Difference between revisions of "User:Guest/Sandbox"
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− | + | === 针对{{class name|Scout}}的改动 === | |
− | - | + | {| class="wikitable grid collapsible autocollapse" width="100%" |
− | + | ! colspan="3" class="header" | 官方武器改动 | |
− | + | |- | |
− | + | ! class="header" width="20%" | 武器 | |
− | + | ! class="header" width="40%" | 改动的属性 | |
− | }} | + | ! class="header" width="40%" | 当前属性总览 |
+ | |- | ||
+ | | align="center" | [[File:Backpack Shortstop.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Shortstop}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} 增加属性“手持该武器时:通过任意治疗或武器所获得的治疗效果 +20%” | ||
+ | | | ||
+ | {{Pro}} 手持该武器时:通过任意治疗源或武器效果所获得的治疗效果 +20%<br> | ||
+ | {{Con}} 手持该武器时:受到来自伤害和压缩气爆的击退效果 +20%<br> | ||
+ | {{Neutral}} 该武器适用于中/远距离战斗<br> | ||
+ | {{Neutral}} 辅助开火:用手推开敌人 | ||
− | {{ | + | ; 额外属性 |
+ | {{Pro}} 武器伤害 +100%<br> | ||
+ | {{Pro}} 开火速率 +42%<br> | ||
+ | {{Pro}} 精准度 +40%<br> | ||
+ | {{Con}} 装弹速度 -50%<br> | ||
+ | {{Con}} 每发子弹量 -60%<br> | ||
+ | {{Con}} 弹匣容量 -34% | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Soda Popper.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Soda Popper}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "25% faster reload time"<br> | ||
+ | {{Pro}} Added "When Hype is used: Gain 50% faster reload time"<br> | ||
+ | {{Pro}} Decreased the damage required for Primary/Secondary/Melee to fully charge<br> | ||
+ | :{{Note|This will reduce Primary damage required from 395 to 280, Secondary damage required from 290 to 280, and Melee damage required from 350 to 140}} | ||
+ | | | ||
+ | {{Pro}} On hit any weapon: Builds Hype<br> | ||
+ | {{Pro}} +50% faster firing speed<br> | ||
+ | {{Con}} -66% clip size<br> | ||
+ | {{Neutral}} Alt-fire when full: Activate Hype for multiple air jumps and 50% faster reload time. When activated, user can't gain Hype.<br> | ||
+ | {{Neutral}} This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading<br> | ||
+ | {{Neutral}} Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Baby Face's Blaster.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Baby Face's Blaster}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased boost lost on hit from 4% to 1%<br> | ||
+ | :{{Note|This means that it takes 100 damage to take a full meter of boost down, instead of 25}} | ||
+ | {{Pro}} Removed "Boost decreased on air jumps"<br> | ||
+ | {{Pro}} "-34% clip size"<br> | ||
+ | {{Con}} Added "Boost decays over time" (3.33% every 1 second)<br> | ||
+ | {{Con}} Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br> | ||
+ | {{Con}} Added "-1 capture rate on wearer"<br> | ||
+ | {{Con}} Increased damage required to fill from 100 to 200 | ||
+ | | | ||
+ | {{Pro}} On hit any weapon: Builds Boost that increases your move speed on wearer<br> | ||
+ | {{Con}} Boost is decreased when damaged and/or decays over time<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Con}} 10% slower move speed on wearer<br> | ||
+ | {{Con}} -1 capture rate on wearer<br> | ||
+ | {{Neutral}} Requires 200 damage dealt to fully fill Boost | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Back Scatter.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Back Scatter}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "Mini-crits targets when fired at their back from close range"<br> | ||
+ | {{Pro}} Removed "-34% clip size"<br> | ||
+ | {{Pro}} Removed "20% less accurate"<br> | ||
+ | {{Pro}} Added "On kill: Decreased weapon attack noise"<br> | ||
+ | {{Pro}} Added "+40% damage vs players from behind"<br> | ||
+ | :{{Note|There is no distance limit}} | ||
+ | {{Pro}} Added "Shots penetrate all enemies"<br> | ||
+ | {{Con}} Added "30% slower firing speed"<br> | ||
+ | {{Con}} Added "15% slower reload time" | ||
+ | | | ||
+ | {{Pro}} On kill: Decreased weapon attack noise<br> | ||
+ | {{Pro}} +40% damage vs players from behind<br> | ||
+ | {{Pro}} Shots penetrate all enemies<br> | ||
+ | {{Con}} 30% slower firing speed<br> | ||
+ | {{Con}} 15% slower reload time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Crit-a-Cola.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Crit-a-Cola}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds | ||
+ | | | ||
+ | {{Pro}} While under the effects, all damage dealt is Mini-Crits for 8 seconds<br> | ||
+ | {{Con}} While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off<br> | ||
+ | {{Neutral}} 30 second recharge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Mad Milk.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Mad Milk}}''' + [[Reskins]] | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased extinguishing teammate cooldown bonus from 20% to 25%<br> | ||
+ | {{Con}} Decreased life-steal effect from 60% to 35% | ||
+ | | | ||
+ | {{Pro}} Players heal 35% of the damage done to an enemy covered with milk<br> | ||
+ | {{Pro}} Extinguishing teammates refunds 25% of the meter<br> | ||
+ | {{Pro}} Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
+ | {{Neutral}} 20 second recharge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Winger.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Winger}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Wearer never takes falling damage while active"<br> | ||
+ | {{Pro}} Increased jump height bonus from +25% to +30% | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}}Wearer never takes falling damage<br> | ||
+ | :{{Pro}}+30% greater jump height<br> | ||
+ | :{{Pro}}+15% damage bonus<br> | ||
+ | :{{Con}}-60% clip size | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pretty_Boy's Pocket Pistol.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Pretty Boy's Pocket Pistol}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "When weapon is active"<br> | ||
+ | {{Con}} Removed "On hit: Gain up to +3 health"<br> | ||
+ | {{Pro}} Removed "-25% clip size"<br> | ||
+ | {{Pro}} Added "35% of damage done is returned as health"<br> | ||
+ | {{Con}} Added "-50% damage penalty" | ||
+ | | | ||
+ | {{Pro}} 35% of damage done is returned as health<br> | ||
+ | {{Pro}} +15% faster firing speed<br> | ||
+ | {{Con}} -50% damage penalty | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Bat.png|50px]] <br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Bat}}''' + Reskins except Frying Pan and Golden Frying Pan | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+20% faster firing speed"<br> | ||
+ | :{{Note|This doesn't include Frying Pan or Gold Frying Pan due to concerns for noise spam}} | ||
+ | | | ||
+ | {{Pro}} +20% faster firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sandman.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Sandman}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased max health penalty from -15 to -10<br> | ||
+ | {{Con}} The ball hit no longer does damage<br> | ||
+ | {{Pro}} Increased slow durations from 1-7s to 2-8 seconds <br> | ||
+ | {{Pro}} The slow effect now does a set -30% instead of scaling based on distance<br> | ||
+ | {{Pro}} Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed. Additionally, the ball can hit someone at point blank to apply the slowdown. | ||
+ | | | ||
+ | {{Pro}} Alt-fire: Launches a ball that slows a target down by 30%<br> | ||
+ | {{Pro}} Baseball can be picked up after thrown to instantly recharge<br> | ||
+ | {{Con}} -10 max health on wearer<br> | ||
+ | {{Neutral}} 10 second recharge | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Candy Cane.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Candy Cane}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "On kill: A small health pack is dropped"<br> | ||
+ | {{Pro}} Removed "25% explosive damage vulnerability on wearer"<br> | ||
+ | {{Pro}} Added "On teammate hit: Gift your teammate with health and ammo"<br> | ||
+ | :{{Note|20 HP and 10% ammo}} | ||
+ | {{Pro}} Added "On enemy hit: Gift yourself with health and ammo"<br> | ||
+ | {{Note|30 HP and 15% ammo}} | ||
+ | {{Pro}} Added "Gifted ammo can be overfilled"<br> | ||
+ | :{{Note|Up to 150% and will not decay}} | ||
+ | {{Con}} Added "50% slower firing speed"<br> | ||
+ | {{Con}} Added "50% damage penalty"<br> | ||
+ | {{Pro}} Added "+75% melee range"<br> | ||
+ | {{Pro}} Added "+50% melee bounds" | ||
+ | | | ||
+ | {{Pro}} +75% melee range<br> | ||
+ | {{Pro}} +50% melee bounds<br> | ||
+ | {{Pro}} On teammate hit: Gift your teammate with health and ammo<br> | ||
+ | {{Pro}} On enemy hit: Gift yourself with health and ammo<br> | ||
+ | {{Con}} 50% slower firing speed<br> | ||
+ | {{Con}} 50% damage penalty<br> | ||
+ | {{Neutral}} Gifted ammo can be overfilled | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Boston Basher.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Boston Basher}}''' | ||
+ | | align="left" | | ||
+ | {{Neutral}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Pro}} On hit: Bleed for 5 seconds<br> | ||
+ | {{Con}} On miss: Hit yourself. Idiot!<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sun-on-a-Stick.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Sun-on-a-Stick}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased direct damage penalty from -25% to -35%<br> | ||
+ | {{Pro}} Added "Alt-fire: Spontaneous combustion"<br> | ||
+ | :{{Note|Ignites the user for 10 seconds}} | ||
+ | :{{Note|20 second recharge once used}} | ||
+ | {{Pro}} Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target"<br> | ||
+ | {{Con}} Added "On hit: Transferred afterburn duration is decreased by 75%"<br> | ||
+ | {{Con}} Added "On holster: User takes remaining 'Spontaneous Combustion' afterburn damage all at once" | ||
+ | | | ||
+ | {{Pro}} On hit: Transfers "Spontaneous Combustion" afterburn to the target<br> | ||
+ | {{Pro}} +25% fire damage resistance while active<br> | ||
+ | {{Pro}} 100% critical hit vs burning players<br> | ||
+ | {{Con}} On hit: Transferred afterburn duration is decreased by 75%<br> | ||
+ | {{Con}} On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once<br> | ||
+ | {{Con}} -35% direct damage penalty<br> | ||
+ | {{Neutral}} Alt-fire: Spontaneous Combustion<br> | ||
+ | {{Neutral}} 20 second recharge once used | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fan O'War.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Fan O'War}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Crits whenever it would normally mini-crit"<br> | ||
+ | {{Con}} Increased damage penalty from -75% to -94%<br> | ||
+ | {{Pro}} Increased maximum number of marked targets from 1 to 2<br> | ||
+ | {{Con}} Decreased mark duration from 15 seconds to 10 seconds<br> | ||
+ | {{Pro}} Added "On hit: Gain a 2 second speed boost" | ||
+ | | | ||
+ | {{Pro}} On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits<br> | ||
+ | {{Pro}} On hit: Gain a 2 second speed boost<br> | ||
+ | {{Con}}- 94% damage penalty<br> | ||
+ | {{Neutral}} Consecutive hits on the same target resets the duration and marking a 3rd target will remove the mark from the 1st target | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Atomizer.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Atomizer}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Grants Triple Jump while deployed"<br> | ||
+ | {{Con}} Removed "Melee attacks mini-crit while airborne"<br> | ||
+ | {{Pro}} Removed "-15% damage vs players"<br> | ||
+ | {{Pro}} Removed "This weapon deploys 50% slower"<br> | ||
+ | {{Pro}} Added "On hit with this weapon: Slams airborne targets into the ground"<br> | ||
+ | :{{Note|Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target}} | ||
+ | -Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."<br> | ||
+ | -Added "Disables double jump on wearer"<br> | ||
+ | -Added "Bonus jumps (up to 250) can be used even while weapon is not active"<br> | ||
+ | :{{Note|Every jump has a purple smoke effect below the user's feet}} | ||
+ | :{{Note|When the Soda Popper's Hype is active, any stored jumps are not used until that effect is over}} | ||
+ | | | ||
+ | {{Pro}} On hit with this weapon: Slams airborne targets into the ground<br> | ||
+ | {{Pro}} On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump.<br> | ||
+ | {{Con}} Disables double jump on wearer<br> | ||
+ | {{Neutral}} Bonus jumps can be used even while weapon is not active | ||
+ | |- | ||
+ | |} | ||
− | ''' | + | === 针对{{class name|Soldier}}的改动 === |
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Banner changes | ||
+ | |- | ||
+ | ! class="header" width="100%" | 改动的属性 | ||
+ | |- | ||
+ | <!-- SOLDIER CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "When you active your banner, your Primary's clip is automatically fully reloaded"<br> | ||
+ | :{{Note|This will pull from the reserve ammo, it will adjust if your clip size is increased (e.g. Air Strike)}} | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | 官方武器改动 | ||
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="40%" | 改动的属性 | ||
+ | ! class="header" width="40%" | 当前属性总览 | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Direct Hit.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Direct Hit}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% damage bonus"<br> | ||
+ | {{Pro}} Added "+25% damage vs players" | ||
+ | | | ||
+ | {{Pro}} Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> | ||
+ | {{Pro}} +25% damage vs players<br> | ||
+ | {{Pro}} +80% projectile speed<br> | ||
+ | {{Con}} -70% explosion radius | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Black Box.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Black Box}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Changed the "On hit: Gain HP per attack" system to count direct hits and splash damage separately<br> | ||
+ | {{Pro}} Increased health gained per attack from 20 to 25 <br> | ||
+ | | | ||
+ | {{Pro}} On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt.<br> | ||
+ | {{Con}} -25% clip size | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Rocket Jumper.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Rocket Jumper}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br> | ||
+ | {{Pro}} Added "Allowed in Medieval mode" | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: All equipped weapons are automatically fully reloaded<br> | ||
+ | {{Pro}} +200% max Primary ammo on wearer<br> | ||
+ | {{Pro}} No self inflicted blast damage taken<br> | ||
+ | {{Con}} -100% damage penalty<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Liberty Launcher.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Liberty Launcher}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased damage penalty from -25% to -20% <br> | ||
+ | {{Pro}} Added "Increased push force against enemy players and the user" | ||
+ | | | ||
+ | {{Pro}} Increased push force against enemy players and the user<br> | ||
+ | {{Pro}} -25% blast damage from rocket jumps<br> | ||
+ | {{Pro}} +40% projectile speed<br> | ||
+ | {{Pro}} +25% clip size<br> | ||
+ | {{Con}} -20% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Beggar's Bazooka.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Beggar's Bazooka}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "+3 degrees random projectile deviation"<br> | ||
+ | {{Pro}} Removed "Cannot collect ammo from Dispensers while active"<br> | ||
+ | {{Con}} Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets" | ||
+ | | | ||
+ | {{Pro}} Hold FIRE to load up to 3 rockets<br> | ||
+ | {{Pro}} Release FIRE to unleash the barrage at 70% faster firing speed<br> | ||
+ | {{Con}} Projectile deviation scales by 1.666% based on the current number of loaded rockets<br> | ||
+ | {{Con}} Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br> | ||
+ | {{Con}} -20% explosion radius<br> | ||
+ | {{Con}} 30% slower reload time<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Air Strike.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Air Strike}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Changed the "-15% blast damage from explosive jumps" to "decreases all blast damage taken from this weapon"<br> | ||
+ | {{Pro}} Removed "-10% explosive radius"<br><br> | ||
+ | {{Pro}} Added "33% faster reload time while explosive jumping" | ||
+ | | | ||
+ | {{Pro}} -15% blast damage to self from this weapon<br> | ||
+ | {{Pro}} +66% faster firing speed and 33% faster reload time while explosive jumping<br> | ||
+ | {{Pro}} Clip size increased on kill (up to 4)<br> | ||
+ | {{Con}} -15% damage penalty<br> | ||
+ | {{Con}} -20% explosion radius while explosive jumping | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buff Banner.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Buff Banner}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects"<br> | ||
+ | {{Pro}} Added "On wearer: +15% faster firing speed for all weapons" | ||
+ | | | ||
+ | {{Pro}} On wearer: +15% faster firing speed for all weapons<br> | ||
+ | {{Pro}} Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and full knockback resistance<br> | ||
+ | {{Neutral}} Requires 600 damage dealt to charge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Battalion's Backup.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Battalion's Backup}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased max health on wearer from +20 to +30 <br> | ||
+ | {{Pro}} Any player that is under this effect will now be able to see their net health on screen<br> | ||
+ | :{{Note|Net health means the health you effectively have with the damage resistance, displayed in the top left corner}} | ||
+ | | | ||
+ | {{Pro}} +30 max health on wearer<br> | ||
+ | {{Pro}} Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)<br> | ||
+ | {{Neutral}} Requires 600 damage dealt to charge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Concheror.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Concheror}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased banner cost from 480 to 600 <br> | ||
+ | {{Pro}} Increased health regen from +4 to +8 | ||
+ | | | ||
+ | {{Pro}} Up to +8 health regenerated per second on wearer<br> | ||
+ | {{Pro}} Once used, grants player and nearby teammates 10 seconds a speed boost and 35% lifesteal<br> | ||
+ | {{Neutral}} Requires 600 damage dealt to charge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Mantreads.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Mantreads}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Stomping damage can now benefit from life-steal effects<br> | ||
+ | {{Pro}} Stomping damage can now be Mini-Crit boosted<br> | ||
+ | | | ||
+ | {{Pro}} -75% reduction in push force taken from damage, airblasts, and knockback effects<br> | ||
+ | {{Pro}} 200% increased air strafe control when explosive jumping<br> | ||
+ | {{Pro}} Deals 3x falling damage to the player you land on<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Righteous Bison.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Righteous Bison}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed hidden clip size penalty<br> | ||
+ | {{Pro}} Added hidden "+25% faster firing speed"<br> | ||
+ | :{{Note|This matches the default Shotgun}} | ||
+ | {{Con}} Added hidden "25% slower reload time"<br> | ||
+ | :{{Note|This matches the default Shotgun}} | ||
+ | {{Pro}} Added "Reload time decreases as health decreases (up to 66%)"<br> | ||
+ | {{Pro}} Added +10% damage bonus vs players | ||
+ | | | ||
+ | {{Pro}} Does not require ammo<br> | ||
+ | {{Pro}} Projectile cannot be deflected and penetrates enemy players<br> | ||
+ | {{Pro}} Reload time decreases as health decreases (up to 66%)<br> | ||
+ | {{Pro}} +10% damage bonus vs players <br> | ||
+ | {{Con}} Deals only 20% damage to buildings | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Shovel.png|50px]] <br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Shovel}}''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Weapon knockback increases as the user becomes injured"<br> | ||
+ | | | ||
+ | {{Pro}} Weapon knockback increases as the user becomes injured | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Equalizer.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Equalizer}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "-90% less healing from Medic sources"<br> | ||
+ | {{Pro}} Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"<br> | ||
+ | {{Pro}} Added "When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)"<br> | ||
+ | :{{Note|While at 1 health, the user would get +100% bonus health from any healing source while this weapon is active}} | ||
+ | {{Con}} Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect" | ||
+ | | | ||
+ | {{Pro}} Damage increases as the user becomes injured<br> | ||
+ | {{Pro}} If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt<br> | ||
+ | {{Pro}} When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)<br> | ||
+ | {{Con}} On wearer: -20% base healing given and/or gained from every healing source or weapon effect | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Disciplinary Action.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Disciplinary Action}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Flipped the speed boost duration for the user and ally<br> | ||
+ | {{Pro}} Increased the hidden melee range multiplier from +70% to +75%<br> | ||
+ | {{Con}} Decreased the hidden melee bounds multiplier from +55% to +50%<br> | ||
+ | {{Pro}} Added "On kill with any weapon: +2 stacks. Assist-kills grant +1 stack."<br> | ||
+ | {{Pro}} Added "Alt-fire: Consume 1 stack (up to 8) to gain a 3 second speed boost" | ||
+ | | | ||
+ | {{Pro}} +75% melee range<br> | ||
+ | {{Pro}} +50% melee bounds<br> | ||
+ | {{Pro}} On hit ally: Boosts user's speed for 2 seconds and boosts ally's speed for 4 seconds<br> | ||
+ | {{Pro}} On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.<br> | ||
+ | {{Con}} -25% damage penalty<br> | ||
+ | {{Neutral}} Alt-fire: Consume 3 stack to gain a speed boost | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Escape Plan.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Escape Plan}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased max move speed bonus to +66% from +60% <br> | ||
+ | {{Pro}} Now constantly scales down to 1 health instead of scaling at certain thresholds<br> | ||
+ | {{Pro}} Removed "-90% less healing from Medic sources"<br> | ||
+ | {{Pro}} Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"<br> | ||
+ | {{Con}} Added "-20% damage penalty" | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt<br> | ||
+ | :{{Pro}} Move speed increases as the user becomes injured<br> | ||
+ | :{{Con}} You are Marked-for-Death while active, and for short period after switching weapons<br> | ||
+ | :{{Con}} -20% damage penalty | ||
+ | |- | ||
+ | |} | ||
− | + | === 针对{{class name|Pyro}}的改动 === | |
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | 人物改动 | ||
+ | |- | ||
+ | ! class="header" width="50%" | 改动的属性 | ||
+ | ! class="header" width="50%" | 当前属性总览 | ||
+ | |- | ||
+ | <!-- PYRO CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "(Ability) Pyrotechnics"<br> | ||
+ | ::{{Note| Makes debuffs wear off 50% faster}}<br> | ||
+ | {{Pro}} Added "+10% faster firing speed" to all Flare Guns<br> | ||
+ | {{Pro}} Afterburn damage will now count towards any lifesteal<br> | ||
+ | {{Pro}} Airblast will now reset the timer for grenades from Demoman's primaries<br> | ||
+ | {{Con}} Removed direct flame damage reducing Medi Gun healing and shield resists<br> | ||
+ | {{Con}} Players will now regain air control immediately after being airblasted by a Flamethrower | ||
+ | | | ||
+ | (Ability) Pyrotechnics | ||
+ | |- | ||
+ | |} | ||
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
+ | ! colspan="3" class="header" | 官方武器改动 | ||
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="40%" | 改动的属性 | ||
+ | ! class="header" width="40%" | 当前属性总览 | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Backburner.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Backburner}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased airblast cost from +150% to +100% <br> | ||
+ | {{Con}} Removed "100% critical hits from behind"<br> | ||
+ | {{Pro}} Added "+100% direct & afterburn damage bonus from behind" | ||
+ | | | ||
+ | {{Pro}} +100% direct & afterburn damage bonus from behind<br> | ||
+ | {{Con}} +100% airblast cost | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Degreaser.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Degreaser}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "+25% airblast cost"<br> | ||
+ | {{Pro}} Added "+25% faster primary recovery after airblasting"<br> | ||
+ | {{Pro}} Added "Reflected projectiles ignites enemies for 10 seconds"<br> | ||
+ | {{Con}} Added "Reflected projectiles do normal damage instead of mini-crit"<br> | ||
+ | {{Con}} Added "-10% direct damage penalty" | ||
+ | | | ||
+ | {{Pro}} This weapon deploys 60% faster and holsters 30% faster<br> | ||
+ | {{Pro}} +25% faster primary recovery after airblasting<br> | ||
+ | {{Pro}} Reflected projectiles ignites enemies for 10 seconds<br> | ||
+ | {{Con}} Reflected projectiles do normal damage instead of mini-crit<br> | ||
+ | {{Con}} -66% afterburn damage penalty<br> | ||
+ | {{Con}} -10% direct damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Phlogistinator.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Phlogistinator}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+25 max health on wearer"<br> | ||
+ | {{Con}} Added "+50% pushforce taken from damage"<br> | ||
+ | {{Con}} Added "+25% pushforce taken from airblast" | ||
+ | | | ||
+ | {{Pro}} +25 max health on wearer<br> | ||
+ | {{Pro}} Build MMMMPH by dealing fire damage<br> | ||
+ | {{Pro}} Activate when full to gain crit for several seconds<br> | ||
+ | {{Con}} No airblast<br> | ||
+ | {{Con}} +50% pushforce taken from damage <br> | ||
+ | {{Con}} +25% pushforce taken from airblast <br> | ||
+ | {{Neutral}} While MMMMPH taunting: Gain invulnerable and full knockback resistance | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dragon's Fury.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Dragon's Fury}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased hidden Primary ammo penalty from -80% to -85% <br> | ||
+ | {{Con}} Increased hidden airblast cost bonus from -75% to -85% <br> | ||
+ | {{Pro}} Added "Extinguishing teammates restores additional +10 health" | ||
+ | | | ||
+ | {{Pro}} Extinguishing teammates restores additional +10 health<br> | ||
+ | {{Pro}} Deals 300% damage to burning players<br> | ||
+ | {{Pro}} +50% repressurization rate on hit<br> | ||
+ | {{Pro}} -85% airblast cost<br> | ||
+ | {{Con}} -50% repressurization rate on ALT-FIRE<br> | ||
+ | {{Con}} -85% max Primary ammo on wearer<br> | ||
+ | {{Neutral}} Primary fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Detonator.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Detonator}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased damage penalty from 25% to 15% <br> | ||
+ | {{Pro}} Decreased self-damage penalty from 50% to 25% | ||
+ | | | ||
+ | {{Pro}} 100% mini-crits vs burning players<br> | ||
+ | {{Pro}} +10% faster firing speed<br> | ||
+ | {{Pro}} User can flare jump<br> | ||
+ | {{Con}} +25% damage to self<br> | ||
+ | {{Con}} -15% damage penalty<br> | ||
+ | {{Neutral}} Alt-fire: Detonate flare<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Manmelter.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Manmelter}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+50% projectile speed"<br> | ||
+ | {{Con}} Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning<br> | ||
+ | :{{Note|There is no max duration}} | ||
+ | {{Pro}} Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"<br> | ||
+ | :{{Note|Cleaning teammates grants special Mark-for-Death shots}} | ||
+ | {{Pro}} Added "Projectile cannot be deflected and can extinguish teammates"<br> | ||
+ | {{Pro}} Added "Reload or Special attack: Use stored shots to gain speed boosts"<br> | ||
+ | :{{Note|This will remove 2 by default for a 5 second boost and when removing 1 will grant a 2 second boost}} | ||
+ | | | ||
+ | {{Pro}} Does not require ammo<br> | ||
+ | {{Pro}} Projectile cannot be deflected and can extinguish teammates<br> | ||
+ | {{Pro}} +10% faster firing speed<br> | ||
+ | {{Pro}} Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro. Cleaning teammates grants special Mark-For-Death shots.<br> | ||
+ | {{Pro}} Press Reload or Special attack to use stored shots to gain speed boosts | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scorch Shot.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Scorch Shot}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "100% mini-crits vs burning players"<br> | ||
+ | {{Pro}} Removed "-35% damage penalty"<br> | ||
+ | {{Con}} Removed ability to flare jump and self damage from flare<br> | ||
+ | {{Con}} Added "-15% projectile speed" | ||
+ | | | ||
+ | {{Pro}} +10% faster firing speed<br> | ||
+ | {{Pro}} Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br> | ||
+ | {{Con}} -15% projectile speed<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Thermal Thruster.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Thermal Thruster}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Push enemies back when you land with the force and radius based on your velocity"<br> | ||
+ | {{Con}} Removed "Deals 3x the fall damage to an enemy you land on"<br> | ||
+ | {{Con}} Removed hidden "User takes 75% less falling damage after using a charge"<br> | ||
+ | {{Pro}} Removed hidden "+50% increase in push force taken from damage on wearer"<br> | ||
+ | {{Pro}} Decreased recharge time per charge from 15 seconds to 10 seconds <br> | ||
+ | {{Pro}} Decreased delay before launching from 0.65 seconds to 0.5 seconds <br> | ||
+ | {{Pro}} Decreased delay before re-launching from 1.2 seconds to 1.0 seconds <br> | ||
+ | {{Pro}} Decreased locked holster speed from 0.8 seconds to 0.75 seconds <br> | ||
+ | {{Pro}} Added "Wearer never takes falling damage"<br> | ||
+ | {{Pro}} Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"<br> | ||
+ | {{Pro}} Added "Ignite nearby enemies for 10 seconds when you launch"<br> | ||
+ | {{Con}} Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br> | ||
+ | {{Pro}} Added "The user can re-launch while airborne" | ||
+ | | | ||
+ | {{Pro}} Wearer never takes falling damage<br> | ||
+ | {{Pro}} Extinguish nearby teammates when you launch to restore 30 health to the Pyro<br> | ||
+ | {{Pro}} Ignite nearby enemies for 10 seconds when you launch<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Con}} 0.75 second locked holster penalty<br> | ||
+ | {{Neutral}} This weapon fires a quick blast that launches the user based where you are aiming. Additionally, the user can re-launch while airborne.<br> | ||
+ | {{Neutral}} This weapon has 2 charges and requires 10 seconds each to recharge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gas Passer.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Gas Passer}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added +100% Recharge rate<br> | ||
+ | {{Pro}} Decreased damage to fill from 750 to 300<br> | ||
+ | {{Pro}} Added "Extinguishing teammates or yourself restores 40 health to the Pyro" | ||
+ | | | ||
+ | {{Pro}} Gas meter builds with any damage done and/or over time<br> | ||
+ | {{Pro}} Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
+ | {{Pro}} Extinguishing teammates or yourself restores 40 health to the Pyro<br> | ||
+ | {{Con}} Spawning and resupply do not affect the Gas meter<br> | ||
+ | {{Con}} Gas meter starts empty<br> | ||
+ | {{Pro}} Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Fire Axe.png|50px]] <br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Fire Axe}}''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+50% max Primary ammo on wearer | ||
+ | | | ||
+ | {{Pro}} +50% max Primary ammo on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Axtinguisher.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Axtinguisher}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Killing blows on burning players grants a speed boost"<br> | ||
+ | {{Pro}} Removed "This weapon holsters 35% slower" | ||
+ | | | ||
+ | {{Pro}} 100% Mini-Crits vs burning players<br> | ||
+ | {{Pro}} Damage increases based on remaining duration of afterburn<br> | ||
+ | {{Con}} On hit burning enemy: Extinguishes them<br> | ||
+ | {{Con}} -33% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Homewrecker.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Homewrecker}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased bonus damage vs buildings from +100% to +150% <br> | ||
+ | {{Pro}} Added "While active: Gain immunity to push force taken from damage" | ||
+ | | | ||
+ | {{Pro}} While active: Gain immunity to push force taken from damage<br> | ||
+ | {{Pro}} Damage removes Sappers<br> | ||
+ | {{Pro}} +150% damage vs buildings<br> | ||
+ | {{Con}} -25% damage vs players | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Powerjack.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Powerjack}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25 health restored on kill"<br> | ||
+ | {{Con}} Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer"<br> | ||
+ | {{Pro}} Added "Killing blows on burning players grants a speed boost" | ||
+ | | | ||
+ | {{Pro}} Killing blows on burning players grants a speed boost<br> | ||
+ | {{Pro}} +15% faster move speed while active<br> | ||
+ | {{Con}} 20% damage vulnerability while active<br> | ||
+ | {{Con}} -20% ammo from pickups, Dispensers, and/or Payload carts on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Back Scratcher.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Back Scratcher}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% damage bonus"<br> | ||
+ | {{Con}} Removed "+50% health from packs on wearer"<br> | ||
+ | {{Pro}} Removed "-75% health from healers on wearer"<br> | ||
+ | {{Pro}} Added "On kill with any weapon: +20 health restored. Assist-kills grant +10 health."<br> | ||
+ | {{Pro}} Added "+100% health restored from kills/assist-kills with this weapon"<br> | ||
+ | {{Con}} Added "-25 max health on wearer" | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: +20 health restored. Assist-kills grant +10 health.<br> | ||
+ | {{Pro}} Restore double health from kills/assist-kills with this weapon<br> | ||
+ | {{Con}} -25 max health on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sharpened Volcano Fragment.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Sharpened Volcano Fragment}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "On hit: Target is engulfed in flames"<br> | ||
+ | {{Con}} Increased direct damage penalty from -20% to -30% <br> | ||
+ | {{Pro}} Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"<br> | ||
+ | :{{Note|Eternal flames cannot be extinguished}} | ||
+ | | | ||
+ | {{Pro}} On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect<br> | ||
+ | {{Con}} -30% direct damage penalty<br> | ||
+ | {{Neutral}} Afterburn caused by this weapon will not be overridden by any other flame source | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Neon Annihilator.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Neon Annihilator}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Damage removes Sappers"<br> | ||
+ | {{Pro}} Removed "-20% damage penalty vs players"<br> | ||
+ | {{Con}} Added "-33% damage penalty"<br> | ||
+ | {{Pro}} Added that gas-covered & bleeding enemies will count as "wet" targets<br> | ||
+ | {{Pro}} Added "Grants user the ability to breath underwater while active" | ||
+ | | | ||
+ | {{Pro}} Grants user the ability to breath underwater while active<br> | ||
+ | {{Pro}} 100% critical hit vs wet players<br> | ||
+ | {{Con}} -33% damage penalty<br> | ||
+ | {{Neutral}} Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Hot Hand.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Hot Hand}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased direct damage penalty from -15% to -43% <br> | ||
+ | {{Pro}} Added "Combo slap system" with 4 layers of effects<br><br> | ||
+ | -Added "Switching targets or not hitting an enemy after 1.5 seconds resets the system<br> | ||
+ | :{{Note|Everything is removed if system resets}} | ||
+ | {{Neutral}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Neutral}} Slap system:<br> | ||
+ | * 1st slap: Gain a speed boost<br> | ||
+ | * 2nd slap: Target is engulfed in flames with +150% afterburn damage bonus<br> | ||
+ | * 3rd slap: Attack will crit<br> | ||
+ | * 4th slap: Applies knockback to the target<br> | ||
+ | {{Pro}} +150% afterburn damage bonus<br> | ||
+ | {{Con}} Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy<br> | ||
+ | {{Con}} -43% direct damage penalty<br> | ||
+ | {{Neutral}} Broadcasts every successful hit on an enemy player over the death-notice area<br> | ||
+ | {{Neutral}} Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | |} | ||
− | + | === 针对{{class name|Demoman}}的改动 === | |
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | 人物改动 | ||
+ | |- | ||
+ | ! class="header" width="50%" | 改动的属性 | ||
+ | ! class="header" width="50%" | 当前属性总览 | ||
+ | |- | ||
+ | <!-- DEMOMAN CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "(Ability) Spawns a Dynamite Pack on Death" | ||
+ | :{{Note|The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback.}} | ||
+ | | | ||
+ | (Ability) Spawns a Dynamite Pack on Death | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Grenade Launcher changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Neutral}} Added "Grenades do not randomly spin when fired"<br> | ||
+ | {{Pro}} Increased reserve ammo from 16 to 24 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Stickybomb Launcher changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Neutral}} Reworked damage rampup and damage dealt<br> | ||
+ | :{{Note|Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance}} | ||
+ | :{{Note|Each stickybomb will now start at 70 damage and ramp up to 120 within 5 seconds after being fired from the weapon}} | ||
+ | :{{Note|In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon}} | ||
+ | {{Neutral}} Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."<br> | ||
+ | {{Con}} Decreased max number of stickies out from 8 to 6 <br> | ||
+ | {{Con}} Decreased clip size from 8 to 6 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Shield changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Pro}} Immune to debuffs while charging, rather than cleansing at the start of the charge <br> | ||
+ | ::{{Note|Self Marked-for-Death will not be cleansed}} <br> | ||
+ | {{Pro}} Increased base impact max damage from 50 to 60<br> | ||
+ | {{Con}} Removed knockback from shield impacts<br> | ||
+ | {{Pro}} Increased base turning control while charging by 50%<br> | ||
+ | {{Pro}} Added that impact damage benefits from life-steal effects | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | 官方武器改动 | ||
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="40%" | 改动的属性 | ||
+ | ! class="header" width="40%" | 当前属性总览 | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Loch-n-Load.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Loch-n-Load}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+20% damage vs buildings"<br> | ||
+ | {{Con}} Increased clip size penalty from -25% to -50% <br> | ||
+ | {{Pro}} Removed "Launched bombs shatter on surfaces"<br> | ||
+ | {{Pro}} Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"<br> | ||
+ | {{Con}} Added "-50% self damage force"<br> | ||
+ | {{Pro}} Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"<br> | ||
+ | {{Con}} Added "25% slower reload time" | ||
+ | | | ||
+ | {{Pro}} Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy<br> | ||
+ | {{Pro}} Grenades do not randomly spin when fired<br> | ||
+ | {{Pro}} +25% projectile speed<br> | ||
+ | {{Con}} -50% clip size<br> | ||
+ | {{Con}} -25% explosion radius<br> | ||
+ | {{Con}} -50% self damage force<br> | ||
+ | {{Con}} -25% slower reload time<br> | ||
+ | {{Neutral}} This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Ali Baba's Wee Booties.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Ali Baba's Wee Booties}}'''<br> | ||
+ | [[File:Backpack Bootlegger.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Bootlegger}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed the "shield required" for the "+10% faster move speed on wearer" bonus<br> | ||
+ | {{Pro}} Added "Shield impact kills refill 25% of your charge meter (when a shield is equipped)" | ||
+ | | | ||
+ | {{Pro}} +10% move speed on wearer<br> | ||
+ | {{Pro}} +25 max health on wearer<br> | ||
+ | {{Pro}} +200% increase in turning control while charging<br> | ||
+ | {{Pro}} Shield impact or melee kills refill 25% of your charge meter<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Loose_Cannon.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Loose Cannon}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+20% projectile speed" | ||
+ | {{Not|Due to adding "Grenades do not randomly spin when fired", the Cannonballs travel at the same speed}} | ||
+ | | | ||
+ | {{Neutral}} Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key.<br> | ||
+ | {{Neutral}} Holding down the fire key for too long will cause a misfire<br> | ||
+ | {{Pro}} Cannonballs do not randomly spin when fired<br> | ||
+ | {{Pro}} Cannonballs push players back on impact<br> | ||
+ | {{Pro}} Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit<br> | ||
+ | {{Con}} Cannonballs do not explode on impact | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Iron Bomber.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Iron Bomber}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Grenades detonate other nearby grenades that are yours" | ||
+ | | | ||
+ | {{Pro}} Grenades have very little bounce/roll and do not randomly spin when fired<br> | ||
+ | {{Pro}} Grenades detonate other nearby grenades that are yours<br> | ||
+ | {{Pro}} -30% fuse time on grenades<br> | ||
+ | {{Con}} -15% explosion radius | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scottish Resistance.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Scottish Resistance}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Decreased firing speed bonus from +25% to +15% <br> | ||
+ | {{Pro}} Increased Secondary ammo bonus from +50% to +100% <br> | ||
+ | {{Con}} Removed "Able to destroy enemy stickybombs"<br> | ||
+ | {{Pro}} Removed "0.8 sec slower bomb arm time"<br> | ||
+ | {{Pro}} Added "+100% clip size"<br> | ||
+ | {{Con}} Added "-66% initial damage penalty" & "50% longer stickybomb damage ramp up time" | ||
+ | :{{Note|Each stickybomb will start at 23 damage and ramp up to 120 within 7.5 seconds after being fired from the weapon}} | ||
+ | | | ||
+ | {{Pro}} Detonates stickybombs near the crosshair and directly under your feet<br> | ||
+ | {{Pro}} +15% faster firing speed<br> | ||
+ | {{Pro}} +100% clip size<br> | ||
+ | {{Pro}} +100% max secondary ammo on wearer<br> | ||
+ | {{Pro}} +6 max pipebombs out<br> | ||
+ | {{Con}} 50% longer stickybomb damage ramp up time<br> | ||
+ | {{Con}} -66% initial damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sticky Jumper.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Sticky Jumper}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br> | ||
+ | {{Pro}} Decreased max stickybombs out from -6 to -3<br> | ||
+ | {{Pro}} Added "Allowed in Medieval mode" | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: All equipped weapons are automatically fully reloaded<br> | ||
+ | {{Pro}} +200% max Secondary ammo on wearer<br> | ||
+ | {{Pro}} No self inflicted blast damage taken<br> | ||
+ | {{Con}} -100% damage penalty<br> | ||
+ | {{Con}} -3 max stickybombs out<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quickiebomb Launcher.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Quickiebomb Launcher}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased charge rate bonus from +70% to instant <br> | ||
+ | {{Pro}} Increased arm time bonus from -0.2 faster to instant <br> | ||
+ | {{Con}} Removed "Up to +35% damage based on charge"<br> | ||
+ | {{Pro}} Removed "-15% damage penalty"<br> | ||
+ | {{Con}} Added "-50% explosion radius"<br> | ||
+ | {{Con}} Added "-50% clip size"<br> | ||
+ | {{Con}} Added "-3 max stickybombs out" | ||
+ | | | ||
+ | {{Pro}} Able to destroy enemy stickybombs<br> | ||
+ | {{Pro}} Instant charge time<br> | ||
+ | {{Pro}} Instant arm time<br> | ||
+ | {{Con}} -50% explosion radius<br> | ||
+ | {{Con}} -50% clip size<br> | ||
+ | {{Con}} -3 max stickybombs out | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Chargin' Targe.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Chargin' Targe}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+20% bullet damage resistance on wearer" | ||
+ | | | ||
+ | {{Pro}} +50% fire damage resistance on wearer<br> | ||
+ | {{Pro}} +30% explosive damage resistance on wearer<br> | ||
+ | {{Pro}} +20% bullet damage resistance on wearer<br> | ||
+ | {{Neutral}} Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Splendid Screen.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Splendid Screen}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+70% increase in charge impact damage"<br> | ||
+ | {{Pro}} Increased fire damage resistance from +20% to +25% <br> | ||
+ | {{Con}} Decreased explosive damage resistance from +20% to +15% <br> | ||
+ | {{Pro}} Added "+10% bullet damage resistance on wearer" | ||
+ | | | ||
+ | {{Pro}} +25% fire damage resistance on wearer<br> | ||
+ | {{Pro}} +15% explosive damage resistance on wearer<br> | ||
+ | {{Pro}} +10% bullet damage resistance on wearer<br> | ||
+ | {{Pro}} +50% increase in charge recharge rate<br> | ||
+ | {{Neutral}} Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tide Turner.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Tide Turner}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+15% fire damage resistance on wearer"<br> | ||
+ | {{Con}} Removed "+15% explosive damage resistance on wearer"<br> | ||
+ | {{Con}} Removed "Melee kills refill 75% of your charge meter"<br> | ||
+ | {{Pro}} Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage" | ||
+ | | | ||
+ | {{Pro}} Gain a 1 second speed boost anytime you take damage<br> | ||
+ | {{Pro}} Full turning control while charging<br> | ||
+ | {{Con}} Taking damage while shield charging reduces remaining charging time<br> | ||
+ | {{Neutral}} Alt-fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Bottle.png|50px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Bottle}}''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "-40% blast damage taken from explosive jumps while active" | ||
+ | | | ||
+ | {{Pro}} -40% blast damage taken from explosive jumps while active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eyelander.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Eyelander}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Every head taken raises shield impact damage"<br> | ||
+ | {{Con}} Removed healing 15 health on kill<br> | ||
+ | {{Con}} Decreased move speed increase per head from +8% to +5% <br> | ||
+ | {{Pro}} Added "On kill (after the 4th): Gain a 4 second speed boost" | ||
+ | | | ||
+ | {{Pro}} On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer<br> | ||
+ | {{Pro}} On kill (after the 4th): Gain a 4 second speed boost<br> | ||
+ | {{Con}} -25 max health on wearer<br> | ||
+ | {{Neutral}} User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br> | ||
+ | {{Neutral}} Heads and their bonuses are lost on death | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scotsman's Skullcutter.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Scotsman's Skullcutter}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+20% damage bonus"<br> | ||
+ | {{Pro}} Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."<br> | ||
+ | {{Pro}} Added "+30% damage vs players while charging" | ||
+ | | | ||
+ | {{Pro}} On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.<br> | ||
+ | {{Pro}} +30% damage vs players while charging<br> | ||
+ | {{Con}} 15% slower move speed while active<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Claidheamh Mòr.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Claidheamh Mòr}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased charge time bonus from +0.5 seconds to +0.75 seconds<br> | ||
+ | {{Pro}} Added +25% increase in charge impact damage<br> | ||
+ | {{Con}} Removed "Melee kills refill 25% of your charge meter" | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | :{{Pro}} 0.75 sec increase in charge duration <br> | ||
+ | :{{Pro}} +25% increase in charge impact damage <br> | ||
+ | :{{Con}} 15% damage vulnerability on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ullapool Caber.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Ullapool Caber}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased firing speed penalty from -20% to -25%<br> | ||
+ | {{Con}} Decreased melee damage from 55 to 30<br> | ||
+ | {{Pro}} Increased explosion damage from 75 to 90<br> | ||
+ | {{Neutral}} The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used<br> | ||
+ | {{Pro}} Additionally, the damage from the explosion no longer has damage falloff.<br> | ||
+ | {{Pro}} The self damage will now be 50% of the explosion damage<br> | ||
+ | :{{Note|In the vanilla game, it is between 52-56 self damage}} | ||
+ | {{Pro}} Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."<br><br> | ||
+ | {{Pro}} Added "This weapon can taunt kill, but deals decreased damage if re-charging"<br> | ||
+ | :{{Note|While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.}} | ||
+ | {{Pro}} Removed "This weapon deploys 100% slower"<br> | ||
+ | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Pro}} Causes a special explosion when you hit an enemy or surface<br> | ||
+ | {{Con}} When the explosion happens, the user takes self inflicted blast damage and is launched into the air<br> | ||
+ | {{Con}} 25% slower firing speed<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br> | ||
+ | {{Neutral}} This weapon can taunt kill, but deals decreased damage while re-charging<br> | ||
+ | {{Neutral}} This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Persian Persuader.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Persian Persuader}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "-80% max Secondary ammo on wearer"<br> | ||
+ | {{Pro}} Decreased "max Primary ammo on wearer from 80% to 50%"<br> | ||
+ | {{Con}} Added "-25% decrease in charge recharge rate" | ||
+ | | | ||
+ | {{Pro}} Melee hits refill 20% of your charge meter<br> | ||
+ | {{Pro}} Ammo boxes collected also refill your charge meter<br> | ||
+ | {{Con}} -50% max Primary ammo on wearer<br> | ||
+ | {{Con}} -25% decrease in charge recharge rate"<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | |} | ||
− | + | === 针对{{class name|Heavy}}的改动 === | |
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | 人物改动 | ||
+ | |- | ||
+ | ! class="header" width="50%" | 改动的属性 | ||
+ | ! class="header" width="50%" | 当前属性总览 | ||
+ | |- | ||
+ | <!-- HEAVY CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased base move speed from 230 Hu to 240 Hu<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Minigun changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased move speed while deployed from -53% to -50% | ||
+ | |- | ||
+ | |} | ||
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
+ | ! colspan="1" class="header" | Lunchbox weapons changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"<br> | ||
+ | {{Con}} Changed the recharge system when picking up HP packs:<br> | ||
+ | :{{Con}} Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100% | ||
+ | |- | ||
+ | |} | ||
− | == | + | {| class="wikitable grid collapsible autocollapse" width="100%" |
− | + | ! colspan="3" class="header" | 官方武器改动 | |
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="40%" | 改动的属性 | ||
+ | ! class="header" width="40%" | 当前属性总览 | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Natascha.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Natascha}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "20% damage resistance when below 50% health and spun up"<br> | ||
+ | {{Pro}} Decreased spin up time penalty from -30% to -25% <br> | ||
+ | {{Con}} Increased damage penalty from -25% to -50% <br> | ||
+ | {{Con}} Added "-25% bullets per shot"<br> | ||
+ | {{Neutral}} Added "Applies no knockback against enemies"<br> | ||
+ | {{Neutral}} Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.<br> | ||
+ | {{Con}} Decreased max distance slow-down effect falloff from 1350 Hu to 1200 Hu | ||
+ | | | ||
+ | {{Pro}} When fully spun up: The user and nearby teammates gain damage resistance<br> | ||
+ | {{Con}} -50% damage penalty<br> | ||
+ | {{Con}} -25% bullets per shot<br> | ||
+ | {{Con}} 25% slower spin up time<br> | ||
+ | {{Neutral}} Applies no knockback against enemies | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Brass Beast.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Brass Beast}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "20% damage resistance when below 50% health and spun up"<br> | ||
+ | {{Pro}} Decreased spin up time penalty from -50% to -25% <br> | ||
+ | {{Con}} Decreased move speed while deployed from -60% to -33% <br> | ||
+ | {{Pro}} Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate" | ||
+ | | | ||
+ | {{Pro}} Bullets penetrate all enemies<br> | ||
+ | {{Pro}} +20% damage bonus<br> | ||
+ | {{Con}} Each bullet loses 20% damage with each enemy penetrated<br> | ||
+ | {{Con}} 25% slower spin up time<br> | ||
+ | {{Con}} -33% slower move speed while deployed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tomislav.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Tomislav}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased firing speed penalty from -20% to -25% | ||
+ | | | ||
+ | {{Pro}} +20% faster spin up time<br> | ||
+ | {{Pro}} 20% more accurate<br> | ||
+ | {{Pro}} Silent Killer: No barrel spin sound<br> | ||
+ | {{Con}} -25% slower firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dalokohs Bar.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Dalokohs Bar}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Adds +50 max health for 30 seconds"<br> | ||
+ | {{Con}} Increased recharge time from 10 seconds to 30 seconds <br> | ||
+ | {{Pro}} Changed dropped health kit from small to medium<br> | ||
+ | {{Con}} Added "-100% consumption healing effect"<br> | ||
+ | {{Pro}} Added "On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration"<br> | ||
+ | {{Pro}} Added a new visual while under the effects | ||
+ | | | ||
+ | {{Pro}} On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration<br> | ||
+ | {{Con}} -100% consumption healing effect<br> | ||
+ | {{Neutral}} 30 second recharge<br> | ||
+ | {{Neutral}} Alt-fire: Share with a friend (Medium health pack)<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buffalo Steak Sandvich.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Buffalo Steak Sandvich}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% damage taken & mini-crits dealt" while under the effects<br> | ||
+ | {{Con}} Added "-100% consumption healing effect"<br> | ||
+ | {{Con}} Decreased move speed bonus from +35% to +25%.<br> | ||
+ | {{Pro}} Added "While under the effects, user gains full reduction in push force taken from damage"<br> | ||
+ | {{Pro}} Added "While under the effects, lunchbox can't be recharged in anyway"<br> | ||
+ | :{{Note|Due to overhauled the recharge system for lunchbox, the user won't be able to heal from health packs until switching off from Melee and once this weapon is recharged}} | ||
+ | {{Pro}} Added "There is no effect duration and you can switch off of Melee at any time while under the effects"<br> | ||
+ | {{Pro}} Added a new visual while under the effects | ||
+ | | | ||
+ | {{Pro}} On consumption: User gains a +25% move speed and full reduction in push force taken from damage<br> | ||
+ | {{Con}} While under the effects, user is switched to Melee and lunchbox can't be recharged in anyway<br> | ||
+ | {{Con}} -100% consumption healing effect<br> | ||
+ | {{Neutral}} There is no effect duration and you can switch off of Melee at any time while under the effects<br> | ||
+ | {{Neutral}} 30 second recharge once no longer under the effects<br> | ||
+ | {{Neutral}} Alt-fire: Share with a friend (Medium health pack)<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Family Business.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Family Business}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+15% faster firing speed"<br> | ||
+ | {{Pro}} Added "20% more accurate" | ||
+ | | | ||
+ | {{Pro}} +33% clip size<br> | ||
+ | {{Pro}} 20% more accurate<br> | ||
+ | {{Con}} -15% damage penalty | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Fists.png|50px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Fists}}''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+25% max Primary ammo on wearer"<br> | ||
+ | | | ||
+ | {{Pro}} +25% max Primary ammo on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Killing Gloves of Boxing.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Killing Gloves of Boxing}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons"<br> | ||
+ | {{Con}} Added "On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds"<br> | ||
+ | {{Neutral}} Added "Applies no knockback against enemies" | ||
+ | | | ||
+ | {{Pro}} On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits.<br> | ||
+ | {{Con}} On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds<br> | ||
+ | {{Con}} 20% slower firing speed<br> | ||
+ | {{Neutral}} Applies no knockback against enemies | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gloves of Running Urgently.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Gloves of Running Urgently}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "This weapon holsters 50% slower"<br> | ||
+ | {{Con}} Decreased the minimum health from 100 to 25 health <br> | ||
+ | | | ||
+ | {{Pro}} +30% faster move speed while active<br> | ||
+ | {{Con}} Maximum health is drained while weapon is active (-10 HP/sec) | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Warrior's Spirit.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Warrior's Spirit}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+30% damage bonus"<br> | ||
+ | {{Con}} Removed "+50 health restored on kill"<br> | ||
+ | {{Pro}} Removed "+30% damage vulnerability while active"<br> | ||
+ | {{Pro}} Added "+20% faster firing speed"<br> | ||
+ | {{Pro}} Added "35% of damage done is returned as health"<br> | ||
+ | {{Con}} Added "On miss: Punch yourself for 30 health! You coward!"<br> | ||
+ | {{Con}} Added "-100% healing gained from every healing source or weapon effect while active (Except from on hit effect)" | ||
+ | | | ||
+ | {{Pro}} +20% faster firing speed<br> | ||
+ | {{Pro}} 35% of damage done is returned as health<br> | ||
+ | {{Con}} On miss: Punch yourself for 30 health! You coward!<br> | ||
+ | {{Con}} -100% healing gained from every healing source or weapon effect while active (Except from "on hit" effect) | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fists of Steel.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Fists of Steel}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "-40% damage from ranged sources while active"<br> | ||
+ | {{Pro}} Removed "This weapon holsters 100% slower"<br> | ||
+ | {{Pro}} Removed "-40% maximum overheal on wearer"<br> | ||
+ | {{Pro}} Removed "-40% health from healers on wearer"<br> | ||
+ | {{Pro}} Increased melee vulnerability to +130% from +100%<br> | ||
+ | {{Pro}} Added "-33% damage taken from all sources, except from melee while active"<br> | ||
+ | {{Con}} Added "-50% healing gained from every healing source or weapon effect while active" | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} -33% damage taken from all sources, except from Melee on wearer<br> | ||
+ | :{{Con}} +130% damage vulnerability from Melee sources on wearer<br> | ||
+ | :{{Con}} -50% healing gained from every healing source or weapon effect on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eviction Notice.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Eviction Notice}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "Maximum health is drained while item is active"<br> | ||
+ | {{Pro}} Added “Third succesful punch in a row always crits” <br> | ||
+ | {{Pro}} Added "While active: +1 capture rate" <br> | ||
+ | {{Con}} Added "While active: +25% damage vulnerability"<br> | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} +40% Faster firing speed <br> | ||
+ | :{{Pro}} On hit: Boosts user's speed for 3 seconds<br> | ||
+ | :{{Pro}} +15% faster move speed on wearer<br> | ||
+ | :{{Pro}} +1 capture rate on wearer<br> | ||
+ | :{{Pro}} Third succesful punch in a row always crits<br> | ||
+ | :{{Con}} +25% damage vulnerability on wearer<br> | ||
+ | :{{Con}} -60% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Holiday Punch.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Holiday Punch}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "When weapon is active: User is able to pick up their own lunchbox for 60 health"<br> | ||
+ | {{Pro}} Added "On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds."<br> | ||
+ | {{Con}} Added "100% slower firing speed"<br> | ||
+ | {{Pro}} Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored" | ||
+ | | | ||
+ | {{Pro}} When weapon is active: User is able to pick up their own lunchbox for 60 health<br> | ||
+ | {{Pro}} On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds.<br> | ||
+ | {{Pro}} On hit: Force enemy to laugh who also has this same weapon active<br> | ||
+ | {{Pro}} Always critical hit from behind<br> | ||
+ | {{Pro}} Critical hit forces victim to laugh<br> | ||
+ | {{Con}} Critical hits do no damage<br> | ||
+ | {{Con}} 100% slower firing speed<br> | ||
+ | {{Neutral}} The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored | ||
+ | |- | ||
+ | |} | ||
− | == | + | === 针对{{class name|Engineer}}的改动 === |
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
− | + | ! colspan="3" class="header" | PDA changes | |
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="80%" | 改动的属性 | ||
+ | |- | ||
+ | <!-- ENGINEER CLASS --> | ||
+ | | align="center" | [[File:Backpack PDA.png|100px]]<br> | ||
+ | '''Construction/Destruction PDA''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased rotating speed when placing a building by 100%<br> | ||
+ | {{Pro}} Increased bullets refilled per Wrench hit from 40 to 45 <br> | ||
+ | {{Pro}} Increased rockets refilled per Wrench hit from 8 to 9 | ||
+ | |- | ||
+ | |} | ||
− | [[ | + | {| class="wikitable grid collapsible autocollapse" width="100%" |
− | [[ | + | ! colspan="3" class="header" | Sentry Gun |
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="80%" | 改动的属性 | ||
+ | |- | ||
+ | <!-- ENGINEER CLASS --> | ||
+ | | align="center" | [[File:RED Level 1 Sentry Gun.png|50px]] [[File:Red Mini Sentry.png|70px]]<br> | ||
+ | '''Sentry Gun / Mini-Sentry''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Updated how often the Sentry Gun/Mini-Sentry checks for enemy players from 20 to 66 times per second | ||
+ | :{{Note|This results in an increase in firing rate, the default firing rate has been changed to remain as close to regular TF2 as possible}} | ||
+ | |- | ||
+ | | align="center" | [[File:Sentry Rocket.png|100px]]<br> | ||
+ | '''Sentry Rockets''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased projectile speed from 1100 Hu to 2000 Hu<br> | ||
+ | {{Con}} Decreased max damage from 150 to 100 | ||
+ | |- | ||
+ | | align="center" | [[File:Lvl3dispenser.png|80px]]<br> | ||
+ | '''Dispenser''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased range by +50%<br> | ||
+ | {{Pro}} Added "Able to build Dispensers in Medieval mode" | ||
+ | |- | ||
+ | | align="center" | [[File:Tele inactive red.png|110px]]<br> | ||
+ | '''Teleporter''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased metal cost when constructing and/or upgrading Teleporters by 20%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Red Mini Sentry.png|70px]]<br> | ||
+ | '''Mini-Sentry''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased build cost from 100 to 75 metal | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | 官方武器改动 | ||
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="40%" | 改动的属性 | ||
+ | ! class="header" width="40%" | 当前属性总览 | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Widowmaker.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Widowmaker}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased bonus damage to your Sentry Gun's target from 10% to 20% | ||
+ | | | ||
+ | {{Pro}} On hit: Damage dealt is returned as ammo<br> | ||
+ | {{Pro}} 20% increased damage to your Sentry Gun's target<br> | ||
+ | {{Pro}} No reload necessary<br> | ||
+ | {{Con}} Per Shot: -30 ammo<br> | ||
+ | {{Con}} Uses metal as ammo | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pomson 6000.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Pomson 6000}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "On Hit: Victim loses up to 10% Medi Gun charge"<br> | ||
+ | {{Con}} Removed "On Hit: Victim loses up to 20% cloak"<br> | ||
+ | {{Pro}} Removed hidden clip size penalty<br> | ||
+ | {{Pro}} Added hidden "+24% faster firing speed"<br> | ||
+ | {{Con}} Added hidden "18% slower reload time"<br> | ||
+ | {{Pro}} Increased projectile speed from 1200 Hu to 1600 Hu | ||
+ | | | ||
+ | {{Pro}} Does not require ammo<br> | ||
+ | {{Pro}} Projectile cannot be deflected<br> | ||
+ | {{Con}} -20% damage penalty vs players<br> | ||
+ | {{Con}} -80% damage penalty vs buildings | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Wrangler.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Wrangler}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Decreased shield resistance from 66% to 33% for Sentry Guns<br> | ||
+ | {{Con}} Removed shield resistance for Mini-Sentry Guns<br> | ||
+ | {{Pro}} Fixed the x2 firing rate bonus while controlling Sentry Guns | ||
+ | :{{Note|Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate}} | ||
+ | {{Pro}} Changed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled | ||
+ | :{{Note|Roughly 3-4 more bullets and 1 more rocket will be refilled per hit}} | ||
+ | | | ||
+ | {{Pro}} The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming<br> | ||
+ | {{Pro}} Wrangled Sentry Guns gain x2 firing rate and a shield that reduces all damage by 33%<br> | ||
+ | {{Pro}} Wrangled Mini-Sentry Guns gain x2 firing rate<br> | ||
+ | {{Con}} Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%<br> | ||
+ | {{Con}} Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling<br> | ||
+ | {{Neutral}} Take manual control of your Sentry Gun or Mini-Sentry | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Short Circuit.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Short Circuit}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added “+40% primary firerate” <br> | ||
+ | {{Pro}} Reduced primary fire metal cost from 5 to 2 <br> | ||
+ | | | ||
+ | {{Pro}} Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal<br> | ||
+ | {{Pro}} No reload necessary<br> | ||
+ | {{Con}} Per Shot: -2 ammo <br> | ||
+ | {{Con}} Uses metal for ammo <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gunslinger.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Gunslinger}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased the punch combo timer from 1s to 1.5 seconds<br> | ||
+ | {{Neutral}} Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"<br> | ||
+ | {{Pro}} Added "+6.666% faster move speed on wearer" | ||
+ | | | ||
+ | {{Pro}} Third successful punch in a row always crits<br> | ||
+ | {{Pro}} +25 max health on wearer<br> | ||
+ | {{Pro}} +6.666% faster move speed on wearer<br> | ||
+ | {{Neutral}} Replaces all buildings with mini versions | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Southern Hospitality.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Southern Hospitality}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "20% fire damage vulnerability on wearer"<br> | ||
+ | {{Con}} Added "15% bullet damage vulnerability on wearer"<br> | ||
+ | {{Pro}} Added "+150% Dispenser range"<br> | ||
+ | {{Pro}} Increased bleed duration from 5s to 6s seconds | ||
+ | | | ||
+ | {{Pro}} +150% Dispenser range<br> | ||
+ | {{Pro}} On hit: Bleed for 6 seconds<br> | ||
+ | {{Con}} 15% bullet damage vulnerability on wearer<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Jag.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Jag}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased construction hit bonus from +30% to +100% <br> | ||
+ | {{Pro}} Increased repair rate penalty from -20% to -50% | ||
+ | :{{Note|In the vanilla game, the health repaired per second (abbreviated as hrps) was 120 hrps when compared to the default Wrench of 127.5 hrps. This change will decrease the repair rate to 63.75 hrps}} | ||
+ | {{Con}} Removed "+15% faster firing speed"<br> | ||
+ | {{Pro}} Removed "-25% damage penalty"<br> | ||
+ | {{Pro}} Removed "-33% damage penalty vs buildings"<br> | ||
+ | {{Pro}} Added "60% faster upgrade rate" | ||
+ | :{{Note|Increased upgrade rate from 25 to 40 per hit}} | ||
+ | | | ||
+ | {{Pro}} Construction hit speed boost increased by 100%<br> | ||
+ | {{Pro}} 60% faster upgrade rate<br> | ||
+ | {{Con}} 50% slower repair rate | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eureka Effect.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Eureka Effect}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "-50% metal cost when constructing or upgrading Teleporters"<br> | ||
+ | {{Pro}} Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (2 seconds at level 1, 4 seconds at level 2, 6 seconds at level 3).<br> | ||
+ | {{Con}} It takes +50% longer to use the taunt or the teleporter.<br> | ||
+ | {{Pro}} Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"<br> | ||
+ | {{Pro}} Added "The user gains full knockback resistance during the taunt" | ||
+ | | | ||
+ | {{Pro}} Press RELOAD to choose to teleport to spawn or your exit teleporter<br> | ||
+ | {{Pro}} When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.<br> | ||
+ | {{Con}} -20% less metal from pickups and dispensers<br> | ||
+ | {{Con}} Construction hit speed boost decreased by 50% <br> | ||
+ | {{Neutral}} Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === 针对{{class name|Medic}}的改动 === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | 主武器改动 | ||
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="80%" | 改动的属性 | ||
+ | |- | ||
+ | <!-- MEDIC CLASS --> | ||
+ | | align="center" | | ||
+ | [[File:Backpack Syringe_Gun.png|75px]] | ||
+ | [[File:Backpack Blutsauger.png|75px]] | ||
+ | [[File:Backpack Overdose.png|75px]] | ||
+ | [[File:Backpack Crusader's Crossbow.png|100px]]<br> | ||
+ | '''{{item link|Syringe Gun}}''', '''{{item link|Blutsauger}}''', '''{{item link|Overdose}}''', and '''{{item link|Crusader's Crossbow}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "This weapon will reload automatically when not active"<br> | ||
+ | {{Pro}} Added "User can see their UberCharge percentage while their Primary is active" | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Secondary changes | ||
+ | |- | ||
+ | ! class="header" width="20%" | 改动的属性 | ||
+ | ! class="header" width="80%" | 当前属性总览 | ||
+ | |- | ||
+ | <!-- MEDIC CLASS --> | ||
+ | | align="left" | | ||
+ | {{Con}} Added "While UberCharged, regardless of Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence"<br> | ||
+ | | | ||
+ | {{Pro}} Match the speed of any faster heal target<br> | ||
+ | {{Con}} While ÜberCharged, regardless of the Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | 官方武器改动 | ||
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="40%" | 改动的属性 | ||
+ | ! class="header" width="40%" | 当前属性总览 | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Syringe Gun.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Syringe Gun}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On hit: 1% UberCharge added" | ||
+ | | | ||
+ | {{Pro}} On hit: 1% UberCharge added<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} User can see their UberCharge percentage while their Primary is active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Blutsauger.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Blutsauger}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} The "+3 health on hit" can now overheal the user | ||
+ | | | ||
+ | {{Pro}} On hit: +3 health restored that can overheal the user<br> | ||
+ | {{Con}} -2 health regenerated per second on wearer<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} User can see their UberCharge percentage while their Primary is active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Crusader's Crossbow.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Crusader's Crossbow}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased Primary ammo penalty from -75% to -80% <br> | ||
+ | {{Con}} Decreased point blank heal shot from 75 to 25 health | ||
+ | | | ||
+ | {{Pro}} Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.<br> | ||
+ | {{Con}} -80% max Primary ammo on wearer<br> | ||
+ | {{Con}} No headshots<br> | ||
+ | {{Neutral}} 38 damage dealt (point blank) to 75 damage dealt (long range)<br> | ||
+ | {{Neutral}} 25 health restored (point blank) to 150 health restored (long range)<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} User can see their UberCharge percentage while their Primary is active<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Overdose.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Overdose}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"<br> | ||
+ | {{Pro}} Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"<br> | ||
+ | {{Pro}} Added "+20% move speed while active" | ||
+ | | | ||
+ | {{Pro}} While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%<br> | ||
+ | {{Pro}} +20% move speed while active<br> | ||
+ | {{Con}} -15% damage penalty<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} User can see their UberCharge percentage while their Primary is active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Kritzkrieg.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Kritzkrieg}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased healing during the taunt from 11 HP to 30 HP<br> | ||
+ | {{Pro}} Removed Über draining effect when switching targets<br> | ||
+ | {{Pro}} Added "While healing: Your Patient receives any positive buff that is currently affecting you"<br> | ||
+ | {{Pro}} Added "UberCharge: Grants Mini-Crits to your Patient's weapons"<br> | ||
+ | {{Neutral}} Added additional new visual when UberCharged is active<br> | ||
+ | {{Neutral}} Added a new backpack model | ||
+ | | | ||
+ | {{Pro}} While healing: Your Patient receives any positive buff that is currently affecting you<br> | ||
+ | {{Pro}} On taunt: Recover 30 health during the taunt duration<br> | ||
+ | {{Pro}} +25% UberCharge rate<br> | ||
+ | {{Neutral}} UberCharge: Grants Crits and Mini-Crits to your Patient's weapons<br> | ||
+ | {{Neutral}} While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter<br> | ||
+ | {{Neutral}} UberCharge lasts for 8 seconds | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quick-Fix.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Quick-Fix}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+200% increased air control while explosive jumping"<br> | ||
+ | {{Pro}} Added "+80% fall damage resistance on wearer"<br> | ||
+ | {{Pro}} Increased heal rate bonus from +40% to +50% <br> | ||
+ | {{Pro}} Added a speed boost as part of the UberCharge<br> | ||
+ | {{Con}} Added "-20% UberCharge rate on Overhealed patients"<br> | ||
+ | {{Pro}} The knockback resistance and speed bonus will now linger for 1 second when switching targets | ||
+ | | | ||
+ | {{Pro}} While healing: User mirrors blast jumps and shield charges.<br> | ||
+ | {{Pro}} +10% UberCharge rate<br> | ||
+ | {{Pro}} +50% heal rate<br> | ||
+ | {{Pro}} +200% increased air control while explosive jumping<br> | ||
+ | {{Pro}} +80% fall damage resistance on wearer <br> | ||
+ | {{Con}} -20% UberCharge rate on Overhealed patients<br> | ||
+ | {{Con}} 50% max overheal<br> | ||
+ | {{Neutral}} UberCharge: Increases healing to 300%, grants immunity to movement-impairing effects, and +25% move speed bonus for both users<br> | ||
+ | {{Neutral}} While UberCharged, switching targets will cause the knockback resistance and speed bonus to linger for 1 second, but drains the meter faster<br> | ||
+ | {{Neutral}} UberCharge lasts for up to 8 seconds | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Vaccinator.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Vaccinator}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed “+67% Übercharge rate”<br> | ||
+ | {{Pro}} Increased Übercharge rate on overhealed targets from -33% to -15% <br> | ||
+ | {{Pro}} Increased overheal rate from -66% to -33% <br> | ||
+ | {{Pro}} Increased Übercharge duration from 2.5 seconds to 3s <br> | ||
+ | {{Con}} Decreased UberCharge bubble resistance of the selected type from 75% to 67% | ||
+ | | | ||
+ | {{Pro}} Press RELOAD to cycle through resist types<br> | ||
+ | {{Pro}} While healing, provides user and Patient with a constant 10% base & crit damage resistance to the selected damage type<br> | ||
+ | {{Con}} -33% Overheal build rate <br> | ||
+ | {{Con}} -15% ÜberCharge rate on Overhealed patients <br> | ||
+ | {{Neutral}} ÜberCharge: Instantly use 25% charge to provide a 3 second resistance bubble that blocks 67% base damage and 100% crit damage of the selected type to the Medic and Patient. | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Bonesaw.png|50px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Bonesaw}}''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "33% faster global weapon switch on wearer"<br> | ||
+ | {{Pro}} Added "On hit: Gain a 3 second speed boost" | ||
+ | | | ||
+ | {{Pro}} 33% faster global weapon switch on wearer<br> | ||
+ | {{Pro}} On hit: Gain a 3 second speed boost | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ubersaw.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Ubersaw}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Decreased UberCharge added on hit from 25% to 20% <br> | ||
+ | {{Con}} Added "-20% UberCharge rate for Secondary" | ||
+ | | | ||
+ | {{Pro}} On Hit: 20% UberCharge added<br> | ||
+ | {{Con}} 20% slower firing speed<br> | ||
+ | {{Con}} -20% UberCharge rate for Secondary | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Vita-Saw.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Vita-Saw}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Collect the organs of people you hit"<br> | ||
+ | {{Pro}} Added "+20% health from packs on wearer" <br> | ||
+ | {{Pro}} Added "On kill with any weapon: A small health pack is dropped"<br> | ||
+ | {{Pro}} Added "On hit with this weapon: +30 health restored that can overheal the user"<br> | ||
+ | {{Con}} Added "25% slower firing speed"<br> | ||
+ | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Pro}} +20% health from packs on wearer<br> | ||
+ | {{Pro}} On kill with any weapon: A small health pack is dropped<br> | ||
+ | {{Pro}} On hit with this weapon: +30 health restored that can overheal the user<br> | ||
+ | {{Con}} -10 max health on wearer<br> | ||
+ | {{Con}} 25% slower firing speed<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Amputator.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Amputator}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Up to +3 health regenerated per second while active"<br> | ||
+ | {{Pro}} Added "Guaranteed 4 health regenerated per 1/2 second while active" | ||
+ | :{{Note|This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects}} | ||
+ | {{Con}} Added "Disables self health regeneration while active"<br> | ||
+ | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} Guaranteed 4 health regenerated per 1/2 second<br> | ||
+ | :{{Pro}} ALT-FIRE: Applies a healing effect to all nearby teammates. Additionally, grants UberCharge based on health given to teammates.<br> | ||
+ | :{{Con}} Disables self health regeneration<br> | ||
+ | :{{Con}} -20% damage penalty<br> | ||
+ | :{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Solemn Vow.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Solemn Vow}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased slower firing speed from 10% to 20% <br><br> | ||
+ | {{Pro}} Added "While active: User can see friendly players and buildings through walls, including disguised Spies" | ||
+ | | | ||
+ | {{Pro}} Allows you to see enemy health<br> | ||
+ | {{Pro}} While active: User can see friendly players and buildings through walls, including disguised Spies<br> | ||
+ | {{Con}} 20% slower firing speed | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === 针对{{class name|Sniper}}的改动 === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | 人物改动 | ||
+ | |- | ||
+ | ! class="header" width="50%" | 改动的属性 | ||
+ | ! class="header" width="50%" | 当前属性总览 | ||
+ | |- | ||
+ | <!-- SNIPER CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "(Ability) Precision Elimination"<br> | ||
+ | :{{Pro}} When your Rifle is fully charged, you don't flinch when damaged<br> | ||
+ | :{{Pro}} When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts<br> | ||
+ | {{Pro}} Added "(Ability) Melee wall climb"<br> | ||
+ | :{{Con}} User is hurt for 10 health per wall climb<br> | ||
+ | :{{Pro}} Melee attack is 75% faster after a wall climb<br> | ||
+ | {{Pro}} Increased accuracy by 40% and ammo by 33% for all Secondary SMGs | ||
+ | | | ||
+ | (Ability) Precision Elimination<br> | ||
+ | (Ability) Melee wall climb | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Rifle changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | 改动的属性 | ||
+ | ! class="header" width="50%" | New damage numbers | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Pro}} the hidden cap that limits charging time | ||
+ | :{{Note|This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom "Didgeridoom" weapon. Additionally, this will be very noticable in the "Mann vs Machine" gamemode}} | ||
+ | {{Pro}} Decreased base charging time from 3.3 seconds to 3s<br> | ||
+ | {{Pro}} Increased movement speed while aiming from 80 Hu (73.3% slower than normal) to 100 Hu (66% than normal)<br> | ||
+ | {{Pro}} Increased movement speed while move 66% slower while aiming instead of 73.3% slower<br> | ||
+ | {{Pro}} Changed base damage against buildings | ||
+ | :{{Note|It will be a x4 damage multiplier instead of x3}} | ||
+ | | | ||
+ | '''Damage against players'''<br> | ||
+ | {{Con}} 40 bodyshot uncharged (from 50)<br> | ||
+ | {{Neutral}} 150 bodyshot fully charged<br> | ||
+ | {{Con}} 120 headshot uncharged (from 150)<br> | ||
+ | {{Neutral}} 450 headshot fully charged<br> | ||
+ | '''Damage against Building'''<br> | ||
+ | {{Con}} 40 uncharged (from 50)<br> | ||
+ | {{Pro}} 160 fully charged (from 150) | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | 官方武器改动 | ||
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="40%" | 改动的属性 | ||
+ | ! class="header" width="40%" | 当前属性总览 | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Huntsman.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Huntsman}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased move speed penalty while aiming from -46.67% to -33% <br> | ||
+ | {{Con}} Added "-20% Damage Penalty"<br> | ||
+ | | | ||
+ | {{Pro}} The longer you aim, the more damage and faster the arrow travels<br> | ||
+ | {{Con}} Arrows lose their accuracy if the bow is drawn for more than 5 seconds<br> | ||
+ | {{Con}} While aiming: -33% move speed<br> | ||
+ | {{Con}} -20% damage penalty<br> | ||
+ | {{Neutral}} Shoots arrows instead of bullets<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sydney Sleeper.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Sydney Sleeper}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br> | ||
+ | {{Pro}} Added "On headshot: Doubles the Jarate duration"<br> | ||
+ | {{Pro}} Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot" | ||
+ | :{{Note|2 seconds up to 5s}} | ||
+ | {{Pro}} Added "This weapon holsters 30% faster | ||
+ | | | ||
+ | {{Pro}} +25% charge rate<br> | ||
+ | {{Pro}} This weapon holsters 30% faster<br> | ||
+ | {{Pro}} On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br> | ||
+ | {{Con}} Mini-crits on headshots<br> | ||
+ | {{Con}} While aiming: -66% move speed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Machina.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Machina}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "On full charge: +15% damage per shot"<br><br> | ||
+ | {{Pro}} Removed requirement for full charge to penetrate enemies<br><br> | ||
+ | {{Pro}} Added "On kill: 20% of all of the overkill damage will be added to your next shot" | ||
+ | :{{Note|There is no limit on the amount of damage that can be earned}} | ||
+ | {{Con}} Added "A shot that has overkill damage being applied will not count towards the next shot" | ||
+ | | | ||
+ | {{Pro}} On kill: 20% of all of the overkill damage will be added to your next shot<br> | ||
+ | {{Pro}} Shot penetrate all enemies<br> | ||
+ | {{Con}} While aiming: -66% move speed<br> | ||
+ | {{Con}} Cannot fire unless zoomed<br> | ||
+ | {{Con}} Fires tracers rounds<br> | ||
+ | {{Neutral}} A shot that has overkill damage being applied will not count towards the next shot | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Hitman's Heatmaker.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Hitman's Heatmaker}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% faster charge while in Focus" stat<br> | ||
+ | {{Pro}} While Focus is active: Delay between zooming in and headshotting is removed. <br> | ||
+ | {{Pro}} Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br> | ||
+ | {{Pro}} Increased Focus gained from kills from 35% to 50% <br> | ||
+ | {{Pro}} Increased Focus gained from assist-kills from 15% to 25% <br> | ||
+ | {{Con}} Added "-50% Focus gained while Focus is active"<br> | ||
+ | {{Con}} Focus is only gained with kills/assist-kills with this weapon instead of any weapon | ||
+ | | | ||
+ | {{Pro}} On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br> | ||
+ | {{Pro}} Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.<br> | ||
+ | {{Con}} While aiming: -66% move speed<br> | ||
+ | {{Con}} -20% damage on body shots<br> | ||
+ | {{Neutral}} While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Classic.png|100px]]<br> | ||
+ | <small>主武器</small><br> | ||
+ | '''{{item link|Classic}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "No headshots when not fully charged"<br> | ||
+ | {{Pro}} Removed "-10% damage on body shots"<br> | ||
+ | {{Con}} Added "While unscoped aiming: -33% move speed"<br> | ||
+ | {{Con}} Added "-20% damage penalty"<br> | ||
+ | {{Con}} Added "-20% charge rate" <br> | ||
+ | {{Pro}} Added a small reload bonus to match the Sniper Rifle's attack rate | ||
+ | | | ||
+ | {{Pro}} Charge and fire shots independent of zoom<br> | ||
+ | {{Pro}} While unscoped aiming: -33% move speed<br> | ||
+ | {{Con}} While scoped aiming: -66% move speed<br> | ||
+ | {{Con}} -20% damage penalty<br> | ||
+ | {{Con}} -20% charge rate | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Jarate.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Jarate}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Allowed in Medieval mode"<br><br> | ||
+ | {{Pro}} Increased extinguishing teammate cooldown from 20% to 33% <br><br> | ||
+ | {{Pro}} Decreased recharge time to 30 seconds from 20s | ||
+ | | | ||
+ | {{Pro}} Coated enemies take mini-crits from all sources<br> | ||
+ | {{Pro}} Extinguishing teammates refunds 33% of the meter<br> | ||
+ | {{Pro}} Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
+ | {{Neutral}} 30 second recharge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Razorback.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Razorback}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+6.666% faster move speed on wearer"<br> | ||
+ | {{Pro}} Added "+12% faster move speed while aiming" | ||
+ | | | ||
+ | {{Pro}} +6.666% faster move speed on wearer<br> | ||
+ | {{Pro}} +12% faster move speed while aiming<br> | ||
+ | {{Pro}} Blocks a single backstab attempt<br> | ||
+ | {{Con}} -100% maximum overheal on wearer<br> | ||
+ | {{Neutral}} Regenerates after 30 seconds<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Darwin's Danger Shield.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Darwin's Danger Shield}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "50% reduction in push force taken from damage and airblasts"<br> | ||
+ | {{Pro}} Added "+30% explosive damage resistance on wearer" | ||
+ | | | ||
+ | {{Pro}} 50% reduction in push force taken from damage and airblasts<br> | ||
+ | {{Pro}} +30% explosive damage resistance on wearer<br> | ||
+ | {{Pro}} +50% fire damage resistance on wearer<br> | ||
+ | {{Pro}} Immune to the effects of afterburn<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cozy Camper.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Cozy Camper}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "No flinching when aiming and fully charged"<br> | ||
+ | {{Con}} Removed "Knockback decreased by 20% when aiming"<br> | ||
+ | {{Con}} Removed "+4 health regenerated per second on wearer"<br><br> | ||
+ | {{Pro}} Added "15% of any Primary damage done is returned as health"<br><br> | ||
+ | {{Pro}} Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon" | ||
+ | | | ||
+ | {{Pro}} 15% of any Primary damage done is returned as health<br> | ||
+ | {{Pro}} Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cleaner's Carbine.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Cleaner's Carbine}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds."<br> | ||
+ | {{Pro}} Removed "-20% clip size"<br> | ||
+ | {{Pro}} Added "On kill with any weapon: Gain 34% towards the CRIKEY meter. Assist-kills grant 17%."<br> | ||
+ | {{Pro}} Added "Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"<br> | ||
+ | {{Note|Able to gain meter while draining, but at -66% rate}} | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.<br> | ||
+ | {{Con}} 25% slower firing speed<br> | ||
+ | {{Neutral}} Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Kukri.png|50px]] <br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Kukri}}''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Better wall climbing when compared to other Melee weapons":<br> | ||
+ | :{{Pro}} Decreases the health lost per wall climb from 10 to 5 <br> | ||
+ | :{{Pro}} Increases the total height per wall climb by 33% | ||
+ | | | ||
+ | {{Pro}} Better wall climbing when compared to other Melee weapons | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tribalman's Shiv.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Tribalman's Shiv}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On hit: Gain a 1 second speed boost" | ||
+ | :{{Note|The bleed damage can trigger this}} | ||
+ | | | ||
+ | {{Pro}} On hit: Bleed for 6 seconds<br> | ||
+ | {{Pro}} On hit: Gain a 1 second speed boost<br> | ||
+ | {{Con}} -50% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bushwacka.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Bushwacka}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "When weapon is active"<br> | ||
+ | {{Con}} Removed "Crits whenever it would normally mini-crit"<br> | ||
+ | {{Pro}} Removed "20% damage vulnerability on wearer"<br> | ||
+ | {{Pro}} Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon" <br> | ||
+ | :: {{Note|On attack: Removes 1 crit hit}} | ||
+ | {{Con}} Added "This weapon deploys 75% slower"<br> | ||
+ | {{Con}} Added "-25% damage penalty" | ||
+ | | | ||
+ | {{Pro}} Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br> | ||
+ | {{Con}} This weapon deploys 75% slower<br> | ||
+ | {{Con}} -25% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shahanshah.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Shahanshah}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% increase in damage when health <50% of max"<br> | ||
+ | {{Pro}} Removed "-25% decrease in damage when health >50% of max"<br> | ||
+ | {{Pro}} Added "+20% increase firing speed when health <50% of max"<br> | ||
+ | {{Con}} Added "-20% decrease firing speed when health >50% of max"<br> | ||
+ | {{Pro}} Added "+50% melee range"<br> | ||
+ | {{Pro}} Added "+25% melee bounds" | ||
+ | | | ||
+ | {{Pro}} +50% melee range<br> | ||
+ | {{Pro}} +25% melee bounds<br> | ||
+ | {{Pro}} +20% increase firing speed when health <50% of max<br> | ||
+ | {{Con}} -20% decrease firing speed when health >50% of max | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === 针对{{class name|Spy}}的改动 === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | 人物改动 | ||
+ | |- | ||
+ | ! class="header" width="50%" | 改动的属性 | ||
+ | ! class="header" width="50%" | 当前属性总览 | ||
+ | |- | ||
+ | <!-- SPY CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "(Ability) Uncloak & Dagger"<br> | ||
+ | :{{Pro}} Any killed players or destroyed buildings will not be shown in the kill-feed for the enemy team<br> | ||
+ | :{{Pro}} Teammates will still see the kills (and destroyed buildings) in the kill-feed<br> | ||
+ | {{Pro}} Added "(Ability) Spy Camera"<br> | ||
+ | :{{Pro}} Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera<br> | ||
+ | :{{Con}} When the camera is activated, the user's current disguise is removed and can't disguise while using the camera<br> | ||
+ | :{{Con}} When the camera is activated, the user can't cloak and the camera can't be used if the user is currently cloaked<br> | ||
+ | :{{Con}} 30 second cooldown starts once you leave the camera | ||
+ | | | ||
+ | Able to see enemy health (and enemy UberCharge percentage)<br> | ||
+ | (Ability) Uncloak & Dagger<br> | ||
+ | (Ability) Spy Camera | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | 官方武器改动 | ||
+ | |- | ||
+ | ! class="header" width="20%" | 武器 | ||
+ | ! class="header" width="40%" | 改动的属性 | ||
+ | ! class="header" width="40%" | 当前属性总览 | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ambassador.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Ambassador}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased fire rate penalty from -20% to -100%<br> | ||
+ | {{Pro}} Removed "-15% damage penalty"<br> | ||
+ | {{Pro}} Removed the "short cooldown during which it never crits"<br> | ||
+ | {{Con}} Decreased max range for headshot falloff from 1200 to 900 Hu <br> | ||
+ | {{Pro}} Headshots will now crit instead of doing normal damage after "max distance" | ||
+ | | | ||
+ | {{Pro}} Crits on headshot<br> | ||
+ | {{Con}} Critical damage is affected by range<br> | ||
+ | {{Con}} 100% slower firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Enforcer.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Enforcer}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+20% damage bonus while disguised"<br><br> | ||
+ | {{Con}} Removed "Attacks pierce damage resistance effects and bonuses"<br><br> | ||
+ | {{Pro}} Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill" | ||
+ | :{{Note|Stealth shots allows the user to fire this weapon without losing their disguise}} | ||
+ | | | ||
+ | {{Pro}} Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br> | ||
+ | {{Con}} 20% slower firing speed<br> | ||
+ | {{Neutral}} Stealth shots allows the user to fire this weapon without losing their disguise<br> | ||
+ | {{Neutral}} Bind "custom" to manually remove your current disguise | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Diamondback.png|100px]]<br> | ||
+ | <small>副武器</small><br> | ||
+ | '''{{item link|Diamondback}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Changed to guaranteed Mini-Crits instead of Crits<br> | ||
+ | {{Pro}} Removed "-15% damage penalty"<br> | ||
+ | {{Con}} Added "-10% damage vs players" | ||
+ | | | ||
+ | {{Pro}} Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br> | ||
+ | {{Con}} -10% damage vs players | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Your Eternal Reward.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Your Eternal Reward}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Any killed players will not be shown in the kill-feed for other enemies to see" <br> | ||
+ | {{Pro}} Removed "+33% cloak drain rate" penalty<br> | ||
+ | {{Con}} Added "+20% longer de-cloak time"<br> | ||
+ | {{Pro}} Added "While disguised: Gain a certain bonus based on your current class type disguise":<br> | ||
+ | :{{Pro}} Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br> | ||
+ | :{{Pro}} Defense class - +20% damage resistance on wearer<br> | ||
+ | :{{Pro}} Support class - 4 health regenerated per second on wearer | ||
+ | ::{{Note|The health regen isn't decreased if the user was recently hurt}} | ||
+ | | | ||
+ | {{Pro}} Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed<br> | ||
+ | {{Pro}} While disguised: Gain a certain bonus based on your current class type disguise<br> | ||
+ | {{Pro}} On kill: No attack noise<br> | ||
+ | {{Con}} Normal disguises require (and consumes) a full cloak meter<br> | ||
+ | {{Con}} +20% longer de-cloak time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Conniver's Kunai.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Conniver's Kunai}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On backstab kill: Removes all negative debuffs on user"<br> | ||
+ | {{Pro}} Added "+10% additional cloak damage resistance on wearer" | ||
+ | | | ||
+ | {{Pro}} On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br> | ||
+ | {{Pro}} +10% additional cloak damage resistance on wearer<br> | ||
+ | {{Con}} -55 max health on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Big Earner.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Big Earner}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+30% cloak on kill"<br> | ||
+ | {{Con}} Removed "Gain a 3 second speed boost on kill"<br> | ||
+ | {{Pro}} Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds." | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.<br> | ||
+ | {{Con}} -25 max health on wearer<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Spy-cicle.png|100px]]<br> | ||
+ | <small>近战武器</small><br> | ||
+ | '''{{item link|Spy-cicle}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased recharge from 15 seconds to 10 seconds<br> | ||
+ | {{Con}} Decreased afterburn immunity from 10 seconds to 5 seconds<br> | ||
+ | {{Con}} Added "-50% direct damage penalty"<br> | ||
+ | {{Pro}} Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br> | ||
+ | {{Pro}} Added "On hit by fire while active: Reduces initial fire damage by 90%"<br> | ||
+ | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Pro}} On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br> | ||
+ | {{Con}} -50% direct damage penalty<br> | ||
+ | {{Con}} Backstab turns victim into ice<br> | ||
+ | {{Con}} Melts in fire, regenerates in 10 seconds and by picking up ammo<br> | ||
+ | {{Neutral}} Weapon makes a melting sound unless user is currently disguised<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br> | ||
+ | <small>Secondary PDA</small><br> | ||
+ | '''{{item link|Invis Watch}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Fixed the "While cloaked: 50% faster debuff timers" | ||
+ | :{{Note|Increased to 50% from around 42%}} | ||
+ | {{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers | ||
+ | | | ||
+ | {{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | ||
+ | {{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | ||
+ | {{Neutral}} Alt-fire: Turn invisible<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cloak and Dagger.png|100px]]<br> | ||
+ | <small>Secondary PDA</small><br> | ||
+ | '''{{item link|Cloak and Dagger}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Fixed the "While cloaked: 50% faster debuff timers" | ||
+ | :{{Note|Increased to 50% from around 42%}} | ||
+ | {{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers | ||
+ | | | ||
+ | {{Neutral}} Cloak Type: Motion Sensitive<br> | ||
+ | {{Pro}} Cloak drain rate based on movement speed<br> | ||
+ | {{Pro}} +100% cloak regen rate<br> | ||
+ | {{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | ||
+ | {{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | ||
+ | {{Con}} -35% cloak meter from ammo sources<br> | ||
+ | {{Con}} +33% cloak drain rate<br> | ||
+ | {{Neutral}} Alt-fire: Turn invisible<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br> | ||
+ | <small>Secondary PDA</small><br> | ||
+ | '''{{item link|Dead Ringer}}''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"<br><br> | ||
+ | {{Con}} Removed "Afterburn immunity for 3 seconds when used"<br><br> | ||
+ | {{Con}} The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger<br> | ||
+ | {{Pro}} The speed boost now stays active until decloaking instead of lasting for 3 seconds<br> | ||
+ | {{Con}} Decreased cloak regen rate from +50% to +30% <br><br> | ||
+ | {{Pro}} Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br> | ||
+ | {{Pro}} Changed Afterburn and Bleeding effects being removed when used to "On use: Gain 1 second of debuff immunity"<br> | ||
+ | {{Pro}} Increased faster debuff timers while cloaked from 50% to 75% | ||
+ | :{{Note|Now includes "Marked-for-Death" and the "Gas Passer effect"}} | ||
+ | {{Pro}} Added "While cloaked: User absorbs 75% of any damage taken" | ||
+ | :{{Note|This starts 1 second after the "Dead Ringer" is triggered}} | ||
+ | {{Pro}} Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed) | ||
+ | :{{Note|This starts 1 second after the "Dead Ringer" is triggered}} | ||
+ | {{Con}} Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br> | ||
+ | {{Con}} Added "No natural cloak resistance when invisible after the first 1 second"<br> | ||
+ | {{Con}} Added "-50% cloak meter from ammo sources" | ||
+ | | | ||
+ | {{Neutral}} Cloak Type: Feign Death<br> | ||
+ | {{Pro}} Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br> | ||
+ | {{Pro}} While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers<br> | ||
+ | {{Pro}} +30% cloak regen rate<br> | ||
+ | {{Pro}} +40% cloak duration<br> | ||
+ | {{Con}} While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br> | ||
+ | {{Con}} No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br> | ||
+ | {{Con}} -50% cloak meter used when Feign Death is activated<br> | ||
+ | {{Con}} Absorbed damage shortens cloak duration<br> | ||
+ | {{Con}} -50% cloak meter from ammo sources<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sapper.png|100px]]<br> | ||
+ | <small>Building</small><br> | ||
+ | '''{{item link|Sapper}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Allowed in Medieval mode" | ||
+ | | | ||
+ | {{Pro}} Disables and slowly destroys enemy buildings<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Red-Tape Recorder.png|100px]]<br> | ||
+ | <small>Building</small><br> | ||
+ | '''{{item link|Red-Tape Recorder}}''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Allowed in Medieval mode" <br> | ||
+ | {{Con}} Removed "Reverses enemy building construction"<br> | ||
+ | {{Pro}} Decreased Sapper damage penalty from -100% to -90% <br><br> | ||
+ | {{Pro}} Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed" | ||
+ | :{{Note|Since buildings are disabled for 0.5 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed}} | ||
+ | {{Pro}} Added "+100% Sapper health bonus"<br> | ||
+ | {{Con}} Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed" | ||
+ | | | ||
+ | {{Pro}} Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed<br> | ||
+ | {{Pro}} +100% Sapper health bonus<br> | ||
+ | {{Con}} User is Marked-for-Death for 3 seconds after the Sapper has been removed<br> | ||
+ | {{Neutral}} -90% Sapper damage penalty<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | |} |
Latest revision as of 13:53, 21 July 2023
Contents
针对Scout的改动
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
增加属性“手持该武器时:通过任意治疗或武器所获得的治疗效果 +20%” |
手持该武器时:通过任意治疗源或武器效果所获得的治疗效果 +20%
武器伤害 +100% |
主武器 |
Removed "25% faster reload time"
|
On hit any weapon: Builds Hype |
Decreased boost lost on hit from 4% to 1%
Removed "Boost decreased on air jumps" |
On hit any weapon: Builds Boost that increases your move speed on wearer | |
主武器 |
Removed "Mini-crits targets when fired at their back from close range"
Added "Shots penetrate all enemies" |
On kill: Decreased weapon attack noise |
副武器 |
Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds |
While under the effects, all damage dealt is Mini-Crits for 8 seconds |
Increased extinguishing teammate cooldown bonus from 20% to 25% |
Players heal 35% of the damage done to an enemy covered with milk | |
副武器 |
Added "Wearer never takes falling damage while active" |
When weapon is active:
|
Removed "When weapon is active" |
35% of damage done is returned as health | |
|
Added "+20% faster firing speed"
|
+20% faster firing speed |
近战武器 |
Decreased max health penalty from -15 to -10 |
Alt-fire: Launches a ball that slows a target down by 30% |
近战武器 |
Removed "On kill: A small health pack is dropped"
Added "On enemy hit: Gift yourself with health and ammo"
Added "50% slower firing speed" |
+75% melee range |
近战武器 |
Added "This weapon has bonus melee range, but slower deploy and holster time" |
On hit: Bleed for 5 seconds |
近战武器 |
Increased direct damage penalty from -25% to -35%
Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target" |
On hit: Transfers "Spontaneous Combustion" afterburn to the target |
近战武器 |
Removed "Crits whenever it would normally mini-crit" |
On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits |
近战武器 |
Removed "Grants Triple Jump while deployed"
-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."
|
On hit with this weapon: Slams airborne targets into the ground |
针对Soldier的改动
Banner changes | |
---|---|
改动的属性 | |
Added "When you active your banner, your Primary's clip is automatically fully reloaded"
|
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
Removed "+25% damage bonus" |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
主武器 |
Changed the "On hit: Gain HP per attack" system to count direct hits and splash damage separately |
On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt. |
主武器 |
Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
主武器 |
Decreased damage penalty from -25% to -20% |
Increased push force against enemy players and the user |
主武器 |
Removed "+3 degrees random projectile deviation" |
Hold FIRE to load up to 3 rockets |
主武器 |
Changed the "-15% blast damage from explosive jumps" to "decreases all blast damage taken from this weapon" |
-15% blast damage to self from this weapon |
副武器 |
Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects" |
On wearer: +15% faster firing speed for all weapons |
Increased max health on wearer from +20 to +30
|
+30 max health on wearer | |
副武器 |
Increased banner cost from 480 to 600 |
Up to +8 health regenerated per second on wearer |
副武器 |
Stomping damage can now benefit from life-steal effects |
-75% reduction in push force taken from damage, airblasts, and knockback effects |
副武器 |
Removed hidden clip size penalty
Added hidden "25% slower reload time"
Added "Reload time decreases as health decreases (up to 66%)" |
Does not require ammo |
|
Added "Weapon knockback increases as the user becomes injured" |
Weapon knockback increases as the user becomes injured |
近战武器 |
Removed "-90% less healing from Medic sources"
Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect" |
Damage increases as the user becomes injured |
近战武器 |
Flipped the speed boost duration for the user and ally |
+75% melee range |
近战武器 |
Increased max move speed bonus to +66% from +60% |
When weapon is active:
|
针对Pyro的改动
人物改动 | |
---|---|
改动的属性 | 当前属性总览 |
Added "(Ability) Pyrotechnics"
Added "+10% faster firing speed" to all Flare Guns |
(Ability) Pyrotechnics |
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
Decreased airblast cost from +150% to +100% |
+100% direct & afterburn damage bonus from behind |
主武器 |
Removed "+25% airblast cost" |
This weapon deploys 60% faster and holsters 30% faster |
主武器 |
Added "+25 max health on wearer" |
+25 max health on wearer |
主武器 |
Increased hidden Primary ammo penalty from -80% to -85% |
Extinguishing teammates restores additional +10 health |
副武器 |
Decreased damage penalty from 25% to 15% |
100% mini-crits vs burning players |
副武器 |
Removed "+50% projectile speed"
Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"
Added "Projectile cannot be deflected and can extinguish teammates"
|
Does not require ammo |
副武器 |
Removed "100% mini-crits vs burning players" |
+10% faster firing speed |
副武器 |
Removed "Push enemies back when you land with the force and radius based on your velocity" |
Wearer never takes falling damage |
副武器 |
Added +100% Recharge rate |
Gas meter builds with any damage done and/or over time |
|
Added "+50% max Primary ammo on wearer |
+50% max Primary ammo on wearer |
近战武器 |
Removed "Killing blows on burning players grants a speed boost" |
100% Mini-Crits vs burning players |
近战武器 |
Increased bonus damage vs buildings from +100% to +150% |
While active: Gain immunity to push force taken from damage |
近战武器 |
Removed "+25 health restored on kill" |
Killing blows on burning players grants a speed boost |
近战武器 |
Removed "+25% damage bonus" |
On kill with any weapon: +20 health restored. Assist-kills grant +10 health. |
Removed "On hit: Target is engulfed in flames"
|
On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect | |
近战武器 |
Removed "Damage removes Sappers" |
Grants user the ability to breath underwater while active |
近战武器 |
Increased direct damage penalty from -15% to -43%
Added "This weapon has bonus melee range, but slower deploy and holster time" |
Slap system:
+150% afterburn damage bonus |
针对Demoman的改动
人物改动 | |
---|---|
改动的属性 | 当前属性总览 |
Added "(Ability) Spawns a Dynamite Pack on Death"
|
(Ability) Spawns a Dynamite Pack on Death |
Grenade Launcher changes |
---|
Added "Grenades do not randomly spin when fired" |
Stickybomb Launcher changes |
---|
Reworked damage rampup and damage dealt
Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius." |
Shield changes |
---|
Immune to debuffs while charging, rather than cleansing at the start of the charge
Increased base impact max damage from 50 to 60 |
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
Removed "+20% damage vs buildings" |
Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy |
|
Removed the "shield required" for the "+10% faster move speed on wearer" bonus |
+10% move speed on wearer |
主武器 |
Removed "+20% projectile speed" |
Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key. |
主武器 |
Added "Grenades detonate other nearby grenades that are yours" |
Grenades have very little bounce/roll and do not randomly spin when fired |
Decreased firing speed bonus from +25% to +15%
|
Detonates stickybombs near the crosshair and directly under your feet | |
副武器 |
Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
Increased charge rate bonus from +70% to instant |
Able to destroy enemy stickybombs | |
副武器 |
Added "+20% bullet damage resistance on wearer" |
+50% fire damage resistance on wearer |
副武器 |
Removed "+70% increase in charge impact damage" |
+25% fire damage resistance on wearer |
副武器 |
Removed "+15% fire damage resistance on wearer" |
Gain a 1 second speed boost anytime you take damage |
|
Added "-40% blast damage taken from explosive jumps while active" |
-40% blast damage taken from explosive jumps while active |
近战武器 |
Removed "Every head taken raises shield impact damage" |
On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer |
Removed "+20% damage bonus" |
On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%. | |
近战武器 |
Increased charge time bonus from +0.5 seconds to +0.75 seconds |
When weapon is active:
|
近战武器 |
Increased firing speed penalty from -20% to -25%
Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."
Removed "This weapon deploys 100% slower" |
Causes a special explosion when you hit an enemy or surface |
近战武器 |
Removed "-80% max Secondary ammo on wearer" |
Melee hits refill 20% of your charge meter |
针对Heavy的改动
人物改动 | |
---|---|
改动的属性 | 当前属性总览 |
Increased base move speed from 230 Hu to 240 Hu |
Minigun changes |
---|
Increased move speed while deployed from -53% to -50% |
Lunchbox weapons changes |
---|
Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"
|
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
Removed "20% damage resistance when below 50% health and spun up" |
When fully spun up: The user and nearby teammates gain damage resistance |
主武器 |
Removed "20% damage resistance when below 50% health and spun up" |
Bullets penetrate all enemies |
主武器 |
Increased firing speed penalty from -20% to -25% |
+20% faster spin up time |
副武器 |
Removed "Adds +50 max health for 30 seconds" |
On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration |
Removed "+25% damage taken & mini-crits dealt" while under the effects
Added "There is no effect duration and you can switch off of Melee at any time while under the effects" |
On consumption: User gains a +25% move speed and full reduction in push force taken from damage | |
副武器 |
Removed "+15% faster firing speed" |
+33% clip size |
|
Added "+25% max Primary ammo on wearer" |
+25% max Primary ammo on wearer |
Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons" |
On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits. | |
Removed "This weapon holsters 50% slower" |
+30% faster move speed while active | |
近战武器 |
Removed "+30% damage bonus" |
+20% faster firing speed |
近战武器 |
Removed "-40% damage from ranged sources while active" |
When weapon is active:
|
近战武器 |
Removed "Maximum health is drained while item is active" |
When weapon is active:
|
近战武器 |
Added "When weapon is active: User is able to pick up their own lunchbox for 60 health" |
When weapon is active: User is able to pick up their own lunchbox for 60 health |
针对Engineer的改动
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
Increased bonus damage to your Sentry Gun's target from 10% to 20% |
On hit: Damage dealt is returned as ammo |
主武器 |
Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
Does not require ammo |
副武器 |
Decreased shield resistance from 66% to 33% for Sentry Guns
Changed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled
|
The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming |
副武器 |
Added “+40% primary firerate” |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal |
近战武器 |
Increased the punch combo timer from 1s to 1.5 seconds |
Third successful punch in a row always crits |
近战武器 |
Removed "20% fire damage vulnerability on wearer" |
+150% Dispenser range |
近战武器 |
Increased construction hit bonus from +30% to +100%
Removed "+15% faster firing speed"
|
Construction hit speed boost increased by 100% |
近战武器 |
Removed "-50% metal cost when constructing or upgrading Teleporters" |
Press RELOAD to choose to teleport to spawn or your exit teleporter |
针对Medic的改动
主武器改动 | |
---|---|
武器 | 改动的属性 |
Added "This weapon will reload automatically when not active" |
Secondary changes | |
---|---|
改动的属性 | 当前属性总览 |
Added "While UberCharged, regardless of Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
Match the speed of any faster heal target |
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
Added "On hit: 1% UberCharge added" |
On hit: 1% UberCharge added |
主武器 |
The "+3 health on hit" can now overheal the user |
On hit: +3 health restored that can overheal the user |
Increased Primary ammo penalty from -75% to -80% |
Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates. | |
主武器 |
Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10% |
副武器 |
Increased healing during the taunt from 11 HP to 30 HP |
While healing: Your Patient receives any positive buff that is currently affecting you |
副武器 |
Added "+200% increased air control while explosive jumping" |
While healing: User mirrors blast jumps and shield charges. |
副武器 |
Removed “+67% Übercharge rate” |
Press RELOAD to cycle through resist types |
|
Added "33% faster global weapon switch on wearer" |
33% faster global weapon switch on wearer |
近战武器 |
Decreased UberCharge added on hit from 25% to 20% |
On Hit: 20% UberCharge added |
近战武器 |
Removed "Collect the organs of people you hit" |
+20% health from packs on wearer |
近战武器 |
Removed "Up to +3 health regenerated per second while active"
Added "Disables self health regeneration while active" |
When weapon is active:
|
近战武器 |
Increased slower firing speed from 10% to 20% |
Allows you to see enemy health |
针对Sniper的改动
人物改动 | |
---|---|
改动的属性 | 当前属性总览 |
Added "(Ability) Precision Elimination"
Added "(Ability) Melee wall climb"
Increased accuracy by 40% and ammo by 33% for all Secondary SMGs |
(Ability) Precision Elimination |
Rifle changes | |
---|---|
改动的属性 | New damage numbers |
the hidden cap that limits charging time
Decreased base charging time from 3.3 seconds to 3s
|
Damage against players |
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
Decreased move speed penalty while aiming from -46.67% to -33% |
The longer you aim, the more damage and faster the arrow travels |
主武器 |
Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"
Added "This weapon holsters 30% faster |
+25% charge rate |
主武器 |
Removed "On full charge: +15% damage per shot"
Added "A shot that has overkill damage being applied will not count towards the next shot" |
On kill: 20% of all of the overkill damage will be added to your next shot |
Removed "+25% faster charge while in Focus" stat |
On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears | |
主武器 |
Removed "No headshots when not fully charged" |
Charge and fire shots independent of zoom |
副武器 |
Added "Allowed in Medieval mode" |
Coated enemies take mini-crits from all sources |
副武器 |
Added "+6.666% faster move speed on wearer" |
+6.666% faster move speed on wearer |
Added "50% reduction in push force taken from damage and airblasts" |
50% reduction in push force taken from damage and airblasts | |
副武器 |
Removed "No flinching when aiming and fully charged" |
15% of any Primary damage done is returned as health |
Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds." |
On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter. | |
|
Added "Better wall climbing when compared to other Melee weapons":
|
Better wall climbing when compared to other Melee weapons |
近战武器 |
Added "On hit: Gain a 1 second speed boost"
|
On hit: Bleed for 6 seconds |
近战武器 |
Removed "When weapon is active"
Added "This weapon deploys 75% slower" |
Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon |
近战武器 |
Removed "+25% increase in damage when health <50% of max" |
+50% melee range |
针对Spy的改动
人物改动 | |
---|---|
改动的属性 | 当前属性总览 |
Added "(Ability) Uncloak & Dagger"
Added "(Ability) Spy Camera"
|
Able to see enemy health (and enemy UberCharge percentage) |
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
副武器 |
Increased fire rate penalty from -20% to -100% |
Crits on headshot |
副武器 |
Removed "+20% damage bonus while disguised"
|
Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill |
副武器 |
Changed to guaranteed Mini-Crits instead of Crits |
Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill |
近战武器 |
Removed "Any killed players will not be shown in the kill-feed for other enemies to see"
|
Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed |
近战武器 |
Added "On backstab kill: Removes all negative debuffs on user" |
On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user |
近战武器 |
Removed "+30% cloak on kill" |
On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds. |
近战武器 |
Decreased recharge from 15 seconds to 10 seconds |
On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds |
Secondary PDA |
Fixed the "While cloaked: 50% faster debuff timers"
Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers |
While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers |
Secondary PDA |
Fixed the "While cloaked: 50% faster debuff timers"
Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers |
Cloak Type: Motion Sensitive |
Secondary PDA |
Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"
Added "While cloaked: User absorbs 75% of any damage taken"
Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)
Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking" |
Cloak Type: Feign Death |
Building |
Added "Allowed in Medieval mode" |
Disables and slowly destroys enemy buildings |
Building |
Added "Allowed in Medieval mode"
Added "+100% Sapper health bonus" |
Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed |