Difference between revisions of "Talk:Beaten and Bruised"

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In the description section of this cosmetic, the Nightmare style is described as applying changes to 4 of the cursed souls cosmetics. However, the Engineer section does not specify the Cursed Soul but simply describes his eyes as glowing yellow when the style is equipped. Is the Cursed Soul missing from this description or is this effect active regardless of it being equipped? -[[User:Lord of Dominating|Lord of Dominating]] ([[User talk:Lord of Dominating|talk]]) 15:31, 4 October 2023 (UTC)
 
In the description section of this cosmetic, the Nightmare style is described as applying changes to 4 of the cursed souls cosmetics. However, the Engineer section does not specify the Cursed Soul but simply describes his eyes as glowing yellow when the style is equipped. Is the Cursed Soul missing from this description or is this effect active regardless of it being equipped? -[[User:Lord of Dominating|Lord of Dominating]] ([[User talk:Lord of Dominating|talk]]) 15:31, 4 October 2023 (UTC)
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:Only active when Cursed Soul is equipped.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:49, 4 October 2023 (UTC)

Revision as of 15:49, 4 October 2023

Painted Variants / Galleries

This cosmetic has a lot of variance in how it displays paintable areas. Each class has the bandages placed on different areas of their faces, warranting at least something similar to what we did to document the Horrible Horns. However, there are five different styles on this item. Every style has paintable bandages, and each of them feature separate bandage placements and injuries on each class.

If we were to document them all, that would mean five style galleries, complete with nine classes each, or 1,710 images. So, I've come up with two proposals that we could utilize to move forward on this matter:

  • We do a full paint gallery for each style, consisting of all nine classes, each. This one is probably incredibly excessive, but an option nonetheless.
  • We do painted variants for only one class, and have an extensive class gallery instead, to showcase the different bandage placements that way. This way, we could display the painted areas, while still showing all the bandage placements. The images in the class galleries would have to make an effort to show as much of the bandaged faces as they can -- moreso than if we had done the painted variants option, but at far, far less of a risk for a potential loading crisis.

I personally am leaning towards the second option, for obvious page load reasons. While I was (and am still) in favour of documenting as much of an item as possible, as was the hill I stood on defending the practice for the Horrible Horns, there comes a point where I believe it to be simply unfeasible. Please discuss your thoughts, after viewing both options. -— User ThatHatGuy Signature Icon.png User ThatHatGuy Signature Talk.png User ThatHatGuy Signature Contribs.png 09:41, 8 October 2022 (UTC)

While I agree on painted variants for only one class, I disagree with the extended gallery. We don't do that to showcase styles, even when they change an item's appearance between classes, I don't think it's needed, and feel like doing so would open a huge can of monster worms. Besides, the combination of descriptions for the item and the styles already lets the reader know that the bandages and injuries change from one class to the other; if they want to know what each class looks like with the item, they can do so through loadout.tf, trading for the item, or unboxing it.
Since the styles add injuries, but do not remove them, we could have an exception with this gallery and showcase the "Ultra Violence" style instead of the "default" "Too Young To Die" style. - BrazilianNut (talk) 14:15, 8 October 2022 (UTC)
Now that you lay it out like that, I do agree.
My concern was for consistency with things like the Horrible Horns. We documented painted images for each class there, because the horns took on a different appearance for each of them, and they were all paintable. I initially thought this would turn into a similar thing, but after thinking about it, it isn't that the bandages themselves are different, it's that they appear in different places. That puts it more in league with something like the Catastrophic Companions, where we focused on just the cats themselves.
Your solution of doing a paint gallery for a single class, to showcase all the paintable bandages, and then having the class gallery use the most-injured style does seem to be the most ideal, and it's what I think we should do going forward. — User ThatHatGuy Signature Icon.png User ThatHatGuy Signature Talk.png User ThatHatGuy Signature Contribs.png 14:37, 8 October 2022 (UTC)
Hey all, I'm working with Hat Guy to make these images. It's an ongoing collaboration and the images should be up in the next couple of days. H20verdrive (talk) 08:15, 10 October 2022 (UTC)

Is this item a reference to Doom (1993)?

Just wondering. Soldurian (talk) 17:12, 28 November 2022 (UTC)

It's unknown, there have been several trivia additions of this but it's never been confirmed.
GrampaSwood (talk) 17:14, 28 November 2022 (UTC)
But, the levels on DOOM (1993) are literally the same name. The most significantly beaten cosmetic is Nightmare.
Soldurian (talk) 15:48, 11 January 2023 (UTC)
Regardless of how obvious a connection may seem, there needs to be confirmation. There have been many times where stuff has seemed "obvious" but turned out to be false (e.g. Safety Stripes and Firearm Protector being a reference to another game, Fire Fighter being a reference to Ryu from Street Fighter, the TF2Maps 72hr Jam medals looking like Mario Sunshine Sun sprites).
GrampaSwood (talk) 16:04, 11 January 2023 (UTC)

Engineer Cursed Soul missing

In the description section of this cosmetic, the Nightmare style is described as applying changes to 4 of the cursed souls cosmetics. However, the Engineer section does not specify the Cursed Soul but simply describes his eyes as glowing yellow when the style is equipped. Is the Cursed Soul missing from this description or is this effect active regardless of it being equipped? -Lord of Dominating (talk) 15:31, 4 October 2023 (UTC)

Only active when Cursed Soul is equipped.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:49, 4 October 2023 (UTC)