png  Added "-50% clip size"
Pictogram minus.png  Added "-3 max stickybombs out"

Pictogram plus.png  Able to destroy enemy stickybombs
Pictogram plus.png  Instant charge time
Pictogram plus.png  Instant arm time
Pictogram minus.png  -50% explosion radius
Pictogram minus.png  -50% clip size
Pictogram minus.png  -3 max stickybombs out

Backpack Chargin' Targe.png

副武器
Chargin' Targe

Pictogram plus.png  Added "+20% bullet damage resistance on wearer"

Pictogram plus.png  +50% fire damage resistance on wearer
Pictogram plus.png  +30% explosive damage resistance on wearer
Pictogram plus.png  +20% bullet damage resistance on wearer
Pictogram info.png  Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy
Pictogram info.png  Allowed in Medieval mode

Backpack Splendid Screen.png

副武器
Splendid Screen

Pictogram minus.png  Removed "+70% increase in charge impact damage"
Pictogram plus.png  Increased fire damage resistance from +20% to +25%
Pictogram minus.png  Decreased explosive damage resistance from +20% to +15%
Pictogram plus.png  Added "+10% bullet damage resistance on wearer"

Pictogram plus.png  +25% fire damage resistance on wearer
Pictogram plus.png  +15% explosive damage resistance on wearer
Pictogram plus.png  +10% bullet damage resistance on wearer
Pictogram plus.png  +50% increase in charge recharge rate
Pictogram info.png  Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy
Pictogram info.png  Allowed in Medieval mode

Backpack Tide Turner.png

副武器
Tide Turner

Pictogram minus.png  Removed "+15% fire damage resistance on wearer"
Pictogram minus.png  Removed "+15% explosive damage resistance on wearer"
Pictogram minus.png  Removed "Melee kills refill 75% of your charge meter"
Pictogram plus.png  Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage"

Pictogram plus.png  Gain a 1 second speed boost anytime you take damage
Pictogram plus.png  Full turning control while charging
Pictogram minus.png  Taking damage while shield charging reduces remaining charging time
Pictogram info.png  Alt-fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy
Pictogram info.png  Allowed in Medieval mode

Backpack Bottle.png
近战武器
Bottle + Reskins

Pictogram plus.png  Added "-40% blast damage taken from explosive jumps while active"

Pictogram plus.png  -40% blast damage taken from explosive jumps while active

Backpack Eyelander.png

近战武器
Eyelander

Pictogram minus.png  Removed "Every head taken raises shield impact damage"
Pictogram minus.png  Removed healing 15 health on kill
Pictogram minus.png  Decreased move speed increase per head from +8% to +5%
Pictogram plus.png  Added "On kill (after the 4th): Gain a 4 second speed boost"

Pictogram plus.png  On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer
Pictogram plus.png  On kill (after the 4th): Gain a 4 second speed boost
Pictogram minus.png  -25 max health on wearer
Pictogram info.png  User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Pictogram info.png  Heads and their bonuses are lost on death

Backpack Scotsman's Skullcutter.png

近战武器
Scotsman's Skullcutter

Pictogram minus.png  Removed "+20% damage bonus"
Pictogram plus.png  Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."
Pictogram plus.png  Added "+30% damage vs players while charging"

Pictogram plus.png  On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.
Pictogram plus.png  +30% damage vs players while charging
Pictogram minus.png  15% slower move speed while active
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Backpack Claidheamh Mòr.png

近战武器
Claidheamh Mòr

Pictogram plus.png  Increased charge time bonus from +0.5 seconds to +0.75 seconds
Pictogram plus.png  Added +25% increase in charge impact damage
Pictogram minus.png  Removed "Melee kills refill 25% of your charge meter"

When weapon is active:

Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Pictogram plus.png  0.75 sec increase in charge duration
Pictogram plus.png  +25% increase in charge impact damage
Pictogram minus.png  15% damage vulnerability on wearer
Backpack Ullapool Caber.png

近战武器
Ullapool Caber

Pictogram minus.png  Increased firing speed penalty from -20% to -25%
Pictogram minus.png  Decreased melee damage from 55 to 30
Pictogram plus.png  Increased explosion damage from 75 to 90
Pictogram info.png  The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used
Pictogram plus.png  Additionally, the damage from the explosion no longer has damage falloff.
Pictogram plus.png  The self damage will now be 50% of the explosion damage

Pictogram comment.png In the vanilla game, it is between 52-56 self damage

Pictogram plus.png  Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."

Pictogram plus.png  Added "This weapon can taunt kill, but deals decreased damage if re-charging"

Pictogram comment.png While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.

Pictogram plus.png  Removed "This weapon deploys 100% slower"
Pictogram plus.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png  Causes a special explosion when you hit an enemy or surface
Pictogram minus.png  When the explosion happens, the user takes self inflicted blast damage and is launched into the air
Pictogram minus.png  25% slower firing speed
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Pictogram info.png  This weapon can taunt kill, but deals decreased damage while re-charging
Pictogram info.png  This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds.

Backpack Persian Persuader.png

近战武器
Persian Persuader

Pictogram plus.png  Removed "-80% max Secondary ammo on wearer"
Pictogram plus.png  Decreased "max Primary ammo on wearer from 80% to 50%"
Pictogram minus.png  Added "-25% decrease in charge recharge rate"

Pictogram plus.png  Melee hits refill 20% of your charge meter
Pictogram plus.png  Ammo boxes collected also refill your charge meter
Pictogram minus.png  -50% max Primary ammo on wearer
Pictogram minus.png  -25% decrease in charge recharge rate"
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

针对Heavy的改动

人物改动
改动的属性 当前属性总览

Pictogram plus.png  Increased base move speed from 230 Hu to 240 Hu

Minigun changes

Pictogram plus.png  Increased move speed while deployed from -53% to -50%

Lunchbox weapons changes

Pictogram plus.png  Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"
Pictogram minus.png  Changed the recharge system when picking up HP packs:

Pictogram minus.png  Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100%
官方武器改动
武器 改动的属性 当前属性总览
Backpack Natascha.png

主武器
Natascha

Pictogram minus.png  Removed "20% damage resistance when below 50% health and spun up"
Pictogram plus.png  Decreased spin up time penalty from -30% to -25%
Pictogram minus.png  Increased damage penalty from -25% to -50%
Pictogram minus.png  Added "-25% bullets per shot"
Pictogram info.png  Added "Applies no knockback against enemies"
Pictogram info.png  Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.
Pictogram minus.png  Decreased max distance slow-down effect falloff from 1350 Hu to 1200 Hu

Pictogram plus.png  When fully spun up: The user and nearby teammates gain damage resistance
Pictogram minus.png  -50% damage penalty
Pictogram minus.png  -25% bullets per shot
Pictogram minus.png  25% slower spin up time
Pictogram info.png  Applies no knockback against enemies

Backpack Brass Beast.png

主武器
Brass Beast

Pictogram minus.png  Removed "20% damage resistance when below 50% health and spun up"
Pictogram plus.png  Decreased spin up time penalty from -50% to -25%
Pictogram minus.png  Decreased move speed while deployed from -60% to -33%
Pictogram plus.png  Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate"

Pictogram plus.png  Bullets penetrate all enemies
Pictogram plus.png  +20% damage bonus
Pictogram minus.png  Each bullet loses 20% damage with each enemy penetrated
Pictogram minus.png  25% slower spin up time
Pictogram minus.png  -33% slower move speed while deployed

Backpack Tomislav.png

主武器
Tomislav

Pictogram minus.png  Increased firing speed penalty from -20% to -25%

Pictogram plus.png  +20% faster spin up time
Pictogram plus.png  20% more accurate
Pictogram plus.png  Silent Killer: No barrel spin sound
Pictogram minus.png  -25% slower firing speed

Backpack Dalokohs Bar.png

副武器
Dalokohs Bar

Pictogram minus.png  Removed "Adds +50 max health for 30 seconds"
Pictogram minus.png  Increased recharge time from 10 seconds to 30 seconds
Pictogram plus.png  Changed dropped health kit from small to medium
Pictogram minus.png  Added "-100% consumption healing effect"
Pictogram plus.png  Added "On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration"
Pictogram plus.png  Added a new visual while under the effects

Pictogram plus.png  On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration
Pictogram minus.png  -100% consumption healing effect
Pictogram info.png  30 second recharge
Pictogram info.png  Alt-fire: Share with a friend (Medium health pack)
Pictogram info.png  Allowed in Medieval mode

Backpack Buffalo Steak Sandvich.png

副武器
Buffalo Steak Sandvich

Pictogram minus.png  Removed "+25% damage taken & mini-crits dealt" while under the effects
Pictogram minus.png  Added "-100% consumption healing effect"
Pictogram minus.png  Decreased move speed bonus from +35% to +25%.
Pictogram plus.png  Added "While under the effects, user gains full reduction in push force taken from damage"
Pictogram plus.png  Added "While under the effects, lunchbox can't be recharged in anyway"

Pictogram comment.png Due to overhauled the recharge system for lunchbox, the user won't be able to heal from health packs until switching off from Melee and once this weapon is recharged

Pictogram plus.png  Added "There is no effect duration and you can switch off of Melee at any time while under the effects"
Pictogram plus.png  Added a new visual while under the effects

Pictogram plus.png  On consumption: User gains a +25% move speed and full reduction in push force taken from damage
Pictogram minus.png  While under the effects, user is switched to Melee and lunchbox can't be recharged in anyway
Pictogram minus.png  -100% consumption healing effect
Pictogram info.png  There is no effect duration and you can switch off of Melee at any time while under the effects
Pictogram info.png  30 second recharge once no longer under the effects
Pictogram info.png  Alt-fire: Share with a friend (Medium health pack)
Pictogram info.png  Allowed in Medieval mode

Backpack Family Business.png

副武器
Family Business

Pictogram minus.png  Removed "+15% faster firing speed"
Pictogram plus.png  Added "20% more accurate"

Pictogram plus.png  +33% clip size
Pictogram plus.png  20% more accurate
Pictogram minus.png  -15% damage penalty

Backpack Fists.png
近战武器
Fists + Reskins

Pictogram plus.png  Added "+25% max Primary ammo on wearer"

Pictogram plus.png  +25% max Primary ammo on wearer

Backpack Killing Gloves of Boxing.png

近战武器
Killing Gloves of Boxing

Pictogram plus.png  Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons"
Pictogram minus.png  Added "On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds"
Pictogram info.png  Added "Applies no knockback against enemies"

Pictogram plus.png  On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits.
Pictogram minus.png  On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds
Pictogram minus.png  20% slower firing speed
Pictogram info.png  Applies no knockback against enemies

Backpack Gloves of Running Urgently.png

近战武器
Gloves of Running Urgently

Pictogram plus.png  Removed "This weapon holsters 50% slower"
Pictogram minus.png  Decreased the minimum health from 100 to 25 health

Pictogram plus.png  +30% faster move speed while active
Pictogram minus.png  Maximum health is drained while weapon is active (-10 HP/sec)

Backpack Warrior's Spirit.png

近战武器
Warrior's Spirit

Pictogram minus.png  Removed "+30% damage bonus"
Pictogram minus.png  Removed "+50 health restored on kill"
Pictogram plus.png  Removed "+30% damage vulnerability while active"
Pictogram plus.png  Added "+20% faster firing speed"
Pictogram plus.png  Added "35% of damage done is returned as health"
Pictogram minus.png  Added "On miss: Punch yourself for 30 health! You coward!"
Pictogram minus.png  Added "-100% healing gained from every healing source or weapon effect while active (Except from on hit effect)"

Pictogram plus.png  +20% faster firing speed
Pictogram plus.png  35% of damage done is returned as health
Pictogram minus.png  On miss: Punch yourself for 30 health! You coward!
Pictogram minus.png  -100% healing gained from every healing source or weapon effect while active (Except from "on hit" effect)

Backpack Fists of Steel.png

近战武器
Fists of Steel

Pictogram minus.png  Removed "-40% damage from ranged sources while active"
Pictogram plus.png  Removed "This weapon holsters 100% slower"
Pictogram plus.png  Removed "-40% maximum overheal on wearer"
Pictogram plus.png  Removed "-40% health from healers on wearer"
Pictogram plus.png  Increased melee vulnerability to +130% from +100%
Pictogram plus.png  Added "-33% damage taken from all sources, except from melee while active"
Pictogram minus.png  Added "-50% healing gained from every healing source or weapon effect while active"

When weapon is active:

Pictogram plus.png  -33% damage taken from all sources, except from Melee on wearer
Pictogram minus.png  +130% damage vulnerability from Melee sources on wearer
Pictogram minus.png  -50% healing gained from every healing source or weapon effect on wearer
Backpack Eviction Notice.png

近战武器
Eviction Notice

Pictogram plus.png  Removed "Maximum health is drained while item is active"
Pictogram plus.png  Added “Third succesful punch in a row always crits”
Pictogram plus.png  Added "While active: +1 capture rate"
Pictogram minus.png  Added "While active: +25% damage vulnerability"

When weapon is active:

Pictogram plus.png  +40% Faster firing speed
Pictogram plus.png  On hit: Boosts user's speed for 3 seconds
Pictogram plus.png  +15% faster move speed on wearer
Pictogram plus.png  +1 capture rate on wearer
Pictogram plus.png  Third succesful punch in a row always crits
Pictogram minus.png  +25% damage vulnerability on wearer
Pictogram minus.png  -60% damage penalty
Backpack Holiday Punch.png

近战武器
Holiday Punch

Pictogram plus.png  Added "When weapon is active: User is able to pick up their own lunchbox for 60 health"
Pictogram plus.png  Added "On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds."
Pictogram minus.png  Added "100% slower firing speed"
Pictogram plus.png  Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored"

Pictogram plus.png  When weapon is active: User is able to pick up their own lunchbox for 60 health
Pictogram plus.png  On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds.
Pictogram plus.png  On hit: Force enemy to laugh who also has this same weapon active
Pictogram plus.png  Always critical hit from behind
Pictogram plus.png  Critical hit forces victim to laugh
Pictogram minus.png  Critical hits do no damage
Pictogram minus.png  100% slower firing speed
Pictogram info.png  The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored

针对Engineer的改动

PDA changes
武器 改动的属性
Backpack PDA.png

Construction/Destruction PDA

Pictogram plus.png  Increased rotating speed when placing a building by 100%
Pictogram plus.png  Increased bullets refilled per Wrench hit from 40 to 45
Pictogram plus.png  Increased rockets refilled per Wrench hit from 8 to 9

Sentry Gun
武器 改动的属性
RED Level 1 Sentry Gun.png Red Mini Sentry.png

Sentry Gun / Mini-Sentry

Pictogram plus.png  Updated how often the Sentry Gun/Mini-Sentry checks for enemy players from 20 to 66 times per second

Pictogram comment.png This results in an increase in firing rate, the default firing rate has been changed to remain as close to regular TF2 as possible
Sentry Rocket.png

Sentry Rockets

Pictogram plus.png  Increased projectile speed from 1100 Hu to 2000 Hu
Pictogram minus.png  Decreased max damage from 150 to 100

Lvl3dispenser.png

Dispenser

Pictogram plus.png  Increased range by +50%
Pictogram plus.png  Added "Able to build Dispensers in Medieval mode"

Tele inactive red.png

Teleporter

Pictogram plus.png  Decreased metal cost when constructing and/or upgrading Teleporters by 20%

Red Mini Sentry.png

Mini-Sentry

Pictogram plus.png  Decreased build cost from 100 to 75 metal

官方武器改动
武器 改动的属性 当前属性总览
Backpack Widowmaker.png

主武器
Widowmaker

Pictogram plus.png  Increased bonus damage to your Sentry Gun's target from 10% to 20%

Pictogram plus.png  On hit: Damage dealt is returned as ammo
Pictogram plus.png  20% increased damage to your Sentry Gun's target
Pictogram plus.png  No reload necessary
Pictogram minus.png  Per Shot: -30 ammo
Pictogram minus.png  Uses metal as ammo

Backpack Pomson 6000.png

主武器
Pomson 6000

Pictogram minus.png  Removed "On Hit: Victim loses up to 10% Medi Gun charge"
Pictogram minus.png  Removed "On Hit: Victim loses up to 20% cloak"
Pictogram plus.png  Removed hidden clip size penalty
Pictogram plus.png  Added hidden "+24% faster firing speed"
Pictogram minus.png  Added hidden "18% slower reload time"
Pictogram plus.png  Increased projectile speed from 1200 Hu to 1600 Hu

Pictogram plus.png  Does not require ammo
Pictogram plus.png  Projectile cannot be deflected
Pictogram minus.png  -20% damage penalty vs players
Pictogram minus.png  -80% damage penalty vs buildings

Backpack Wrangler.png

副武器
Wrangler

Pictogram minus.png  Decreased shield resistance from 66% to 33% for Sentry Guns
Pictogram minus.png  Removed shield resistance for Mini-Sentry Guns
Pictogram plus.png  Fixed the x2 firing rate bonus while controlling Sentry Guns

Pictogram comment.png Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate

Pictogram plus.png  Changed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled

Pictogram comment.png Roughly 3-4 more bullets and 1 more rocket will be refilled per hit

Pictogram plus.png  The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming
Pictogram plus.png  Wrangled Sentry Guns gain x2 firing rate and a shield that reduces all damage by 33%
Pictogram plus.png  Wrangled Mini-Sentry Guns gain x2 firing rate
Pictogram minus.png  Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%
Pictogram minus.png  Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling
Pictogram info.png  Take manual control of your Sentry Gun or Mini-Sentry

Backpack Short Circuit.png

副武器
Short Circuit

Pictogram plus.png  Added “+40% primary firerate”
Pictogram plus.png  Reduced primary fire metal cost from 5 to 2

Pictogram plus.png  Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal
Pictogram plus.png  No reload necessary
Pictogram minus.png  Per Shot: -2 ammo
Pictogram minus.png  Uses metal for ammo

Backpack Gunslinger.png

近战武器
Gunslinger

Pictogram plus.png  Increased the punch combo timer from 1s to 1.5 seconds
Pictogram info.png  Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"
Pictogram plus.png  Added "+6.666% faster move speed on wearer"

Pictogram plus.png  Third successful punch in a row always crits
Pictogram plus.png  +25 max health on wearer
Pictogram plus.png  +6.666% faster move speed on wearer
Pictogram info.png  Replaces all buildings with mini versions

Backpack Southern Hospitality.png

近战武器
Southern Hospitality

Pictogram plus.png  Removed "20% fire damage vulnerability on wearer"
Pictogram minus.png  Added "15% bullet damage vulnerability on wearer"
Pictogram plus.png  Added "+150% Dispenser range"
Pictogram plus.png  Increased bleed duration from 5s to 6s seconds

Pictogram plus.png  +150% Dispenser range
Pictogram plus.png  On hit: Bleed for 6 seconds
Pictogram minus.png  15% bullet damage vulnerability on wearer

Backpack Jag.png

近战武器
Jag

Pictogram plus.png  Increased construction hit bonus from +30% to +100%
Pictogram plus.png  Increased repair rate penalty from -20% to -50%

Pictogram comment.png In the vanilla game, the health repaired per second (abbreviated as hrps) was 120 hrps when compared to the default Wrench of 127.5 hrps. This change will decrease the repair rate to 63.75 hrps

Pictogram minus.png  Removed "+15% faster firing speed"
Pictogram plus.png  Removed "-25% damage penalty"
Pictogram plus.png  Removed "-33% damage penalty vs buildings"
Pictogram plus.png  Added "60% faster upgrade rate"

Pictogram comment.png Increased upgrade rate from 25 to 40 per hit

Pictogram plus.png  Construction hit speed boost increased by 100%
Pictogram plus.png  60% faster upgrade rate
Pictogram minus.png  50% slower repair rate

Backpack Eureka Effect.png

近战武器
Eureka Effect

Pictogram minus.png  Removed "-50% metal cost when constructing or upgrading Teleporters"
Pictogram plus.png  Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (2 seconds at level 1, 4 seconds at level 2, 6 seconds at level 3).
Pictogram minus.png  It takes +50% longer to use the taunt or the teleporter.
Pictogram plus.png  Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"
Pictogram plus.png  Added "The user gains full knockback resistance during the taunt"

Pictogram plus.png  Press RELOAD to choose to teleport to spawn or your exit teleporter
Pictogram plus.png  When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.
Pictogram minus.png  -20% less metal from pickups and dispensers
Pictogram minus.png  Construction hit speed boost decreased by 50%
Pictogram info.png  Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt.

针对Medic的改动

主武器改动
武器 改动的属性

Backpack Syringe Gun.png Backpack Blutsauger.png Backpack Overdose.png Backpack Crusader's Crossbow.png
Syringe Gun, Blutsauger, Overdose, and Crusader's Crossbow

Pictogram plus.png  Added "This weapon will reload automatically when not active"
Pictogram plus.png  Added "User can see their UberCharge percentage while their Primary is active"

Secondary changes
改动的属性 当前属性总览

Pictogram minus.png  Added "While UberCharged, regardless of Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence"

Pictogram plus.png  Match the speed of any faster heal target
Pictogram minus.png  While ÜberCharged, regardless of the Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence

官方武器改动
武器 改动的属性 当前属性总览
Backpack Syringe Gun.png

主武器
Syringe Gun

Pictogram plus.png  Added "On hit: 1% UberCharge added"

Pictogram plus.png  On hit: 1% UberCharge added
Pictogram info.png  This weapon will reload automatically when not active
Pictogram info.png  User can see their UberCharge percentage while their Primary is active

Backpack Blutsauger.png

主武器
Blutsauger

Pictogram plus.png  The "+3 health on hit" can now overheal the user

Pictogram plus.png  On hit: +3 health restored that can overheal the user
Pictogram minus.png  -2 health regenerated per second on wearer
Pictogram info.png  This weapon will reload automatically when not active
Pictogram info.png  User can see their UberCharge percentage while their Primary is active

Backpack Crusader's Crossbow.png

主武器
Crusader's Crossbow

Pictogram minus.png  Increased Primary ammo penalty from -75% to -80%
Pictogram minus.png  Decreased point blank heal shot from 75 to 25 health

Pictogram plus.png  Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.
Pictogram minus.png  -80% max Primary ammo on wearer
Pictogram minus.png  No headshots
Pictogram info.png  38 damage dealt (point blank) to 75 damage dealt (long range)
Pictogram info.png  25 health restored (point blank) to 150 health restored (long range)
Pictogram info.png  This weapon will reload automatically when not active
Pictogram info.png  User can see their UberCharge percentage while their Primary is active
Pictogram info.png  Allowed in Medieval mode

Backpack Overdose.png

主武器
Overdose

Pictogram minus.png  Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"
Pictogram plus.png  Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"
Pictogram plus.png  Added "+20% move speed while active"

Pictogram plus.png  While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%
Pictogram plus.png  +20% move speed while active
Pictogram minus.png  -15% damage penalty
Pictogram info.png  This weapon will reload automatically when not active
Pictogram info.png  User can see their UberCharge percentage while their Primary is active

Backpack Kritzkrieg.png

副武器
Kritzkrieg

Pictogram plus.png  Increased healing during the taunt from 11 HP to 30 HP
Pictogram plus.png  Removed Über draining effect when switching targets
Pictogram plus.png  Added "While healing: Your Patient receives any positive buff that is currently affecting you"
Pictogram plus.png  Added "UberCharge: Grants Mini-Crits to your Patient's weapons"
Pictogram info.png  Added additional new visual when UberCharged is active
Pictogram info.png  Added a new backpack model

Pictogram plus.png  While healing: Your Patient receives any positive buff that is currently affecting you
Pictogram plus.png  On taunt: Recover 30 health during the taunt duration
Pictogram plus.png  +25% UberCharge rate
Pictogram info.png  UberCharge: Grants Crits and Mini-Crits to your Patient's weapons
Pictogram info.png  While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter
Pictogram info.png  UberCharge lasts for 8 seconds

Backpack Quick-Fix.png

副武器
Quick-Fix

Pictogram plus.png  Added "+200% increased air control while explosive jumping"
Pictogram plus.png  Added "+80% fall damage resistance on wearer"
Pictogram plus.png  Increased heal rate bonus from +40% to +50%
Pictogram plus.png  Added a speed boost as part of the UberCharge
Pictogram minus.png  Added "-20% UberCharge rate on Overhealed patients"
Pictogram plus.png  The knockback resistance and speed bonus will now linger for 1 second when switching targets

Pictogram plus.png  While healing: User mirrors blast jumps and shield charges.
Pictogram plus.png  +10% UberCharge rate
Pictogram plus.png  +50% heal rate
Pictogram plus.png  +200% increased air control while explosive jumping
Pictogram plus.png  +80% fall damage resistance on wearer
Pictogram minus.png  -20% UberCharge rate on Overhealed patients
Pictogram minus.png  50% max overheal
Pictogram info.png  UberCharge: Increases healing to 300%, grants immunity to movement-impairing effects, and +25% move speed bonus for both users
Pictogram info.png  While UberCharged, switching targets will cause the knockback resistance and speed bonus to linger for 1 second, but drains the meter faster
Pictogram info.png  UberCharge lasts for up to 8 seconds

Backpack Vaccinator.png

副武器
Vaccinator

Pictogram minus.png  Removed “+67% Übercharge rate”
Pictogram plus.png  Increased Übercharge rate on overhealed targets from -33% to -15%
Pictogram plus.png  Increased overheal rate from -66% to -33%
Pictogram plus.png  Increased Übercharge duration from 2.5 seconds to 3s
Pictogram minus.png  Decreased UberCharge bubble resistance of the selected type from 75% to 67%

Pictogram plus.png  Press RELOAD to cycle through resist types
Pictogram plus.png  While healing, provides user and Patient with a constant 10% base & crit damage resistance to the selected damage type
Pictogram minus.png  -33% Overheal build rate
Pictogram minus.png  -15% ÜberCharge rate on Overhealed patients
Pictogram info.png  ÜberCharge: Instantly use 25% charge to provide a 3 second resistance bubble that blocks 67% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Bonesaw.png
近战武器
Bonesaw + Reskins

Pictogram plus.png  Added "33% faster global weapon switch on wearer"
Pictogram plus.png  Added "On hit: Gain a 3 second speed boost"

Pictogram plus.png  33% faster global weapon switch on wearer
Pictogram plus.png  On hit: Gain a 3 second speed boost

Backpack Ubersaw.png

近战武器
Ubersaw

Pictogram minus.png  Decreased UberCharge added on hit from 25% to 20%
Pictogram minus.png  Added "-20% UberCharge rate for Secondary"

Pictogram plus.png  On Hit: 20% UberCharge added
Pictogram minus.png  20% slower firing speed
Pictogram minus.png  -20% UberCharge rate for Secondary

Backpack Vita-Saw.png

近战武器
Vita-Saw

Pictogram minus.png  Removed "Collect the organs of people you hit"
Pictogram plus.png  Added "+20% health from packs on wearer"
Pictogram plus.png  Added "On kill with any weapon: A small health pack is dropped"
Pictogram plus.png  Added "On hit with this weapon: +30 health restored that can overheal the user"
Pictogram minus.png  Added "25% slower firing speed"
Pictogram plus.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png  +20% health from packs on wearer
Pictogram plus.png  On kill with any weapon: A small health pack is dropped
Pictogram plus.png  On hit with this weapon: +30 health restored that can overheal the user
Pictogram minus.png  -10 max health on wearer
Pictogram minus.png  25% slower firing speed
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Backpack Amputator.png

近战武器
Amputator

Pictogram minus.png  Removed "Up to +3 health regenerated per second while active"
Pictogram plus.png  Added "Guaranteed 4 health regenerated per 1/2 second while active"

Pictogram comment.png This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects

Pictogram minus.png  Added "Disables self health regeneration while active"
Pictogram plus.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

When weapon is active:

Pictogram plus.png  Guaranteed 4 health regenerated per 1/2 second
Pictogram plus.png  ALT-FIRE: Applies a healing effect to all nearby teammates. Additionally, grants UberCharge based on health given to teammates.
Pictogram minus.png  Disables self health regeneration
Pictogram minus.png  -20% damage penalty
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Backpack Solemn Vow.png

近战武器
Solemn Vow

Pictogram minus.png  Increased slower firing speed from 10% to 20%

Pictogram plus.png  Added "While active: User can see friendly players and buildings through walls, including disguised Spies"

Pictogram plus.png  Allows you to see enemy health
Pictogram plus.png  While active: User can see friendly players and buildings through walls, including disguised Spies
Pictogram minus.png  20% slower firing speed

针对Sniper的改动

人物改动
改动的属性 当前属性总览

Pictogram plus.png  Added "(Ability) Precision Elimination"

Pictogram plus.png  When your Rifle is fully charged, you don't flinch when damaged
Pictogram plus.png  When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts

Pictogram plus.png  Added "(Ability) Melee wall climb"

Pictogram minus.png  User is hurt for 10 health per wall climb
Pictogram plus.png  Melee attack is 75% faster after a wall climb

Pictogram plus.png  Increased accuracy by 40% and ammo by 33% for all Secondary SMGs

(Ability) Precision Elimination
(Ability) Melee wall climb

Rifle changes
改动的属性 New damage numbers

Pictogram plus.png  the hidden cap that limits charging time

Pictogram comment.png This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom "Didgeridoom" weapon. Additionally, this will be very noticable in the "Mann vs Machine" gamemode

Pictogram plus.png  Decreased base charging time from 3.3 seconds to 3s
Pictogram plus.png  Increased movement speed while aiming from 80 Hu (73.3% slower than normal) to 100 Hu (66% than normal)
Pictogram plus.png  Increased movement speed while move 66% slower while aiming instead of 73.3% slower
Pictogram plus.png  Changed base damage against buildings

Pictogram comment.png It will be a x4 damage multiplier instead of x3

Damage against players
Pictogram minus.png  40 bodyshot uncharged (from 50)
Pictogram info.png  150 bodyshot fully charged
Pictogram minus.png  120 headshot uncharged (from 150)
Pictogram info.png  450 headshot fully charged
Damage against Building
Pictogram minus.png  40 uncharged (from 50)
Pictogram plus.png  160 fully charged (from 150)

官方武器改动
武器 改动的属性 当前属性总览
Backpack Huntsman.png

主武器
Huntsman

Pictogram plus.png  Decreased move speed penalty while aiming from -46.67% to -33%
Pictogram minus.png  Added "-20% Damage Penalty"

Pictogram plus.png  The longer you aim, the more damage and faster the arrow travels
Pictogram minus.png  Arrows lose their accuracy if the bow is drawn for more than 5 seconds
Pictogram minus.png  While aiming: -33% move speed
Pictogram minus.png  -20% damage penalty
Pictogram info.png  Shoots arrows instead of bullets
Pictogram info.png  Allowed in Medieval mode

Backpack Sydney Sleeper.png

主武器
Sydney Sleeper

Pictogram minus.png  Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"
Pictogram plus.png  Added "On headshot: Doubles the Jarate duration"
Pictogram plus.png  Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"

Pictogram comment.png 2 seconds up to 5s

Pictogram plus.png  Added "This weapon holsters 30% faster

Pictogram plus.png  +25% charge rate
Pictogram plus.png  This weapon holsters 30% faster
Pictogram plus.png  On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot
Pictogram minus.png  Mini-crits on headshots
Pictogram minus.png  While aiming: -66% move speed

Backpack Machina.png

主武器
Machina

Pictogram minus.png  Removed "On full charge: +15% damage per shot"

Pictogram plus.png  Removed requirement for full charge to penetrate enemies

Pictogram plus.png  Added "On kill: 20% of all of the overkill damage will be added to your next shot"

Pictogram comment.png There is no limit on the amount of damage that can be earned

Pictogram minus.png  Added "A shot that has overkill damage being applied will not count towards the next shot"

Pictogram plus.png  On kill: 20% of all of the overkill damage will be added to your next shot
Pictogram plus.png  Shot penetrate all enemies
Pictogram minus.png  While aiming: -66% move speed
Pictogram minus.png  Cannot fire unless zoomed
Pictogram minus.png  Fires tracers rounds
Pictogram info.png  A shot that has overkill damage being applied will not count towards the next shot

Backpack Hitman's Heatmaker.png

主武器
Hitman's Heatmaker

Pictogram minus.png  Removed "+25% faster charge while in Focus" stat
Pictogram plus.png  While Focus is active: Delay between zooming in and headshotting is removed.
Pictogram plus.png  Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"
Pictogram plus.png  Increased Focus gained from kills from 35% to 50%
Pictogram plus.png  Increased Focus gained from assist-kills from 15% to 25%
Pictogram minus.png  Added "-50% Focus gained while Focus is active"
Pictogram minus.png  Focus is only gained with kills/assist-kills with this weapon instead of any weapon

Pictogram plus.png  On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears
Pictogram plus.png  Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.
Pictogram minus.png  While aiming: -66% move speed
Pictogram minus.png  -20% damage on body shots
Pictogram info.png  While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained.

Backpack Classic.png

主武器
Classic

Pictogram plus.png  Removed "No headshots when not fully charged"
Pictogram plus.png  Removed "-10% damage on body shots"
Pictogram minus.png  Added "While unscoped aiming: -33% move speed"
Pictogram minus.png  Added "-20% damage penalty"
Pictogram minus.png  Added "-20% charge rate"
Pictogram plus.png  Added a small reload bonus to match the Sniper Rifle's attack rate

Pictogram plus.png  Charge and fire shots independent of zoom
Pictogram plus.png  While unscoped aiming: -33% move speed
Pictogram minus.png  While scoped aiming: -66% move speed
Pictogram minus.png  -20% damage penalty
Pictogram minus.png  -20% charge rate

Backpack Jarate.png

副武器
Jarate

Pictogram plus.png  Added "Allowed in Medieval mode"

Pictogram plus.png  Increased extinguishing teammate cooldown from 20% to 33%

Pictogram plus.png  Decreased recharge time to 30 seconds from 20s

Pictogram plus.png  Coated enemies take mini-crits from all sources
Pictogram plus.png  Extinguishing teammates refunds 33% of the meter
Pictogram plus.png  Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Pictogram info.png  30 second recharge
Pictogram info.png  Allowed in Medieval mode

Backpack Razorback.png

副武器
Razorback

Pictogram plus.png  Added "+6.666% faster move speed on wearer"
Pictogram plus.png  Added "+12% faster move speed while aiming"

Pictogram plus.png  +6.666% faster move speed on wearer
Pictogram plus.png  +12% faster move speed while aiming
Pictogram plus.png  Blocks a single backstab attempt
Pictogram minus.png  -100% maximum overheal on wearer
Pictogram info.png  Regenerates after 30 seconds
Pictogram info.png  Allowed in Medieval mode

Backpack Darwin's Danger Shield.png

副武器
Darwin's Danger Shield

Pictogram plus.png  Added "50% reduction in push force taken from damage and airblasts"
Pictogram plus.png  Added "+30% explosive damage resistance on wearer"

Pictogram plus.png  50% reduction in push force taken from damage and airblasts
Pictogram plus.png  +30% explosive damage resistance on wearer
Pictogram plus.png  +50% fire damage resistance on wearer
Pictogram plus.png  Immune to the effects of afterburn
Pictogram info.png  Allowed in Medieval mode

Backpack Cozy Camper.png

副武器
Cozy Camper

Pictogram minus.png  Removed "No flinching when aiming and fully charged"
Pictogram minus.png  Removed "Knockback decreased by 20% when aiming"
Pictogram minus.png  Removed "+4 health regenerated per second on wearer"

Pictogram plus.png  Added "15% of any Primary damage done is returned as health"

Pictogram plus.png  Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon"

Pictogram plus.png  15% of any Primary damage done is returned as health
Pictogram plus.png  Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon
Pictogram info.png  Allowed in Medieval mode

Backpack Cleaner's Carbine.png

副武器
Cleaner's Carbine

Pictogram minus.png  Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds."
Pictogram plus.png  Removed "-20% clip size"
Pictogram plus.png  Added "On kill with any weapon: Gain 34% towards the CRIKEY meter. Assist-kills grant 17%."
Pictogram plus.png  Added "Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"
Pictogram comment.png Able to gain meter while draining, but at -66% rate

Pictogram plus.png  On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.
Pictogram minus.png  25% slower firing speed
Pictogram info.png  Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds

Backpack Kukri.png
近战武器
Kukri + Reskins

Pictogram plus.png  Added "Better wall climbing when compared to other Melee weapons":

Pictogram plus.png  Decreases the health lost per wall climb from 10 to 5
Pictogram plus.png  Increases the total height per wall climb by 33%

Pictogram plus.png  Better wall climbing when compared to other Melee weapons

Backpack Tribalman's Shiv.png

近战武器
Tribalman's Shiv

Pictogram plus.png  Added "On hit: Gain a 1 second speed boost"

Pictogram comment.png The bleed damage can trigger this

Pictogram plus.png  On hit: Bleed for 6 seconds
Pictogram plus.png  On hit: Gain a 1 second speed boost
Pictogram minus.png  -50% damage penalty

Backpack Bushwacka.png

近战武器
Bushwacka

Pictogram plus.png  Removed "When weapon is active"
Pictogram minus.png  Removed "Crits whenever it would normally mini-crit"
Pictogram plus.png  Removed "20% damage vulnerability on wearer"
Pictogram plus.png  Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon"

Pictogram comment.png On attack: Removes 1 crit hit

Pictogram minus.png  Added "This weapon deploys 75% slower"
Pictogram minus.png  Added "-25% damage penalty"

Pictogram plus.png  Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon
Pictogram minus.png  This weapon deploys 75% slower
Pictogram minus.png  -25% damage penalty

Backpack Shahanshah.png

近战武器
Shahanshah

Pictogram minus.png  Removed "+25% increase in damage when health <50% of max"
Pictogram plus.png  Removed "-25% decrease in damage when health >50% of max"
Pictogram plus.png  Added "+20% increase firing speed when health <50% of max"
Pictogram minus.png  Added "-20% decrease firing speed when health >50% of max"
Pictogram plus.png  Added "+50% melee range"
Pictogram plus.png  Added "+25% melee bounds"

Pictogram plus.png  +50% melee range
Pictogram plus.png  +25% melee bounds
Pictogram plus.png  +20% increase firing speed when health <50% of max
Pictogram minus.png  -20% decrease firing speed when health >50% of max

针对Spy的改动

人物改动
改动的属性 当前属性总览

Pictogram plus.png  Added "(Ability) Uncloak & Dagger"

Pictogram plus.png  Any killed players or destroyed buildings will not be shown in the kill-feed for the enemy team
Pictogram plus.png  Teammates will still see the kills (and destroyed buildings) in the kill-feed

Pictogram plus.png  Added "(Ability) Spy Camera"

Pictogram plus.png  Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera
Pictogram minus.png  When the camera is activated, the user's current disguise is removed and can't disguise while using the camera
Pictogram minus.png  When the camera is activated, the user can't cloak and the camera can't be used if the user is currently cloaked
Pictogram minus.png  30 second cooldown starts once you leave the camera

Able to see enemy health (and enemy UberCharge percentage)
(Ability) Uncloak & Dagger
(Ability) Spy Camera

官方武器改动
武器 改动的属性 当前属性总览
Backpack Ambassador.png

副武器
Ambassador

Pictogram minus.png  Increased fire rate penalty from -20% to -100%
Pictogram plus.png  Removed "-15% damage penalty"
Pictogram plus.png  Removed the "short cooldown during which it never crits"
Pictogram minus.png  Decreased max range for headshot falloff from 1200 to 900 Hu
Pictogram plus.png  Headshots will now crit instead of doing normal damage after "max distance"

Pictogram plus.png  Crits on headshot
Pictogram minus.png  Critical damage is affected by range
Pictogram minus.png  100% slower firing speed

Backpack Enforcer.png

副武器
Enforcer

Pictogram minus.png  Removed "+20% damage bonus while disguised"

Pictogram minus.png  Removed "Attacks pierce damage resistance effects and bonuses"

Pictogram plus.png  Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"

Pictogram comment.png Stealth shots allows the user to fire this weapon without losing their disguise

Pictogram plus.png  Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill
Pictogram minus.png  20% slower firing speed
Pictogram info.png  Stealth shots allows the user to fire this weapon without losing their disguise
Pictogram info.png  Bind "custom" to manually remove your current disguise

Backpack Diamondback.png

副武器
Diamondback

Pictogram minus.png  Changed to guaranteed Mini-Crits instead of Crits
Pictogram plus.png  Removed "-15% damage penalty"
Pictogram minus.png  Added "-10% damage vs players"

Pictogram plus.png  Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill
Pictogram minus.png  -10% damage vs players

Backpack Your Eternal Reward.png

近战武器
Your Eternal Reward

Pictogram minus.png  Removed "Any killed players will not be shown in the kill-feed for other enemies to see"
Pictogram plus.png  Removed "+33% cloak drain rate" penalty
Pictogram minus.png  Added "+20% longer de-cloak time"
Pictogram plus.png  Added "While disguised: Gain a certain bonus based on your current class type disguise":

Pictogram plus.png  Offense class - +33% normal damage vs players for Secondary and +100% for Melee
Pictogram plus.png  Defense class - +20% damage resistance on wearer
Pictogram plus.png  Support class - 4 health regenerated per second on wearer
Pictogram comment.png The health regen isn't decreased if the user was recently hurt

Pictogram plus.png  Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed
Pictogram plus.png  While disguised: Gain a certain bonus based on your current class type disguise
Pictogram plus.png  On kill: No attack noise
Pictogram minus.png  Normal disguises require (and consumes) a full cloak meter
Pictogram minus.png  +20% longer de-cloak time

Backpack Conniver's Kunai.png

近战武器
Conniver's Kunai

Pictogram plus.png  Added "On backstab kill: Removes all negative debuffs on user"
Pictogram plus.png  Added "+10% additional cloak damage resistance on wearer"

Pictogram plus.png  On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user
Pictogram plus.png  +10% additional cloak damage resistance on wearer
Pictogram minus.png  -55 max health on wearer

Backpack Big Earner.png

近战武器
Big Earner

Pictogram minus.png  Removed "+30% cloak on kill"
Pictogram minus.png  Removed "Gain a 3 second speed boost on kill"
Pictogram plus.png  Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds."

Pictogram plus.png  On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.
Pictogram minus.png  -25 max health on wearer

Backpack Spy-cicle.png

近战武器
Spy-cicle

Pictogram plus.png  Decreased recharge from 15 seconds to 10 seconds
Pictogram minus.png  Decreased afterburn immunity from 10 seconds to 5 seconds
Pictogram minus.png  Added "-50% direct damage penalty"
Pictogram plus.png  Added "While disguised: Removes the sound of 'Spy-cicle' melting"
Pictogram plus.png  Added "On hit by fire while active: Reduces initial fire damage by 90%"
Pictogram plus.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png  On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds
Pictogram minus.png  -50% direct damage penalty
Pictogram minus.png  Backstab turns victim into ice
Pictogram minus.png  Melts in fire, regenerates in 10 seconds and by picking up ammo
Pictogram info.png  Weapon makes a melting sound unless user is currently disguised
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Backpack Invisibility Watch.png

Secondary PDA
Invis Watch

Pictogram plus.png  Fixed the "While cloaked: 50% faster debuff timers"

Pictogram comment.png Increased to 50% from around 42%

Pictogram plus.png  Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers

Pictogram plus.png  While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers
Pictogram minus.png  While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies
Pictogram info.png  Alt-fire: Turn invisible
Pictogram info.png  Allowed in Medieval mode

Backpack Cloak and Dagger.png

Secondary PDA
Cloak and Dagger

Pictogram plus.png  Fixed the "While cloaked: 50% faster debuff timers"

Pictogram comment.png Increased to 50% from around 42%

Pictogram plus.png  Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers

Pictogram info.png  Cloak Type: Motion Sensitive
Pictogram plus.png  Cloak drain rate based on movement speed
Pictogram plus.png  +100% cloak regen rate
Pictogram plus.png  While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers
Pictogram minus.png  While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies
Pictogram minus.png  -35% cloak meter from ammo sources
Pictogram minus.png  +33% cloak drain rate
Pictogram info.png  Alt-fire: Turn invisible
Pictogram info.png  Allowed in Medieval mode

Backpack Dead Ringer.png

Secondary PDA
Dead Ringer

Pictogram minus.png  Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"

Pictogram minus.png  Removed "Afterburn immunity for 3 seconds when used"

Pictogram minus.png  The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger
Pictogram plus.png  The speed boost now stays active until decloaking instead of lasting for 3 seconds
Pictogram minus.png  Decreased cloak regen rate from +50% to +30%

Pictogram plus.png  Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"

Pictogram plus.png  Changed Afterburn and Bleeding effects being removed when used to "On use: Gain 1 second of debuff immunity"
Pictogram plus.png  Increased faster debuff timers while cloaked from 50% to 75%

Pictogram comment.png Now includes "Marked-for-Death" and the "Gas Passer effect"

Pictogram plus.png  Added "While cloaked: User absorbs 75% of any damage taken"

Pictogram comment.png This starts 1 second after the "Dead Ringer" is triggered

Pictogram plus.png  Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)

Pictogram comment.png This starts 1 second after the "Dead Ringer" is triggered

Pictogram minus.png  Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"
Pictogram minus.png  Added "No natural cloak resistance when invisible after the first 1 second"
Pictogram minus.png  Added "-50% cloak meter from ammo sources"

Pictogram info.png  Cloak Type: Feign Death
Pictogram plus.png  Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration
Pictogram plus.png  While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers
Pictogram plus.png  +30% cloak regen rate
Pictogram plus.png  +40% cloak duration
Pictogram minus.png  While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies
Pictogram minus.png  No cloak meter from ammo sources when invisible and for 5 seconds after decloaking
Pictogram minus.png  -50% cloak meter used when Feign Death is activated
Pictogram minus.png  Absorbed damage shortens cloak duration
Pictogram minus.png  -50% cloak meter from ammo sources
Pictogram info.png  Allowed in Medieval mode

Backpack Electro Sapper.png

Building
Sapper

Pictogram plus.png  Added "Allowed in Medieval mode"

Pictogram plus.png  Disables and slowly destroys enemy buildings
Pictogram info.png  Allowed in Medieval mode

Backpack Red-Tape Recorder.png

Building
Red-Tape Recorder

Pictogram plus.png  Added "Allowed in Medieval mode"
Pictogram minus.png  Removed "Reverses enemy building construction"
Pictogram plus.png  Decreased Sapper damage penalty from -100% to -90%

Pictogram plus.png  Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"

Pictogram comment.png Since buildings are disabled for 0.5 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed

Pictogram plus.png  Added "+100% Sapper health bonus"
Pictogram minus.png  Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed"

Pictogram plus.png  Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed
Pictogram plus.png  +100% Sapper health bonus
Pictogram minus.png  User is Marked-for-Death for 3 seconds after the Sapper has been removed
Pictogram info.png  -90% Sapper damage penalty
Pictogram info.png  Allowed in Medieval mode