Difference between revisions of "User:M-NINJA/Projects/Template:Saxxy Damage"
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| zh-hant = 傷害和作用時間 | | zh-hant = 傷害和作用時間 | ||
}} | }} | ||
− | | icon1 | + | | icon1 = Scout |
− | + | | icon2 = Soldier | |
− | + | | icon3 = Pyro | |
− | | icon2 | + | | icon4 = Demoman |
− | + | | icon5 = Heavy | |
− | + | | icon6 = Engineer | |
− | | icon3 | + | | icon7 = Medic |
− | + | | icon8 = Sniper | |
− | + | | icon9 = Spy | |
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| content1 = | | content1 = | ||
'''{{Class link|Scout}}''' | '''{{Class link|Scout}}''' | ||
− | {{Damage table | + | {{Damage table |
| damage = yes | | damage = yes | ||
| base = 35 | | base = 35 | ||
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| attack interval = 0.5 s | | attack interval = 0.5 s | ||
}} | }} | ||
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}}<noinclude> | }}<noinclude> | ||
− | {{translation switching|en, cs, de, es, fr, it, ko, pl, pt-br, ru, zh-hant}} | + | <!--{{translation switching|en, cs, de, es, fr, it, ko, pl, pt-br, ru, zh-hant}}--> |
</noinclude> | </noinclude> |
Latest revision as of 23:18, 6 September 2023
[hide]Damage and function times
- Scout
- Soldier
- Pyro
- Demoman
- Heavy
- Engineer
- Medic
- Sniper
- Spy
Scout
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 35 |
Point blank | 30-40 | |
Critical | 105 | |
Mini-crit | 40-54 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Soldier
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Pyro
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Demoman
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Heavy
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Engineer
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Medic
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
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