Difference between revisions of "User:M-NINJA/Projects/Template:Saxxy Damage"

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{{Tabs
 
{{Tabs
 
| name      = Saxxy_Damage
 
| name      = Saxxy_Damage
 +
| width = 350px
 
| selected  = 1
 
| selected  = 1
| width    = 50%
+
 
| collapsed = no
 
  
 
| title = {{lang
 
| title = {{lang
 
  | en = Damage and function times
 
  | en = Damage and function times
 +
| cs = Poškození a časy funkcí
 +
| de = Schaden und Funktionszeiten
 +
| es = Daño y Tiempos de Función
 +
| fr = Dégâts et durées de fonctionnement
 +
| it = Danno e tempi di funzione
 +
| ko = 데미지와 작동시간
 +
| pl = Obrażenia i czasy funkcjonowania
 +
| pt-br = Dano e tempos de funções
 +
| ru = Урон и время
 +
| zh-hant = 傷害和作用時間
 
  }}
 
  }}
| icon1 = {{lang
+
| icon1 = Scout
| en = Scout
+
| icon2 = Soldier
}}
+
| icon3 = Pyro
| icon2 = {{lang
+
| icon4 = Demoman
| en = Soldier
+
| icon5 = Heavy
}}
+
| icon6 = Engineer
| icon3 = {{lang
+
| icon7 = Medic
| en = Pyro
+
| icon8 = Sniper
}}
+
| icon9 = Spy
| icon4 = {{lang
 
| en = Demoman
 
}}
 
| icon5 = {{lang
 
| en = Heavy
 
}}
 
| icon6 = {{lang
 
| en = Engineer
 
}}
 
| icon7 = {{lang
 
| en = Medic
 
}}
 
| icon8 = {{lang
 
| en = Sniper
 
}}
 
| icon9 = {{lang
 
| en = Spy
 
}}
 
  
 
| content1  =  
 
| content1  =  
 
'''{{Class link|Scout}}'''
 
'''{{Class link|Scout}}'''
{{Damage table
+
{{Damage table  
 
| damage            = yes
 
| damage            = yes
 
|  base              = 35
 
|  base              = 35
Line 47: Line 39:
 
|  attack interval  = 0.5 s
 
|  attack interval  = 0.5 s
 
}}
 
}}
 +
<br><br><br><br><br><br><br>
  
 
| content2 =  
 
| content2 =  
Line 83: Line 76:
 
|  attack interval  = 0.8
 
|  attack interval  = 0.8
 
}}  
 
}}  
 +
 +
| content5  =
 +
'''{{Class link|Heavy}}'''
 +
{{Damage table
 +
| damage            = yes
 +
|  base              = 65
 +
|  point blank      = 59-72
 +
|  crit              = 195
 +
|  minicrit          = 88
 +
| function times    = yes
 +
|  attack interval  = 0.8
 +
}}
 +
 +
| content6  =
 +
'''{{Class link|Engineer}}'''
 +
{{Damage table
 +
| damage            = yes
 +
|  base              = 65
 +
|  point blank      = 59-72
 +
|  crit              = 195
 +
|  minicrit          = 88
 +
|  damage repaired  = 105
 +
|  upgrade amount    = 25
 +
|  metal cost repairing = 1 + damage / 5
 +
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
 +
| function times    = yes
 +
|  attack interval  = 0.8 s
 +
}}
 +
 +
| content7  =
 +
'''{{Class link|Medic}}'''
 +
{{Damage table
 +
| damage            = yes
 +
|  base              = 65
 +
|  point blank      = 59-72
 +
|  crit              = 195
 +
|  minicrit          = 88
 +
| function times    = yes
 +
|  attack interval  = 0.8
 +
}}
 +
 +
| content8  =
 +
'''{{Class link|Sniper}}'''
 +
{{Damage table
 +
| damage            = yes
 +
|  base              = 65
 +
|  point blank      = 59-72
 +
|  crit              = 195
 +
|  minicrit          = 88
 +
| function times    = yes
 +
|  attack interval  = 0.8
 +
}}
 +
 +
| content9  =
 +
'''{{Class link|Spy}}'''
 +
{{Damage table
 +
| damage          = yes
 +
|  base            = 40
 +
|  point blank    = 28-54
 +
|  backstab        = {{tooltip|600%|Of target's current health}}
 +
|  minicrit        = 54
 +
|  crit            = {{tooltip|120|While crit boosted}}
 +
| function times  = yes
 +
|  attack interval = 0.8
 
}}
 
}}
 +
 +
}}<noinclude>
 +
<!--{{translation switching|en, cs, de, es, fr, it, ko, pl, pt-br, ru, zh-hant}}-->
 +
</noinclude>

Latest revision as of 23:18, 6 September 2023

[hide]Damage and function times
  • Scout
  • Soldier
  • Pyro
  • Demoman
  • Heavy
  • Engineer
  • Medic
  • Sniper
  • Spy
Leaderboard class scout.png Scout
See also: Damage
Damage and function times
Damage
Base damage 100% 35
Point blank 30-40
Critical 105
Mini-crit 40-54
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.







Leaderboard class soldier.png Soldier
See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8
Values are approximate and determined by community testing.
Leaderboard class pyro.png Pyro
See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8
Values are approximate and determined by community testing.
Leaderboard class demoman.png Demoman
See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8
Values are approximate and determined by community testing.
Leaderboard class heavy.png Heavy
See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8
Values are approximate and determined by community testing.
Leaderboard class engineer.png Engineer
See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Damage repaired per hit 105
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 5
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.
Leaderboard class medic.png Medic
See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8
Values are approximate and determined by community testing.
Leaderboard class sniper.png Sniper
See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8
Values are approximate and determined by community testing.
Leaderboard class spy.png Spy
See also: Damage
Damage and function times
Damage
Base damage 100% 40
Point blank 28-54
Backstab 600%
Critical 120
Mini-crit 54
Function times
Attack interval 0.8
Values are approximate and determined by community testing.
show;hide