Difference between revisions of "User:M-NINJA/Projects/Template:Saxxy Damage"
(added the rest of the classes. fixed width) |
GrampaSwood (talk | contribs) m |
||
(5 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
| width = 350px | | width = 350px | ||
| selected = 1 | | selected = 1 | ||
− | + | ||
| title = {{lang | | title = {{lang | ||
| en = Damage and function times | | en = Damage and function times | ||
+ | | cs = Poškození a časy funkcí | ||
+ | | de = Schaden und Funktionszeiten | ||
+ | | es = Daño y Tiempos de Función | ||
+ | | fr = Dégâts et durées de fonctionnement | ||
+ | | it = Danno e tempi di funzione | ||
+ | | ko = 데미지와 작동시간 | ||
+ | | pl = Obrażenia i czasy funkcjonowania | ||
+ | | pt-br = Dano e tempos de funções | ||
+ | | ru = Урон и время | ||
+ | | zh-hant = 傷害和作用時間 | ||
}} | }} | ||
− | | icon1 | + | | icon1 = Scout |
− | + | | icon2 = Soldier | |
− | + | | icon3 = Pyro | |
− | | icon2 | + | | icon4 = Demoman |
− | + | | icon5 = Heavy | |
− | + | | icon6 = Engineer | |
− | | icon3 | + | | icon7 = Medic |
− | + | | icon8 = Sniper | |
− | + | | icon9 = Spy | |
− | | icon4 | ||
− | |||
− | |||
− | | icon5 | ||
− | |||
− | |||
− | | icon6 | ||
− | |||
− | |||
− | | icon7 | ||
− | |||
− | |||
− | | icon8 | ||
− | |||
− | |||
− | | icon9 | ||
− | |||
− | |||
| content1 = | | content1 = | ||
'''{{Class link|Scout}}''' | '''{{Class link|Scout}}''' | ||
− | {{Damage table | + | {{Damage table |
| damage = yes | | damage = yes | ||
| base = 35 | | base = 35 | ||
Line 47: | Line 39: | ||
| attack interval = 0.5 s | | attack interval = 0.5 s | ||
}} | }} | ||
+ | <br><br><br><br><br><br><br> | ||
| content2 = | | content2 = | ||
Line 149: | Line 142: | ||
}} | }} | ||
− | }} | + | }}<noinclude> |
+ | <!--{{translation switching|en, cs, de, es, fr, it, ko, pl, pt-br, ru, zh-hant}}--> | ||
+ | </noinclude> |
Latest revision as of 23:18, 6 September 2023
[hide]Damage and function times
- Scout
- Soldier
- Pyro
- Demoman
- Heavy
- Engineer
- Medic
- Sniper
- Spy
Scout
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 35 |
Point blank | 30-40 | |
Critical | 105 | |
Mini-crit | 40-54 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Soldier
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Pyro
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Demoman
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Heavy
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Engineer
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Medic
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
show;hide