User:M-NINJA/Projects/Template:Saxxy Damage
[hide]Damage and function times
- Scout
- Soldier
- Pyro
- Demoman
- Heavy
- Engineer
- Medic
- Sniper
- Spy
![Leaderboard class scout.png](/w/images/thumb/a/ad/Leaderboard_class_scout.png/20px-Leaderboard_class_scout.png)
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 35 |
Point blank | 30-40 | |
Critical | 105 | |
Mini-crit | 40-54 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png)
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png)
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
![Leaderboard class demoman.png](/w/images/thumb/4/47/Leaderboard_class_demoman.png/20px-Leaderboard_class_demoman.png)
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
![Leaderboard class heavy.png](/w/images/thumb/5/5a/Leaderboard_class_heavy.png/20px-Leaderboard_class_heavy.png)
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
![Leaderboard class engineer.png](/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png)
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
![Leaderboard class medic.png](/w/images/thumb/e/e5/Leaderboard_class_medic.png/20px-Leaderboard_class_medic.png)
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
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